|
On April 17 2009 20:44 Aphelion wrote: I think the Terran (and me) seriously missed medics this game. He could have built Medivacs. I don't see why he didn't since he had a lot of biological units running around....(reaper/marauder/marines).
|
Yeah I hate how they don't even bother using the units, yet this is supposed to show the game to us... He had all the tech but didn't bother making a unit that can heal pretty much his whole army... That's kinda lame :s And I also would have liked to see 2 corruptors to fend off those banshees.
|
On April 17 2009 19:40 PobTheCad wrote: graphics look much improved banelings seem overpowered nighthawk seems overpowered zerg lacks air sniping units
The graphics are even waaay better when you play it IRL.
Banelings suck in late game because they have like 10 hp, it's like you're massing scourge or something vs mass corsairs They are good vs 2-3 corsairs but after that they suck.
Nighthawk is basically like the science vessel, except they buffed irradiate a bit and removed emp AND matrix shield?????
Hydralisks damage air like fucking shit, their base damage is 20 I think and +6 to air.
|
I don't fully understand what units are what and what they do without commentary saying hey this guy can blow up these things really easily. That being said, I liked how it focused on battle more, but they had to do whatever it took to get expansions. I don't know if there is delay on the super missle bomb things, but they seemed slow sometimes, other times perfect and just whambamboozled the zerg, and sometimes...missing. I definitely liked how he didn't have to go the air route, but did so its cool there's lots of potential strats.
I know this isn't sc1, but if he didn't go air wouldn't even a couple tanks help a lot with defending his natural? I thought the units were pretty recognizable. Hydras slithered around making them stand out, zerglings very fish like and super fast and stood out, roaches were big bulky dudes so I could tell what those were...banelings..big green guys marines especially with shields it was like oh yeah, so just really cool.
I think I noticed more flaws in their play(based on sometimes them doing things really well and sometimes really poorly)but the game looks really solid. I'm really waiting for beta, but it seems like things are being delayed so much.. the whole beta key deal with april 1st and just now are getting battle report 2. Still though hopefully beta is rolling out soon. I definitely liked that map though with the tension of the rocks....I seriously thought the map was like tiny choke, slightly larger, but still small natural choke but then with the rocks I was like ooooh he's screwed.
|
On April 17 2009 19:49 zeox wrote: This thread is hilarious. TL, never change Lol, you're so damn right ^^
|
I really wish lings would run rather than hop.
|
how can people bitch at the commentators, I think they did an excellent job in terms of keeping people interested and helping people follow what is going on.
|
On April 17 2009 21:30 Rice wrote: how can people bitch at the commentators, I think they did an excellent job in terms of keeping people interested and helping people follow what is going on.
Yeah I think they did a way better job than the last Battle Report, I don't really like Dustin saying "What a great move by the <race> player" over and over
Except that they did it pretty clean imo
|
I'm torn whenever I watch these. Sure I enjoy watching anything that has to do with starcraft 2 but the flipside of that coin is that I don't enjoy watching really bad play and scripted, boring battles. Almost all throughout the game they have close to 1000 minerals I can see having 1000 minerals + saved up late game because not everyone is a macrobot, but this was midgame like 70~ supply :\. I guess what I'm getting at is I would like to see the game played at it's full potential rather than this but I guess I'll make due with what's given.
|
10.33 I love how Dustin says this "swept in".
|
For some reason this does not excite me at all. It was nothing near the feeling of watching the diablo 3 trailer.
|
Who gives a shit about the commentators.. they're Blizzard employees.. ofcourse they're trying to "sell" their game.
Gameplay looks solid and that is people should be pumped about, greatest RTS since SC is incoming later this year!
|
On April 17 2009 21:13 Zoler wrote:Show nested quote +On April 17 2009 19:40 PobTheCad wrote: graphics look much improved banelings seem overpowered nighthawk seems overpowered zerg lacks air sniping units The graphics are even waaay better when you play it IRL. Banelings suck in late game because they have like 10 hp, it's like you're massing scourge or something vs mass corsairs  They are good vs 2-3 corsairs but after that they suck. Nighthawk is basically like the science vessel, except they buffed irradiate a bit and removed emp AND matrix shield????? Hydralisks damage air like fucking shit, their base damage is 20 I think and +6 to air.
Banelings are neither overpowered nor useless late game. They have a speed upgrade at tier3 which allows them to mix in really well with zerglings for example. Though obviously they aren't the way to go against an army full of hellions for example since they would all just get toasted immediately. It's all about placement. I'm pretty sure they'll be a key unit in many Zerg matchups, but not an absolute necessity.
I'll add that Roaches also have a tier3 upgrade that increases their regeneration speed but I think that upgrade will only be useful in some circumstances. If your going up against tanks it seems pretty useless to me, but if your fighting a mixed infantry army and your upgrades are on par, this upgrade would give your army a huge boost. Roaches are really an updated, more specific, hydra. While the new hydra is more like the old Goliath (but more expensive).
Concerning air "sniping". Well yeah the scourge is out, but it depends what you consider sniping. From what I saw, the corruptor did some whoopass damage and didn't require any tech besides lair. You just have to pop up two and you've got yourself a little anti-drop fleet (or observer killers or whatever)
|
So at 11.30 it's 34 SCVs, 2 Marauders and 4 Marines versus 22 Drones, 12 Zerglings, 2 Roaches, 11 Hydras and a Queen and the Zerg doesn't just attack move for the win?
But damn this BR makes me so hyped about the potential of the game and do hope I get a lucky beta key!
|
Afaik the Roach regen upgrade is T2? At least it was there the last time i saw the upgrade mentioned somewhere.
Banelings in lategame will probably still be very viable for flanks and devastating Economy drops/nydus. Would be pretty imba if you could just charge them headlong into a lategame army . They deliver their damage insanely quick, other units need some time to actually kill something, Banelings just make *poof* and gone is/are the targets.
|
On April 17 2009 23:12 Velr wrote: Afaik the Roach regen upgrade is T2? At least it was there the last time i saw the upgrade mentioned somewhere.
Dunno, in the leipzig build it was T3.
|
I just noticed the Marauder take 2 places in a bunker (@13.30).
@13.20 the zergling surround the depot at the high grass entrance of the T base. Then when the Zerg player moves them, they keep the "circle" formation. So it seems you can still have "manual formation".
|
On April 17 2009 21:30 Rice wrote: how can people bitch at the commentators, I think they did an excellent job in terms of keeping people interested and helping people follow what is going on.
I just hated how Browder kept calling the map "the board"
|
Yeah I wonder how that formation works now. Any boxes like in BW? In previous builds we would see all the units scramble together when a command was issued (especially marines and zerglings).
|
On April 17 2009 15:41 prOxi.swAMi wrote: The game is looking fun but Terran early game just seems so boring. There's no finesse, no panache. The infantry are just seriously not exciting.
Exactly. While marines with medics was very exciting and fun to play combo with great synegry, the marines with marauders looked absolutely dull and generic. First unit is cheaper and deal less ranged damage while second is more expensive an deal more ranged damage. Where is some diversity? Stimpak is useless, the slowing effect didn't seem very useful eithet (against masses of units).
Terrible, terrible unit design...what a great move to take off almost all fun from the early game for Terran players.
On the other hand, Zerg early game looked pretty cool. Lings are still generic as ever, but the banelings ambushes and burrow micro with roaches seems very fun.
On April 17 2009 15:42 AttackZerg wrote:Show nested quote +On April 17 2009 15:17 adelarge wrote: Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.
The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.
. Dude If I go 2 hat speedling/muta against a 1rax terran I am 100% in control for at least a while. Same with this low eco build.
Low econ build? The Zerg has his expansion for 4-5 minutes when the Terran was finaly able to expand himself. Only his innability to build more drones with the excess minerals he had and typical mistake - trying to finish his opponent by suiciding a small groups of units for nothing instead of massing and expanding - costed him the game.
But my rant wasn't meant to adress balance as much as the total dullness of Terran gameplay, especially early game.
On April 17 2009 16:03 ManWithCheese wrote:Show nested quote +On April 17 2009 15:17 adelarge wrote: Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort.
The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily.
Marines without stim are just another boring move and shoot unit and it's quite clear nobody will strip their marines of 1/4 of their life just to have Zerg forces burrow and wait for the stim effect to wear off.
I'm really dissappointed with presented Terran gameplay. The fact that this should be probably one of their better games (after the weeks they were creating BR2 they certainly tried to choose good game) is making it much worse. 1. Are you seriously basing an entire match ups for a game you never played based off 2 games played by 2 average people on an ever changing game? Marine/Marauder is an extremely potent combination and in this particular map reapers also fair well. 2. I'm sorry that you've taken this game so seriously you couldn't enjoy just watching the battle report. 3. The terran player choose not to get any medivacs which would allow the use of frequent stimming, and in your particular scenario you know the terran could just use a scan. 4. These aren't professionals at the top of their game, accept this and enjoy watching starcraft 2 gameplay.
1. I'm basing my opinion on Terran early game from the game Blizzard chose to present to public to show how awesome SC2 is. Don't you agree that they definitely tried to choose one of their best games? It makes you wonder how their worse game must looked like. Also Karune answer to question "what can Terran do early game against Zerg without medic" was something along the lines "they can hide in their base behind supply depot and bunkrers and tech up". And now we are presented with game which exactly demostrate this, the impotence of early Terran unit in the field.
3. Point taken, my bad forgeting that. On the other hand, how many scanners do you think Terran will have with the danger of banelings popping out of ground anywhere in the middle of your army? Imagine playing against hold lurkers from tier 1.
4. How can I enjoy SC2 gameplay, if the game looks very boring for my favourite race? I don't care Terran won both BR, I would rather see them raped both times while looking fun to play than this .
|
|
|
|