• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:42
CEST 11:42
KST 18:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
Daily SC2 Player Grid - feedback wanted StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
VPN experiences Data needed BW General Discussion vespene.gg — BW replays in browser Where is EffOrt?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Beyond All Reason Total War: Warhammer 40K
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11018 users

Battle Report 2 NOW Available - Page 16

Forum Index > SC2 General
Post a Reply
Prev 1 14 15 16 17 18 26 Next All
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
April 17 2009 18:20 GMT
#301
Just watched the game, not really anything amazing except for the NightHawk and its missile ability. The infantry looked fragile and slow most of the time, really hope to see some fast paced action soon. But this was because the game was probably not on fastest right? Also those dam zerglings are hopping like bunnies lol

The graphics and animation were really good though, you could see the map was on a mountain.
zazen
Profile Blog Joined April 2009
Brazil695 Posts
April 17 2009 18:24 GMT
#302
The main graphical complaints I agree with right now are:

- Zerg team colors are hard to identify.
- Banelings are cooler rolling rather than walking.
- SCV death animation is too long / too "flashy".
- D8 charges are hard to spot. Maybe it's just because they are new to us, but I tought they were really small.

I'm ok with Zergling "hopping" and I loved the hunter seeker missiles.
Also, hatchery death animation is absolutely incredible, I just think the zerg "blood" should be something like orange-ish rather than red. Would be cooler and look way more alien that way.

"The quest for nexus has brought many men of genius to insanity... HUEHUEHUE!"
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 18:29:59
April 17 2009 18:29 GMT
#303
I don't know about the orange blood zazen... it's always been red so we got used to that : ). Until I actually started playing to win... I loved seeing zerglings and hydras explode in red fireworks, even if it way my own army. Red blood is good imo
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 18:31 GMT
#304
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


mm?
Bosu
Profile Blog Joined June 2008
United States3247 Posts
April 17 2009 18:32 GMT
#305
I thought the new baneling model was much better.
#1 Kwanro Fan
DN2perfectionGM
Profile Joined August 2004
United States233 Posts
April 17 2009 18:33 GMT
#306
#1 gas looks too cartoony! too bright yellow and green... cant take this seriously.

#2 map terrain looks BEAUTIFUL

#3 unit color is definitely a problem. unlike unneccessarily bright gas, units are just too dull.

#4 terran building animation is cool to watch. but the finished products are not.

#5 zerg building and creep look fine to me

#6 ling hop would be ok, as long as there is speed upgrade that allows them to run without limping later...

#7 unit movement, which looks more realistic, is fine. this and the cool terrain are few of the improvements brought by 3-d interface

#8 we definitely need more excitement for terran early on. right now, it doesnt look too different than any other games like age of empire: looks cool but gets boring after a day or two

#9 the yellow minerals... if player gets early advantage, expanding there will cement the game. that could ruin suspense.

#10 jumping off cliffs and trees blocking views are all good.

#11 zoom out a bit and speed it up.

#12 terran building... make it look serious. make it a bit more simple.

#13 because of stim/ tanks/ repair, terran could defend even in really bad situations. in this game, w/o stim/ tanks, both race have similar # of units and just boring w/ different skin is all...



JHU
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
April 17 2009 18:38 GMT
#307
Another lower quality direct download link here.
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 17 2009 18:39 GMT
#308
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-17 19:12:46
April 17 2009 19:09 GMT
#309
On April 17 2009 16:03 adelarge wrote:
Show nested quote +
On April 17 2009 15:17 ManWithCheese wrote:
1. Are you seriously basing an entire match ups for a game you never played based off 2 games played by 2 average people on an ever changing game? Marine/Marauder is an extremely potent combination and in this particular map reapers also fair well.

2. I'm sorry that you've taken this game so seriously you couldn't enjoy just watching the battle report.

3. The terran player choose not to get any medivacs which would allow the use of frequent stimming, and in your particular scenario you know the terran could just use a scan.

4. These aren't professionals at the top of their game, accept this and enjoy watching starcraft 2 gameplay.


1. I'm basing my opinion on Terran early game from the game Blizzard chose to present to public to show how awesome SC2 is. Don't you agree that they definitely tried to choose one of their best games? It makes you wonder how their worse game must looked like. Also Karune answer to question "what can Terran do early game against Zerg without medic" was something along the lines "they can hide in their base behind supply depot and bunkrers and tech up". And now we are presented with game which exactly demostrate this, the impotence of early Terran unit in the field.

3. Point taken, my bad forgeting that. On the other hand, how many scanners do you think Terran will have with the danger of banelings popping out of ground anywhere in the middle of your army? Imagine playing against hold lurkers from tier 1.

4. How can I enjoy SC2 gameplay, if the game looks very boring for my favourite race? I don't care Terran won both BR, I would rather see them raped both times while looking fun to play than this .


1. Yes and no, games have to fit certain guild lines to be considered and unfortunately they can't wait forever for the "perfect" game to show off so it doesn't mean their other games are worse they could just not fit the guild lines. Its unfortunate that thats what terran is reduced to early game with zerg but I doubt that will be the only option after beta.

3. 1 option for the terrain player to do until he gets other forms of detection is to build towards the enemy with turrets to provide permanent detection while he could use a scan initially to make sure that area is clear.

4. My advice would be to ignore the battle reports then and wait for the replays from the beta to start coming out from better players and you gotta remember even starcraft isn't exactly exciting to watch every game from a couple of average players.
rally_point
Profile Joined April 2009
Canada458 Posts
April 17 2009 19:14 GMT
#310
lol that one commentator sounds like an auctioneer

about the performance of the players: what're their jobs? If all they've been doing is play sc2 every day for 8 hours to test the game, then i wouldn't be surprised that they dont try that hard each game (ie. not micro as much).

baner's look hilarious & great
pzea469
Profile Blog Joined September 2008
United States1520 Posts
April 17 2009 19:15 GMT
#311
wait, does anyone know if the banelings actually get a speed upgrade that lets them roll? cuz im gonna miss that.
Kill the Deathball
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 19:44:51
April 17 2009 19:37 GMT
#312
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


Yeah they work exactly like sunkens except you can uproot and root them. They can even walk over non-creep areas (but they walk very slowly there). The animation is also pretty much the same as the sunken animation (but much less impressive because the spine si tiny compared to a sunken). The spine crawler is made directly by the drone though, there's no intermediate (like the creep colony in BW).


Manwithcheese wrote:
3. 1 option for the terrain player to do until he gets other forms of detection is to build towards the enemy with turrets to provide permanent detection while he could use a scan initially to make sure that area is clear.


Am I the only one who's surprised that the turrets now serve as detectors? For a very long time the turrets were no longer detectors but the sensor tower did that instead, and also gave detection to turrets in it's range iirc. I wonder if the sensor tower is still there (remember that thing that gave red ( ! ) in the fog of war?

pzea469 wrote:
wait, does anyone know if the banelings actually get a speed upgrade that lets them roll? cuz im gonna miss that.


Well the walking banelings are completely new so we'll have to wait for an update I guess :s
(unless someone has some blizzard inside information )
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 19:41 GMT
#313
On April 18 2009 04:37 Hammy wrote:
Show nested quote +
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


Yeah they work exactly like sunkens except you can uproot and root them. They can even walk over non-creep areas (but they walk very slowly there). The animation is also pretty much the same as the sunken animation (but much less impressive because the spine si tiny compared to a sunken). The spine crawler is made directly by the drone though, there's no intermediate (like the creep colony in BW).


thanks for filling me in

I think those are an excellent idea

I noticed they move slowly and take a few seconds to root back in, which is good (ie. you can't micro or treat them as normal units)

I wonder what the equivalent of a spore colony is..

Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 19:49:20
April 17 2009 19:48 GMT
#314

I wonder what the equivalent of a spore colony is..

Exact same thing. The drone can build a spore colony (which is smaller than the old one but pretty much has the same stats) that can uproot and root exactly like the spine crawler.
Unless things changed drastically, besides the uproot/root stuff, the main difference is that the creep colony, sunken colony and spore colony are no longer related.
Creep colony is made by the queen and is burrowed at all times, and the sunken and spore colonies are made by drones and can move when uprooted, but iirc they have pretty much the same stats as in BW.
InterWill
Profile Joined September 2007
Sweden117 Posts
April 17 2009 20:05 GMT
#315
All the complaining about lack of team color is ironic given the reaction to the original graphics.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 17 2009 20:18 GMT
#316
I really don't like how the zerglings move now.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 20:19 GMT
#317
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.

i hate this ugly firebat. i want a marine.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 17 2009 20:29 GMT
#318
On April 18 2009 05:19 ramen247 wrote:
Show nested quote +
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
April 17 2009 20:30 GMT
#319
On April 18 2009 04:37 Hammy wrote:
Show nested quote +
On April 18 2009 02:23 Assault_1 wrote:
What do spine crawlers do? I'm guessing they're equivalent of sunkens, but they seem to be able to uproot and walk around. What's their attack look like.. is their range only within the length of its appendage?


Yeah they work exactly like sunkens except you can uproot and root them. They can even walk over non-creep areas (but they walk very slowly there). The animation is also pretty much the same as the sunken animation (but much less impressive because the spine si tiny compared to a sunken). The spine crawler is made directly by the drone though, there's no intermediate (like the creep colony in BW).


Show nested quote +
Manwithcheese wrote:
3. 1 option for the terrain player to do until he gets other forms of detection is to build towards the enemy with turrets to provide permanent detection while he could use a scan initially to make sure that area is clear.


Am I the only one who's surprised that the turrets now serve as detectors? For a very long time the turrets were no longer detectors but the sensor tower did that instead, and also gave detection to turrets in it's range iirc. I wonder if the sensor tower is still there (remember that thing that gave red ( ! ) in the fog of war?

Show nested quote +
pzea469 wrote:
wait, does anyone know if the banelings actually get a speed upgrade that lets them roll? cuz im gonna miss that.


Well the walking banelings are completely new so we'll have to wait for an update I guess :s
(unless someone has some blizzard inside information )


I completely forgot about that and I don't know if turrets are detectors but you would just build sensor towers instead of turrets.
Assault_1
Profile Joined April 2009
Canada1950 Posts
April 17 2009 20:50 GMT
#320
Two things:

Can terran's sensor towers detect cloak units? (would make sense if they did)
Can Xel'Naga see cloaked units? (hopefully not)
Prev 1 14 15 16 17 18 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 18m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 141
StarCraft: Brood War
Sea 2348
Leta 244
Noble 187
Larva 139
Horang2 136
Soulkey 101
Sharp 92
hero 48
Light 48
Backho 39
[ Show more ]
Pusan 37
EffOrt 32
ToSsGirL 31
Aegong 25
Killer 22
ggaemo 21
soO 20
Hm[arnc] 18
Bale 16
NotJumperer 12
sorry 9
Purpose 5
League of Legends
JimRising 421
Other Games
ceh9764
Liquid`RaSZi592
WinterStarcraft585
crisheroes123
Trikslyr33
RuFF_SC222
Organizations
Dota 2
PGL Dota 2 - Secondary Stream3904
Other Games
gamesdonequick485
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH263
• LUISG 21
• iHatsuTV 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
The PondCast
18m
WardiTV Spring Champion…
1h 18m
MaxPax vs SHIN
ByuN vs herO
Solar vs Zoun
OSC
3h 18m
OSC
14h 18m
CranKy Ducklings
1d
WardiTV Spring Champion…
1d 1h
Cure vs SKillous
WardiTV Spring Champion…
2 days
GSL
2 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
2 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
2 days
[ Show More ]
WardiTV Spring Champion…
3 days
GSL
3 days
Patches Events
3 days
BSL22 NKC (BSL vs China)
3 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
3 days
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
Douyu Cup 2020
6 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.