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Battle Report 2 NOW Available - Page 17

Forum Index > SC2 General
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Prev 1 15 16 17 18 19 26 Next All
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 20:53 GMT
#321
Well this battle report tells us turrets DO detect cloaked units since Browder says the terran built some turrets to avoid another roach burrowing in his mineral line and harassing him that way.

Terran sensor towers most likely detect cloaked units... if they're still in.
It would be completely ridiculous to make xel'naga detect cloaked units. I think it's fairly safe to say they don't.
lordmordor
Profile Joined February 2009
United States209 Posts
April 17 2009 20:59 GMT
#322
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 17 2009 20:59 GMT
#323
On April 18 2009 05:05 InterWill wrote:
All the complaining about lack of team color is ironic given the reaction to the original graphics.

Yeah totally. Now it looks much better and people are STILL complaining?
Blizzard is just gonna facepalm when they read those comments.

It's quite funny though really. The more they develop the game... they closer they get to the original!
The SC2 team are slowly learning what the BW developers already knew.
Don't hate the player - Hate the game
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 21:02 GMT
#324
On April 18 2009 05:29 Tsagacity wrote:
Show nested quote +
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.
i hate this ugly firebat. i want a marine.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 21:03 GMT
#325
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.
i hate this ugly firebat. i want a marine.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 21:13:57
April 17 2009 21:08 GMT
#326
On April 18 2009 06:03 ramen247 wrote:
Show nested quote +
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.


What? That's new... and that's crazy considering they also damage your own units.

On April 18 2009 06:02 ramen247 wrote:
Show nested quote +
On April 18 2009 05:29 Tsagacity wrote:
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.


Ermm... if you don't tell your reaver what to attack you'll be in trouble....
I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab.
Spyfire242
Profile Joined March 2009
United States715 Posts
April 17 2009 21:15 GMT
#327
I don't know about you guys but I wanna see my beloved siege tank in action.
Entusman #55 Spyfire242!
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 23:19 GMT
#328
On April 18 2009 06:08 Hammy wrote:
Show nested quote +
On April 18 2009 06:03 ramen247 wrote:
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.


What? That's new... and that's crazy considering they also damage your own units.

Show nested quote +
On April 18 2009 06:02 ramen247 wrote:
On April 18 2009 05:29 Tsagacity wrote:
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.


Ermm... if you don't tell your reaver what to attack you'll be in trouble....
I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab.



the only time when i have seen something physically dodge a scarab is

the use of a dropping unit (shuttle,dropship,ovie)
or the scarab duped
or the vulture just outran the scarab and it popped.

umm wtf... tanks and reavers are totallly different things, but the hunterseeker missil looks smells and works like a scarab...
i hate this ugly firebat. i want a marine.
iPF[Div]
Profile Joined February 2008
Spain572 Posts
April 17 2009 23:38 GMT
#329
wow nighthawks are fucking sick
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2009-04-17 23:40:58
April 17 2009 23:40 GMT
#330
nighthawks imbaaaaaaaa

did they take scourges out or something?
fuck lag
brotlov
Profile Joined November 2008
Australia128 Posts
April 18 2009 00:43 GMT
#331
Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings?
I think I said that right
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
April 18 2009 00:56 GMT
#332
On April 18 2009 05:19 ramen247 wrote:
Show nested quote +
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


reavershuttle WAS imbalanced until 1.03
Once again back is the incredible!
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 18 2009 00:59 GMT
#333
On April 18 2009 09:43 brotlov wrote:
Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings?
I think I said that right


It is not exactly a sheet, but the guide at SC2Armory preety much has all up-to-date stats and units (please note that up-to-date means information that the public knows about).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 18 2009 01:07 GMT
#334
On April 18 2009 06:03 ramen247 wrote:
Show nested quote +
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.

There is absolutely no way this is true -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 18 2009 01:13 GMT
#335
On April 18 2009 10:07 FrozenArbiter wrote:
Show nested quote +
On April 18 2009 06:03 ramen247 wrote:
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.

There is absolutely no way this is true -_-


It's not.
Lim Yo Hwan forever!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 18 2009 01:17 GMT
#336
Are you saying players have no control (or very little) how D8 charges are placed?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-18 01:25:59
April 18 2009 01:25 GMT
#337
On April 18 2009 10:17 Tsagacity wrote:
Are you saying players have no control (or very little) how D8 charges are placed?


Of course the player has full control of it, I believe they're on a cooldown.
a-game
Profile Blog Joined December 2004
Canada5214 Posts
April 18 2009 01:39 GMT
#338
cool, thanks for letting us know it was released
you wouldnt feel that way if it was *your* magical sword of mantouchery that got stolen - racebannon
poor newb
Profile Joined April 2004
United States1879 Posts
April 18 2009 01:53 GMT
#339
nighthawk = flying high templars on crack
How do you mine minerals?
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
April 18 2009 02:50 GMT
#340
I don't really like the design of the flying units. The nighthawk looks a bit cumbersome. It just doesn't look like something that ought to be airborne. The banshee looks very C&C-ish. Not that there is something inherently wrong with that, but it really doesn't look like the rest of the Terran stuff. I'm not sure what it is... maybe the missiles or the hover fans or the fact that it looks too familiar.
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