Terran sensor towers most likely detect cloaked units... if they're still in.
It would be completely ridiculous to make xel'naga detect cloaked units. I think it's fairly safe to say they don't.
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Hammy
France828 Posts
Terran sensor towers most likely detect cloaked units... if they're still in. It would be completely ridiculous to make xel'naga detect cloaked units. I think it's fairly safe to say they don't. | ||
lordmordor
United States209 Posts
Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period. Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown) | ||
Klive5ive
United Kingdom6056 Posts
On April 18 2009 05:05 InterWill wrote: All the complaining about lack of team color is ironic given the reaction to the original graphics. Yeah totally. Now it looks much better and people are STILL complaining? Blizzard is just gonna facepalm when they read those comments. It's quite funny though really. The more they develop the game... they closer they get to the original! The SC2 team are slowly learning what the BW developers already knew. | ||
ramen247
United States1256 Posts
On April 18 2009 05:29 Tsagacity wrote: Show nested quote + On April 18 2009 05:19 ramen247 wrote: On April 18 2009 03:39 hyde wrote: Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings yes you can target them. the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool. Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s sure you dont have to unload, but you have to use the ability manually. and it cost energy. and you have to select what you are attacking for every individual missile. | ||
ramen247
United States1256 Posts
On April 18 2009 05:59 lordmordor wrote: I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range. Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period. Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown) the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots. | ||
Hammy
France828 Posts
On April 18 2009 06:03 ramen247 wrote: Show nested quote + On April 18 2009 05:59 lordmordor wrote: I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range. Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period. Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown) the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots. What? That's new... and that's crazy considering they also damage your own units. On April 18 2009 06:02 ramen247 wrote: Show nested quote + On April 18 2009 05:29 Tsagacity wrote: On April 18 2009 05:19 ramen247 wrote: On April 18 2009 03:39 hyde wrote: Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings yes you can target them. the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool. Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s sure you dont have to unload, but you have to use the ability manually. and it cost energy. and you have to select what you are attacking for every individual missile. Ermm... if you don't tell your reaver what to attack you'll be in trouble.... I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab. | ||
Spyfire242
United States715 Posts
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ramen247
United States1256 Posts
On April 18 2009 06:08 Hammy wrote: Show nested quote + On April 18 2009 06:03 ramen247 wrote: On April 18 2009 05:59 lordmordor wrote: I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range. Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period. Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown) the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots. What? That's new... and that's crazy considering they also damage your own units. Show nested quote + On April 18 2009 06:02 ramen247 wrote: On April 18 2009 05:29 Tsagacity wrote: On April 18 2009 05:19 ramen247 wrote: On April 18 2009 03:39 hyde wrote: Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings yes you can target them. the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool. Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s sure you dont have to unload, but you have to use the ability manually. and it cost energy. and you have to select what you are attacking for every individual missile. Ermm... if you don't tell your reaver what to attack you'll be in trouble.... I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab. the only time when i have seen something physically dodge a scarab is the use of a dropping unit (shuttle,dropship,ovie) or the scarab duped or the vulture just outran the scarab and it popped. umm wtf... tanks and reavers are totallly different things, but the hunterseeker missil looks smells and works like a scarab... | ||
iPF[Div]
Spain572 Posts
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ZidaneTribal
United States2800 Posts
did they take scourges out or something? | ||
brotlov
Australia128 Posts
I think I said that right | ||
PobTheCad
Australia893 Posts
On April 18 2009 05:19 ramen247 wrote: Show nested quote + On April 18 2009 03:39 hyde wrote: Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings yes you can target them. the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool. reavershuttle WAS imbalanced until 1.03 | ||
Tom Phoenix
1114 Posts
On April 18 2009 09:43 brotlov wrote: Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings? I think I said that right It is not exactly a sheet, but the guide at SC2Armory preety much has all up-to-date stats and units (please note that up-to-date means information that the public knows about). | ||
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Liquid`Jinro
Sweden33719 Posts
On April 18 2009 06:03 ramen247 wrote: Show nested quote + On April 18 2009 05:59 lordmordor wrote: I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range. Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period. Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown) the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots. There is absolutely no way this is true -_- | ||
Zoler
Sweden6339 Posts
On April 18 2009 10:07 FrozenArbiter wrote: Show nested quote + On April 18 2009 06:03 ramen247 wrote: On April 18 2009 05:59 lordmordor wrote: I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range. Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period. Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown) the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots. There is absolutely no way this is true -_- It's not. | ||
Tsagacity
United States2124 Posts
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ManWithCheese
Canada246 Posts
On April 18 2009 10:17 Tsagacity wrote: Are you saying players have no control (or very little) how D8 charges are placed? Of course the player has full control of it, I believe they're on a cooldown. | ||
a-game
Canada5085 Posts
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poor newb
United States1879 Posts
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The Storyteller
Singapore2486 Posts
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