• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:36
CEST 18:36
KST 01:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-68SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)13Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Geoff 'iNcontroL' Robinson has passed away Neeb returns to progaming; rejoins ONSYDE
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed BGH Auto Balance -> http://bghmmr.eu/
Tourneys
SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
European Politico-economics QA Mega-thread The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6853 users

Battle Report 2 NOW Available - Page 17

Forum Index > SC2 General
Post a Reply
Prev 1 15 16 17 18 19 26 Next All
Hammy
Profile Joined January 2009
France828 Posts
April 17 2009 20:53 GMT
#321
Well this battle report tells us turrets DO detect cloaked units since Browder says the terran built some turrets to avoid another roach burrowing in his mineral line and harassing him that way.

Terran sensor towers most likely detect cloaked units... if they're still in.
It would be completely ridiculous to make xel'naga detect cloaked units. I think it's fairly safe to say they don't.
lordmordor
Profile Joined February 2009
United States209 Posts
April 17 2009 20:59 GMT
#322
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
April 17 2009 20:59 GMT
#323
On April 18 2009 05:05 InterWill wrote:
All the complaining about lack of team color is ironic given the reaction to the original graphics.

Yeah totally. Now it looks much better and people are STILL complaining?
Blizzard is just gonna facepalm when they read those comments.

It's quite funny though really. The more they develop the game... they closer they get to the original!
The SC2 team are slowly learning what the BW developers already knew.
Don't hate the player - Hate the game
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 21:02 GMT
#324
On April 18 2009 05:29 Tsagacity wrote:
Show nested quote +
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.
i hate this ugly firebat. i want a marine.
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 21:03 GMT
#325
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.
i hate this ugly firebat. i want a marine.
Hammy
Profile Joined January 2009
France828 Posts
Last Edited: 2009-04-17 21:13:57
April 17 2009 21:08 GMT
#326
On April 18 2009 06:03 ramen247 wrote:
Show nested quote +
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.


What? That's new... and that's crazy considering they also damage your own units.

On April 18 2009 06:02 ramen247 wrote:
Show nested quote +
On April 18 2009 05:29 Tsagacity wrote:
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.


Ermm... if you don't tell your reaver what to attack you'll be in trouble....
I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab.
Spyfire242
Profile Joined March 2009
United States715 Posts
April 17 2009 21:15 GMT
#327
I don't know about you guys but I wanna see my beloved siege tank in action.
Entusman #55 Spyfire242!
ramen247
Profile Blog Joined June 2008
United States1256 Posts
April 17 2009 23:19 GMT
#328
On April 18 2009 06:08 Hammy wrote:
Show nested quote +
On April 18 2009 06:03 ramen247 wrote:
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.


What? That's new... and that's crazy considering they also damage your own units.

Show nested quote +
On April 18 2009 06:02 ramen247 wrote:
On April 18 2009 05:29 Tsagacity wrote:
On April 18 2009 05:19 ramen247 wrote:
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


Not going to comment on balance, but it is kind of lame that you don't have to unload anything to get the shot off :s



sure you dont have to unload, but you have to use the ability manually.

and it cost energy. and you have to select what you are attacking for every individual missile.


Ermm... if you don't tell your reaver what to attack you'll be in trouble....
I don't really agree with this whole hunter seeker missile versus reaver shuttle comparison. For starters, you just can't compare the usefulness of a certain item for two different races. For example you can run away from scarabs because you can run away from a protoss army (with hydra for example), but have you tried running away from tanks once your hydras had already engaged? Even if i'm sure there are a million possible answers to this, all i'm trying to say is that you'll be confronted to very different scenarios depending on the matchup, so this missile is indeed very different from a scarab.



the only time when i have seen something physically dodge a scarab is

the use of a dropping unit (shuttle,dropship,ovie)
or the scarab duped
or the vulture just outran the scarab and it popped.

umm wtf... tanks and reavers are totallly different things, but the hunterseeker missil looks smells and works like a scarab...
i hate this ugly firebat. i want a marine.
iPF[Div]
Profile Joined February 2008
Spain572 Posts
April 17 2009 23:38 GMT
#329
wow nighthawks are fucking sick
Since ma jae yoon and jin young soo stabbed me in the fucking back, i've got no one to rep here.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
Last Edited: 2009-04-17 23:40:58
April 17 2009 23:40 GMT
#330
nighthawks imbaaaaaaaa

did they take scourges out or something?
fuck lag
brotlov
Profile Joined November 2008
Australia128 Posts
April 18 2009 00:43 GMT
#331
Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings?
I think I said that right
PobTheCad
Profile Blog Joined July 2006
Australia893 Posts
April 18 2009 00:56 GMT
#332
On April 18 2009 05:19 ramen247 wrote:
Show nested quote +
On April 18 2009 03:39 hyde wrote:
Does anyone know if you can target D8 charges? I mean it would at least give you a chance to defend yourself, especially when they're planted onto tech buildings


yes you can target them.

the nighthawks arent imbalanced at all... saying it is imbalanced is like saying reavershuttle is imbalanced. it just looks cool.


reavershuttle WAS imbalanced until 1.03
Once again back is the incredible!
Tom Phoenix
Profile Blog Joined January 2009
1114 Posts
April 18 2009 00:59 GMT
#333
On April 18 2009 09:43 brotlov wrote:
Is there an up-to-date starcraft 2 unit sheet, detailing all the units, their costs and buildings?
I think I said that right


It is not exactly a sheet, but the guide at SC2Armory preety much has all up-to-date stats and units (please note that up-to-date means information that the public knows about).
You and your "5 years of competitive RTS experience" can take a hike. - FrozenArbiter
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
April 18 2009 01:07 GMT
#334
On April 18 2009 06:03 ramen247 wrote:
Show nested quote +
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.

There is absolutely no way this is true -_-
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Zoler
Profile Blog Joined June 2008
Sweden6339 Posts
April 18 2009 01:13 GMT
#335
On April 18 2009 10:07 FrozenArbiter wrote:
Show nested quote +
On April 18 2009 06:03 ramen247 wrote:
On April 18 2009 05:59 lordmordor wrote:
I think the sensor tower can...not sure about the xel'naga watchtowers though, hope they don't considering their massive vision range.

Question on D8 charges, are they a limited number like vulture mines, do they cost resources, or do they just have a cooldown period.

Either way they seemed really effective at cleaning up large clusters of units, and the timing is enough that with micro you should be able to destroy the mines before they go off...(provided of course you see them go down, and it isn't a crazy number of mines thrown)


the charges are an additon to the normal reaper attack. the reapers will periodically fire them alongisde their pistol shots.

There is absolutely no way this is true -_-


It's not.
Lim Yo Hwan forever!
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
April 18 2009 01:17 GMT
#336
Are you saying players have no control (or very little) how D8 charges are placed?
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-04-18 01:25:59
April 18 2009 01:25 GMT
#337
On April 18 2009 10:17 Tsagacity wrote:
Are you saying players have no control (or very little) how D8 charges are placed?


Of course the player has full control of it, I believe they're on a cooldown.
a-game
Profile Blog Joined December 2004
Canada5214 Posts
April 18 2009 01:39 GMT
#338
cool, thanks for letting us know it was released
you wouldnt feel that way if it was *your* magical sword of mantouchery that got stolen - racebannon
poor newb
Profile Joined April 2004
United States1879 Posts
April 18 2009 01:53 GMT
#339
nighthawk = flying high templars on crack
How do you mine minerals?
The Storyteller
Profile Blog Joined January 2006
Singapore2486 Posts
April 18 2009 02:50 GMT
#340
I don't really like the design of the flying units. The nighthawk looks a bit cumbersome. It just doesn't look like something that ought to be airborne. The banshee looks very C&C-ish. Not that there is something inherently wrong with that, but it really doesn't look like the rest of the Terran stuff. I'm not sure what it is... maybe the missiles or the hover fans or the fact that it looks too familiar.
Prev 1 15 16 17 18 19 26 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 24m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
uThermal 220
ByuN 146
ProTech90
BRAT_OK 42
EmSc Tv 11
StarCraft: Brood War
Britney 30952
Shuttle 2305
firebathero 601
Soma 433
Rush 247
BeSt 245
Dewaltoss 133
Snow 84
Larva 83
Bale 31
[ Show more ]
JulyZerg 31
soO 31
ZZZero.O 23
sSak 23
Sharp 22
zelot 20
HiyA 18
NaDa 16
Sexy 15
ajuk12(nOOB) 14
Terrorterran 11
Dota 2
qojqva2444
Counter-Strike
fl0m1994
ScreaM1286
x6flipin761
Heroes of the Storm
Khaldor147
Other Games
Grubby2893
singsing1579
FrodaN1508
Beastyqt781
ceh9411
XaKoH 153
ArmadaUGS114
Mew2King72
Trikslyr47
C9.Mang028
Organizations
StarCraft 2
EmSc Tv 11
EmSc2Tv 11
StarCraft: Brood War
lovetv 8
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• Shameless 57
• StrangeGG 47
• mYiSmile129
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 3
• Azhi_Dahaki2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV524
• lizZardDota289
League of Legends
• Nemesis2542
• TFBlade756
Other Games
• Shiphtur335
Upcoming Events
Replay Cast
7h 24m
Escore
17h 24m
IntoTheTV X SOOP
18h 24m
Replay Cast
1d 7h
RSL Revival
1d 16h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
2 days
Ladder Legends
2 days
RSL Revival
2 days
OSC
2 days
OSC
3 days
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
5 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

Escore Tournament S3: W6
Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.