Battle Report 2 NOW Available - Page 12
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Savio
United States1850 Posts
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Zapdos_Smithh
Canada2620 Posts
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Jenia6109
Russian Federation1612 Posts
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oob
Sweden630 Posts
On April 17 2009 10:48 FranzF1 wrote: im donwloading the Hq whit the blizzard assist... and it stuck at 98% FUCK BLIZZARD ( assist suck cause its like torrent only that you can download max 100kb/s) Wut? I had a speed over 500kb/s. I'm starting to like sc2 more and more. It was easy to see everything that was going on and even with automining and MBS I think this can get pretty competative. The hunter seeker missiles were... strong O.o And I still dont like the shields >_< | ||
L0thar
987 Posts
The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily. Marines without stim are just another boring move and shoot unit and it's quite clear nobody will strip their marines of 1/4 of their life just to have Zerg forces burrow and wait for the stim effect to wear off. I'm really dissappointed with presented Terran gameplay. The fact that this should be probably one of their better games (after the weeks they were creating BR2 they certainly tried to choose good game) is making it much worse. | ||
naventus
United States1337 Posts
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prOxi.swAMi
Australia3091 Posts
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AttackZerg
United States7454 Posts
On April 17 2009 15:17 adelarge wrote: Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort. The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily. . Dude If I go 2 hat speedling/muta against a 1rax terran I am 100% in control for at least a while. Same with this low eco build. | ||
ManWithCheese
Canada246 Posts
On April 17 2009 15:17 adelarge wrote: Bleh, the Terran seems unable to do anything early game...without medics, everything from barrack seems to get raped by lings/banelings/roaches with little or no effort. The Zerg controled the game the whole beginning, had he expoed instead of doing nothing, he would have won easily. Marines without stim are just another boring move and shoot unit and it's quite clear nobody will strip their marines of 1/4 of their life just to have Zerg forces burrow and wait for the stim effect to wear off. I'm really dissappointed with presented Terran gameplay. The fact that this should be probably one of their better games (after the weeks they were creating BR2 they certainly tried to choose good game) is making it much worse. 1. Are you seriously basing an entire match ups for a game you never played based off 2 games played by 2 average people on an ever changing game? Marine/Marauder is an extremely potent combination and in this particular map reapers also fair well. 2. I'm sorry that you've taken this game so seriously you couldn't enjoy just watching the battle report. 3. The terran player choose not to get any medivacs which would allow the use of frequent stimming, and in your particular scenario you know the terran could just use a scan. 4. These aren't professionals at the top of their game, accept this and enjoy watching starcraft 2 gameplay. | ||
Polyphasic
United States841 Posts
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jamvng
Canada244 Posts
On April 17 2009 16:04 Polyphasic wrote: heat seeking missiles are imba irradiate was imba also... as well as scarabs, psi storm, dark swarm, etc etc but all these imbas balance each other =P to have exciting suspenseful abilities like these, you need to have a certain imba to them.. also if you look closely the hunter missiles don't actually do THT much splash, the animation just makes it look powerful, wen used against the roaches/hyrdras, they only took out the unit it was targetting.. | ||
stroggos
New Zealand1543 Posts
also that zerg player had terrible macro. | ||
Boundz(DarKo)
5311 Posts
Player colors wasnt as clean and shiny as in SC1. Banelings seems imba if you ought to make like 10 of them, make a good split with hydras and run all banes past them to just rape the **** out of the terran army. I want to see a more macrooriented game... it felt like two noobies battled out with cute small micro armies plus a fast expansion for 15 min. But perhaps that's how SC2 is going to play out? My guess(hope) is that the players were mediocre. Zerglings hopping... like wtf is up with that? Looked exactly like broodlings in SC1... didn't feel right. Not even speed upgrade taught them how to run propertly. I still wanna see some tanks! They werent in the first vs P (as of what I recall) and not in this game.. hopefully pros will find good use for them in other matchups than TvT. | ||
brotlov
Australia128 Posts
He had complete map control but only expanded once during that time. Plus, he never really went for any mid-game tech. I wanna see some Muta action | ||
NarutO
Germany18839 Posts
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404.Delirium
United States1190 Posts
+ Show Spoiler + 1) Some guy: We can see the queen add some larva on the hatchery, they're just popping off now! *Rewinds* Umn... wait wut? *Rewinds again* Oh, the eggs ON the hatchery were there from the Queen? When did this happen? *Rewind* They just kind of ended up there during the bunker rush.. alrighty. 2) *BOOM, Everything dies* Wait, umn... Banelings imba? "Oh, those D8 charges really took a toll on the zerg" What D8 charges? *Rewind, pause, play... pause, play* Hey look, these things appeared. 3) Why are those marines shooting their own marauders? Why is that overlord losing HP? Oh... apparently the overlord is taking damage. It'd be cool if there was an indicator that the marines were shooting the overlord, right? I didn't like that wall of text/rant taking up all that space T_T Argh, one of the great things about BW is even though you didn't know what to expect or look for, you could see, "Oh! The marines are firing, and subsequently there are sparks flying off the carapace of that overlord!". I came into this really excited (that's what she said, giggity.) But left quite... nervous for the outcome of SC2. | ||
lowlypawn
United States241 Posts
I could just imagine a bunch of Hydras shooting down the missiles before they reach them. That would certainly add more micro to the game. | ||
PlutoNZ
New Zealand410 Posts
On April 17 2009 17:45 lowlypawn wrote: Anyone know if hunter seeker missiles are targetable? I could just imagine a bunch of Hydras shooting down the missiles before they reach them. That would certainly add more micro to the game. I don't think you can target them. | ||
Suc
Australia1569 Posts
On April 17 2009 17:23 404.Delirium wrote: Some little beefs for me: + Show Spoiler + 1) Some guy: We can see the queen add some larva on the hatchery, they're just popping off now! *Rewinds* Umn... wait wut? *Rewinds again* Oh, the eggs ON the hatchery were there from the Queen? When did this happen? *Rewind* They just kind of ended up there during the bunker rush.. alrighty. 2) *BOOM, Everything dies* Wait, umn... Banelings imba? "Oh, those D8 charges really took a toll on the zerg" What D8 charges? *Rewind, pause, play... pause, play* Hey look, these things appeared. 3) Why are those marines shooting their own marauders? Why is that overlord losing HP? Oh... apparently the overlord is taking damage. It'd be cool if there was an indicator that the marines were shooting the overlord, right? + Show Spoiler + I had no problems seeing 1 and 2, it was fine for me, but I 100% agree with you on number 3 | ||
omninmo
2349 Posts
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