[Q] High Templar Abilities
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CharlieMurphy
United States22895 Posts
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Liquid`Jinro
Sweden33719 Posts
Cyclone (throwing things in the air) got moved from the Nullifier to the Phoenix. This might not be completely up to date but it's the last I've heard! | ||
CharlieMurphy
United States22895 Posts
ps- same spell diff art? ![]() ![]() | ||
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Liquid`Jinro
Sweden33719 Posts
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Coldlogic
United States116 Posts
Force Field Acquisition Usage Energy Energy 30[2] Researched at Already researched[22] Duration Creates an invincible "globe" over a small area that lasts 15 seconds that blocks the movement of ground units and melee attacks. Units caught under the shield when it is placed may escape. The colossus may step over the shield.[9] Force Fields can create artificial choke points to channel enemies. This is particularly potent against melee attackers such as zerglings, since some might not be able to reach the protoss forces.[10] Force Fields can create walls, which stalkers can blink across, attacking enemies from relative safety.[10] The render of the Force Field has been redesigned to resemble Stasis field of the Arbiter.[13] While Anti-Gravity removes chokes, Force Field excels at creating them.[23] | ||
bottomtier
United States23 Posts
On January 20 2009 23:16 FrozenArbiter wrote: Cyclone (throwing things in the air) got moved from the Nullifier to the Phoenix. that would be pretty awesome (imba?), assuming that phoenix ATA isn't like the valkyrie's and also that anti-grav'd units cannot attack in any capacity like a ghetto protoss mutalisk edit: hm, didn't catch the "unpowered for 12 seconds" memo. what the fuck? | ||
KingofHearts
Japan562 Posts
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armed_
Canada443 Posts
On January 21 2009 03:37 KingofHearts wrote: ooowww...the colors hurt my eyes1!! Perhaps you should see a doctor about that. On January 21 2009 03:31 bottomtier wrote: that would be pretty awesome (imba?), assuming that phoenix ATA isn't like the valkyrie's and also that anti-grav'd units cannot attack in any capacity like a ghetto protoss mutalisk Somehow I can't imagine mutalisks that have to cast a spell on anything they want to attack being all that useful. But what do I know, it all depends on how it's balanced. | ||
LordofToast
United Kingdom250 Posts
Looking forwards towards seeing a force field surround though. | ||
koreasilver
9109 Posts
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CharlieMurphy
United States22895 Posts
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CharlieMurphy
United States22895 Posts
There was a guy in the arby who channeled his psi through the machine to cast spells right? Are we supposed to believe that there is some overseer judicator guy who is controlling these robots and able to channel his psi from great distance into them? | ||
armed_
Canada443 Posts
On January 21 2009 08:01 CharlieMurphy wrote: If they do have cyclone/anti grav in the game that is truly gay. That is one of the ugliest spells in wc3, totally obstructs clarity. Imo it should just be stasis field, much easier. The SC2 spell is distinct from WC3 cyclone, though. Can be cast on buildings, lets units pass under the unit it's cast on, and units it's cast on can be attacked by air(this is major.) You can't just replace the effect with stasis like you would be able to do with a copy of WC3 cyclone. Besides, cyclone is only such a visual barrier because of the massive wind effect that's a huge pain to see through, as long as they make sure the effect for anti-grav is simpler and doesn't obstruct stuff behind it it'll be fine. | ||
CharlieMurphy
United States22895 Posts
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Fontong
United States6454 Posts
On January 21 2009 03:37 KingofHearts wrote: ooowww...the colors hurt my eyes1!! imo they are a little too psychedelic. Could be toned down a little bit, a lot of pew pew going on I think. | ||
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ArvickHero
10387 Posts
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CharlieMurphy
United States22895 Posts
On January 21 2009 10:20 ArvickHero wrote: Can ranged units inside the force field shoot at enemies outside the force field? lol read and look, this is not the mothership ability. This creates a temporary wall/block that units cannot pass. I assume you cannot cast it on top of units and must be casted before they get to the target land. | ||
Cpt.Cocaine
Canada299 Posts
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Augury
United States758 Posts
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ArvickHero
10387 Posts
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CharlieMurphy
United States22895 Posts
On January 21 2009 10:45 Cpt.Cocaine wrote: Actually from what I remember reading, it can be casted on units. Whatever happens to be under it will automatically move out of the way, kinda like a castable worker drill. Hmm, that could be pretty exploitive imo. Chain displacing, pretty much free hits on units, break any wall, create any wall, etc. | ||
Cpt.Cocaine
Canada299 Posts
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brambolius
Netherlands448 Posts
On January 21 2009 08:11 CharlieMurphy wrote: PS- does anyone else not like the idea of robots casting and being able to produce psi spells ? I mean wtf do the high templar train for if this robot can be programmed to do stuff? There was a guy in the arby who channeled his psi through the machine to cast spells right? Are we supposed to believe that there is some overseer judicator guy who is controlling these robots and able to channel his psi from great distance into them? this | ||
Incognito
United States2071 Posts
On January 21 2009 10:20 ArvickHero wrote: Can ranged units inside the force field shoot at enemies outside the force field? Really this is important. Can we place a forcefield over our own stalkers and have them shoot at stuff like zerglings that can't move under the field? Can we place a forcefield over our cannons so that they can't be reached by ling + swarm? | ||
Kimera757
Canada129 Posts
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-orb-
United States5770 Posts
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Cpt.Cocaine
Canada299 Posts
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CharlieMurphy
United States22895 Posts
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ArvickHero
10387 Posts
On January 21 2009 12:48 Kimera757 wrote: In July 2007, Force Field was used (in screenshots) to shut down bunkers. I'm pretty sure an englobed unit cannot fire out of the Force Field. I really really doubt that. I was thinking that Force Field was actually a rather recent spell (2008 at the earliest) and so I did a little searching through the pictures at IGN. Turns out, the earliest picture of Force Field I could find was June 2008 -_- I think you are talking about the Mothership's old ability Time bomb | ||
CharlieMurphy
United States22895 Posts
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Kimera757
Canada129 Posts
On January 21 2009 15:19 ArvickHero wrote: I really really doubt that. I was thinking that Force Field was actually a rather recent spell (2008 at the earliest) and so I did a little searching through the pictures at IGN. Turns out, the earliest picture of Force Field I could find was June 2008 -_- I think you are talking about the Mothership's old ability Time bomb I'm thinking of an old PC Gamer article. | ||
flabortaster
Philippines99 Posts
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Kong John
Denmark1020 Posts
On January 21 2009 08:11 CharlieMurphy wrote: PS- does anyone else not like the idea of robots casting and being able to produce psi spells ? I mean wtf do the high templar train for if this robot can be programmed to do stuff? There was a guy in the arby who channeled his psi through the machine to cast spells right? Are we supposed to believe that there is some overseer judicator guy who is controlling these robots and able to channel his psi from great distance into them? Maybe its more like technological thing rather than a magic spell, Like corsairs web thing. Think of it as them making some forced field by manipulating matter around a certain spot with its antimatter leetness machine in order to make an area impassible for a short amount of time. | ||
dragonmax
United States131 Posts
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KwarK
United States42739 Posts
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Boblion
France8043 Posts
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Drium
United States888 Posts
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Licmyobelisk
Philippines3682 Posts
On January 22 2009 06:14 Kwark wrote: CM, that's how Protoss technology works. The psi blades are protoss psionic powers being amplified and focussed by a wrist device etc. It's a fusion of mechanical and magic. The answer to the robotic mystery. Well by the looks on these, Protoss seems to have the best support spell casters in game like in Brood War (or am the only one thinking of that) I hope Terran still has enough firepower like before and Zerg is still has gazillions of units to produce. | ||
CharlieMurphy
United States22895 Posts
On January 22 2009 04:31 Kong John wrote: Maybe its more like technological thing rather than a magic spell, Like corsairs web thing. Think of it as them making some forced field by manipulating matter around a certain spot with its antimatter leetness machine in order to make an area impassible for a short amount of time. On January 22 2009 06:14 Kwark wrote: CM, that's how Protoss technology works. The psi blades are protoss psionic powers being amplified and focussed by a wrist device etc. It's a fusion of mechanical and magic. you guys both missed the point. Corsair is just like arby, there is a guy inside channeling the energy. with the other robots, obs, probe, reaver, shuttle, interceptor, scarab - none of these have psi power and there are no protoss controlling them. Dragoon is half robot, still no psi power anyways. The nullifier is a small robot like the probe so no way a protoss could fit inside (unless it was dead protoss brain alone or a judicator was RCing it from far somehow, both of these sound really dumb imo). Robots don't have psi power so why does the nulli get it all the sudden? | ||
Cpt.Cocaine
Canada299 Posts
On January 21 2009 14:11 CharlieMurphy wrote: lol why the hell does phoenix have that? That's like giving a fast expanding toss in ZvP a scout, a lord harasser, and a ground unit harasser. They no longer attack ground though, so it's like a corsair with the added ability to attack ground units one at a time, with added usefulness as a support unit for ground armies. | ||
Cheerio
Ukraine3178 Posts
On January 21 2009 08:11 CharlieMurphy wrote: Are we supposed to believe that there is some overseer judicator guy who is controlling these robots and able to channel his psi from great distance into them? Good enough for me | ||
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KwarK
United States42739 Posts
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CharlieMurphy
United States22895 Posts
On January 23 2009 01:34 Kwark wrote: Yeah. Given we have wireless technology it doesn't seem a stretch to assume that the Protoss got that far. Lol ok, so there is just a room full of protoss tech support ready to remote control these nullifiers all over the galaxy 100s/1000s of light years away? | ||
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ArvickHero
10387 Posts
On January 23 2009 01:34 Kwark wrote: Yeah. Given we have wireless technology it doesn't seem a stretch to assume that the Protoss got that far. That kind of logic doesn't necessarily work with the Protoss. I mean, come on. Terran has a nuclear warhead and a tank that shoots really fucking far. Following that line of reasoning, you'd expect the Protoss to have something that outclass both by FAR, but nope.. | ||
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