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The Return Of Unit Mechanics. - Page 2

Forum Index > SC2 General
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404.Nintu
Profile Blog Joined May 2007
Canada1723 Posts
October 17 2008 00:27 GMT
#21
On October 17 2008 08:42 Ki_Do wrote:
=D if you all want this kind of micro again raise your hands =D

\o/

ok, ok lets hope blizzard will read this thread and sc2 will have these unit mechanics back


Dude, stop acting like you have some sort of unspoken support among the community. What does blizzard have to gain by forcing you to use PAtrol for mutalisks, and Hold position for Stalkers?

Their reaction/attack speed should be something that is predictable, consistent, and independant from what command you give them. What reason is there to make hold position fire faster? These are bugs, and as much as they make SC1 amazing, they aren't good things.

The units should react like they do when you patrol mutalisks or hold position dragoons, but they should do it by design. It shouldn't matter what command you give them. The engine shouldn't be limited by obscure bugs and coding errors.

Keep the unit micro abilities, but design their natural AI and response times naturally, not by using different commands or bugs.
"So, then did the American yum-yum clown monkey also represent the FCC?"
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2008 00:52 GMT
#22
On October 17 2008 01:39 SaharaDrac wrote:
That'ss exactly how I felt about it. The Hellion's attacks were definitely not a bug, but a firing mechanic you could tell was definitely implemented on purpose. The programmers wanted to keep the "hit and run" mechanic alive, but instead of making it glitchy, they made it a part of the game. So because it looks and feels smoother, perhaps some people didn't realize it worked. As a side note, I also played zerg, and mutalisks stack on top of each other if you right click the same spot several times, just like in SC1. (Without the aid of an overlord!)

When you say hit-n-run, do you mean the helions could do something similiar to this:



Or just regular shoot->move away->shoot? Also, vultures can shoot while moving forward like air units pretty much, without stopping. Can jackals do this? I heard the warpray can move while shooting but I 'm not sure if it requires any micro or not?

That is, I think I heard someone say the attack isn't interrupted while moving but does that mean the unit will automatically keep up with the unit it's attacking, never slowing down, or do you have to manually make sure it doesn't fall out of range if you want the attack to be continuous?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-10-17 01:27:54
October 17 2008 00:58 GMT
#23
the warp ray will automatically keep up with the unit.
its not like other (all) flying units that can be micromanaged to attack while moving

I've got a point, and i'm ready to kill or die for it.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
October 17 2008 01:33 GMT
#24
o/

nuff said
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
October 17 2008 01:39 GMT
#25
God i dislike OP's posting style so much... just had to say that
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
October 17 2008 02:13 GMT
#26
I thought the muta micro was being brought back? The dev team was breaking the game engine to bring that back were they not?
Graphics
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
October 17 2008 02:29 GMT
#27
I added [QUOTE ] [/QUOTE ] instead of the citation marks to make the OP easier to read, hope you don't mind (I actually am not sure what the rules are like about editing people's posts)..
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
Last Edited: 2008-10-17 08:34:25
October 17 2008 08:34 GMT
#28
i dont care
if it has become easieer to read then thats fine
I've got a point, and i'm ready to kill or die for it.
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