• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:33
CEST 14:33
KST 21:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week2[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation14$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL67
StarCraft 2
General
RSL Season 1 - Final Week Firefly given lifetime ban by ESIC following match-fixing investigation The SCII GOAT: A statistical Evaluation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament $25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Flash Announces Hiatus From ASL [G] Progamer Settings ASL20 Preliminary Maps
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
CCLP - Command & Conquer League Project Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Summer Games Done Quick 2025! Russo-Ukrainian War Thread
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 647 users

[BWWI] Nyo's SC2 review. (*WARNING INSANELY LONG*) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
maybenexttime
Profile Blog Joined November 2006
Poland5540 Posts
July 22 2008 20:26 GMT
#81
VIB, that kind of people are NOT interested in e-sports, and they do NOT keep it alive in ANY way. Just look at the official cesspool.
Tiamat
Profile Joined February 2003
United States498 Posts
July 22 2008 20:49 GMT
#82
I am sorry if you answered this already, but is the targeting AI the same as SC?

For example, units would ignore workers and go after the attacking units, due to some sort of priority. Also this is what made muta/ling work as well, since mutas were higher than zerglings.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-07-22 23:03:39
July 22 2008 22:59 GMT
#83
"Changes like resources being spent the moment you command a worker to build a building instead of when it actually starts the construction is just great and really smoothes out gameflow and removes little annoyances for alot of players."

i disagree, haveing loss of minerals only once the worker starts constructing, helps in endgame building where you have a strong economy going - and can build say, 10 turrets/cannons whatever, even though you can't afford it at the moment you ordered the construction, the money will be there once the scv reaches build location.

I don't see how one can find this annoying..
Street Vendor Crack Down Princess-Cop!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 22 2008 23:02 GMT
#84
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-07-22 23:13:12
July 22 2008 23:06 GMT
#85
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.



or, they can kill waypoint building.. :D where do i sign... :o


Gogo - submit my question for june .. http://www.teamliquid.net/forum/viewmessage.php?topic_id=72607&currentpage=2

or dont, dont want to give them more gay ideas.. and i think the sarcasm of my ending had too much Camouflage on it.
Street Vendor Crack Down Princess-Cop!
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 22 2008 23:53 GMT
#86
Read it all, and it was a great read, thanks alot!
Mada Mada Dane
Invisible_Zergling
Profile Joined July 2008
New Zealand4 Posts
July 23 2008 04:03 GMT
#87
Awesome post man. Took me an hour to read.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 23 2008 04:18 GMT
#88
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.


wait i dont really get this :x care to clarify? or quote somuchbetter's post o_O
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
RinoZerg
Profile Joined May 2008
Australia130 Posts
July 23 2008 04:40 GMT
#89
Mighty post. Awesome info in here. Sets my mind at ease (slightly) about the surround AI. I'm not very confident that SC2 will ever have anything like the macro requirements SC though. You cannot replicate that engine in a mainstream game these days. It all depends on what new mechanics they can cook up.

btw. Sheesh. Is it really that hard to read a long post? O_o. Its about SC2! Make it longer! ^^
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 23 2008 04:41 GMT
#90
On July 23 2008 07:59 ocoini wrote:
"Changes like resources being spent the moment you command a worker to build a building instead of when it actually starts the construction is just great and really smoothes out gameflow and removes little annoyances for alot of players."

i disagree, haveing loss of minerals only once the worker starts constructing, helps in endgame building where you have a strong economy going - and can build say, 10 turrets/cannons whatever, even though you can't afford it at the moment you ordered the construction, the money will be there once the scv reaches build location.

I don't see how one can find this annoying..

You read it wrong, in sc the resources it takes to build a building is not spent untill the construction starts so if you accidentally spend it on something else you get an error message instead of a building. Now that can't happen.

Also at above, queing structures is no different than queing units.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 23 2008 05:15 GMT
#91
You still need the money in the bank when you click the button though...
Oh no
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
July 23 2008 05:50 GMT
#92
Appreciate the writeup, it gave me something to read while avoiding work at work.
twitter: @terrancem
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 23 2008 12:42 GMT
#93
On July 23 2008 13:18 alffla wrote:
Show nested quote +
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.


wait i dont really get this :x care to clarify? or quote somuchbetter's post o_O

It was on msn, but basically if you aren't charged the instant you place a building (in sc you are charged only when the worker actually reaches the construction site) then you can queue an infinite number of buildings.

With the current system (insta charge as soon as you click place), you can only queue 10 supply depots if you have 1000 minerals.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5540 Posts
July 23 2008 12:51 GMT
#94
Yes, FA, and that money can obviously be spent elsewhere. I think that's good. It's be lame if you could just spam the Depots while other races can't. T_____T
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 23 2008 17:50 GMT
#95
what?I didnt got it...
this "building queue" means that you can order a worker to build (for example) one depot and then after finish, automatically build another building since you have the enough resources?
I've got a point, and i'm ready to kill or die for it.
yangstuh
Profile Joined May 2007
United States120 Posts
July 23 2008 17:52 GMT
#96
basically it works the same as it does in WC3.. nothing speciall
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 23 2008 17:58 GMT
#97
so... thats another macro killer?
I've got a point, and i'm ready to kill or die for it.
dmetheny
Profile Joined July 2008
United States146 Posts
July 23 2008 19:01 GMT
#98
No, as someone said it's basically like queuing up units at a barracks, Saves time but wastes resources. It shouldn't affect high level play at all really.
beefhamburger
Profile Joined December 2007
United States3962 Posts
July 23 2008 19:13 GMT
#99
Is there spell queuing? As in, for mm, move somewhere => shift T (to stim) causing the marines to stim once they've reached the move location? Or does it work like SC where you can't queue up abilities? This would make it too easy for temps or other spell casters to spread out storms. Being able to shift-click storm locations would remove so much micro/multitasking since you could just choose 1 temp and shift-T to storm like 3 different spots on one chained command.
yangstuh
Profile Joined May 2007
United States120 Posts
July 23 2008 20:07 GMT
#100
I really wish we had more pro gamer impressions/interviews on SC2
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Season 1: Playoffs Day 5
Clem vs ReynorLIVE!
Crank 1400
Tasteless1212
ComeBackTV 1092
IndyStarCraft 173
Rex160
3DClanTV 86
IntoTheiNu 53
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1400
Tasteless 1212
IndyStarCraft 173
Rex 160
Lowko65
StarCraft: Brood War
Calm 26934
Sea 22373
Rain 6908
Bisu 2882
Jaedong 1578
Hyuk 780
Light 700
Pusan 620
firebathero 459
Mini 427
[ Show more ]
actioN 315
Stork 290
Zeus 266
EffOrt 247
Backho 162
Hyun 147
ToSsGirL 124
Soulkey 115
Snow 75
hero 60
Mind 59
Shinee 44
sas.Sziky 41
JYJ39
Rush 32
sSak 32
Aegong 31
JulyZerg 31
Sea.KH 29
Icarus 20
Sharp 17
Sacsri 17
yabsab 15
ajuk12(nOOB) 12
Noble 12
Free 12
IntoTheRainbow 10
SilentControl 8
Movie 8
ivOry 6
sorry 6
Hm[arnc] 4
Dota 2
Gorgc9009
XaKoH 445
XcaliburYe307
syndereN37
League of Legends
singsing1832
Counter-Strike
x6flipin590
flusha303
allub280
markeloff70
Heroes of the Storm
Khaldor150
Other Games
tarik_tv22153
B2W.Neo1213
shahzam667
crisheroes617
DeMusliM501
Fuzer 284
RotterdaM155
Pyrionflax145
Liquid`RaSZi142
QueenE20
Organizations
Other Games
gamesdonequick29273
StarCraft: Brood War
lovetv 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 585
League of Legends
• Nemesis2526
• Stunt478
Upcoming Events
OSC
27m
Replay Cast
11h 27m
RSL Revival
21h 27m
Classic vs Cure
FEL
1d 3h
OSC
1d 7h
RSL Revival
1d 21h
FEL
1d 23h
FEL
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
[ Show More ]
Sparkling Tuna Cup
2 days
RSL Revival
2 days
FEL
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Replay Cast
4 days
Replay Cast
6 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-07-07
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.