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[BWWI] Nyo's SC2 review. (*WARNING INSANELY LONG*) - Page 5

Forum Index > SC2 General
Post a Reply
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maybenexttime
Profile Blog Joined November 2006
Poland5824 Posts
July 22 2008 20:26 GMT
#81
VIB, that kind of people are NOT interested in e-sports, and they do NOT keep it alive in ANY way. Just look at the official cesspool.
Tiamat
Profile Joined February 2003
United States498 Posts
July 22 2008 20:49 GMT
#82
I am sorry if you answered this already, but is the targeting AI the same as SC?

For example, units would ignore workers and go after the attacking units, due to some sort of priority. Also this is what made muta/ling work as well, since mutas were higher than zerglings.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-07-22 23:03:39
July 22 2008 22:59 GMT
#83
"Changes like resources being spent the moment you command a worker to build a building instead of when it actually starts the construction is just great and really smoothes out gameflow and removes little annoyances for alot of players."

i disagree, haveing loss of minerals only once the worker starts constructing, helps in endgame building where you have a strong economy going - and can build say, 10 turrets/cannons whatever, even though you can't afford it at the moment you ordered the construction, the money will be there once the scv reaches build location.

I don't see how one can find this annoying..
Street Vendor Crack Down Princess-Cop!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 22 2008 23:02 GMT
#84
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-07-22 23:13:12
July 22 2008 23:06 GMT
#85
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.



or, they can kill waypoint building.. :D where do i sign... :o


Gogo - submit my question for june .. http://www.teamliquid.net/forum/viewmessage.php?topic_id=72607&currentpage=2

or dont, dont want to give them more gay ideas.. and i think the sarcasm of my ending had too much Camouflage on it.
Street Vendor Crack Down Princess-Cop!
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 22 2008 23:53 GMT
#86
Read it all, and it was a great read, thanks alot!
Mada Mada Dane
Invisible_Zergling
Profile Joined July 2008
New Zealand4 Posts
July 23 2008 04:03 GMT
#87
Awesome post man. Took me an hour to read.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 23 2008 04:18 GMT
#88
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.


wait i dont really get this :x care to clarify? or quote somuchbetter's post o_O
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
RinoZerg
Profile Joined May 2008
Australia130 Posts
July 23 2008 04:40 GMT
#89
Mighty post. Awesome info in here. Sets my mind at ease (slightly) about the surround AI. I'm not very confident that SC2 will ever have anything like the macro requirements SC though. You cannot replicate that engine in a mainstream game these days. It all depends on what new mechanics they can cook up.

btw. Sheesh. Is it really that hard to read a long post? O_o. Its about SC2! Make it longer! ^^
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 23 2008 04:41 GMT
#90
On July 23 2008 07:59 ocoini wrote:
"Changes like resources being spent the moment you command a worker to build a building instead of when it actually starts the construction is just great and really smoothes out gameflow and removes little annoyances for alot of players."

i disagree, haveing loss of minerals only once the worker starts constructing, helps in endgame building where you have a strong economy going - and can build say, 10 turrets/cannons whatever, even though you can't afford it at the moment you ordered the construction, the money will be there once the scv reaches build location.

I don't see how one can find this annoying..

You read it wrong, in sc the resources it takes to build a building is not spent untill the construction starts so if you accidentally spend it on something else you get an error message instead of a building. Now that can't happen.

Also at above, queing structures is no different than queing units.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 23 2008 05:15 GMT
#91
You still need the money in the bank when you click the button though...
Oh no
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
July 23 2008 05:50 GMT
#92
Appreciate the writeup, it gave me something to read while avoiding work at work.
twitter: @terrancem
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 23 2008 12:42 GMT
#93
On July 23 2008 13:18 alffla wrote:
Show nested quote +
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.


wait i dont really get this :x care to clarify? or quote somuchbetter's post o_O

It was on msn, but basically if you aren't charged the instant you place a building (in sc you are charged only when the worker actually reaches the construction site) then you can queue an infinite number of buildings.

With the current system (insta charge as soon as you click place), you can only queue 10 supply depots if you have 1000 minerals.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5824 Posts
July 23 2008 12:51 GMT
#94
Yes, FA, and that money can obviously be spent elsewhere. I think that's good. It's be lame if you could just spam the Depots while other races can't. T_____T
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 23 2008 17:50 GMT
#95
what?I didnt got it...
this "building queue" means that you can order a worker to build (for example) one depot and then after finish, automatically build another building since you have the enough resources?
I've got a point, and i'm ready to kill or die for it.
yangstuh
Profile Joined May 2007
United States120 Posts
July 23 2008 17:52 GMT
#96
basically it works the same as it does in WC3.. nothing speciall
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 23 2008 17:58 GMT
#97
so... thats another macro killer?
I've got a point, and i'm ready to kill or die for it.
dmetheny
Profile Joined July 2008
United States146 Posts
July 23 2008 19:01 GMT
#98
No, as someone said it's basically like queuing up units at a barracks, Saves time but wastes resources. It shouldn't affect high level play at all really.
beefhamburger
Profile Joined December 2007
United States3962 Posts
July 23 2008 19:13 GMT
#99
Is there spell queuing? As in, for mm, move somewhere => shift T (to stim) causing the marines to stim once they've reached the move location? Or does it work like SC where you can't queue up abilities? This would make it too easy for temps or other spell casters to spread out storms. Being able to shift-click storm locations would remove so much micro/multitasking since you could just choose 1 temp and shift-T to storm like 3 different spots on one chained command.
yangstuh
Profile Joined May 2007
United States120 Posts
July 23 2008 20:07 GMT
#100
I really wish we had more pro gamer impressions/interviews on SC2
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
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