• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:41
CET 20:41
KST 04:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains10Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
Team Liquid Map Contest - Preparation Notice SC2 Spotted on the EWC 2026 list? Terran AddOns placement Blizzard Classic Cup - Tastosis announced as captains GSL CK - New online series
Tourneys
[GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 BWCL Season 64 Announcement
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread NASA and the Private Sector Mexico's Drug War Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2433 users

[BWWI] Nyo's SC2 review. (*WARNING INSANELY LONG*) - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
maybenexttime
Profile Blog Joined November 2006
Poland5761 Posts
July 22 2008 20:26 GMT
#81
VIB, that kind of people are NOT interested in e-sports, and they do NOT keep it alive in ANY way. Just look at the official cesspool.
Tiamat
Profile Joined February 2003
United States498 Posts
July 22 2008 20:49 GMT
#82
I am sorry if you answered this already, but is the targeting AI the same as SC?

For example, units would ignore workers and go after the attacking units, due to some sort of priority. Also this is what made muta/ling work as well, since mutas were higher than zerglings.
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-07-22 23:03:39
July 22 2008 22:59 GMT
#83
"Changes like resources being spent the moment you command a worker to build a building instead of when it actually starts the construction is just great and really smoothes out gameflow and removes little annoyances for alot of players."

i disagree, haveing loss of minerals only once the worker starts constructing, helps in endgame building where you have a strong economy going - and can build say, 10 turrets/cannons whatever, even though you can't afford it at the moment you ordered the construction, the money will be there once the scv reaches build location.

I don't see how one can find this annoying..
Street Vendor Crack Down Princess-Cop!
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 22 2008 23:02 GMT
#84
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
ocoini
Profile Blog Joined April 2003
648 Posts
Last Edited: 2008-07-22 23:13:12
July 22 2008 23:06 GMT
#85
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.



or, they can kill waypoint building.. :D where do i sign... :o


Gogo - submit my question for june .. http://www.teamliquid.net/forum/viewmessage.php?topic_id=72607&currentpage=2

or dont, dont want to give them more gay ideas.. and i think the sarcasm of my ending had too much Camouflage on it.
Street Vendor Crack Down Princess-Cop!
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 22 2008 23:53 GMT
#86
Read it all, and it was a great read, thanks alot!
Mada Mada Dane
Invisible_Zergling
Profile Joined July 2008
New Zealand4 Posts
July 23 2008 04:03 GMT
#87
Awesome post man. Took me an hour to read.
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 23 2008 04:18 GMT
#88
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.


wait i dont really get this :x care to clarify? or quote somuchbetter's post o_O
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
RinoZerg
Profile Joined May 2008
Australia130 Posts
July 23 2008 04:40 GMT
#89
Mighty post. Awesome info in here. Sets my mind at ease (slightly) about the surround AI. I'm not very confident that SC2 will ever have anything like the macro requirements SC though. You cannot replicate that engine in a mainstream game these days. It all depends on what new mechanics they can cook up.

btw. Sheesh. Is it really that hard to read a long post? O_o. Its about SC2! Make it longer! ^^
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 23 2008 04:41 GMT
#90
On July 23 2008 07:59 ocoini wrote:
"Changes like resources being spent the moment you command a worker to build a building instead of when it actually starts the construction is just great and really smoothes out gameflow and removes little annoyances for alot of players."

i disagree, haveing loss of minerals only once the worker starts constructing, helps in endgame building where you have a strong economy going - and can build say, 10 turrets/cannons whatever, even though you can't afford it at the moment you ordered the construction, the money will be there once the scv reaches build location.

I don't see how one can find this annoying..

You read it wrong, in sc the resources it takes to build a building is not spent untill the construction starts so if you accidentally spend it on something else you get an error message instead of a building. Now that can't happen.

Also at above, queing structures is no different than queing units.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
July 23 2008 05:15 GMT
#91
You still need the money in the bank when you click the button though...
Oh no
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
July 23 2008 05:50 GMT
#92
Appreciate the writeup, it gave me something to read while avoiding work at work.
twitter: @terrancem
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 23 2008 12:42 GMT
#93
On July 23 2008 13:18 alffla wrote:
Show nested quote +
On July 23 2008 08:02 FrozenArbiter wrote:
But it pretty much has to be there, otherwise you can just queue up infinite supply depots without having to pay anything until they actually build :D

I thought the same as you did until somuchbetter pointed this out to me.


wait i dont really get this :x care to clarify? or quote somuchbetter's post o_O

It was on msn, but basically if you aren't charged the instant you place a building (in sc you are charged only when the worker actually reaches the construction site) then you can queue an infinite number of buildings.

With the current system (insta charge as soon as you click place), you can only queue 10 supply depots if you have 1000 minerals.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
maybenexttime
Profile Blog Joined November 2006
Poland5761 Posts
July 23 2008 12:51 GMT
#94
Yes, FA, and that money can obviously be spent elsewhere. I think that's good. It's be lame if you could just spam the Depots while other races can't. T_____T
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 23 2008 17:50 GMT
#95
what?I didnt got it...
this "building queue" means that you can order a worker to build (for example) one depot and then after finish, automatically build another building since you have the enough resources?
I've got a point, and i'm ready to kill or die for it.
yangstuh
Profile Joined May 2007
United States120 Posts
July 23 2008 17:52 GMT
#96
basically it works the same as it does in WC3.. nothing speciall
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Ki_Do
Profile Blog Joined July 2008
Korea (South)981 Posts
July 23 2008 17:58 GMT
#97
so... thats another macro killer?
I've got a point, and i'm ready to kill or die for it.
dmetheny
Profile Joined July 2008
United States146 Posts
July 23 2008 19:01 GMT
#98
No, as someone said it's basically like queuing up units at a barracks, Saves time but wastes resources. It shouldn't affect high level play at all really.
beefhamburger
Profile Joined December 2007
United States3962 Posts
July 23 2008 19:13 GMT
#99
Is there spell queuing? As in, for mm, move somewhere => shift T (to stim) causing the marines to stim once they've reached the move location? Or does it work like SC where you can't queue up abilities? This would make it too easy for temps or other spell casters to spread out storms. Being able to shift-click storm locations would remove so much micro/multitasking since you could just choose 1 temp and shift-T to storm like 3 different spots on one chained command.
yangstuh
Profile Joined May 2007
United States120 Posts
July 23 2008 20:07 GMT
#100
I really wish we had more pro gamer impressions/interviews on SC2
"Nothing in constant in life, and even 'change' occurs at a constantly increasing rate."
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 266
elazer 191
UpATreeSC 141
Livibee 87
JuggernautJason72
StarCraft: Brood War
Britney 25173
Mini 960
EffOrt 612
BeSt 251
firebathero 154
actioN 100
NaDa 10
LancerX 2
Dota 2
Gorgc6359
Counter-Strike
byalli508
Heroes of the Storm
Liquid`Hasu264
Khaldor120
MindelVK7
Other Games
Grubby2425
FrodaN1215
Beastyqt626
ceh9321
ToD268
C9.Mang0140
ArmadaUGS131
Trikslyr56
Pyrionflax51
Organizations
Dota 2
PGL Dota 2 - Main Stream19464
Other Games
gamesdonequick1733
BasetradeTV61
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 78
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• blackmanpl 9
• 80smullet 5
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota250
League of Legends
• Nemesis5256
• TFBlade1107
Other Games
• imaqtpie920
• Shiphtur262
Upcoming Events
Replay Cast
4h 19m
Replay Cast
1d 4h
CranKy Ducklings
1d 14h
RSL Revival
1d 14h
WardiTV Team League
1d 16h
uThermal 2v2 Circuit
1d 21h
Patches Events
1d 21h
BSL
2 days
Sparkling Tuna Cup
2 days
RSL Revival
2 days
[ Show More ]
WardiTV Team League
2 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
WardiTV Team League
4 days
GSL
5 days
The PondCast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-11
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.