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[BWWI] Nyo's SC2 review. (*WARNING INSANELY LONG*) - Page 2

Forum Index > SC2 General
Post a Reply
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LonelyMargarita
Profile Blog Joined August 2007
1845 Posts
July 21 2008 04:34 GMT
#21
On July 21 2008 13:14 SonuvBob wrote:
Show nested quote +
On July 21 2008 12:50 Mynock wrote:
Reading it tho, seems like all of you who have seen the game and have a more or less competitive gaming mind agree on the bad parts of the game. Now if only Blizzard would listen to our voices, instead of the millions and millions of dollars from newcomers who want pretty graphics and easy life... If only...

Fixed.


The money is actually quite negligible considering they make like 100 million a month off of WoW. Also factoring in the fact that most of those "masses of noobs" will more than likely buy the game regardless of how it plays as long as it is flashy enough for a month of playing, and they have no reason to cater to them beyond graphically.
I <3 서지훈
Ra.Xor.2
Profile Blog Joined May 2008
United States1784 Posts
July 21 2008 04:53 GMT
#22
On July 21 2008 13:34 LonelyMargarita wrote:
Show nested quote +
On July 21 2008 13:14 SonuvBob wrote:
On July 21 2008 12:50 Mynock wrote:
Reading it tho, seems like all of you who have seen the game and have a more or less competitive gaming mind agree on the bad parts of the game. Now if only Blizzard would listen to our voices, instead of the millions and millions of dollars from newcomers who want pretty graphics and easy life... If only...

Fixed.


The money is actually quite negligible considering they make like 100 million a month off of WoW. Also factoring in the fact that most of those "masses of noobs" will more than likely buy the game regardless of how it plays as long as it is flashy enough for a month of playing, and they have no reason to cater to them beyond graphically.


But then, as it's Blizz, they have their image to care about.. So, they don't want to make a game that only caters to the hardcore fans, one which casual gamers wouldn't pick up for lack of skill. Sad, but true, SC2 could go down as one of the biggest flops ever.
#1 Flash Fan
Deleted User 31996
Profile Blog Joined October 2007
843 Posts
July 21 2008 05:27 GMT
#23
Nice writeup

[image loading]
Dariush
Profile Joined April 2007
Romania330 Posts
July 21 2008 05:27 GMT
#24
The campaign will satisfy the casual gamers don't worry.
Rambling.
Profile Blog Joined May 2008
Canada314 Posts
July 21 2008 05:34 GMT
#25
It may have been a long read, but definitely an enlightening one, props to you big guy. Good job.
An unfortunate person is one who tries to fart but shits instead
SenseofStar
Profile Joined June 2008
3 Posts
July 21 2008 06:42 GMT
#26
I was wondering about the new attack-move rally point, in that since units will automatically fire/chase after anything on their path to the rally, if that could be used to lure a fresh supply of troops off w/ a couple of burrowed lings, or a couple of stray zealots, and if you weren't paying attention, would actually hinder your reinforcements from getting to the fight.

I guess my question would be "How far off do units chase after other units when they're being rallied."

That could introduce some interesting 'cute' plays, although I would prefer the old move only rally as well...
Live2Win *
Profile Blog Joined July 2004
United States6657 Posts
Last Edited: 2008-07-21 07:01:05
July 21 2008 07:00 GMT
#27
On July 21 2008 12:39 Mynock wrote:
LOL, that's me, I actually have proof, add me if you don't believe me.

lol that sounds like something from the facebook thread!

Op: EPIC POST! I will definately look into this later, I have a paper to write due in 6 hours so right now I can't spare the time .
SAY YES TO STIM KIDS!!! XD
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2008-07-21 07:45:03
July 21 2008 07:42 GMT
#28
hmm

the computer AI sounds amazing holy shit

have you figured out how it plays if you manage to kill its scouts? or if you proxy dt tech in a place it doesnt scout, will it not get detection? etc
posting on liquid sites in current year
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
July 21 2008 08:10 GMT
#29
wow insanely long but very very informative post nvyone lol my eyes are coming out of their sockets now brb1!!

<#
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
zatic
Profile Blog Joined September 2007
Zurich15366 Posts
July 21 2008 08:22 GMT
#30
On July 21 2008 11:21 Nyovne wrote:
Show nested quote +
On July 21 2008 11:13 Ra.Xor.2 wrote:
I disagree with your views on auto-surround though, if blizz is gonna simplify macro, at least KEEP MICRO.

I didn't really see it as auto surround, units spread out around a target much smoother and much faster then in SC but its still faster and more efficient to manually control your units. This with the sole exception being zealots with the charge upgrade. I wet my pants every time I saw a decent sized group of them charging at something lol. (unless it was a pack of banelings and they werent on hold position lawl)

I remember we talked about this and I guess you are right that microed units are still superior to "auto-surrounding" ones.
However, what I really don't like is that this makes it nearly impossible to worker harass with melee units. I remember 2gating PvP and I killed a total of 3 probes :-(
ModeratorI know Teamliquid is known as a massive building
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
July 21 2008 08:25 GMT
#31
I read half of it and then skimmed lol im not sure how i feel about your support of smarter ai.
I have ass for brains so,
even when I shit I'm droping knowledge.
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
Last Edited: 2008-07-21 08:49:38
July 21 2008 08:48 GMT
#32
i read the whole thing. good read
Follow me on twitter: CallMeTasteless
LosingID8
Profile Blog Joined December 2006
CA10835 Posts
July 21 2008 09:44 GMT
#33
thanks for such an extensive review. really great!
ModeratorResident K-POP Elitist
Itachii
Profile Blog Joined April 2008
Poland12466 Posts
July 21 2008 09:55 GMT
#34
brb 3h
La parole nous a été donnée pour déguiser notre pensée
ForAdun
Profile Joined August 2007
Germany986 Posts
July 21 2008 10:43 GMT
#35
Wow, I almost read every single line of your post, good job it was very entertaning and informative!
And thanks so much for 3.1 Condoms vs abortion.
It's exactly what I said not too long ago about "offense over defense" but almost nobody believed me. Now that you're making it so clear people can't deny it anymore, something has to be done about it. Offense should never ever be more powerful than defense. Ever. EVER.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
July 21 2008 11:14 GMT
#36
On July 21 2008 17:22 zatic wrote:
Show nested quote +
On July 21 2008 11:21 Nyovne wrote:
On July 21 2008 11:13 Ra.Xor.2 wrote:
I disagree with your views on auto-surround though, if blizz is gonna simplify macro, at least KEEP MICRO.

I didn't really see it as auto surround, units spread out around a target much smoother and much faster then in SC but its still faster and more efficient to manually control your units. This with the sole exception being zealots with the charge upgrade. I wet my pants every time I saw a decent sized group of them charging at something lol. (unless it was a pack of banelings and they werent on hold position lawl)

I remember we talked about this and I guess you are right that microed units are still superior to "auto-surrounding" ones.
However, what I really don't like is that this makes it nearly impossible to worker harass with melee units. I remember 2gating PvP and I killed a total of 3 probes :-(

Haha, you guys gotta learn from this instead of seeing it as a hinderance.

Do it as you do probe harass, attack, if they pull of 10 workers from the line to attack you just run from them, when workers chase you they are not mining so that works just as well as killing them. Use the unit not being focused to attack, run when they change target etc, its not impossible to do and it completely stalls their economy.

Either way, I think that it was mostly that it was the surprice on how fast the workers could surround and not that its impossible to do anything about it.
ForAdun
Profile Joined August 2007
Germany986 Posts
July 21 2008 11:19 GMT
#37
I forgot to mention one negative point about your post: then =/= than
I'm not a native english speaker but even I know the difference, you should try and find those misspellings
Bash
Profile Joined August 2007
Finland1533 Posts
July 21 2008 11:29 GMT
#38
Great read, it actually matches with many of my preconceptions about the game.
I can't sing and I can't dance, but still I know how to clap my hands.
Jayson X
Profile Blog Joined November 2006
Switzerland2431 Posts
July 21 2008 11:55 GMT
#39
Nice read, i really enjoyed it even tough it was quite long.

On one hand we have such a great game that looks great and has all kinds of similaritys to the original, but then on the other hand we get so much stuff that just kill a vital part of this great starcraft expirience.

And i don't think it's about money. It's just about how different views clash each other. From a game designer / programmer point of view all these things make sense to me. I do understand with all the technology and expirience we have that it is only natural to implement these features.

To me this was allways the crunchpoint.
What we want is a racecar, they want a luxurious mercedes benz with lots of horsepower.
I want to control and feel every part of my machine while they developed these new technologies that are suppose to help me for a great ride. But it's no use to me on the racetrack. On the contrary, it takes away the magic.
iD.NicKy
Profile Blog Joined October 2003
France767 Posts
July 21 2008 12:12 GMT
#40
oh Nyovne you're fucking crazy :D
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