The money is actually quite negligible considering they make like 100 million a month off of WoW. Also factoring in the fact that most of those "masses of noobs" will more than likely buy the game regardless of how it plays as long as it is flashy enough for a month of playing, and they have no reason to cater to them beyond graphically.
[BWWI] Nyo's SC2 review. (*WARNING INSANELY LONG*) - Page 2
Forum Index > SC2 General |
LonelyMargarita
1845 Posts
The money is actually quite negligible considering they make like 100 million a month off of WoW. Also factoring in the fact that most of those "masses of noobs" will more than likely buy the game regardless of how it plays as long as it is flashy enough for a month of playing, and they have no reason to cater to them beyond graphically. | ||
Ra.Xor.2
United States1784 Posts
On July 21 2008 13:34 LonelyMargarita wrote: The money is actually quite negligible considering they make like 100 million a month off of WoW. Also factoring in the fact that most of those "masses of noobs" will more than likely buy the game regardless of how it plays as long as it is flashy enough for a month of playing, and they have no reason to cater to them beyond graphically. But then, as it's Blizz, they have their image to care about.. So, they don't want to make a game that only caters to the hardcore fans, one which casual gamers wouldn't pick up for lack of skill. Sad, but true, SC2 could go down as one of the biggest flops ever. | ||
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Dariush
Romania330 Posts
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Rambling.
Canada314 Posts
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SenseofStar
3 Posts
I guess my question would be "How far off do units chase after other units when they're being rallied." That could introduce some interesting 'cute' plays, although I would prefer the old move only rally as well... | ||
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Live2Win
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United States6657 Posts
On July 21 2008 12:39 Mynock wrote: LOL, that's me, I actually have proof, add me if you don't believe me. lol that sounds like something from the facebook thread! Op: EPIC POST! I will definately look into this later, I have a paper to write due in 6 hours so right now I can't spare the time ![]() | ||
SpiritoftheTunA
United States20903 Posts
the computer AI sounds amazing holy shit have you figured out how it plays if you manage to kill its scouts? or if you proxy dt tech in a place it doesnt scout, will it not get detection? etc | ||
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alffla
Hong Kong20321 Posts
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zatic
Zurich15310 Posts
On July 21 2008 11:21 Nyovne wrote: I didn't really see it as auto surround, units spread out around a target much smoother and much faster then in SC but its still faster and more efficient to manually control your units. This with the sole exception being zealots with the charge upgrade. I wet my pants every time I saw a decent sized group of them charging at something lol. (unless it was a pack of banelings and they werent on hold position lawl) I remember we talked about this and I guess you are right that microed units are still superior to "auto-surrounding" ones. However, what I really don't like is that this makes it nearly impossible to worker harass with melee units. I remember 2gating PvP and I killed a total of 3 probes :-( | ||
IzzyCraft
United States4487 Posts
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MyLostTemple
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United States2921 Posts
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LosingID8
CA10824 Posts
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Itachii
Poland12466 Posts
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ForAdun
Germany986 Posts
And thanks so much for 3.1 Condoms vs abortion. It's exactly what I said not too long ago about "offense over defense" but almost nobody believed me. Now that you're making it so clear people can't deny it anymore, something has to be done about it. Offense should never ever be more powerful than defense. Ever. EVER. | ||
Klockan3
Sweden2866 Posts
On July 21 2008 17:22 zatic wrote: I remember we talked about this and I guess you are right that microed units are still superior to "auto-surrounding" ones. However, what I really don't like is that this makes it nearly impossible to worker harass with melee units. I remember 2gating PvP and I killed a total of 3 probes :-( Haha, you guys gotta learn from this instead of seeing it as a hinderance. Do it as you do probe harass, attack, if they pull of 10 workers from the line to attack you just run from them, when workers chase you they are not mining so that works just as well as killing them. Use the unit not being focused to attack, run when they change target etc, its not impossible to do and it completely stalls their economy. Either way, I think that it was mostly that it was the surprice on how fast the workers could surround and not that its impossible to do anything about it. | ||
ForAdun
Germany986 Posts
I'm not a native english speaker but even I know the difference, you should try and find those misspellings ![]() | ||
Bash
Finland1533 Posts
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Jayson X
Switzerland2431 Posts
On one hand we have such a great game that looks great and has all kinds of similaritys to the original, but then on the other hand we get so much stuff that just kill a vital part of this great starcraft expirience. And i don't think it's about money. It's just about how different views clash each other. From a game designer / programmer point of view all these things make sense to me. I do understand with all the technology and expirience we have that it is only natural to implement these features. To me this was allways the crunchpoint. What we want is a racecar, they want a luxurious mercedes benz with lots of horsepower. I want to control and feel every part of my machine while they developed these new technologies that are suppose to help me for a great ride. But it's no use to me on the racetrack. On the contrary, it takes away the magic. | ||
iD.NicKy
France767 Posts
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