• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:59
CET 12:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Rongyi Cup S3 - RO16 Preview3herO wins SC2 All-Star Invitational10SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)20Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Oliveira Would Have Returned If EWC Continued StarCraft 2 not at the Esports World Cup 2026 [Short Story] The Last GSL Stellar Fest "01" Jersey Charity Auction PhD study /w SC2 - help with a survey!
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) OSC Season 13 World Championship $70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates Fantasy's Q&A video BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues Azhi's Colosseum - Season 2 Small VOD Thread 2.0 [BSL21] Non-Korean Championship - Starts Jan 10
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Canadian Politics Mega-thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Esports Advertising Shap…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1490 users

[BWWI] Nyo's SC2 review. (*WARNING INSANELY LONG*) - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Blacklizard
Profile Joined May 2007
United States1194 Posts
Last Edited: 2008-07-21 19:09:35
July 21 2008 18:59 GMT
#61
On July 21 2008 17:22 zatic wrote:
Show nested quote +
On July 21 2008 11:21 Nyovne wrote:
On July 21 2008 11:13 Ra.Xor.2 wrote:
I disagree with your views on auto-surround though, if blizz is gonna simplify macro, at least KEEP MICRO.

I didn't really see it as auto surround, units spread out around a target much smoother and much faster then in SC but its still faster and more efficient to manually control your units. This with the sole exception being zealots with the charge upgrade. I wet my pants every time I saw a decent sized group of them charging at something lol. (unless it was a pack of banelings and they werent on hold position lawl)

I remember we talked about this and I guess you are right that microed units are still superior to "auto-surrounding" ones.
However, what I really don't like is that this makes it nearly impossible to worker harass with melee units. I remember 2gating PvP and I killed a total of 3 probes :-(


EDIT - deleted - question was answered already. Sounds like you can still pull off melee vs workers with more attention.

However, if anybody else can comment on the surround pathing and any other pathing bits and pieces I'm all ears. I am just praying the fights are still fun and not too auto-everything.
Altar
Profile Joined May 2008
United States577 Posts
July 21 2008 19:05 GMT
#62
damn your not kidding that is long... when will i ever find the time to read this novel on sc2.
Heavens to Betsy
MrRammstein
Profile Joined May 2008
Poland339 Posts
July 21 2008 19:10 GMT
#63
Thank You and Good Job, I read it all - part after part during whole day
It's time for [BWWI] From The Baneling's Lair
account abandoned:P RIP
Centric
Profile Blog Joined March 2008
United States1989 Posts
July 21 2008 19:25 GMT
#64
Hands down the best write-up I have seen for SC2 (even better than the TLFE...sorry guys). It definitely instilled a lot of hope in SC2 for me.
Super serious.
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 21 2008 19:48 GMT
#65
On Zerg-

Let's hope they give Zerg another caster (or add to the Overseer) like suggested.

I'd like to see Zerg get some help with cliffs, but as much as I miss scourge I am not sure they'd be "fair" against colossi. It'd be like hitting a grounded reaver.

So glad they are testing consume! Like you say, we'll see if it is actually needed in the beta. As long as they at least test it I'm hoping we get it back though (AKA it's needed), even in a nerfed form.
UmmTheHobo
Profile Blog Joined April 2008
United States650 Posts
July 21 2008 21:51 GMT
#66
From what you wrote it looks like starcraft 2 is amazing, And the fact that it is only in alpha makes it even more amazing o_O I really think the time when macro will be dealt with is during beta. Not to be rude, but no one outside blizzard has really played it long enough to give blizzard accurate feedback on MBS.
...
TheLorme
Profile Joined July 2008
Canada2 Posts
July 21 2008 22:18 GMT
#67
Hi, Nyovne I've read most of your post; many thanks for having shared your experience of SC2. You did an amazing job!

Any specfic thoughts on the Thor and the role it currently fulfills? Were you satisfied by what you saw or experienced with that unit?
DeepGreen
Profile Blog Joined March 2008
United States175 Posts
Last Edited: 2008-07-21 23:40:32
July 21 2008 23:38 GMT
#68
Really awesome report. This is the kind of thing that really keeps me interested, not fansites, screenshots, youtube video, or any amount of discussion with fellow Starcraft players.

This quote should govern any discussion of Starcraft 2 on any website anywhere on the internet. It should be written in bold and it should blink and maybe make it reach out of the computer and grab you by the balls and scream "OH MY GOD READ ME."


Playing the game has changed everyones opinions about it and it will yours too. So pretty please, with sugar on top, don't talk in absolutes about balance during this stage of the games design. Especially if you haven’t played it yet. All most people are going on is speculation based on "design intentions" and numerical data without context.


Slightly related: I don't know if there's a job for a subheader writer anywhere, but if there is, you should apply. Those were hilarious.

Another side, when you said that reavers were more fun than colossi, I initially read it as Reavers are in the game...with the superfreak AI that autosurrounds + automines + makes you pancakes. I think the major TL report mentioned it, but scarabs with this new AI would be SCARY.

I'm relieved to hear from the various reports we've received that the "spirit" of SC is alive and kicking -- I'm curious if the build of SC2 you played demonstrated a dimension we haven't seen strategically. Not new angles on the old formulas, but are there characteristics that you believe will have a huge learning curve?
So I told him your car was like that when I got here and as for your grandmother she shouldnt have mouthed off like that
maybenexttime
Profile Blog Joined November 2006
Poland5744 Posts
July 21 2008 23:59 GMT
#69
Hmm, about the lack of Consume problem. How about giving the Infestor an ability (upgrade required), let's say, Auto-digestion, which would allow you to trade Infestor's HP for Energy? There would be no additional mana upgrade, but instead you'd be able to get 3 mana points for 1 HP or something. :D

By the way, the article on your games with burrow use would be very appriciated. ^^
BrutalMenace
Profile Blog Joined July 2005
United States1237 Posts
July 22 2008 00:50 GMT
#70
wtf lol I think blizzard should let you beta test the game and then you tell em how to make hte game.
sqwert
Profile Blog Joined May 2008
United States781 Posts
July 22 2008 03:38 GMT
#71
On July 21 2008 10:58 SonuvBob wrote:
I disagree.

edit: Also, I found a typo.


i found 2: equasion = equation and then = than
if everythings coming your way, youre in the wrong lane. sAviOr 4evar!
Greth
Profile Blog Joined November 2007
Belgium318 Posts
July 22 2008 09:59 GMT
#72
And people complained mine was long ... phsaw ...

I know it's frustrating when you put so much effort into it and people just reply in three line posts but ...

Good Job!
http://youtube.com/grethsc
Bash
Profile Joined August 2007
Finland1533 Posts
July 22 2008 12:02 GMT
#73

i found 2: equasion = equation and then = than


Weird, because there were dozens. No offense to the author.

Not a big deal though, especially since you hurried a bit and didn't proofread and all that but one error did bother me because it was so frequent, the continuous use of "alot". It's "a lot". Of course noone expects you to bother to go back and change them...
I can't sing and I can't dance, but still I know how to clap my hands.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 22 2008 15:28 GMT
#74
On July 21 2008 23:22 SlickR12345 wrote:
I also agree that auto-mine should be removed as well as smart-cast.


I personally have no beef at all with smart-casting. It just makes certain spells more powerfull and they can be adjusted accordingly during Beta. For the rest it just makes the control of casters more natural imho and offcourse a bit easier. With that I hope to see a bit more use of them in some lower skill games.

The best thing about autocast is that it makes spells such as snipe in SC2 or lockdown in SC actually usable and accessible.

I don't think it will be any problem at all. What I would have problems with is a whole scala of autocast spells such as in WC3 which luckily aren't present in SC2. (except for heal offcourse which isn't usable in its current intended role without autocast)

On your macro stuff for terran, well their reactor/techlab addons are their little macro options chance I guess . (which is a very cool mechanic imho, simple, unique, and very effective in fulfilling its designed purpose)
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 22 2008 15:32 GMT
#75
On July 22 2008 00:11 Ki_Do wrote:
Sorry for the spam , but i got one question Nyo:
- About the micro being too simple "Blink up , kill something, blink down".
can you make a comparison to brood war micro please , i couldnt understand/figure very well ^^

Hehe I don't feel micro to be too simple at all. It's pretty much SC micro with new abilities and units. The new pathing and clutter might even mean you better pay really good attention to certain units and skirmishes because the mortality rate of certain units is alot higher due to it.

Most new units are just very straight up like the old ones with straight up new abilities. Blink is a very simple straight up ability which is nice imho. Its cooldown and range is obviously open to balance in Beta and while its on cooldown you gotta micro them just like goons in the original.

Sorry if I made this confusing somehow. If I still haven't cleared anything up (I was pretty vague in this post) just repost in this thread, get on IRC or send me a PM and I'll discuss it with you .
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 22 2008 15:33 GMT
#76
On July 22 2008 00:13 FrozenArbiter wrote:
Good read =]

Haha good, god knows I let you wait long enough!
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
Nyovne
Profile Joined March 2006
Netherlands19137 Posts
July 22 2008 15:46 GMT
#77
Hey everyone, just wanted to say thanks alot for taking the time to read it and leave a reply!

If there are any questions feel free to leave them in this thread and I'll try and answer them in a timely fashion.

As to the questions above I haven't replied to I'll get to it after I have some dinner and a nap to deal with this really nasty hangover -.-.
ModeratorFor remember, that in the end, some are born to live, others born to die. I belong to those last, born to burn, born to cry. For I shall remain alone... forsaken.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 22 2008 18:16 GMT
#78
Wow Nyovne you're the man. :D I finally had time to read it all and it was well worth it.

One thing it got me wondering. What is your personal opinion on the potential of macro enhancing abilities like Mutate Larvae and the Reactor to increase the skill gap at top levels? Can a good player overrun a bad player because he used larvae/reactor better? (always making 1 larvae when it's up complemented by good overlord count etc) Could that maybe heal the damage done by mbs/automine? I personally would love to see more abilities similar to these.

In SC2 there just are no ways to for example prevent a phase-prism from flying to the edge of your base and then proceeding to instantly warp-in several units right into your base with the exception of having a sizable army of air units capable of destroying it before it can succesfully do it. As a player you are just forced to move back your army to deal with the units that will be warping in or the dropships that will be unloading unless you invested heavily into air to air units (Which especially as zerg is a total joke in the build we played at WWI.).
That sounds like it could be balanced changing the cast time of the deploy pylon aura ability. Is it too short right now? If it takes long enough so you could spot it, move defense there, kill it before it finishes deploying. Then you wouldn't need heavy air investment, just some.

- Nydus worms are really cool but need some serious looking at because while it is an incredibly powerful offensive and defensive tool in the zerg arsenal it comes up way short for the zerg as an effective way to deal with cliffplay such as stalker and collossi use or a siege tank drop.
Didn't you say before that it was good offensively but bad defensively? Or did I misread something.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
VIB
Profile Blog Joined November 2007
Brazil3567 Posts
July 22 2008 18:27 GMT
#79
On July 21 2008 13:14 SonuvBob wrote:
Show nested quote +
On July 21 2008 12:50 Mynock wrote:
Reading it tho, seems like all of you who have seen the game and have a more or less competitive gaming mind agree on the bad parts of the game. Now if only Blizzard would listen to our voices, instead of the millions and millions of dollars from newcomers who want pretty graphics and easy life... If only...

Fixed.
I'd just like to remember something you guys seem to forget very often. Those millions of dollars are what keep the e-sport scene alive. It is these newbies who still watch games that attract the sponsors who pay for the tournaments you love. If you enjoy e-sports and the high money prize tournaments, you should be glad that Blizzard listens to the millions and millions of dollars from newcomers who want pretty graphics and easy life

Just a small reminder tho. I won't derail this great thread. If anyone wish to respond to me please use another thread, I won't reply here again.
Great people talk about ideas. Average people talk about things. Small people talk about other people.
Woyn
Profile Blog Joined March 2007
United Kingdom1628 Posts
July 22 2008 19:33 GMT
#80
On July 23 2008 03:27 VIB wrote:
Show nested quote +
On July 21 2008 13:14 SonuvBob wrote:
On July 21 2008 12:50 Mynock wrote:
Reading it tho, seems like all of you who have seen the game and have a more or less competitive gaming mind agree on the bad parts of the game. Now if only Blizzard would listen to our voices, instead of the millions and millions of dollars from newcomers who want pretty graphics and easy life... If only...

Fixed.
I'd just like to remember something you guys seem to forget very often. Those millions of dollars are what keep the e-sport scene alive. It is these newbies who still watch games that attract the sponsors who pay for the tournaments you love. If you enjoy e-sports and the high money prize tournaments, you should be glad that Blizzard listens to the millions and millions of dollars from newcomers who want pretty graphics and easy life

Just a small reminder tho. I won't derail this great thread. If anyone wish to respond to me please use another thread, I won't reply here again.


This is exactly the kind of ignorant, unfounded trolling I hate seeing about the SC2 forum that just ruins every legitmate discussion. If anything that goes against all the progress weve seen from blizzard over the last year.
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
RongYI Cup
11:00
Group C
Classic vs Percival
SHIN vs TBD
Creator vs TBD
RotterdaM940
ComeBackTV 715
IndyStarCraft 219
BRAT_OK 130
Rex94
3DClanTV 42
EnkiAlexander 22
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 940
IndyStarCraft 219
BRAT_OK 130
Rex 94
StarCraft: Brood War
Calm 8662
Sea 4302
Jaedong 630
Horang2 496
Hyuk 459
Larva 365
Hyun 266
BeSt 246
Mini 214
Last 214
[ Show more ]
EffOrt 194
Zeus 179
Shuttle 158
hero 143
Soulkey 130
ZerO 118
sorry 80
Hm[arnc] 75
Backho 64
JYJ 52
Mind 49
Sharp 48
Sea.KH 38
Free 22
Shinee 19
scan(afreeca) 18
yabsab 15
Noble 15
Bale 15
ZergMaN 12
Shine 11
Dota 2
XcaliburYe227
NeuroSwarm122
canceldota46
Counter-Strike
zeus1152
oskar187
byalli160
edward108
Super Smash Bros
Mew2King39
Heroes of the Storm
Khaldor150
Other Games
singsing1665
B2W.Neo1320
XaKoH 178
Sick139
Hui .113
ZerO(Twitch)17
Organizations
Other Games
gamesdonequick1036
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2145
• Stunt525
Upcoming Events
OSC
1h 1m
BSL 21
3h 1m
QiaoGege vs Sziky
Dewalt vs Bonyth
Mihu vs TBD
RongYI Cup
23h 1m
Maru vs Cyan
Solar vs Krystianer
uThermal 2v2 Circuit
1d
BSL 21
1d 3h
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
2 days
WardiTV Invitational
3 days
WardiTV Invitational
4 days
[ Show More ]
The PondCast
4 days
Korean StarCraft League
6 days
Liquipedia Results

Completed

Escore Tournament S1: W5
OSC Championship Season 13
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Rongyi Cup S3
Underdog Cup #3
Tektek Cup #1
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025

Upcoming

Acropolis #4 - TS4
Escore Tournament S1: W6
Escore Tournament S1: W7
Acropolis #4
IPSL Spring 2026
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.