|
On July 04 2008 20:51 FrozenArbiter wrote: I liked SC even without MBS when I started as a total noob...
Still a lot of players stuck with the far inferior cnc series just because of issues like these. That and limited money, which explains the love for BGH.
|
The funny thing is that they way MBS is currently implemented does not help the casuals at all - they still have to click a lot. ;;
|
Sweden33719 Posts
Uh... I think if we ignore the fact that I'm sure a lot of people simply liked the CnC games on their own merit (it's a series with a lot of history after all, even though I've never really played them a lot) I'd say that SC did pretty damn well for itself. If SC2 could have the same comparative success as SC1 (since everything is bigger now, I'm assuming it's gonna do better in terms of raw numbers) I'd be happy.
The (comparatively) few who can't accept that MBS isn't in the game, oh well.. It's not like we are taking the Sc1 UI and slapping it onto SC2. There's still unlimited unit selection, smartcasting, and probably MBS for rallypoints at least.
|
I'm sure most casual players would be satisfied with MBS as a means of focus firing with defensive structures and mass rallying. They don't even know how to abuse MBS in order not to pay attention to your base too much: the hot keys.
|
On July 04 2008 16:28 IdrA wrote: you are the one arguing economics because you cant argue that mbs will make it a better game
Shure I can. SBS by the mechanic itself serves to make the game clunkier to play. It intentionally keeps the players effectivness down. It´s a games issue if a too effective player breaks it, Blizzard has to find a solution to that. It´s the process of making a good game.
You have a point when you are concerned about competative value of the game. But that doesn´t rely on SBS or MBS. Why wouldn´t the game be competative with a better interface?
|
On July 04 2008 21:11 FrozenArbiter wrote: Uh... I think if we ignore the fact that I'm sure a lot of people simply liked the CnC games on their own merit (it's a series with a lot of history after all, even though I've never really played them a lot) I'd say that SC did pretty damn well for itself. If SC2 could have the same comparative success as SC1 (since everything is bigger now, I'm assuming it's gonna do better in terms of raw numbers) I'd be happy.
The (comparatively) few who can't accept that MBS isn't in the game, oh well.. It's not like we are taking the Sc1 UI and slapping it onto SC2. There's still unlimited unit selection, smartcasting, and probably MBS for rallypoints at least.
You know how to warm my heart when cold wind blows <3
Well... assuming current pros' APM of 300-400 is spam in a pretty much big part, doing something like Blinging infantry to death or walling someone's units on a ramp with Force Field instead will do x)
|
On July 04 2008 21:11 FrozenArbiter wrote: The (comparatively) few who can't accept that MBS isn't in the game, oh well..
Did I miss something? MBS IS in the game and they are trying their best to implement it in a way that makes everyone happy. The changeling is actually a example of that. It forces you to have a eye "everywhere" since even with detection you can´t leave defense to your units.
|
Sweden33719 Posts
I'm speaking hypothetically. Yes MBS is currently in the game.
And the changeling is not significant enough in anyway It's not a bad unit but it's not comparable in importance hehe
|
Well, what does make MBS so important? Multitasking is fine but I didn´t enjoy being intentionally hindered by the User interface in SC.
WC3 was more compfortable even though MBS didn´t change all that much. But in the few situations where you could use it it was handy, like focus firing Towers.
Also note that I said "like" the changeling. It´s more or less a gimick unit, fun but hardly gamedeciding. The thing is that it´s part of the whole picture.
No one ever argued that the SBS mechanic in itself would be fun - because it isn´t. It´s always argued as the cause for the actuall advantage: The need to multitask. But why should we rely on SBS for Multitasking if SBS isn´t fun?
|
Sweden33719 Posts
I think SBS is fun..
And as I said, I'm in favour of MBS being in place for things like rally points or focus firing, hell, I might even be in favour of letting you drag select multiple buildings but being unable to build from them if you hotkey them (I dunno, it sounds contrived, there might be a more elegant solution).
|
Blizzard release beta faster or we will start killing ourselves because of theorycrafting. I already need to listen to faster paced music.
|
On July 04 2008 21:56 FrozenArbiter wrote: I think SBS is fun..
And as I said, I'm in favour of MBS being in place for things like rally points or focus firing, hell, I might even be in favour of letting you drag select multiple buildings but being unable to build from them if you hotkey them (I dunno, it sounds contrived, there might be a more elegant solution).
QFT.
We just want multi-tasking (between micro and macro, because between micro and micro is not as hard, and requires less experience), macro-management, etc. to be equally important.
We don't want SBS for the sake of clicking. It's one should gain an advantage by being great at multi-tasking, gameplay should revolve/allow for "babysitting" your army like WC3. You should be forced to manage your attention well in order to excell.
|
On July 04 2008 22:14 maybenexttime wrote: You should be forced to manage your attention well in order to excell.
Make that "You should be encouraged to manage your attention perfectly to excell" and were good.
|
That's what I meant (that you can't excell unless you manage your attention well).
|
And there peace and love began in community; YES!!!
Guys better check latest update delivered by Trollbone!
|
My problem is that youre already forced to manage your attention well (+2 weeks practice minimum) to play at all. Multitasking should be a req. to be good, not to play the game itself. In SC you autolose because your economy collapses without you supervising it.
Well, what would you want to be the "minimum" requirements for the player not his computer to play it? Imagine it as system requirements just for Players. How much game hours of experimenting? How much APM, before he is "lagfree"?
|
Dude since it's about changing people's opinions it leads to nowhere :/ Points of view presented, let's stay with that?
|
On July 04 2008 22:50 MrRammstein wrote: Dude since it's about changing people's opinions it leads to nowhere :/ Points of view presented, let's stay with that?
But arguing is so much fun!
Heh, it´s fine. I just can´t agree with the concept that SBS is so essential to SC even though it´s only purpose is to hinder the player. I don´t expect anyone to change his opinion just because I said so. The Beta will do that. Or in the latest case the hands on presentations of the Alpha.
|
I'm not saying SBS is essential. I'm for limited MBS, or Blizzard introducing some multi-tasking-heavy macro-mechanics. So far they were unable to design any of those, but at least they're heading the right direction.
|
Sweden33719 Posts
On July 04 2008 22:47 Unentschieden wrote: My problem is that youre already forced to manage your attention well (+2 weeks practice minimum) to play at all. Multitasking should be a req. to be good, not to play the game itself. In SC you autolose because your economy collapses without you supervising it.
Well, what would you want to be the "minimum" requirements for the player not his computer to play it? Imagine it as system requirements just for Players. How much game hours of experimenting? How much APM, before he is "lagfree"? Bullshit, I loved SC as much when I sucked as I do now.
The reason that NOW it's sooooooo hard for beginners to get into the game is that it's 10 years old!! With SC2 you'll have a ton of "What's an SCV?" people to play with.
|
|
|
|
|
|