Excuse me if you saw that way before. I suspect this is the same video that was posted by MDT on March, but except for TvZ and PvZ I've never got his links to work, and from the discussion in that thread not only I missed it.
Anyway, points of interest: - some new sounds - jakal attack in action - new unit portraits for BC and a Tank - crazy flying barrack :3 - also interview with sAviOr at the end. Can't tell is it new or not, sadly.
Edit: Thank you, gwho, for translating! <3
On May 21 2008 03:58 gwho wrote: interview translation
<reporter> You played with Bisu. [savior] Yes. <reporter> Of course, this is prior to anything official, and it was a quick game. Are you satisfied with the results of the match? [savior] Well, you can't feel good about winning something like this at this point. Both Bisu and I were playing on the spot and also from a point of simply having fun. Rather than trying to win, i was just trying to enjoy it and get a good feel for the game. <reporter> can you give us a critique of the game? [savior] the game is not slow, or lacking in suspense and excitement or anything like that. there is plenty of it and the game is very fun to play. just the only thing is i haven't gotten to play it much, so i wasn't able to grasp all there is to understand about the game yet.
5 minutes of almost real TvT with Thors (couple times you can glimpse it in immobile form), Tanks, BC and occasionally Banshee with new unit portrait and voice. Judging from the minimap this video has been taken from the exactly same match as the previous one.
* Keep in mind, these videos are pretty old and may have quite a few differences with the latest game build.
Never saw this as well =) Pretty nice vid, and so far the gameplay seems pretty readable, except for the huge (and long) explosions of the buildings, with all the smoke and stuff flying around.
The most interesting thing for me in this video was how it clearly demonstrates that Youtube-quality isn't going to be good enough to post SC2 games. Even with special effects tuned down, the units seem to mesh together in unrecognizable blob with that quality. Let's hope blizzard implements some sort of multicast-feature for observing the games so everyone could see the game that way.
On May 21 2008 00:57 Impudity wrote: The most interesting thing for me in this video was how it clearly demonstrates that Youtube-quality isn't going to be good enough to post SC2 games. Even with special effects tuned down, the units seem to mesh together in unrecognizable blob with that quality. Let's hope blizzard implements some sort of multicast-feature for observing the games so everyone could see the game that way.
Youtube sucks for sc games as well. I was able to tell what was going on in that sc2 game about as well as a sc game.
I don't know how people are distinguishing things in these sc2 videos. I didn't notice a barracks at all...or any particular unit/structure whatsoever. The entire thing looks like a giant bowl of fruity pebbles...
On May 21 2008 01:30 NatsuTerran wrote: I don't know how people are distinguishing things in these sc2 videos. I didn't notice a barracks at all...or any particular unit/structure whatsoever. The entire thing looks like a giant bowl of fruity pebbles...
On May 21 2008 01:30 NatsuTerran wrote: I don't know how people are distinguishing things in these sc2 videos. I didn't notice a barracks at all...or any particular unit/structure whatsoever. The entire thing looks like a giant bowl of fruity pebbles...
On May 21 2008 00:57 Impudity wrote: The most interesting thing for me in this video was how it clearly demonstrates that Youtube-quality isn't going to be good enough to post SC2 games. Even with special effects tuned down, the units seem to mesh together in unrecognizable blob with that quality. Let's hope blizzard implements some sort of multicast-feature for observing the games so everyone could see the game that way.
Youtube sucks for sc games as well. I was able to tell what was going on in that sc2 game about as well as a sc game.
you can get almost daum-quality fullscreen atleast on most baezzis vids if you have high-quality setting on
I honestly can't see anything. I just hate the colors they are burning my eyes...
Turn your computers brightness and contrast down! I've had it with dark video games, you should adjust your monitors darkness, not argue about the game not being gothic enough.
I don't know how people are distinguishing things in these sc2 videos. I didn't notice a barracks at all...or any particular unit/structure whatsoever. The entire thing looks like a giant bowl of fruity pebbles...
Sounds like you've got health problems. Seriously, go tell your doctor...
<reporter> You played with Bisu. [savior] Yes. <reporter> Of course, this is prior to anything official, and it was a quick game. Are you satisfied with the results of the match? [savior] Well, you can't feel good about winning something like this at this point. Both Bisu and I were playing on the spot and also from a point of simply having fun. Rather than trying to win, i was just trying to enjoy it and get a good feel for the game. <reporter> can you give us a critique of the game? [savior] the game is not slow, or lacking in suspense and excitement or anything like that. there is plenty of it and the game is very fun to play. just the only thing is i haven't gotten to play it much, so i wasn't able to grasp all there is to understand about the game yet.
On May 21 2008 03:58 gwho wrote: interview translation
<reporter> You played with Bisu. [savior] Yes. <reporter> Of course, this is prior to anything official, and it was a quick game. Are you satisfied with the results of the match? [savior] Well, you can't feel good about winning something like this at this point. Both Bisu and I were playing on the spot and also from a point of simply having fun. Rather than trying to win, i was just trying to enjoy it and get a good feel for the game. <reporter> can you give us a critique of the game? [savior] the game is not slow, or lacking in suspense and excitement or anything like that. there is plenty of it and the game is very fun to play. just the only thing is i haven't gotten to play it much, so i wasn't able to grasp all there is to understand about the game yet.
Thanks for sharing, I hadn't seen this before. The Barracks turns faster than both the Thor and the BC o.OO I like how Bisu left the game, and Savior waited a second to press continue so he could destroy the remains of Bisu's base with mass Thor/BC.
I agree it's harder to tell what is what when viewed on a youtube video, especially with the smaller units like SCVs (and probably marines); they kind of blend in and/or are overshadowed by the bigger units. Still, I could tell a Barracks from a BC. Hopefully it's just a matter of getting used to it.
the game looked fine graphic wise, but this video just makes me hate sc2 terran even more. The terrans arent fucking mechs for fuck sakes. THEY ARE NOT MECHS! :@
Well, it looked kinda funny when that epic army approached the base and totally razed it. Bunch of Thors and BCs, and... 8 puny, little marines underneath them.
Come on, guys, SC2 isn't an anime where there are epic mecha battles! (the heck, most commonly in anime we have one super soldier mech~). That's at least what what TvT seems to look like. It's too early to say though~
Oh, do Thors have minimum range like Siege Tanks? If so, they could probably crumble under cracklings flood. Would be funny if they could just simply STOMP those puny little zergs. Or marines. Gimme the game! >_>
Well when you have a late game army with a lot of BCs floating above your units, big units mixed with small units.. things are gonna get cluttered looking, the same holds true in SC1.
youtube really needs to roll out HD, not higher quality, but HD so that not just games can be seen better, but everything. Still though no doubt there will be numerous vods on youtube and the quality will be a bummer, the site name escapes me, but I've been there before its like a lesser known youtube but higher quality.
On May 21 2008 09:55 thunk wrote: The speedy barrack was ridiculous.
it was hilarious hahah... at first i thought it was a thor... which is probably why there is a thread on bnetforums about giving the thor liftoff abilities.
The graphics are AWESOME D: Although the new siege tank person looks kinda weird (not a big worry though).
The biggest thing I'm worried about (besides gameplay of course) is sound. It seems like all the terran units are the generic tough guy which might get repetitive really fast. I noticed that in the scv, siege tank, thor, I think the reaper (haven't heard much of him though and the viking. There might be more too.
I think the battlecruiser guy sounds a bit weird and I really think they should put in the Terran general from the announcement video (the one with the orange eye). I think he would fit as battlecruiser.
The scv death sound is funny (not in a bad way, for some reason I laughed at it xD)
The attacking sounds are also kind of boring (imo). In brood war each unit had a distinct sound (vulture grenade, goliath air attack, marines attack, etc.) while from what I've seen starcraft 2's are high quality but are the generic laser or gunfire shots. The one I miss the most is the old sieged tank firing sound. That sound was epic and while the new one is high quality... it just doesn't sound as amazing. (It sounds like a generic tank shot to me)
Think the siege tank guy sounds great =D.
Not sound related but thors are fucking huge. Perhaps make it smaller since it doesn't turn slow anymore.
On May 21 2008 05:00 lololol wrote: The battlecruiser's attack now definitely looks and sounds powerfull, unlike in sc:bw. I also liked the jackals attack.
Battlecruisers do 8x8=64 damage in sc2, so yes its a lot more powerfull than before. Not just looks, now they are real combat units instead of the flying semi casters they were before.
the army looked a little ridiculous onscreen all at the same time. not so much a terran ball as it was a terran blob (a lot of overlapping). and the marines next to all the metal did look more realistically proportionate (as opposed to BW), but how are we supposed to distinguish em?
what was up with the jackal that fired constantly (the one in the middle) as opposed to the other two that fired normally?
On May 21 2008 01:30 NatsuTerran wrote: I don't know how people are distinguishing things in these sc2 videos. I didn't notice a barracks at all...or any particular unit/structure whatsoever. The entire thing looks like a giant bowl of fruity pebbles...
The barracks is actually easily distinguishable. Watch the beginning again.
It's funny though, the complaint has been raised repeatedly..."I CAN'T TELL WHAT ANYTHING IS!!!" Think back to when SC1 was released. If, on your first day playing the game, you'd seen a giant swarm of zerg with ultas, lings, mutas, hydras, and lurkers, would you have known what the hell was going on? SC2 brings new unit models (along with new units) -- everything looks different. If you play SC2 as long as you've played SC1, you will be able to distinguish units in a large groups the same way you can in the original. You've got to get used to it at all.
Have any of you noticed these two flying ships above factory's tech lab at around 0:46-0:48 ? Seems like new design of nomad, but it can perhaps be only medivac dropship.
ugh. I cant stand thors, they are so gay. They dont feel like terran, they dont feel like starcraft. Its a dumb unit, akin to the mothership. It doesn't even make sense with the reality of terran at present; half their population obliterated, 3 governments rise and fall within the space of a few years, near constant warfare=utter devastation. Somehow, they can afford building these giant fucking mechs? It's just stupid. Terran are humans, with a strong mechanized addition, they are not mechs themselves. The thors like like shit out of mechwarrior.
I wont buy the game unless thors are removed or drastically altered.
On May 21 2008 05:00 lololol wrote: The battlecruiser's attack now definitely looks and sounds powerfull, unlike in sc:bw. I also liked the jackals attack.
Battlecruisers do 8x8=64 damage in sc2, so yes its a lot more powerfull than before. Not just looks, now they are real combat units instead of the flying semi casters they were before.
On May 28 2008 08:48 anotak wrote: They should cut the thor, yeah. It's not very interesting of a unit, not suited to a multiplayer game. Maybe keep it for the campaign.
I hate big slow units in RTS, they are so boring and tasteless. No interesting micro possibilities at all.
Not necessarily true, in fact they tend to be more focused on micro because you don't have as many of them but they're more powerful. Though I agree the thor is uninteresting and its role as antiair just doesn't make sense. Need a cheap, agile ground unit for ground-to-air, otherwise it's just pointless since air already has more mobility.
But for example, mountain giants in war3, which are huge units, are one of the most fun units in the game. They have a taunt ability that makes nearby enemies attack it, which can really throw off enemy players if used well in the midst of a fight.
I already got over the fact it's in 3D but damn... the CC looks to me like a huge bunker, the supply depots look like farms from WC3 with lights. And the Thors, holy crap, what a lame unit on every aspect.
Sure I'm exagerating a bit, sure the game looks better and more fun than 99% of all RTS out there, but there's not much in that video that bring me the same feeling I've had with SC.
On May 28 2008 08:48 anotak wrote: They should cut the thor, yeah. It's not very interesting of a unit, not suited to a multiplayer game. Maybe keep it for the campaign.
I hate big slow units in RTS, they are so boring and tasteless. No interesting micro possibilities at all.
Not necessarily true, in fact they tend to be more focused on micro because you don't have as many of them but they're more powerful. Though I agree the thor is uninteresting and its role as antiair just doesn't make sense. Need a cheap, agile ground unit for ground-to-air, otherwise it's just pointless since air already has more mobility.
But for example, mountain giants in war3, which are huge units, are one of the most fun units in the game. They have a taunt ability that makes nearby enemies attack it, which can really throw off enemy players if used well in the midst of a fight.
eweweewewewwwewEW anything that takes control away from you = badbadbad
On May 28 2008 08:48 anotak wrote: They should cut the thor, yeah. It's not very interesting of a unit, not suited to a multiplayer game. Maybe keep it for the campaign.
I hate big slow units in RTS, they are so boring and tasteless. No interesting micro possibilities at all.
Not necessarily true, in fact they tend to be more focused on micro because you don't have as many of them but they're more powerful. Though I agree the thor is uninteresting and its role as antiair just doesn't make sense. Need a cheap, agile ground unit for ground-to-air, otherwise it's just pointless since air already has more mobility.
But for example, mountain giants in war3, which are huge units, are one of the most fun units in the game. They have a taunt ability that makes nearby enemies attack it, which can really throw off enemy players if used well in the midst of a fight.
eweweewewewwwewEW anything that takes control away from you = badbadbad
I really don't like the size of the Thor. It just seems out of place; like an experimental in SupCom. It might work as sort of a Goliath in size anti-air but I don't see the use for it.I don't think SC needs the super-unit factor. Especially not the over-scaled super-unit factor Blizzard seem to test out at the moment. The Siege Tank is just about the right amount of fierce in my opinion.
What's the terran blob now? Thor: Heavy Air? Heavy Ground & Tank? Siege Tank: Heavy Ground Jackal: Light Ground Viking: Medium Ground and Air? Banshee: AoE Ground BC: ... I just don't get the Terran army-composition.
The Thor is just so goofy looking that it's hard to take serious... I mean the collision doesn't even seem to be very good for it either, the way they all cluster together makes it look even more retarded. The Thor should be a terran melee unit in my opinion that does less DPS than ultralisks but is extremely good for soaking damage (like WC3 Mountain Giants but not as weak.. MGs do less damage than every WC3 tier 1 unit).
A silly idea I have would to make it be able to walk over smaller units like zerglings and marines but make it bigger (and less goofy of course).
At most in any of the vids the thor is a bit clumsy. Maybe it could be smaller otherwise I don't mind it there. In terms of story meh it can fill a role. I llawl'd when the scv's died
On June 04 2008 05:59 M2 wrote: I found it in a bulgarian site where they say that is a new video from demo game TvT. I dont follow the starcraft 2 forum carefully so my apologizes if it was posted before.
I think the speed of flying buildings is because a part of Terran macro now is switching addons since Rax and Factories can use the same addons. So if you want to start going into marine overdrive, gotta quickly swap the tech lab for the reactor.
On May 28 2008 08:48 anotak wrote: They should cut the thor, yeah. It's not very interesting of a unit, not suited to a multiplayer game. Maybe keep it for the campaign.
I hate big slow units in RTS, they are so boring and tasteless. No interesting micro possibilities at all.
Not necessarily true, in fact they tend to be more focused on micro because you don't have as many of them but they're more powerful. Though I agree the thor is uninteresting and its role as antiair just doesn't make sense. Need a cheap, agile ground unit for ground-to-air, otherwise it's just pointless since air already has more mobility.
But for example, mountain giants in war3, which are huge units, are one of the most fun units in the game. They have a taunt ability that makes nearby enemies attack it, which can really throw off enemy players if used well in the midst of a fight.
eweweewewewwwewEW anything that takes control away from you = badbadbad
It does not take away control, you just have to issue another command and the order is gone. Repeating, all it do is order all nearby enemy units to attack it, it gives no durational effect so you can still order them around.
On May 21 2008 05:00 lololol wrote: The battlecruiser's attack now definitely looks and sounds powerfull, unlike in sc:bw. I also liked the jackals attack.
Battlecruisers do 8x8=64 damage in sc2, so yes its a lot more powerfull than before. Not just looks, now they are real combat units instead of the flying semi casters they were before.
wow the gameplay looks amazing..but do you guys honestly think it will destroy starcraft as we know it?..or do you think it would just be a new evolution?
On May 21 2008 05:00 lololol wrote: The battlecruiser's attack now definitely looks and sounds powerfull, unlike in sc:bw. I also liked the jackals attack.
Battlecruisers do 8x8=64 damage in sc2, so yes its a lot more powerfull than before. Not just looks, now they are real combat units instead of the flying semi casters they were before.
Hmm armor upgrades will own BCs then?
yea cept there arent many units that have much armour anyways, most units have 1 armour, which would make BCs dmg 56.. which is still more than double sc1's. The only units that have 2 or more amour are BCs, Carriers, and MS...am I missing any? Im looking at sc2armory.com stats...
I know this is a slightly old vid and that air units glide abit better now, but I really don't like the way more than 4 thors or battlecruisers looks in it. I kind of hope that the Thor becomes more of a utility or caster unit just because seeing more than 3 of them together looks like crap.
These enormous thors just doesn't feel very SC to me.. more like C&C red alert etc, but hey.. who can blame them now that they have previous C&C devs on the team.
The colossus and the radartower is also inspiration from C&C.
On June 10 2008 19:20 Biff The Understudy wrote: Why do I feel that TvT will be big and ugly battles between transformers (sorry! Tor) and Battlecruiser?
Theses huge units look way too powerfull. It will be like red alert where small units are basically useless after the 3rd minute.
I already don't like sc2
agreed. the Thor was not screen melting when it had a limit of 1. mass Thors (even like 4) looks retarded. I hope they some how make the tactics around them in away that no1 will mass them, or shrink them to Goliath size.. or hell... just delete them.