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The New Patch Killed Mech! - Page 2

Forum Index > SC2 General
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bycrazingby
Profile Joined October 2025
5 Posts
October 08 2025 18:34 GMT
#21
On October 09 2025 02:33 ejozl wrote:
This thread is brain dead, but I whole heartedly agree on the mech dilemma. The fools've been trying to make tvp mech work, probably because of bw pvt, since they gave us the warhound in hots beta, now we finally see it, and we decide against it simply because it was a "mistake", well most of these patches have been mistakes, is what I say.

Tvp mech solves the low lvl matchup balance, while keeping high lvl integrity as well.

As for the rest of the thread, I'm not sure who gained the most from the patch, I don't know where libs stand, so I'd probably say, yeah storm and cyclone change killed mech.

Toss players have plenty of skills, and herO is probably the strongest player in most aspects of the game, though he has faults in some aspects.

Ghost doesn't rly work to thwart with mech, because ghosts are more costly than ht's.

the real brain dead one is who enjoys the most benefit of all the protoss pathc advantages and shamelessly calls other people whining, not me, you dumb

User was warned for this post
WombaT
Profile Blog Joined May 2010
Northern Ireland25851 Posts
20 hours ago
#22
The idea that Protoss just keeps getting buffed really doesn’t stack up.

Although yes, just eyeballing numbers and mech’s relative lack of mobility, the longer duration storm (+ Disruptors sucking less) would seem to make mech just worse in TvP.

But you got pretty potentially strong changes to help mech in TvZ at the same time.

I don’t think you’re off-base with all of your points, but you sure are whiny, combined with good old-fashioned Terran Master RaceTM arrogance

I’ll never really understand this strange obsession some have with mech, just play bio like a real man.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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