[D]average length of games? - Page 3
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United States11541 Posts
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United States5770 Posts
On December 13 2007 06:59 CharlieMurphy wrote: The Bwchart data is flawed unless you save every single replay. Me personally , I only save replays which I consider good games (or for some specific purpose). Usually those criteria alone make every game longer than 7 or so minutes by default (I'm not saving 4pool reps and shit). If you use BWLauncher and you have the most updated version of ChaosPlugin, you can enable autoreplay saving, which saves every replay of every game you play. Which would make your results accurate. | ||
lololol
5198 Posts
On December 13 2007 06:21 CharlieMurphy wrote: Your missing my point. 6 marines is not just 6x more effective vs 6 zerglings, it doesn't work that way. I don't want to try and break it all down theorycraft style (mostly because we don't have the engine to test it anyways), but I know its going to change the whole concept of rushing drastically. Its not 'just the same' for everyone but with more workers. Just try it in BW now, Make everyone start with 6 workers. I will guarantee you it will negate any 6 pool even if you do the most standard of builds. What about following your own advice and testing it in BW, so you can finally see what everybody, except you, considers freaking obvious... thinking before posting will also help, but I bet it's too much to ask... | ||
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