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[D]average length of games?

Forum Index > SC2 General
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kevisyum
Profile Joined April 2006
Israel105 Posts
Last Edited: 2007-12-10 00:42:56
December 09 2007 22:49 GMT
#1
Is this a point to consider?

In the making of the game to make sure that the game can not easily be ended in 6 min but also will not likely last 36min?

It seems that in order to do this, higher tech lvl units would need to take just a few seconds longer to get to (except for the fire bat)

And there are soem crazy upgrades latter on that you could win the game with?

My solution might be out of whack- Is this even a problem worth considering?
The battle is won before its actually begun
CuddlyCuteKitten
Profile Joined January 2004
Sweden2617 Posts
December 09 2007 22:58 GMT
#2
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?
waaaaaaaaaaaooooow - Felicia, SPF2:T
MannerKiss
Profile Joined June 2003
United States2398 Posts
Last Edited: 2007-12-09 23:01:21
December 09 2007 23:00 GMT
#3
I def think this is a point to consider. I dont like the fact that most CnC games are over in less than 10 minutes, and that many other games take almost an hour to complete. I love the average time in starcraft (15-20 minutes?), I hope they can match this.
I want an igloo.
IPS.ZeRo
Profile Joined April 2003
Germany1142 Posts
December 09 2007 23:01 GMT
#4
well it is, but i don't see why it should differ much from sc1 from what i know about protoss and terran right now.
aka DTF-ZeRo
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
December 09 2007 23:16 GMT
#5
what's the average bw game duration?
12 - 15 minutes?
Kraekkling
Profile Blog Joined June 2007
434 Posts
December 09 2007 23:53 GMT
#6
My bwchart says 12:27 (last 400 games, i think 300 of them on iccup) i'm C+/B- zerg :o
I think 12-15 minute is quite true, beeing different for each players style.
(*^^)(^*)
HonkHonkBeep
Profile Blog Joined September 2007
China353 Posts
December 10 2007 00:02 GMT
#7
16:37 for 8000 replays in my BWChart
God is cruel; sometimes he makes us live.
IntoTheWow
Profile Blog Joined May 2004
is awesome32274 Posts
December 10 2007 00:18 GMT
#8
On December 10 2007 07:58 CuddlyCuteKitten wrote:
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?


I agree with everything the cute kitten said :3
Moderator<:3-/-<
IaniAniaN
Profile Joined September 2007
Canada555 Posts
December 10 2007 00:24 GMT
#9
12 minutes is the average if both people know what they're doing, but one has a better strategy. Longer if it turns into a huge macro game. I just hope that it doesn't end up like War3 with the game coming to a cataclismic end at 20ish minutes no matter what.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
December 10 2007 00:27 GMT
#10
On December 10 2007 09:18 IntoTheWow wrote:
Show nested quote +
On December 10 2007 07:58 CuddlyCuteKitten wrote:
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?


I agree with everything the cute kitten said :3


Seconded, meow!
^-^
Specialist
Profile Blog Joined April 2007
United States803 Posts
December 10 2007 00:48 GMT
#11
I like how current games can last from 5 minutes to an hour or more
BlackSphinx
Profile Joined November 2007
Canada317 Posts
December 10 2007 00:48 GMT
#12
On December 10 2007 09:24 IaniAniaN wrote:
12 minutes is the average if both people know what they're doing, but one has a better strategy. Longer if it turns into a huge macro game. I just hope that it doesn't end up like War3 with the game coming to a cataclismic end at 20ish minutes no matter what.


?

Most games last about 14-16 minutes in WC3, and you'll often see even games go to 30-40 minutes.
Superiorwolf
Profile Blog Joined March 2007
United States5509 Posts
Last Edited: 2007-12-10 02:42:50
December 10 2007 02:42 GMT
#13
I hope they can try to keep it at 10-20 minutes average.
Check out my stream at www.teamliquid.net/forum/viewmessage.php?topic_id=315053 and follow me on Twitter @EGSuppy! :)
Alizee-
Profile Blog Joined September 2007
United States845 Posts
December 10 2007 05:26 GMT
#14
I don't think there will be super fast zerg cheese wins because you start with more workers. Who knows though I would prefer 7-15 minute games. 20-25 if its a really good match and 5 minutes if its something clever like a cannon rush =D
Strength behind the Pride
Luddite
Profile Blog Joined April 2007
United States2315 Posts
December 10 2007 05:54 GMT
#15
I have mixed feelings on this. in BW, there's a huge amount of variation in game lenght. Some times they're over in 5 minutes, other times it takes 2 hours. Now, on the one hand, that's nice because it adds a lot of variation to the game, which keeps it interesting. On the other hand, it can be very frustrating when you sit down to play a quick game of BW and end up having to leave before it's over because the game went long and you've got to get to work. Or, at the other end of the spectrum, if you're expecting to watch an epic 5 game championship series, and boxer ends it in 20 minutes with 3 bunker rushes- that sucks.
Can't believe I'm still here playing this same game
azndsh
Profile Blog Joined August 2006
United States4447 Posts
December 10 2007 08:26 GMT
#16
It's also pretty map dependent. ie, Arkanoid vs Sin Pioneer Period
L0veandPeace
Profile Joined November 2007
30 Posts
December 10 2007 08:30 GMT
#17
On December 10 2007 14:54 Luddite wrote:
I have mixed feelings on this. in BW, there's a huge amount of variation in game lenght. Some times they're over in 5 minutes, other times it takes 2 hours. Now, on the one hand, that's nice because it adds a lot of variation to the game, which keeps it interesting. On the other hand, it can be very frustrating when you sit down to play a quick game of BW and end up having to leave before it's over because the game went long and you've got to get to work. Or, at the other end of the spectrum, if you're expecting to watch an epic 5 game championship series, and boxer ends it in 20 minutes with 3 bunker rushes- that sucks.


ahahahahaha. boxer. poor yellow.
axel
Profile Blog Joined March 2007
France385 Posts
December 10 2007 10:44 GMT
#18
i have noticed that top players in ladder have very short game lenght, whatever the race.
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
December 10 2007 10:50 GMT
#19
On December 10 2007 19:44 axel wrote:
i have noticed that top abusers in ladder have very short game lenght, whatever the race.


Fixed
Complete the cycle!
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
December 10 2007 18:51 GMT
#20
I think it was Chris Sigaty (might be Dustin) who said in a video-interview back when SC2 was announced, that they were aiming towards games that took about 15 minutes to play. He compared it to WC3 games, which according to him took about 20 minutes to complete.
He also told some whiny game-mag-journalist who complained about people 'disregarding the entire techtree and just trying to get 6 lings into your base asap' that they thought rushing was a vital part of the game and they'd keep it as a valid strategy, so games could end in 5 minutes as well.

I'm sorry for the lack of source but I'm 100% sure this is what he said (I think it was Chris).

Now for some speculation: I don't think 40-minute games will be as 'common' (you can't call them common I know, but they'll be even less common) in SC2 because a few 'sex-it-up' factors Blizzard has added, like yellow minerals and observatories giving a pretty strong advantage to the dominant player in terms of economy and mapcontrol. Seems like a conscient effort to keep games shorter =)
O_o
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
December 10 2007 19:20 GMT
#21
yea, I hope that the fact that you start with more workers doesn't adversely affect too many cheese tactics.
Do you really want chat rooms?
QuanticHawk
Profile Blog Joined May 2007
United States32054 Posts
December 10 2007 20:00 GMT
#22
The 15 min or so that BW is at is perfect imo.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
CuddlyCuteKitten
Profile Joined January 2004
Sweden2617 Posts
December 10 2007 20:00 GMT
#23
Logically it should only affect 4 and 5 pool.
waaaaaaaaaaaooooow - Felicia, SPF2:T
sidz
Profile Joined November 2007
Finland31 Posts
December 10 2007 20:32 GMT
#24
On December 11 2007 05:00 CuddlyCuteKitten wrote:
Logically it should only affect 4 and 5 pool.


but makes 6 pool easier :p
I was sad yesterday, because suddenly I realized I havent got 10 millioin dollars
kevisyum
Profile Joined April 2006
Israel105 Posts
December 11 2007 02:34 GMT
#25
wow-
so all new elements that will reduce average game time

starting with 6 workers (my favorite) - saves around 40sec?
yellow minerals - this will be very interesting to watch players rush/ build up for. But will Terran be able to hold and harras the yellow mineral areas better or will it all balance out?

observatories on map for map control - I don't see this making games any shorter- but it will be an interesting point of conflict.

extra "sex-it-up" factors as stegosaur added.

So I think it;s currently looking like an average game length of 10-15min?






The battle is won before its actually begun
davidgurt
Profile Joined September 2006
United States1355 Posts
December 11 2007 05:36 GMT
#26
On December 10 2007 09:18 IntoTheWow wrote:
Show nested quote +
On December 10 2007 07:58 CuddlyCuteKitten wrote:
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?


I agree with everything the cute kitten said :3


I actually disagree. Short games don't necessarily mean that the one who is better wins; there's more than enough instances where someone will pull some bs cheese build and end up winning by luck.
There's crashing?
himurakenshin
Profile Blog Joined April 2006
Canada1845 Posts
December 11 2007 14:15 GMT
#27
will starting with 6 workers make splitting them harder?
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
December 11 2007 16:24 GMT
#28
yes, definetly love the sc:bw average length.

It can be so fast jeez :D

anyways i would love to have it a little bit less in sc2 ^^ im just like a early and mid game fan
Read this and you`re gay
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
December 11 2007 16:28 GMT
#29
On December 11 2007 14:36 davidgurt wrote:
Show nested quote +
On December 10 2007 09:18 IntoTheWow wrote:
On December 10 2007 07:58 CuddlyCuteKitten wrote:
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?


I agree with everything the cute kitten said :3


I actually disagree. Short games don't necessarily mean that the one who is better wins; there's more than enough instances where someone will pull some bs cheese build and end up winning by luck.

I think he meant that its good that the one who is better can win faster than before, not that short games is better at deciding than long games.

Also that the games that are still long will have a higher quality to them than the old long games.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
December 12 2007 03:57 GMT
#30
On December 11 2007 23:15 himurakenshin wrote:
will starting with 6 workers make splitting them harder?


There's auto-assign for multiple workers to minerals, no splits. Its like wc3 which I won't complain about I like battles more than base building anyway and that's exactly where their shift is going towards.
Strength behind the Pride
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
December 12 2007 05:04 GMT
#31
I would say for the sum of most SC games ive seen killing outliers the games that are 1h+ and the ones that someone does something stupid and looses

a good time would be about 16-24 min a game most of them falling around 19 mins
I have ass for brains so,
even when I shit I'm droping knowledge.
intotherainx
Profile Blog Joined March 2007
United States504 Posts
December 12 2007 07:56 GMT
#32
On December 12 2007 12:57 Alizee- wrote:
Show nested quote +
On December 11 2007 23:15 himurakenshin wrote:
will starting with 6 workers make splitting them harder?


There's auto-assign for multiple workers to minerals, no splits. Its like wc3 which I won't complain about I like battles more than base building anyway and that's exactly where their shift is going towards.


i was looking forward to splitting 6 workers. damn
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
December 12 2007 09:20 GMT
#33
The only matchup that I don't like in SC is TvT because like half of them are 40+ minute behemoths. Hopefully they'll fix that in sc2
FOOL! Pain is my friend! Now let me introduce you to it!
_PulSe_
Profile Joined August 2006
United States541 Posts
December 12 2007 11:56 GMT
#34
On December 12 2007 18:20 blagoonga123 wrote:
The only matchup that I don't like in SC is TvT because like half of them are 40+ minute behemoths. Hopefully they'll fix that in sc2


well maybe thors will end up being tvt only in most instances becuase im under the impression that it has a larger range than the tanks. just a thought. But they still seem like they will be hell on the mind
Its not that Im lazy. Its that I just dont care.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
December 12 2007 15:33 GMT
#35
Thors look like they can walk forward into a tankline and soak up a few hits while your own tanks siege up and start blasting
O_o
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-12-12 18:10:27
December 12 2007 18:07 GMT
#36
On December 12 2007 16:56 intotherainx wrote:
Show nested quote +
On December 12 2007 12:57 Alizee- wrote:
On December 11 2007 23:15 himurakenshin wrote:
will starting with 6 workers make splitting them harder?


There's auto-assign for multiple workers to minerals, no splits. Its like wc3 which I won't complain about I like battles more than base building anyway and that's exactly where their shift is going towards.


i was looking forward to splitting 6 workers. damn

They auto split was really annoying imo, When I tried to divide them up myself slightly before they did it themselves it just slowed it down even more because the crystals i put half the workers on would already have a auto assigned worker going to them and one of them stopped and had to find a new one. Its like better to do nothing at all except click all 6 on 1 crystal.
There should still be a benefit for having the ability to micro 6 workers to separate crystals if you have the skill.

I don't like the fact that you start with 6 in the first place either (maybe 5 would be fine, i dunno). 6 totally removes the threat of early economy sacrificing rushes. Because the buildings and tech still takes the same time. So by the time your 6pool arrives they wont have like 1-2rines and a bunker they will have 6 rines and an academy half way done.
..and then I would, ya know, check em'. (Aka SpoR)
lololol
Profile Joined February 2006
5198 Posts
December 12 2007 21:18 GMT
#37
CM, take your pills, please!
So you want to have the benefit of splitting, when you are not actually able to do it?
Not to mention the completely rediculous example about early game rushes, both players get the first 40 seconds of the game cut off, there is no way in hell that this will magically tranfer into a 3 times more time for the terran compared to the zerg, it's obviously the same and seriously take your pills.
I'll call Nada.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-12-12 21:25:31
December 12 2007 21:21 GMT
#38
Your missing my point. 6 marines is not just 6x more effective vs 6 zerglings, it doesn't work that way. I don't want to try and break it all down theorycraft style (mostly because we don't have the engine to test it anyways), but I know its going to change the whole concept of rushing drastically.

Its not 'just the same' for everyone but with more workers. Just try it in BW now, Make everyone start with 6 workers. I will guarantee you it will negate any 6 pool even if you do the most standard of builds.
..and then I would, ya know, check em'. (Aka SpoR)
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 12 2007 21:31 GMT
#39
are you actually basing that off of anything? because it makes absolutely no sense.
the only thing that would change is z would be like 2 seconds behind since they can start their 6th drone before their 5th finishes with the current system. other than that it would be exactly the same as if you had 2 people playing for the first 40 seconds and then you took over for them.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-12-12 22:00:10
December 12 2007 21:59 GMT
#40
The Bwchart data is flawed unless you save every single replay. Me personally , I only save replays which I consider good games (or for some specific purpose). Usually those criteria alone make every game longer than 7 or so minutes by default (I'm not saving 4pool reps and shit).
..and then I would, ya know, check em'. (Aka SpoR)
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 12 2007 22:03 GMT
#41
was that a response to me?
http://www.splitreason.com/product/1152 release the gracken tshirt now available
-orb-
Profile Blog Joined September 2007
United States5770 Posts
December 13 2007 14:20 GMT
#42
On December 13 2007 06:59 CharlieMurphy wrote:
The Bwchart data is flawed unless you save every single replay. Me personally , I only save replays which I consider good games (or for some specific purpose). Usually those criteria alone make every game longer than 7 or so minutes by default (I'm not saving 4pool reps and shit).


If you use BWLauncher and you have the most updated version of ChaosPlugin, you can enable autoreplay saving, which saves every replay of every game you play.

Which would make your results accurate.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2007-12-13 15:18:53
December 13 2007 15:17 GMT
#43
On December 13 2007 06:21 CharlieMurphy wrote:
Your missing my point. 6 marines is not just 6x more effective vs 6 zerglings, it doesn't work that way. I don't want to try and break it all down theorycraft style (mostly because we don't have the engine to test it anyways), but I know its going to change the whole concept of rushing drastically.

Its not 'just the same' for everyone but with more workers. Just try it in BW now, Make everyone start with 6 workers. I will guarantee you it will negate any 6 pool even if you do the most standard of builds.


What about following your own advice and testing it in BW, so you can finally see what everybody, except you, considers freaking obvious... thinking before posting will also help, but I bet it's too much to ask...
I'll call Nada.
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