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[D]average length of games? - Page 2

Forum Index > SC2 General
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fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
December 10 2007 19:20 GMT
#21
yea, I hope that the fact that you start with more workers doesn't adversely affect too many cheese tactics.
Do you really want chat rooms?
QuanticHawk
Profile Blog Joined May 2007
United States32148 Posts
December 10 2007 20:00 GMT
#22
The 15 min or so that BW is at is perfect imo.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
CuddlyCuteKitten
Profile Joined January 2004
Sweden2818 Posts
December 10 2007 20:00 GMT
#23
Logically it should only affect 4 and 5 pool.
Unity, support, family, and kneecapping bitches.
sidz
Profile Joined November 2007
Finland31 Posts
December 10 2007 20:32 GMT
#24
On December 11 2007 05:00 CuddlyCuteKitten wrote:
Logically it should only affect 4 and 5 pool.


but makes 6 pool easier :p
I was sad yesterday, because suddenly I realized I havent got 10 millioin dollars
kevisyum
Profile Joined April 2006
Israel105 Posts
December 11 2007 02:34 GMT
#25
wow-
so all new elements that will reduce average game time

starting with 6 workers (my favorite) - saves around 40sec?
yellow minerals - this will be very interesting to watch players rush/ build up for. But will Terran be able to hold and harras the yellow mineral areas better or will it all balance out?

observatories on map for map control - I don't see this making games any shorter- but it will be an interesting point of conflict.

extra "sex-it-up" factors as stegosaur added.

So I think it;s currently looking like an average game length of 10-15min?






The battle is won before its actually begun
davidgurt
Profile Joined September 2006
United States1355 Posts
December 11 2007 05:36 GMT
#26
On December 10 2007 09:18 IntoTheWow wrote:
Show nested quote +
On December 10 2007 07:58 CuddlyCuteKitten wrote:
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?


I agree with everything the cute kitten said :3


I actually disagree. Short games don't necessarily mean that the one who is better wins; there's more than enough instances where someone will pull some bs cheese build and end up winning by luck.
There's crashing?
himurakenshin
Profile Blog Joined April 2006
Canada1845 Posts
December 11 2007 14:15 GMT
#27
will starting with 6 workers make splitting them harder?
wXs.Havok
Profile Joined October 2006
Argentina529 Posts
December 11 2007 16:24 GMT
#28
yes, definetly love the sc:bw average length.

It can be so fast jeez :D

anyways i would love to have it a little bit less in sc2 ^^ im just like a early and mid game fan
Read this and you`re gay
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
December 11 2007 16:28 GMT
#29
On December 11 2007 14:36 davidgurt wrote:
Show nested quote +
On December 10 2007 09:18 IntoTheWow wrote:
On December 10 2007 07:58 CuddlyCuteKitten wrote:
Yes. Blizzard have stated that they want the average game to be short.
This is a good thing. You want a game where a difference in skill levels shows quickly and leads to a quick and decisive victory. You do not want a game where you know your better than your opponent but it still takes ages to grind him down and make that victory certain.

It also means you get to play more games wich is good. And it means that longer games are better.

I think Blizzard said they wanted ~20 minute long games?


I agree with everything the cute kitten said :3


I actually disagree. Short games don't necessarily mean that the one who is better wins; there's more than enough instances where someone will pull some bs cheese build and end up winning by luck.

I think he meant that its good that the one who is better can win faster than before, not that short games is better at deciding than long games.

Also that the games that are still long will have a higher quality to them than the old long games.
Alizee-
Profile Blog Joined September 2007
United States845 Posts
December 12 2007 03:57 GMT
#30
On December 11 2007 23:15 himurakenshin wrote:
will starting with 6 workers make splitting them harder?


There's auto-assign for multiple workers to minerals, no splits. Its like wc3 which I won't complain about I like battles more than base building anyway and that's exactly where their shift is going towards.
Strength behind the Pride
IzzyCraft
Profile Blog Joined June 2007
United States4487 Posts
December 12 2007 05:04 GMT
#31
I would say for the sum of most SC games ive seen killing outliers the games that are 1h+ and the ones that someone does something stupid and looses

a good time would be about 16-24 min a game most of them falling around 19 mins
I have ass for brains so,
even when I shit I'm droping knowledge.
intotherainx
Profile Blog Joined March 2007
United States504 Posts
December 12 2007 07:56 GMT
#32
On December 12 2007 12:57 Alizee- wrote:
Show nested quote +
On December 11 2007 23:15 himurakenshin wrote:
will starting with 6 workers make splitting them harder?


There's auto-assign for multiple workers to minerals, no splits. Its like wc3 which I won't complain about I like battles more than base building anyway and that's exactly where their shift is going towards.


i was looking forward to splitting 6 workers. damn
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
December 12 2007 09:20 GMT
#33
The only matchup that I don't like in SC is TvT because like half of them are 40+ minute behemoths. Hopefully they'll fix that in sc2
FOOL! Pain is my friend! Now let me introduce you to it!
_PulSe_
Profile Joined August 2006
United States541 Posts
December 12 2007 11:56 GMT
#34
On December 12 2007 18:20 blagoonga123 wrote:
The only matchup that I don't like in SC is TvT because like half of them are 40+ minute behemoths. Hopefully they'll fix that in sc2


well maybe thors will end up being tvt only in most instances becuase im under the impression that it has a larger range than the tanks. just a thought. But they still seem like they will be hell on the mind
Its not that Im lazy. Its that I just dont care.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
December 12 2007 15:33 GMT
#35
Thors look like they can walk forward into a tankline and soak up a few hits while your own tanks siege up and start blasting
O_o
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-12-12 18:10:27
December 12 2007 18:07 GMT
#36
On December 12 2007 16:56 intotherainx wrote:
Show nested quote +
On December 12 2007 12:57 Alizee- wrote:
On December 11 2007 23:15 himurakenshin wrote:
will starting with 6 workers make splitting them harder?


There's auto-assign for multiple workers to minerals, no splits. Its like wc3 which I won't complain about I like battles more than base building anyway and that's exactly where their shift is going towards.


i was looking forward to splitting 6 workers. damn

They auto split was really annoying imo, When I tried to divide them up myself slightly before they did it themselves it just slowed it down even more because the crystals i put half the workers on would already have a auto assigned worker going to them and one of them stopped and had to find a new one. Its like better to do nothing at all except click all 6 on 1 crystal.
There should still be a benefit for having the ability to micro 6 workers to separate crystals if you have the skill.

I don't like the fact that you start with 6 in the first place either (maybe 5 would be fine, i dunno). 6 totally removes the threat of early economy sacrificing rushes. Because the buildings and tech still takes the same time. So by the time your 6pool arrives they wont have like 1-2rines and a bunker they will have 6 rines and an academy half way done.
..and then I would, ya know, check em'. (Aka SpoR)
lololol
Profile Joined February 2006
5198 Posts
December 12 2007 21:18 GMT
#37
CM, take your pills, please!
So you want to have the benefit of splitting, when you are not actually able to do it?
Not to mention the completely rediculous example about early game rushes, both players get the first 40 seconds of the game cut off, there is no way in hell that this will magically tranfer into a 3 times more time for the terran compared to the zerg, it's obviously the same and seriously take your pills.
I'll call Nada.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-12-12 21:25:31
December 12 2007 21:21 GMT
#38
Your missing my point. 6 marines is not just 6x more effective vs 6 zerglings, it doesn't work that way. I don't want to try and break it all down theorycraft style (mostly because we don't have the engine to test it anyways), but I know its going to change the whole concept of rushing drastically.

Its not 'just the same' for everyone but with more workers. Just try it in BW now, Make everyone start with 6 workers. I will guarantee you it will negate any 6 pool even if you do the most standard of builds.
..and then I would, ya know, check em'. (Aka SpoR)
IdrA
Profile Blog Joined July 2004
United States11541 Posts
December 12 2007 21:31 GMT
#39
are you actually basing that off of anything? because it makes absolutely no sense.
the only thing that would change is z would be like 2 seconds behind since they can start their 6th drone before their 5th finishes with the current system. other than that it would be exactly the same as if you had 2 people playing for the first 40 seconds and then you took over for them.
http://www.splitreason.com/product/1152 release the gracken tshirt now available
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-12-12 22:00:10
December 12 2007 21:59 GMT
#40
The Bwchart data is flawed unless you save every single replay. Me personally , I only save replays which I consider good games (or for some specific purpose). Usually those criteria alone make every game longer than 7 or so minutes by default (I'm not saving 4pool reps and shit).
..and then I would, ya know, check em'. (Aka SpoR)
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