• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:35
CEST 08:35
KST 15:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)10Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy5Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Weekly Cups (June 9-15): herO doubles on GSL week2Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2Rogue & GuMiho RO8 interviews: "Lifting that trophy would be a testament to all I’ve had to overcome over the years and how far I’ve come on this journey.8Code S RO8 Results + RO4 Bracket (2025 Season 2)14
StarCraft 2
General
The SCII GOAT: A statistical Evaluation TL Team Map Contest #5: Presented by Monster Energy Weekly Cups (June 9-15): herO doubles on GSL week The Memories We Share - Facing the Final(?) GSL Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game
Tourneys
RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) SOOPer7s Showmatches 2025 SOOP Starcraft Global #22 $3,500 WardiTV European League 2025
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
HOW TO FIND A LEGITIMATE CRYPTO RECOVERY EXPERT. Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
FlaSh Witnesses SCV Pull Off the Impossible vs Shu ASL20 Preliminary Maps BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Recent recommended BW games
Tourneys
Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET [BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do. [G] How to get started on ladder as a new Z player
Other Games
General Games
u4gm:THE New Överflöd Suzume Supercar Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Korean Music Discussion [Manga] One Piece
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
A Better Routine For Progame…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 30820 users

Balance Patch: 5.0.13 PTR patch notes [03/07/2024] - Page 2

Forum Index > SC2 General
257 CommentsPost a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Charoisaur
Profile Joined August 2014
Germany15914 Posts
March 07 2024 20:21 GMT
#21
On March 08 2024 05:16 Ciaus237 wrote:
Lmao goodbye TvZ.

What I like: Observer change, infestor changes, visibility and alert changes for WM (honestly WM drops are so painful this is just good for the game), pylon vision radius.

What I don't like: WM splash radius, Lib range nerfs. The lib nerf seems unnecessary? Why are we changing this? And the splash radius is just going to delete bio mine from TvZ completely.

Everything else just seems kind of arbitrary. Like... why the sentry + shield damage? What's the plan there? The dropperlord changes seem like an overall buff, I guess, but why? Will have to see how the cyclone plays out to have any feel for it - on first read it seems like they've moved it midway between its last two iterations.
Just not really understanding their rationale for this patch.

Yeah pretty much this. I can get behind the nerfs to WM drops as those can be really frustrating but in head to head engagements they really aren't a problem at all and the radius nerf will probably prevent them from fulfilling their only role in them
Many of the coolest moments in sc2 happen due to worker harassment
Woosixion
Profile Joined February 2012
118 Posts
March 07 2024 20:22 GMT
#22
On March 08 2024 05:14 Mizenhauer wrote:
Can we just delete the cyclone and be done with this 8 year farce?


widow mines too while you're at it, terran doesnt need 3 different siege units
the only way out is through...
JJH777
Profile Joined January 2011
United States4394 Posts
March 07 2024 20:23 GMT
#23
Nerfing lib range and buffing fungal range seem questionable. Ranged libs are the main unit Terran uses to zone out infestors during lategame and that interaction is being changed in both directions. Mine radius nerf feels like it will help zerglings way more than probes.

Overall feels like Zerg got buffed more in ZvT than Protoss in PvT.
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
March 07 2024 20:24 GMT
#24
On March 08 2024 05:20 Vindicare605 wrote:
Show nested quote +
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?
No will to live, no wish to die
Moonerz
Profile Joined March 2014
United States444 Posts
March 07 2024 20:25 GMT
#25
I agree that widow mines on toss worker lines were pretty anticlimactic and too powerful for the amount of effort. I just would prefer something else besides the attack alert. I feel like that is such a weird decision and I really can't think of any other interaction like this.

Why is shift clicking mines to walk towards a third base any different than rolling banes in? I really don't get it. By the time you get the alert for banes your workers are dead and for mines you get the alert to pull workers away before the damage is done?

Again totally fine with making changes to help toss in PvT since they're struggling
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2024-03-07 20:28:33
March 07 2024 20:27 GMT
#26
On March 08 2024 05:24 Nebuchad wrote:
Show nested quote +
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?


Do you really need me to explain how gutting the Widow Mine does next to NOTHING for Protoss in a tournament setting? So Terrans won't open with Widow Mine drops as often anymore, big deal. There's dozens of other openings to go for.

You're smarter than this Nebuchad. You know as well as I do, this change will have a much bigger impact on the ladder than in tournaments. This change will have a much bigger impact in TvZ than it will in TvP.

This change wasn't done to address the balance issue that everyone agrees needs to be addressed. This change is being done because enough people on r/starcraft whined about it.

You don't need to convince me that this change will have AN impact. I obviously know it will. You need to convince me that this is a good change. It's not.
aka: KTVindicare the Geeky Bartender
Charoisaur
Profile Joined August 2014
Germany15914 Posts
March 07 2024 20:29 GMT
#27
On March 08 2024 05:24 Nebuchad wrote:
Show nested quote +
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?

I don't think that really happens at pro level. At least not often enough that it will have a significant impact
Many of the coolest moments in sc2 happen due to worker harassment
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
March 07 2024 20:30 GMT
#28
On March 08 2024 05:27 Vindicare605 wrote:
Show nested quote +
On March 08 2024 05:24 Nebuchad wrote:
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?


Do you really need me to explain how gutting the Widow Mine does next to NOTHING for Protoss in a tournament setting?

You're smarter than this Nebuchad. You know as well as I do, this change will have a much bigger impact on the ladder than in tournaments. This change will have a much bigger impact in TvZ than it will in TvP.

This change wasn't done to address the balance issue that everyone agrees needs to be addressed. This change is being done because enough people on r/starcraft whined about it.

You don't need to convince me that this change will have AN impact. I obviously know it will. You need to convince me that this is a good change. It's not.


Ok we're in a tournament setting, I'm one of the top protosses in the world, I missed a widow mine hit, I lost the game, we're now 0-1 in favor of the terran. Patch hits, now I haven't lost the game, we're still 0-0. Pretty big impact in my opinion.
No will to live, no wish to die
Mizenhauer
Profile Blog Joined February 2015
United States1840 Posts
March 07 2024 20:32 GMT
#29
On March 08 2024 05:29 Charoisaur wrote:
Show nested quote +
On March 08 2024 05:24 Nebuchad wrote:
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?

I don't think that really happens at pro level. At least not often enough that it will have a significant impact


When it does it's glorious


┗|∵|┓Second Place in LB 28, Third Place in LB 29 and Destined to Be a Kong
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
March 07 2024 20:33 GMT
#30
On March 08 2024 05:29 Charoisaur wrote:
Show nested quote +
On March 08 2024 05:24 Nebuchad wrote:
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?

I don't think that really happens at pro level. At least not often enough that it will have a significant impact


It does happen quite often. Maybe 1 in 15 games, something like that? That would be my guess. If widow mines drops are less dangerous you might also be able to adapt your opening.

Again it's not the change I would have made but it's absurd to say there's zero impact.
No will to live, no wish to die
Nasigil
Profile Joined July 2023
137 Posts
Last Edited: 2024-03-07 20:41:54
March 07 2024 20:35 GMT
#31
New map mechanics are interesting.

Lib range nerf seems a bit too much.

The changes to make Widow mines less frustrating to play against is nice, but that range nerf is probably too much. I hope it doesn't completely delete bio mine TvZ which is a iconic unit comb at this point.

Buff to creep is out of nowhere.

Someone finally got the burrowed infestor nerf they want.

Buffed sentry in PvP senarios? Did anyone asked for that? Who builds sentries for damage anyway? I'd much rather they to increase hallucination time or require two ravager shot for one force field.
JJH777
Profile Joined January 2011
United States4394 Posts
March 07 2024 20:35 GMT
#32
How many of the new maps have healing shrines? Those might be a bigger change to the game than the balance changes.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2024-03-07 20:38:06
March 07 2024 20:36 GMT
#33
On March 08 2024 05:33 Nebuchad wrote:
Show nested quote +
On March 08 2024 05:29 Charoisaur wrote:
On March 08 2024 05:24 Nebuchad wrote:
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?

I don't think that really happens at pro level. At least not often enough that it will have a significant impact


It does happen quite often. Maybe 1 in 15 games, something like that? That would be my guess. If widow mines drops are less dangerous you might also be able to adapt your opening.

Again it's not the change I would have made but it's absurd to say there's zero impact.


The impact this change has on TvZ is WAY more significant.

Your 1 in 15 game "chance" that it might happen, vs a core unit interaction in TvZ. Which is the bigger impact Nebuchad?

Why the fuck are we nerfing Terran more vs Zerg than we are vs Protoss in the same patch we (the balance council says) say TvP is the match up that needs addressing over any of the others?

Explain this logic to me please.
aka: KTVindicare the Geeky Bartender
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
March 07 2024 20:38 GMT
#34
On March 08 2024 05:36 Vindicare605 wrote:
Show nested quote +
On March 08 2024 05:33 Nebuchad wrote:
On March 08 2024 05:29 Charoisaur wrote:
On March 08 2024 05:24 Nebuchad wrote:
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?

I don't think that really happens at pro level. At least not often enough that it will have a significant impact


It does happen quite often. Maybe 1 in 15 games, something like that? That would be my guess. If widow mines drops are less dangerous you might also be able to adapt your opening.

Again it's not the change I would have made but it's absurd to say there's zero impact.


The impact this change has on TvZ is WAY more significant.

Your 1 in 15 game "chance" that it might happen, vs a core unit interaction in TvZ. Which is the bigger impact Nebuchad?

Why the fuck are we nerfing Terran more vs Zerg than we are vs Protoss in the same patch we (the balance council says) say TvP is the match up that needs addressing over any of the others.

Explain this logic to me please.


You're changing the argument, I don't care about tvz
No will to live, no wish to die
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
Last Edited: 2024-03-07 20:40:41
March 07 2024 20:40 GMT
#35
On March 08 2024 05:38 Nebuchad wrote:
Show nested quote +
On March 08 2024 05:36 Vindicare605 wrote:
On March 08 2024 05:33 Nebuchad wrote:
On March 08 2024 05:29 Charoisaur wrote:
On March 08 2024 05:24 Nebuchad wrote:
On March 08 2024 05:20 Vindicare605 wrote:
On March 08 2024 05:16 Nebuchad wrote:
On March 08 2024 05:00 Vindicare605 wrote:
On March 08 2024 04:58 Nebuchad wrote:
There are many games in which a good widow mine hit happens and then we pretend the game isn't over for ten minutes. There will now be fewer of those. It's not the change I would have done in TvP, seems strange to focus on this interaction and not the ghost interaction, but it isn't nothing at all.


In the balance council's own words. They aren't nerfing Widow Mines because they think it will help TvP. They are nerfing them because it's a "community concern at all levels of play."

They're calling it what it is. A reaction to r/starcraft whining about it so often. That's all it is. The council isn't considering it anything more substantial than that.

The fact it has the largest impact by far in TvZ isn't really a concern to anybody apparently.


It is objectively true that it will help TvP. I agree with you that it isn't the change I would have made either, but there's no reason to lie about something obvious.


Read the balance council's post, don't take it from me. They say in their own words why they are nerfing Widow Mines.

They're nerfing Liberator range for TvP. They're nerfing Widow Mines because r/starcraft wants them to.


Do you really require an argument as to why instalosing to a widow mine drop a little less often will help protoss in PvT?

I don't think that really happens at pro level. At least not often enough that it will have a significant impact


It does happen quite often. Maybe 1 in 15 games, something like that? That would be my guess. If widow mines drops are less dangerous you might also be able to adapt your opening.

Again it's not the change I would have made but it's absurd to say there's zero impact.


The impact this change has on TvZ is WAY more significant.

Your 1 in 15 game "chance" that it might happen, vs a core unit interaction in TvZ. Which is the bigger impact Nebuchad?

Why the fuck are we nerfing Terran more vs Zerg than we are vs Protoss in the same patch we (the balance council says) say TvP is the match up that needs addressing over any of the others.

Explain this logic to me please.


You're changing the argument, I don't care about tvz


I'm not changing the argument, you're just not looking outside of your tunnel visioned box like you always do.

I'm not against this change because it doesn't have an impact on TvP, I'm against this change because it's a bad change that impacts TvZ more than TvP, that impacts the ladder more than it does tournaments, and yea it's obvious you don't care about TvZ. You just want to see Green Bars in the win collumn, you don't care how we get them.
aka: KTVindicare the Geeky Bartender
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
March 07 2024 20:42 GMT
#36
So why did you open with the claim that it would change next to nothing in TvP and then spend a whole ass page arguing against me saying it would?
No will to live, no wish to die
bela.mervado
Profile Joined December 2008
Hungary384 Posts
March 07 2024 20:45 GMT
#37
Overgrowth LE (Void)
is listed under 2v2 maps, but this was an 1v1 map


Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
March 07 2024 20:46 GMT
#38
On March 08 2024 05:42 Nebuchad wrote:
So why did you open with the claim that it would change next to nothing in TvP and then spend a whole ass page arguing against me saying it would?


I said it would have no impact on Protoss tournament wins. I never said it would have no impact on TvP. I said it would have a negligible impact on TvP and I'm right on both counts. Wait and see.
aka: KTVindicare the Geeky Bartender
luxon
Profile Joined August 2012
United States111 Posts
Last Edited: 2024-03-07 21:17:19
March 07 2024 20:48 GMT
#39
hahah wow serral basically being responsible for all of the infestor nerfs. the last time i remember one player/game triggering an instant balance fix was stephano v zerg where it was a swarmhost stalemate.

re: every comment crying about zerg - the matchup is pretty balanced, and every pro who've said something in an interview/stream basically agrees (reynor, hero, maxpax, showtime are the ones i've seen [edit: and harstem in his latest video]). reynor is coin flipping vs herO these days, maxpax is even vs dark, and this is what you'd expect. serral being unbeatable is a serral thing, not a matchup thing, you shouldnt change the player because you dont want one person winning. the design might not be great, but thats not a balance thing.

that being said i still stop watching a tournament when all the protosses get eliminated, so it'd good for viewership and the scene if herO can stop throwing games.
Nebuchad
Profile Blog Joined December 2012
Switzerland12142 Posts
March 07 2024 20:50 GMT
#40
On March 08 2024 05:46 Vindicare605 wrote:
Show nested quote +
On March 08 2024 05:42 Nebuchad wrote:
So why did you open with the claim that it would change next to nothing in TvP and then spend a whole ass page arguing against me saying it would?


I said it would have no impact on Protoss tournament wins. I never said it would have no impact on TvP. I said it would have a negligible impact on TvP and I'm right on both counts. Wait and see.


You actually didn't say that btw, lol, but okay the next time you mean to say that and someone responds with "No it will help PvT" you can answer "I agree with you, it will help PvT, just not enough to win a tournament" instead of arguing against the notion that it will help PvT for a whole page and then pretending that I'm talking about which impact is bigger, TvZ or TvP, when I'm clearly not talking about that. Just a quick tip though maybe you prefer doing it this way.
No will to live, no wish to die
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #15
Jumy vs MilkiCowLIVE!
Liquipedia
Replay Cast
00:00
2025 KFC #11: SC Evolution | Enki Epic Series #3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
hero 1191
Leta 545
PianO 282
Mong 248
JulyZerg 113
Nal_rA 47
Sharp 43
soO 18
Dota 2
NeuroSwarm90
febbydoto34
League of Legends
JimRising 633
Counter-Strike
Stewie2K1350
Coldzera 360
Other Games
C9.Mang01077
WinterStarcraft533
Trikslyr32
Organizations
Other Games
gamesdonequick437
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH281
• practicex 103
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1473
• Lourlo1175
• Stunt385
Upcoming Events
RSL Revival
3h 25m
Reynor vs Scarlett
ShoWTimE vs Classic
uThermal 2v2 Circuit
8h 25m
Replay Cast
19h 25m
SOOP
1d 2h
Cure vs Zoun
SC Evo League
1d 5h
Road to EWC
1d 7h
SOOP Global
1d 8h
Future vs MaNa
Harstem vs Cham
BSL: ProLeague
1d 11h
Sziky vs JDConan
Cross vs MadiNho
Hawk vs Bonyth
Circuito Brasileiro de…
1d 13h
Sparkling Tuna Cup
2 days
[ Show More ]
Road to EWC
2 days
BSL: ProLeague
2 days
UltrA vs TBD
Dewalt vs TBD
Replay Cast
4 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Acropolis #3 - GSC
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
NPSL S3
Rose Open S1
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

NPSL Lushan
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
Championship of Russia 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.