May be talking out of my arse but SC2 doesn’t really have one, it’s just ranked without the shiny badges, decaff ranked for those with ladder anxiety.
Perhaps you split a relatively small playerbase up too much.
Coming from many older games with different setups you could have a pretty wild variety of skillsets, sometimes you’re the beneficiary, sometimes it’s you getting stomped.
It’s a pretty consistent complaint I hear a lot from older gamers, especially in games I used to play that didn’t have tight SBMM that now do, CoD being one.
Making it that wild variety is obviously not a great idea as the core matchmaking system, but as an option?
If you’re good, sometimes merely from playing a game for years and years, you’re kind of locked in to playing on-meta and trying pretty hard every game. Fine if you want to do that, if you wanna just pick up an old favourite for an hour or two after work it can feel like work.
So you’re kind of stuck between grinding reasonably hard, or slacking off enough that your rank drops, but then you have the problem of stomping on others you’re a level above and detrimentally impacting their experience.
I have an issue with smurfing within a ranked ecosystem, don’t get me wrong but part of the problem is that ranked play is really the only ecosystem that games increasingly build matchmaking around.