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New SC2 Balance Test Mod (along with new map pool)

Forum Index > SC2 General
238 CommentsPost a Reply
1 2 3 4 5 10 11 12 Next All
tigera6
Profile Joined March 2021
3512 Posts
August 22 2023 13:05 GMT
#1
https://old.reddit.com/r/starcraft/comments/15y47y3/competitive_mappool_balance_update_test_september/
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CicadaSC
Profile Joined January 2018
United States1978 Posts
August 22 2023 13:55 GMT
#2
interesting... mothership the new defacto arbiter now?
Remember that we all come from a place of passion!!
Charoisaur
Profile Joined August 2014
Germany16085 Posts
Last Edited: 2023-08-22 14:18:04
August 22 2023 13:57 GMT
#3
Well, while my initial reaction was horror due to me generally disliking too much change, I must say I really like most of the changes. I'm just worried about the Ghost nerf being too extreme as both abilities are being massively nerfed (and Ghosts are my favourite unit ), but maybe the Baneling nerf will be enough to compensate.
+2 Banes no longer one-shotting Probes is long overdue.
No idea how the new Cyclones will work out
Many of the coolest moments in sc2 happen due to worker harassment
Die4Ever
Profile Joined August 2010
United States17744 Posts
August 22 2023 13:59 GMT
#4
they buffed vipers lol
"Expert" mods4ever.com
CicadaSC
Profile Joined January 2018
United States1978 Posts
August 22 2023 14:09 GMT
#5
On August 22 2023 22:59 Die4Ever wrote:
they buffed vipers lol

and widow mines
Remember that we all come from a place of passion!!
Master of DalK
Profile Blog Joined June 2012
Canada1803 Posts
Last Edited: 2023-08-22 14:18:38
August 22 2023 14:13 GMT
#6
why the linked image (in the post), instead of just actually making a separate post or doc or something lmao
make the markdown of the real document more noticeable next time lmao theres almost no reason to have an image of it at all
@MasterDalK | Maelstrom Entertainment | Streaming Every Esport Under the Sun
dysenterymd
Profile Joined January 2019
1250 Posts
August 22 2023 14:29 GMT
#7
These are massive changes, way further than I expected the balance council to go. Most of them seem to be going in the right direction, though of course everything has to be tested. Giving Protoss a lot more recall is an interesting solution to robo units being terrible at disengaging, who knows if it'll be gimmicky or actually fun. With the world championship months away a new patch soonish is good timing.

I sort of dislike the entire map pool changing at once, but then again we get map pool changes so rarely that it's justified. I wish we swapped out half the maps every few months instead.
Serral | Inno | sOs | soO | Has | Classic
SHODAN
Profile Joined November 2011
United Kingdom1161 Posts
August 22 2023 14:32 GMT
#8
holy fuck the madlads actually did it

I've been talking about this hypothetical set of cyclone changes for years now

125 / 50... 2 supply... reactorable... lock-on overkill! oh yes, this is super fucking spicy. cyclones are legit core units now
CicadaSC
Profile Joined January 2018
United States1978 Posts
Last Edited: 2023-08-22 14:36:08
August 22 2023 14:35 GMT
#9
dt > collosus build buffed normally raven interefence was the biggest threat to this build. i personally think we will see this a lot more. potentially 2 base robo collosus without stargate too but i still think tanks are too much of a threat for that to become mainstay
Remember that we all come from a place of passion!!
Drfilip
Profile Joined March 2013
Sweden592 Posts
August 22 2023 14:47 GMT
#10
Did I read this correctly?
Test Mod TODO: Make this not affect Broodlings from building deaths

Will they make the Broodlings from Brood Lords essentially a different unit from the Broodlings of buildings? Might as well change the name of one of them to make this difference more clear. Maybe Spawnlings are the lings spawning from buildings while Broodlings are lings from Brood Lords.
Random Platinum EU
allmotor1
Profile Joined December 2017
153 Posts
August 22 2023 14:51 GMT
#11
Abduct needs a nerf, it's literally an eraser to big units.
CicadaSC
Profile Joined January 2018
United States1978 Posts
August 22 2023 14:52 GMT
#12
did the creep nerf from last patch even change anything or was it just disguised as a nerf. i remember pros saying there was no noticeable difference because no one is perfect with creep spreading anyway and then people just sort of ... dropped it. wasn't the nerf done with intention? if it had no impact it should be retuned, no?
Remember that we all come from a place of passion!!
tigera6
Profile Joined March 2021
3512 Posts
August 22 2023 15:09 GMT
#13
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.
CicadaSC
Profile Joined January 2018
United States1978 Posts
Last Edited: 2023-08-22 15:11:49
August 22 2023 15:11 GMT
#14
On August 23 2023 00:09 tigera6 wrote:
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.

either that or the one blizzard intern left is the same guy who pushed hydras being a "core unit."

never forget.
Remember that we all come from a place of passion!!
JJH777
Profile Joined January 2011
United States4420 Posts
August 22 2023 15:27 GMT
#15
I think this is an okay patch for T and Z. It's dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can't believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.
Charoisaur
Profile Joined August 2014
Germany16085 Posts
August 22 2023 15:33 GMT
#16
On August 23 2023 00:11 CicadaSC wrote:
Show nested quote +
On August 23 2023 00:09 tigera6 wrote:
Hydra keep getting buff is making me believe that Meomaika has one of the biggest voice in the balance committee, lol.

either that or the one blizzard intern left is the same guy who pushed hydras being a "core unit."

never forget.

Hydras having 2 upgrades was kinda stupid though given their niche use, so I like the change. If it's too strong they can always increase the research time or make it 200/200
Many of the coolest moments in sc2 happen due to worker harassment
Charoisaur
Profile Joined August 2014
Germany16085 Posts
Last Edited: 2023-08-22 15:34:18
August 22 2023 15:34 GMT
#17
On August 23 2023 00:27 JJH777 wrote:
I think this is an okay patch for T and Z. It's dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can't believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

HTs are indirectly buffed quite significantly due to the EMP nerf
Many of the coolest moments in sc2 happen due to worker harassment
Die4Ever
Profile Joined August 2010
United States17744 Posts
August 22 2023 15:44 GMT
#18
On August 23 2023 00:27 JJH777 wrote:
I think this is an okay patch for T and Z. It's dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can't believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

I still kinda feel like baneling damage to buildings should maybe be nerfed slightly
"Expert" mods4ever.com
Nathanias
Profile Blog Joined April 2010
United States290 Posts
August 22 2023 15:50 GMT
#19
On August 23 2023 00:44 Die4Ever wrote:
Show nested quote +
On August 23 2023 00:27 JJH777 wrote:
I think this is an okay patch for T and Z. It's dumb to give even a slight buff to the viper and in general feels like Zerg got the most attention but the baneling nerf is so massive that I think TvZ will still be fine even with the big snipe nerf.

Protoss is screwed though lol. Can't believe they are nerfing the disruptor massively again without buffing any of their other forms of splash.

I still kinda feel like baneling damage to buildings should maybe be nerfed slightly

seems like an easy fix considering banelings aren't affected by building armor at all as it is. Surprised they don't change that
CommentatorNever give up, Never surrender
Athenau
Profile Joined March 2015
587 Posts
August 22 2023 16:07 GMT
#20
A lot of the changes are good, and the baneling nerf is significant, but buffing Vipers is absurd and will just lead to Zergs building more of them and mass abducting units in the lategame (especially against T, since EMP was nerfed), which is one of the most cancerous things in the game.

On the plus side, hellbats might be a viable soft counter to banelings now. Banelings will always four shot hellbats (whereas you needed armor upgrades for the hellbats before) and Hellbats will pretty much always two shot banelings with the health nerf. Pre-split hellbats will always be cost effective against banelings, and will still be cost effective against Zerglings even when split (unlike Marines).

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