On August 18 2024 09:49 WombaT wrote:
I think what’s especially odd about it is basically nobody else can squeeze out those few extra workers, never miss a unit production round and all while manouvering around quite like Maru (as a Terran anyway)
But he’s frequently super greedy as well and just well, dies.
Ok you mix it up, but for me playing so consistently greedily makes more sense if you’re not a macro machine, and cutting that corner to get the extra moolah compensate somewhat.
In TvZ I mind it less, his style usually works and you gotta be greedy to get there quickly enough. While something isn’t quite working for him there, the central idea I don’t mind as much. Adjust it a bit for opponents would be nice? Serral well, idk what he does there. But for Dark he can tone down the greed against a much less greedy, infamously aggressive Zerg. I’m not sure if he can beat Reynor in a bio slugfest, or with straight pushes every time but he has the space to be super greedy as Reynor also is, and play that defensive style and he’s done it to great effect.
In TvT it feels he’s got greedier and greedier too though, and that’s a matchup where he provably makes comebacks over and over again from deficits, through sheer mechanics, positioning or killer instinct. So play a little safer, be even and you’re probably favoured ultimately.
I suck(ed) at the game, but relative to my level I was pretty decent mechanically compared to many. Ergo I’d just always open a safe, reasonably economic opener and I’d be in a good spot to gradually make my advantages count.
What was it Artosis once said? ‘When Maru’s behind he’s even, when he’s even he’s ahead and when he’s ahead you’re dead’ to roughly paraphrase.
I think what’s especially odd about it is basically nobody else can squeeze out those few extra workers, never miss a unit production round and all while manouvering around quite like Maru (as a Terran anyway)
But he’s frequently super greedy as well and just well, dies.
Ok you mix it up, but for me playing so consistently greedily makes more sense if you’re not a macro machine, and cutting that corner to get the extra moolah compensate somewhat.
In TvZ I mind it less, his style usually works and you gotta be greedy to get there quickly enough. While something isn’t quite working for him there, the central idea I don’t mind as much. Adjust it a bit for opponents would be nice? Serral well, idk what he does there. But for Dark he can tone down the greed against a much less greedy, infamously aggressive Zerg. I’m not sure if he can beat Reynor in a bio slugfest, or with straight pushes every time but he has the space to be super greedy as Reynor also is, and play that defensive style and he’s done it to great effect.
In TvT it feels he’s got greedier and greedier too though, and that’s a matchup where he provably makes comebacks over and over again from deficits, through sheer mechanics, positioning or killer instinct. So play a little safer, be even and you’re probably favoured ultimately.
I suck(ed) at the game, but relative to my level I was pretty decent mechanically compared to many. Ergo I’d just always open a safe, reasonably economic opener and I’d be in a good spot to gradually make my advantages count.
What was it Artosis once said? ‘When Maru’s behind he’s even, when he’s even he’s ahead and when he’s ahead you’re dead’ to roughly paraphrase.
In TvZ, its okay to be greedy but you have to mix in some aggressive build so that the opponent wont just roach rush you to dead, especially in maps where Zerg willing to take a rich gas base early. Proxy 2 racks, or 2 base all-in build as a backup for those situation should be the way to go.
The TvT build is where most of his problem is, he lost to Gumiho and Clem last year in the same way, got quick 3CC and double upgrade and die to a 2-base push from the opponent, knowing he could play more safe is the most insane thing I have watched repeatedly.