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Active: 600 users

New Ladder Maps Announced - Used at IEM Katowice - Page 3

Forum Index > SC2 General
62 CommentsPost a Reply
Prev 1 2 3 4 Next All
Legan
Profile Joined June 2017
Finland402 Posts
January 05 2023 16:56 GMT
#41
Sinistro commented in Reddit that people should be more reasonable with their expectations regarding when the maps are actually put to ladder.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
BluemoonSC
Profile Blog Joined November 2010
SoCal8910 Posts
January 05 2023 20:20 GMT
#42
On January 05 2023 20:05 ZeroByte13 wrote:
Show nested quote +
On January 05 2023 18:33 derkopf wrote:
Well nothing happened, no new maps, no new balance patch.
What do you mean?
Katowice page on Liquipedia shows new map pool. Though it also mentions current patch version, not a new one...

there was speculation that the patch would drop today but that doesn't seem like it's the case so far
LiquidDota Staff@BluemoonGG_
atrox_
Profile Joined November 2010
United Kingdom1710 Posts
January 05 2023 21:00 GMT
#43
this pool and the balance patch for the world finals? The groups will be fun to watch til the zvz begin
CicadaSC
Profile Joined January 2018
United States1584 Posts
Last Edited: 2023-01-06 00:37:19
January 05 2023 23:45 GMT
#44
On January 06 2023 01:56 Legan wrote:
Sinistro commented in Reddit that people should be more reasonable with their expectations regarding when the maps are actually put to ladder.

I feel like we've waited a reasonable amount of time. Players want the new maps out there a little before Katowice as was communicated to them, not last minute.
Remember that we all come from a place of passion!!
Legan
Profile Joined June 2017
Finland402 Posts
January 06 2023 13:30 GMT
#45
On January 06 2023 08:45 CicadaSC wrote:
Show nested quote +
On January 06 2023 01:56 Legan wrote:
Sinistro commented in Reddit that people should be more reasonable with their expectations regarding when the maps are actually put to ladder.

I feel like we've waited a reasonable amount of time. Players want the new maps out there a little before Katowice as was communicated to them, not last minute.


I think the comment was made because people jumped on the maintenance date as if it was confirmed to have the patch and maps, and not as Blizzard should not be expected to be ready to push the changes at this point.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
geokilla
Profile Joined May 2011
Canada8230 Posts
January 10 2023 04:02 GMT
#46
Watching these maps being played on ESL Open Cup and man they're big. It's so Zerg and Protoss favoured. How can Terran win at the highest level?
StasisField
Profile Joined August 2013
United States1086 Posts
January 10 2023 05:12 GMT
#47
On January 05 2023 16:21 ZeroByte13 wrote:
Show nested quote +
On January 05 2023 16:05 Weavel wrote:Makes watching Katowice much more interesting imo.
Even if it's ZvZ finals with 3 Z in semifinals?

It's the final tournament of the season. Wouldn't have it any other way
What do you mean Immortals can't shoot up?
CicadaSC
Profile Joined January 2018
United States1584 Posts
Last Edited: 2023-01-10 08:47:52
January 10 2023 08:47 GMT
#48
On January 10 2023 13:02 geokilla wrote:
Watching these maps being played on ESL Open Cup and man they're big. It's so Zerg and Protoss favoured. How can Terran win at the highest level?

big maps are good for terran vs protoss with good dropship play. it only gets tricky if you want to play ghost liberator style
Remember that we all come from a place of passion!!
MJG
Profile Joined May 2018
United Kingdom920 Posts
January 10 2023 09:17 GMT
#49
On January 10 2023 13:02 geokilla wrote:
Watching these maps being played on ESL Open Cup and man they're big. It's so Zerg and Protoss favoured. How can Terran win at the highest level?

Maps were too small for a couple of years, just right for a couple of years, and have been too big for almost 10 years tbh.
"You have to play for yourself, you have to play to get better; you can't play to make other people happy, that's not gonna ever sustain you." - NonY
Garnet
Profile Blog Joined February 2006
Vietnam9016 Posts
January 11 2023 04:16 GMT
#50
Can someone post the descriptions of the maps in-game? I don't have SC2 installed.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
January 12 2023 23:56 GMT
#51
https://old.reddit.com/r/starcraft/comments/10a33ye/infographics_of_new_maps_as_of_jan_2023/

We're looking at a historically huge map pool, with a historic number of bases per player.

aka: KTVindicare the Geeky Bartender
buzz_bender
Profile Joined August 2019
445 Posts
January 13 2023 07:19 GMT
#52
On January 13 2023 08:56 Vindicare605 wrote:
https://old.reddit.com/r/starcraft/comments/10a33ye/infographics_of_new_maps_as_of_jan_2023/

We're looking at a historically huge map pool, with a historic number of bases per player.


Seems to be more and more likely a Zerg champion again? This is beginning to feel like 2019, where the maps were hugely Zerg favoured and Broodlord infestor meta. It's not as bad, but it does feel like there's an air on inevitability. I wonder how the players are feeling.

With the latest version of the patch, it doesn't feel as bad as the buffs are toned down. But I think the balance with the maps is something that most people have not talked about.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10324 Posts
Last Edited: 2023-01-13 11:25:02
January 13 2023 11:20 GMT
#53
Big maps are fine and good for SC2, the issue is that it favors Zerg. Remember Tal'Darim, sure the balance was off but it created such great games because you could expand to other corners, spread out your production, there were many areas to attack and many tactics. If maps are bigger and have more bases, it'll be more back and forth and have that more "spread out" feeling that LotV successfully pushed the game more into, to be more like BW. (Rather than games ending in 1 fight as much, because then on modern maps your 3-4 easy to take bases are easily choked off immediately once you lose a big fight). Ideally, maps can have more bases and be bigger, that becomes the norm, and Zerg is nerfed to adjust for that. (Bigger maps might actually balance out Zerg lategame a bit, since BL/Queen/Spore deathball immobility would be heavily abusable). Protoss and Terran could even have a lategame upgrade for static defense to help hold far away bases a little more cost efficiently. (Static defense is much weaker lategame in SC2 due to DPS density thanks to clumping and better pathing).

It's a complete farce if this balance patch goes through for Katowice though. It's literally the final event of the circuit, why the hell would you change things now? Especially because this patch is quite shit, at best it's controversial and highly experimental. They're still making random changes back and forth, showing that these aren't solutions they've already figured out and decided on, it's all trial and error. People's livelihoods are on the line, just keep it on the same patch and change things after...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
TequilaMockingbird
Profile Joined February 2013
Germany64 Posts
January 13 2023 18:02 GMT
#54
What exactly are we waiting for at this point ? Surely they will not switch the maps a week before katowice, right ?
tigera6
Profile Joined March 2021
3339 Posts
January 13 2023 19:04 GMT
#55
On January 14 2023 03:02 TequilaMockingbird wrote:
What exactly are we waiting for at this point ? Surely they will not switch the maps a week before katowice, right ?

The map has already been announced so thats confirmed. We are still waiting for the patch.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
January 21 2023 22:52 GMT
#56
Over the 311 pro games played with the new map pool on Liquipedia's map statistics:

TvZ - 52%

PvZ - 36.9%

TvP - 64.1%



https://www.reddit.com/r/starcraft/comments/10hxx2r/winrates_on_the_new_map_pool/

WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Kantuva
Profile Joined April 2010
Uruguay206 Posts
January 22 2023 21:54 GMT
#57
On January 13 2023 08:56 Vindicare605 wrote:
https://old.reddit.com/r/starcraft/comments/10a33ye/infographics_of_new_maps_as_of_jan_2023/

We're looking at a historically huge map pool, with a historic number of bases per player.


"We're looking at a historically huge map pool..."

Just sharing this one here too:
[image loading]

[image loading]

From: https://docs.google.com/spreadsheets/d/19YltZj0X8NMY93RTjDEuZUbmLZaTY8WY5Jqq02WSQX8/edit#gid=0

And Rush Distances:

[image loading]

From: https://docs.google.com/spreadsheets/d/1dY8Q4LCKT95cQNyfgLcyA3nB7RF2cWQRFwKA9yEWxT0/edit?usp=sharing

Thanks to OmniSkeptic for updating these made by me and Avex with the latest maps

@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
Last Edited: 2023-01-24 02:46:33
January 24 2023 02:15 GMT
#58
Whats your experience wth the new maps so far?

I insta lost 1 pvz cause if you put thepylon the regular spot it blocks your nexus... But appart from that the maps seem to have pretty exposed 4rth bases
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
January 27 2023 03:14 GMT
#59
On January 23 2023 06:54 Kantuva wrote:
+ Show Spoiler +
On January 13 2023 08:56 Vindicare605 wrote:
https://old.reddit.com/r/starcraft/comments/10a33ye/infographics_of_new_maps_as_of_jan_2023/

We're looking at a historically huge map pool, with a historic number of bases per player.


"We're looking at a historically huge map pool..."

Just sharing this one here too:
[image loading]

[image loading]

From: https://docs.google.com/spreadsheets/d/19YltZj0X8NMY93RTjDEuZUbmLZaTY8WY5Jqq02WSQX8/edit#gid=0

And Rush Distances:

[image loading]

From: https://docs.google.com/spreadsheets/d/1dY8Q4LCKT95cQNyfgLcyA3nB7RF2cWQRFwKA9yEWxT0/edit?usp=sharing

Thanks to OmniSkeptic for updating these made by me and Avex with the latest maps




Man, reading those map names is a trip. Between Echo and Prion Terraces, I don't recognise any of them. I have no explanation for this.

Also, I don't understand the order of the maps. It says "Old to new" but Frost is definitely older than Ulrena or Prion Terraces. Why is Daybreak between New Gettysburg and Habitation Station? Daybreak's one of the defining Wings of Liberty maps. Habitation Station is Heart of the Swarm, and New Gettysburg is Legacy of the Void.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Charoisaur
Profile Joined August 2014
Germany15917 Posts
January 27 2023 16:50 GMT
#60
On January 27 2023 12:14 Fanatic-Templar wrote:
Show nested quote +
On January 23 2023 06:54 Kantuva wrote:
+ Show Spoiler +
On January 13 2023 08:56 Vindicare605 wrote:
https://old.reddit.com/r/starcraft/comments/10a33ye/infographics_of_new_maps_as_of_jan_2023/

We're looking at a historically huge map pool, with a historic number of bases per player.


"We're looking at a historically huge map pool..."

Just sharing this one here too:
[image loading]

[image loading]

From: https://docs.google.com/spreadsheets/d/19YltZj0X8NMY93RTjDEuZUbmLZaTY8WY5Jqq02WSQX8/edit#gid=0

And Rush Distances:

[image loading]

From: https://docs.google.com/spreadsheets/d/1dY8Q4LCKT95cQNyfgLcyA3nB7RF2cWQRFwKA9yEWxT0/edit?usp=sharing

Thanks to OmniSkeptic for updating these made by me and Avex with the latest maps




Man, reading those map names is a trip. Between Echo and Prion Terraces, I don't recognise any of them. I have no explanation for this.

Also, I don't understand the order of the maps. It says "Old to new" but Frost is definitely older than Ulrena or Prion Terraces. Why is Daybreak between New Gettysburg and Habitation Station? Daybreak's one of the defining Wings of Liberty maps. Habitation Station is Heart of the Swarm, and New Gettysburg is Legacy of the Void.

It considers only LotV maps. Daybreak and Habitation Station were at one point in the LotV map pool. The order is correct
Many of the coolest moments in sc2 happen due to worker harassment
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