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What are your feelings on the new SC2 map pool? - Page 2

Forum Index > SC2 General
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syndbg
Profile Joined February 2018
43 Posts
August 24 2022 22:30 GMT
#21
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


Do you even play SC2? Currently, the map pool based on what pro zergs (lambo/reynor) have been saying is worse for zergs than the last one. somehow worse in both ZvT and ZvP, while usually, a bad ZvT map is good for ZvP.
Lokol18
Profile Joined July 2021
51 Posts
August 30 2022 15:56 GMT
#22
On August 25 2022 07:30 syndbg wrote:
Show nested quote +
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


Do you even play SC2? Currently, the map pool based on what pro zergs (lambo/reynor) have been saying is worse for zergs than the last one. somehow worse in both ZvT and ZvP, while usually, a bad ZvT map is good for ZvP.


Uncalled ad hom attack when your point is just an appeal to authority (authority is that quite biased btw). I can't be the only one seeing the problems with relying on the statements of two Z pros to show that the map pool is bad for Z
Beelzebub1
Profile Joined May 2015
1005 Posts
Last Edited: 2022-08-30 18:12:16
August 30 2022 17:06 GMT
#23
On August 31 2022 00:56 Lokol18 wrote:
Show nested quote +
On August 25 2022 07:30 syndbg wrote:
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


Do you even play SC2? Currently, the map pool based on what pro zergs (lambo/reynor) have been saying is worse for zergs than the last one. somehow worse in both ZvT and ZvP, while usually, a bad ZvT map is good for ZvP.


Uncalled ad hom attack when your point is just an appeal to authority (authority is that quite biased btw). I can't be the only one seeing the problems with relying on the statements of two Z pros to show that the map pool is bad for Z


I agree no need to get heated but is Reynor really that biased and unreliable? The guy is a top 5 player with Z and at least top 15 with Protoss, I'd say he has an informed opinion on the matter considering these map balance conclusions are pretty varied across the pro's and the races.

Would be interested to see what the casters think tbh.

edited for grammar

MhaxIA
Profile Joined May 2020
7 Posts
August 30 2022 17:19 GMT
#24
Maps are not standard. Securing a 4th dictates where the game is going to be played. But 4th and fifth bases are very far from your main so you're vulnerable to counter attacks. Games do not look like two armies meeting on the middle of the map and trying something. I have the feeling that the average length of games is going up because of this.
Very fun season
dph114
Profile Joined May 2022
30 Posts
August 30 2022 18:39 GMT
#25
Im liking it more and more, the maps are very advanced and can support many types of strategies
Rizki_Fanani
Profile Joined September 2022
2 Posts
September 29 2022 02:09 GMT
#26
--- Nuked ---
Rizki_Fanani
Profile Joined September 2022
2 Posts
September 29 2022 02:27 GMT
#27
--- Nuked ---
roselaura
Profile Joined October 2022
1 Post
October 01 2022 09:40 GMT
#28
Hi! this is nice forum. I hope you will publish again such type of forum. If you need any help for an assignment writing we cover dissertation topics English literature & many more topics, visit our site.

User was banned for this post.
atchosvk
Profile Joined April 2018
55 Posts
October 10 2022 07:22 GMT
#29
I think people should add their MMR - league before making statements about balance in order to give their post some credibility or not because reading in my case I'm sorry I cannot take anyone seriously who do not play the game or play below masters rank.. so here I go : Protoss - M3 - 4400 MMR - EU - MisterPoker. (I have been playing for 3 weeks for a total of 170 games (60% winrate after 4 years without playing the game at all, worst MU vs Zerg 40%w/r)

To me, as protoss, the mappool feels very zerg favored indeed. Some mentioned pockets expansion that can be secured for any race, well, no comments, I think you do not understand how Zerg economy works. Greed maps are worst case scenario for Terran and Protoss facing Zergs..

My feeling is that all ins vs okeish zergs at my level (-4k6 -4k8) is pure gamble and would not work most of the time.. I am really frustrated about the maps because every PvZ always ends up being forever lasting game as turtling, casually scouting and dropping with prisms is the only safe way to go to secure a win until you reach a critical mass to face off Z.. On the other hand, PvP and PvT are very flexible and dynamic even though the trend is to also to sit and watch.. (general feeling on that meta impacted by poor mappool).

The maps make it so that zerg can just patiently sit on their outrageously strong economy.. It is frustrating to play against a ticking bomb..

I wish that they'd flatten some of the lands in the natural B3 expansion spot so the highground vision wouldn't be so good for Z and so hard to take for other races..

Also I agree with previous comments, the free maphack with overlord on B2 natural expansions is really painful.

Sadly, I can see with that meta and mappool, roach ravagers banelings/lings have great days ahead of them..

Just my opinion of biased Toss player and humble low master.
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