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What are your feelings on the new SC2 map pool?

Forum Index > SC2 General
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TL.net Bot
Profile Joined June 2004
TL.net130 Posts
Last Edited: 2022-08-12 17:48:29
August 12 2022 17:46 GMT
#1
Discussion thread for front page poll: "What are your feelings on the new SC2 map pool?"

The new map pool has been on ladder for about three weeks now, and it's been on played in competitive for about a month and a half. We've seen plenty of games play out and the meta settle somewhat—What are your thoughts on the new maps overall?
zelevin
Profile Joined January 2012
United States257 Posts
August 12 2022 18:21 GMT
#2
the only way it could be better is if hardwire was still in
SHODAN
Profile Joined November 2011
United Kingdom1071 Posts
Last Edited: 2022-08-12 18:45:10
August 12 2022 18:42 GMT
#3
it's a good map-pool overall. there is enough diversity to keep a TvZ / ZvP series balanced. for example, Cosmic Sapphire and Waterfall favors zerg, Moondance and Data-C favors terran, and the remaining 3 maps are more or less neutral. ZvP, same story. the only matchup that has really swung in terms of win-rates is TvP. protoss seem to be having a hard time vT on these new maps, which is all well and good because fuck protoss

the new maps are also very pretty and allow for a greater variety of strategy than the previous pool
AusProbe
Profile Joined July 2012
Australia235 Posts
Last Edited: 2022-08-13 00:07:04
August 13 2022 00:06 GMT
#4
They are enjoyable. None of them seem like an instant veto.

My biggest observation (because it isn't necessarily bad) is that taking a 5th base can be very hard this season, and you often feel like you are running out of bases.
Drahkn
Profile Joined June 2021
190 Posts
August 14 2022 10:00 GMT
#5
On August 13 2022 03:42 SHODAN wrote:
it's a good map-pool overall. there is enough diversity to keep a TvZ / ZvP series balanced. for example, Cosmic Sapphire and Waterfall favors zerg, Moondance and Data-C favors terran, and the remaining 3 maps are more or less neutral. ZvP, same story. the only matchup that has really swung in terms of win-rates is TvP. protoss seem to be having a hard time vT on these new maps, which is all well and good because fuck protoss

the new maps are also very pretty and allow for a greater variety of strategy than the previous pool




Sad cause Maru didn't win?, don't worry mate you'll get over it
Beelzebub1
Profile Joined May 2015
1004 Posts
August 14 2022 15:06 GMT
#6
Very good, might be a false observation from me but alot of these games on the new maps seem more aggressive in general and end faster, more of a knife fight, where alot of last seasons matches dragged out into long macro games.

Maybe it's just a matter of figuring the maps out, maybe I'm just wrong.

But I like them, there should be a new map pool every 6 months imo.
dysenterymd
Profile Joined January 2019
1199 Posts
August 14 2022 17:08 GMT
#7
On August 15 2022 00:06 Beelzebub1 wrote:
Very good, might be a false observation from me but alot of these games on the new maps seem more aggressive in general and end faster, more of a knife fight, where alot of last seasons matches dragged out into long macro games.

Maybe it's just a matter of figuring the maps out, maybe I'm just wrong.

But I like them, there should be a new map pool every 6 months imo.

I think I'd prefer switching out half the map pool every 3 months or so but yeah, map rotation is very important to keep the game fresh. The last map pool lasted way too long.

As for this map pool I like it. I'm sort of disappointed by stargazers, it hasn't created enough weird games. Part of me wishes that it was easier to mine out the mineral giving access to the pocket natural, though that might make the map vetoed even more.
Serral | Inno | sOs | soO | Has | Classic
t5Fab
Profile Joined July 2018
182 Posts
August 14 2022 17:26 GMT
#8
I like it. Especially Data-C is one of my favourite maps for how it plays
Beelzebub1
Profile Joined May 2015
1004 Posts
August 14 2022 17:39 GMT
#9
On August 15 2022 02:08 dysenterymd wrote:
Show nested quote +
On August 15 2022 00:06 Beelzebub1 wrote:
Very good, might be a false observation from me but alot of these games on the new maps seem more aggressive in general and end faster, more of a knife fight, where alot of last seasons matches dragged out into long macro games.

Maybe it's just a matter of figuring the maps out, maybe I'm just wrong.

But I like them, there should be a new map pool every 6 months imo.

I think I'd prefer switching out half the map pool every 3 months or so but yeah, map rotation is very important to keep the game fresh. The last map pool lasted way too long.

As for this map pool I like it. I'm sort of disappointed by stargazers, it hasn't created enough weird games. Part of me wishes that it was easier to mine out the mineral giving access to the pocket natural, though that might make the map vetoed even more.


It absolutely did last too long, new maps are very important, and besides even though not every map is a home run with balance the map makers do a damn fine job of producing playable maps with top tier aesthetics.
Ciaus_Dronu
Profile Joined June 2017
South Africa1848 Posts
August 14 2022 18:52 GMT
#10
Maps have been great to watch.

As someone who does not like mech, and really hates playing ZvSkytoss, I have the two pocket-base maps veto'd. Rest of them are fun to play.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
August 14 2022 20:07 GMT
#11
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
SHODAN
Profile Joined November 2011
United Kingdom1071 Posts
August 14 2022 20:21 GMT
#12
On August 14 2022 19:00 Drahkn wrote:
Show nested quote +
On August 13 2022 03:42 SHODAN wrote:
it's a good map-pool overall. there is enough diversity to keep a TvZ / ZvP series balanced. for example, Cosmic Sapphire and Waterfall favors zerg, Moondance and Data-C favors terran, and the remaining 3 maps are more or less neutral. ZvP, same story. the only matchup that has really swung in terms of win-rates is TvP. protoss seem to be having a hard time vT on these new maps, which is all well and good because fuck protoss

the new maps are also very pretty and allow for a greater variety of strategy than the previous pool




Sad cause Maru didn't win?, don't worry mate you'll get over it


says the boy who cried the ocean blue in "The future of Protoss. Is there any hope?"
SHODAN
Profile Joined November 2011
United Kingdom1071 Posts
August 14 2022 20:48 GMT
#13
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


casters are still yapping on about Waterfall being a terran favored map vZ just because it has a smaller rush distance. eventually zergs will just blindly over-prepare for the 2-base push and play like it's WoL. it's either 2-base all-in or veto for terran and a hard veto for protoss
Yoshi Kirishima
Profile Blog Joined July 2009
United States10325 Posts
Last Edited: 2022-08-18 00:01:56
August 17 2022 23:58 GMT
#14
Really happy with the new maps, it feels there is a good amount of variation, and they aren't as safe/generic with the same 3-4 base layout as usual!! (And the ones that are, have many other unique features for the rest of the map)

There's interesting new base layouts, lots of big macro maps, and the smallest map is also interesting, it seems to have a very good design/layout to lend for intense macro games too and isn't just a rush map like small maps often are.

I also noticed that a few maps have players expand kind of to the side of their starting base, meaning that players' later expansions get spread out further away from their main, but those later bases remain close to the opponent's later bases, allowing for lots more small skirmishes between these later bases! It's hard to just defend 1 area and keep your whole side safe. (Example: Cosmic Sapphire)

They're also all very aesthetically nice and unique too.

Great job mapmakers!!!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
amberflindsey
Profile Joined August 2022
1 Post
August 22 2022 23:11 GMT
#15
I'd prefer a map pool change, personally, but I'll be hype about an event with new maps too. Either way, exciting times!

Vision_
Profile Joined September 2018
861 Posts
August 23 2022 16:01 GMT
#16
Fundamentally, this new map pool doesn t change the Zerg issue concerning their advantage of awareness and so Zerg are always favorites in all tournaments.

Spirral
Profile Joined February 2021
62 Posts
August 23 2022 16:26 GMT
#17
On August 24 2022 01:01 Vision_ wrote:
Fundamentally, this new map pool doesn t change the Zerg issue concerning their advantage of awareness and so Zerg are always favorites in all tournaments.



You what? This map pool is totally anti-Zerg. Pocket bases, lack of overlord pillars, easy to wall off 4 bases so that there is only one entrance to defend.
Mixu83
Profile Joined November 2017
1 Post
Last Edited: 2022-08-23 16:38:14
August 23 2022 16:38 GMT
#18
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


You should try taking the pocket base as your natural or 3rd.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
August 23 2022 16:56 GMT
#19
Pretty good map pool I feel. I am enjoying it a lot. No instant veto for me at the beginning and even though I've vetoed some maps by now, when I hit them on ladder still I don't mind it that much.
Diamond Random Player
Drfilip
Profile Joined March 2013
Sweden590 Posts
August 24 2022 20:31 GMT
#20
My biggest gripe is that I have yet to hear any commentator use the other pronunciation of "data" to make the often used phrase "on Data-C" become a Bahaman accent of "under the sea". The intended pun, the entire reason for the name of the map, is always avoided by the casters saying "day-ta" instead of "da-ta" as their pronunciation of "data". Instead of the "unda tha sea" we get "date a C".
Random Platinum EU
syndbg
Profile Joined February 2018
43 Posts
August 24 2022 22:30 GMT
#21
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


Do you even play SC2? Currently, the map pool based on what pro zergs (lambo/reynor) have been saying is worse for zergs than the last one. somehow worse in both ZvT and ZvP, while usually, a bad ZvT map is good for ZvP.
Lokol18
Profile Joined July 2021
51 Posts
August 30 2022 15:56 GMT
#22
On August 25 2022 07:30 syndbg wrote:
Show nested quote +
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


Do you even play SC2? Currently, the map pool based on what pro zergs (lambo/reynor) have been saying is worse for zergs than the last one. somehow worse in both ZvT and ZvP, while usually, a bad ZvT map is good for ZvP.


Uncalled ad hom attack when your point is just an appeal to authority (authority is that quite biased btw). I can't be the only one seeing the problems with relying on the statements of two Z pros to show that the map pool is bad for Z
Beelzebub1
Profile Joined May 2015
1004 Posts
Last Edited: 2022-08-30 18:12:16
August 30 2022 17:06 GMT
#23
On August 31 2022 00:56 Lokol18 wrote:
Show nested quote +
On August 25 2022 07:30 syndbg wrote:
On August 15 2022 05:07 [Phantom] wrote:
I feel it's inredibly Zerg favored.

While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot.

There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural.

If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army.


Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg.


Do you even play SC2? Currently, the map pool based on what pro zergs (lambo/reynor) have been saying is worse for zergs than the last one. somehow worse in both ZvT and ZvP, while usually, a bad ZvT map is good for ZvP.


Uncalled ad hom attack when your point is just an appeal to authority (authority is that quite biased btw). I can't be the only one seeing the problems with relying on the statements of two Z pros to show that the map pool is bad for Z


I agree no need to get heated but is Reynor really that biased and unreliable? The guy is a top 5 player with Z and at least top 15 with Protoss, I'd say he has an informed opinion on the matter considering these map balance conclusions are pretty varied across the pro's and the races.

Would be interested to see what the casters think tbh.

edited for grammar

MhaxIA
Profile Joined May 2020
7 Posts
August 30 2022 17:19 GMT
#24
Maps are not standard. Securing a 4th dictates where the game is going to be played. But 4th and fifth bases are very far from your main so you're vulnerable to counter attacks. Games do not look like two armies meeting on the middle of the map and trying something. I have the feeling that the average length of games is going up because of this.
Very fun season
dph114
Profile Joined May 2022
30 Posts
August 30 2022 18:39 GMT
#25
Im liking it more and more, the maps are very advanced and can support many types of strategies
Rizki_Fanani
Profile Joined September 2022
2 Posts
September 29 2022 02:09 GMT
#26
--- Nuked ---
Rizki_Fanani
Profile Joined September 2022
2 Posts
September 29 2022 02:27 GMT
#27
--- Nuked ---
roselaura
Profile Joined October 2022
1 Post
October 01 2022 09:40 GMT
#28
Hi! this is nice forum. I hope you will publish again such type of forum. If you need any help for an assignment writing we cover dissertation topics English literature & many more topics, visit our site.

User was banned for this post.
atchosvk
Profile Joined April 2018
55 Posts
October 10 2022 07:22 GMT
#29
I think people should add their MMR - league before making statements about balance in order to give their post some credibility or not because reading in my case I'm sorry I cannot take anyone seriously who do not play the game or play below masters rank.. so here I go : Protoss - M3 - 4400 MMR - EU - MisterPoker. (I have been playing for 3 weeks for a total of 170 games (60% winrate after 4 years without playing the game at all, worst MU vs Zerg 40%w/r)

To me, as protoss, the mappool feels very zerg favored indeed. Some mentioned pockets expansion that can be secured for any race, well, no comments, I think you do not understand how Zerg economy works. Greed maps are worst case scenario for Terran and Protoss facing Zergs..

My feeling is that all ins vs okeish zergs at my level (-4k6 -4k8) is pure gamble and would not work most of the time.. I am really frustrated about the maps because every PvZ always ends up being forever lasting game as turtling, casually scouting and dropping with prisms is the only safe way to go to secure a win until you reach a critical mass to face off Z.. On the other hand, PvP and PvT are very flexible and dynamic even though the trend is to also to sit and watch.. (general feeling on that meta impacted by poor mappool).

The maps make it so that zerg can just patiently sit on their outrageously strong economy.. It is frustrating to play against a ticking bomb..

I wish that they'd flatten some of the lands in the natural B3 expansion spot so the highground vision wouldn't be so good for Z and so hard to take for other races..

Also I agree with previous comments, the free maphack with overlord on B2 natural expansions is really painful.

Sadly, I can see with that meta and mappool, roach ravagers banelings/lings have great days ahead of them..

Just my opinion of biased Toss player and humble low master.
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