The new map pool has been on ladder for about three weeks now, and it's been on played in competitive for about a month and a half. We've seen plenty of games play out and the meta settle somewhat—What are your thoughts on the new maps overall?
What are your feelings on the new SC2 map pool?
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TL.net Bot
TL.net125 Posts
The new map pool has been on ladder for about three weeks now, and it's been on played in competitive for about a month and a half. We've seen plenty of games play out and the meta settle somewhat—What are your thoughts on the new maps overall? | ||
zelevin
United States215 Posts
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SHODAN
United Kingdom1060 Posts
the new maps are also very pretty and allow for a greater variety of strategy than the previous pool | ||
AusProbe
Australia235 Posts
My biggest observation (because it isn't necessarily bad) is that taking a 5th base can be very hard this season, and you often feel like you are running out of bases. | ||
Drahkn
184 Posts
On August 13 2022 03:42 SHODAN wrote: it's a good map-pool overall. there is enough diversity to keep a TvZ / ZvP series balanced. for example, Cosmic Sapphire and Waterfall favors zerg, Moondance and Data-C favors terran, and the remaining 3 maps are more or less neutral. ZvP, same story. the only matchup that has really swung in terms of win-rates is TvP. protoss seem to be having a hard time vT on these new maps, which is all well and good because fuck protoss the new maps are also very pretty and allow for a greater variety of strategy than the previous pool Sad cause Maru didn't win?, don't worry mate you'll get over it | ||
Beelzebub1
1002 Posts
Maybe it's just a matter of figuring the maps out, maybe I'm just wrong. But I like them, there should be a new map pool every 6 months imo. | ||
dysenterymd
1150 Posts
On August 15 2022 00:06 Beelzebub1 wrote: Very good, might be a false observation from me but alot of these games on the new maps seem more aggressive in general and end faster, more of a knife fight, where alot of last seasons matches dragged out into long macro games. Maybe it's just a matter of figuring the maps out, maybe I'm just wrong. But I like them, there should be a new map pool every 6 months imo. I think I'd prefer switching out half the map pool every 3 months or so but yeah, map rotation is very important to keep the game fresh. The last map pool lasted way too long. As for this map pool I like it. I'm sort of disappointed by stargazers, it hasn't created enough weird games. Part of me wishes that it was easier to mine out the mineral giving access to the pocket natural, though that might make the map vetoed even more. | ||
t5Fab
181 Posts
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Beelzebub1
1002 Posts
On August 15 2022 02:08 dysenterymd wrote: I think I'd prefer switching out half the map pool every 3 months or so but yeah, map rotation is very important to keep the game fresh. The last map pool lasted way too long. As for this map pool I like it. I'm sort of disappointed by stargazers, it hasn't created enough weird games. Part of me wishes that it was easier to mine out the mineral giving access to the pocket natural, though that might make the map vetoed even more. It absolutely did last too long, new maps are very important, and besides even though not every map is a home run with balance the map makers do a damn fine job of producing playable maps with top tier aesthetics. | ||
Ciaus_Dronu
South Africa1848 Posts
As someone who does not like mech, and really hates playing ZvSkytoss, I have the two pocket-base maps veto'd. Rest of them are fun to play. | ||
[Phantom]
Mexico2170 Posts
While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot. There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural. If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army. Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg. | ||
SHODAN
United Kingdom1060 Posts
On August 14 2022 19:00 Drahkn wrote: Sad cause Maru didn't win?, don't worry mate you'll get over it says the boy who cried the ocean blue in "The future of Protoss. Is there any hope?" | ||
SHODAN
United Kingdom1060 Posts
On August 15 2022 05:07 [Phantom] wrote: I feel it's inredibly Zerg favored. While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot. There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural. If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army. Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg. casters are still yapping on about Waterfall being a terran favored map vZ just because it has a smaller rush distance. eventually zergs will just blindly over-prepare for the 2-base push and play like it's WoL. it's either 2-base all-in or veto for terran and a hard veto for protoss | ||
Yoshi Kirishima
United States10280 Posts
There's interesting new base layouts, lots of big macro maps, and the smallest map is also interesting, it seems to have a very good design/layout to lend for intense macro games too and isn't just a rush map like small maps often are. I also noticed that a few maps have players expand kind of to the side of their starting base, meaning that players' later expansions get spread out further away from their main, but those later bases remain close to the opponent's later bases, allowing for lots more small skirmishes between these later bases! It's hard to just defend 1 area and keep your whole side safe. (Example: Cosmic Sapphire) They're also all very aesthetically nice and unique too. Great job mapmakers!!! | ||
amberflindsey
1 Post
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Vision_
816 Posts
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Spirral
61 Posts
On August 24 2022 01:01 Vision_ wrote: Fundamentally, this new map pool doesn t change the Zerg issue concerning their advantage of awareness and so Zerg are always favorites in all tournaments. You what? This map pool is totally anti-Zerg. Pocket bases, lack of overlord pillars, easy to wall off 4 bases so that there is only one entrance to defend. | ||
Mixu83
1 Post
On August 15 2022 05:07 [Phantom] wrote: I feel it's inredibly Zerg favored. While I appreciate that many of the new maps don't have the incredibly unfair free overlord scout spot over the natural (though unfortunately many still do), some maps are so zerg favoried I'd rather have the overlord spot. There is 1 map where it is literally impossible to defend agaisnt a nydus. One of the two that have the third behind the main. The other map is also very hard to defend but at least thebases are smaller and the third goes towards the natural. If the zerg is smart they can deny scout, so while you're able to see they are doing an all in, they could be doing anything, banelings, roaches, mass lings, ling drop etc. And the main and the extra base are so big, that EVEN if you see the nydus start to appear, it's so far away from everything that it's literally impossible to defend if the zerg did it fast enough. Probes don't get there fast ennough, neither does your army. Furthermore, there are 2 maps where the third and fourth are very, very hard to defend as protoss and terran, and the area is so open you can't even wall the third/fourth to help. In the meantime they are just regular bases for Zerg. You should try taking the pocket base as your natural or 3rd. | ||
iMECH_KolosS
Canada61 Posts
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Drfilip
Sweden590 Posts
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