• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:59
CEST 17:59
KST 00:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers13Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament 2026 GSL Season 1 Qualifiers GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Any progamer "explanation" videos like this one? Data needed BGH Auto Balance -> http://bghmmr.eu/ ASL21 Strategy, Pimpest Plays Discussions
Tourneys
[ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group C [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread Battle Aces/David Kim RTS Megathread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1659 users

List of Functional Changes

Forum Index > SC2 General
Post a Reply
1 2 Next All
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2022-03-30 12:37:11
March 30 2022 12:16 GMT
#1
I m thinking most of changes in this balance server must be oriented with functions of units, and not statistics (except for Lurkers which is a shame for beginners and casuals). This thread is here to list the changes with direct consequences on gameplay. Changes which affects a specific build order or end game are also listed below.


List of overall changes :

- Corrosives Biles decrease FF by - 6 seconds === "Help Toss to cover ground"
- Observers are avaible in warpgates building (need Cybernetics core) === "Help Toss to deny creep spread"
- Roach burrow allows them to pass cliffs === "Enhance the function of Roachs"
- Widow mines cargo size increased to 3 === "Avoid abusive drops"
- Ground terrain unsuitable for buildings === "Improve strategy"
- Infestor get a weak auto-attack === "helps Zergs control their units better"





List of specifics changes against specifics build order or in end game (mostly air toss) :

- Grab by vipers only none massive units === "Avoid abusive use"



Just add your toughts, concept and put in context , explaining part of the game you wish to less or more see. Then i will add to the list if the idea is enought convincing people.

ps : thank you if you can correct my vocabulary
Charoisaur
Profile Joined August 2014
Germany16062 Posts
March 30 2022 12:35 GMT
#2
-Infestor get a weak auto-attack === "helps Zergs control their units better"
-Warpprism cost decreased to 200 minerals === "encourages aggressive Protoss tactics"
-Hallucinations now have same HP as real units === "encourages creative Protoss tactics"
-Marine gains + 1 range === "helps Terrans who struggle with winning games"
-Collossus gains a headbutt ability vs air === "helps Protoss vs air switches and liberator contains"
Many of the coolest moments in sc2 happen due to worker harassment
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2022-03-30 12:43:25
March 30 2022 12:42 GMT
#3
Hallucinated units can be used to soak up damage on the front lines of a players army, but not so much.
Cost of units are part of their statistics, i would add any of this kind of changes, but i added the infestator auto-attack
Harris1st
Profile Blog Joined May 2010
Germany7154 Posts
March 30 2022 13:32 GMT
#4
On March 30 2022 21:16 Vision_ wrote:
I m thinking most of changes in this balance server must be oriented with functions of units, and not statistics (except for Lurkers which is a shame for beginners and casuals). This thread is here to list the changes with direct consequences on gameplay. Changes which affects a specific build order or end game are also listed below.


Show nested quote +
List of overall changes :

- Corrosives Biles decrease FF by - 6 seconds === "Help Toss to cover ground"
- Observers are avaible in warpgates building (need Cybernetics core) === "Help Toss to deny creep spread"
- Roach burrow allows them to pass cliffs === "Enhance the function of Roachs"
- Widow mines cargo size increased to 3 === "Avoid abusive drops"
- Ground terrain unsuitable for buildings === "Improve strategy"
- Infestor get a weak auto-attack === "helps Zergs control their units better"





Show nested quote +
List of specifics changes against specifics build order or in end game (mostly air toss) :

- Grab by vipers only none massive units === "Avoid abusive use"



Just add your toughts, concept and put in context , explaining part of the game you wish to less or more see. Then i will add to the list if the idea is enought convincing people.

ps : thank you if you can correct my vocabulary


Roaches have enough use already and this would make them INCREDIBLE ABUSIVE UNITS. NO
Viper without massive abduct ... what would leave that? Ghosts, tanks and Immortals? Thats about it right? Don't think it is so easy as to say "no massive". Besides every race has a counterplay to Vipers.

The others seems fine for me
Go Serral! GG EZ for Ence. Flashbang dance FTW
Moonerz
Profile Joined March 2014
United States461 Posts
March 30 2022 15:26 GMT
#5
If roaches could burrow up cliffs.... Terrans having ptsd to the heavy rain blink era lmao
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 30 2022 17:18 GMT
#6
hydras should be able to throw banelings
Cereal
BlackLilium
Profile Joined April 2011
Poland426 Posts
Last Edited: 2022-03-30 20:12:11
March 30 2022 20:04 GMT
#7
I said that in the other balance thread - I would start with economy. Something we discussed heavily before LotV but kind of died off after LotV released. So I would say:

* More linear degrading of mining efficency as the worker count increases
* Slightly lower mining rate overall

Games have shown that doing the above does not have a tremendous impact on the game and it still plays more-or-less the same. However, it does have a slight impact on build orders at the highest level and may encourage more aggressive expanding with non-max worker count. It also slightly helps recovery after being harassed in the mineral line.

Also I would suggest: double the supply cost and max cap of every unit except workers. This could also give a possibility of more fine-grained supply cost balance, as 1+1/2 or 2+1/2 would simply map to a whole (odd) number.
[MOD]Economy - Hot Mineral Harvesting
Sprog
Profile Joined April 2010
New Zealand83 Posts
March 30 2022 21:45 GMT
#8
On March 30 2022 21:35 Charoisaur wrote:
-Collossus gains a headbutt ability vs air === "helps Protoss vs air switches and liberator contains"


Haha makes me think of pokemon. Colo gains Hyperbeam, channelled attack that hits air
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 30 2022 23:30 GMT
#9
I don't really think it's possible they'll make these changes, but still fun to talk about.
-I think a great lurker solution is just to give them an unburrow time.
-Let colossus "lower" it's head for a movement speed/range reduction.
I'm not stupid, a marauder just shot my brain.
Beelzebub1
Profile Joined May 2015
1004 Posts
March 31 2022 01:03 GMT
#10
- Abduct on massive units decreases pull by 50%. This would keep it relevant while allowing massive abducted units to be a bit closer to their armies and give them a bit more of a chance to be micro'd away.

- Force Field requires 2 Corrosive Biles to break, keeps Corrosive powerful vs. Protoss without gimping Force Fields so hard, hopefully with a strengthened Sentry early game Protoss aggression could be a bit stronger.

- Reduce Ghost EMP upgrade size by a tiny bit, not too much though otherwise might as well remove it but it's pretty damn big when upgraded, seems kind of imba.

- Revert Protoss upgrade cost nerfs, it's a bygone nerf from a bygone era for bygone balance issues, if this nerf was even justifiable at all, probably not.

- Revert Warp Prism nerf, same reason as the upgrade nerf really just a dumb ass knee jerk nerf with no real justification, certainly none now.

- Something to make mech a teeny bit stronger vs. Zerg without making it imba. Perhaps some type of upgrade cost and time reduction? Just to shake up the variety in top level ZvT a bit, mech usually get's rofl stomped by top Zergs pretty hard and it's actually fun to see a mech game here or there in a BO5 or 7.

- The Lurker is probably fine at this point, I think a look into their bonus vs armored might be justified though, the unit looks and feels incredibly agile for a supposed siege unit but it's kind of in a weird spot where it's a bit strong vs. Protoss but Terrans have lots of counter play to it, so any nerfs need to be very ZvP oriented because Ghosts are already very strong vs Lurkers.
Gollomor
Profile Joined June 2011
Austria51 Posts
March 31 2022 01:13 GMT
#11
On March 31 2022 08:30 Jerubaal wrote:
-Let colossus "lower" it's head for a movement speed/range reduction.


I liked this idea so much that I had to photoshop what it would look like. Obviously the legs would need to be a bit more spread out but I think it looks awesome!!!

[image loading]
We are the Blades of Aiur
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 31 2022 04:39 GMT
#12
Bwahahaha.
I'm not stupid, a marauder just shot my brain.
661
Profile Joined May 2018
71 Posts
March 31 2022 06:52 GMT
#13
I want flying cloaked infestors with IT.

Thank you.
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
Last Edited: 2022-03-31 07:18:04
March 31 2022 07:09 GMT
#14
Oh how I missed these Vision threads. Thanks mate this is gold !

My suggestions:
- All units get teleport ability like BC does. Would help make super fun gameplay for sure.
- Baneling blink is a must as currently its too hard to control them and make them kill everything on the map
- Marine stim should not decrease their health to compensate for the baneling change. Also stim upgrade stacks infinitely = you always get a new stats upgrade with each stim
- As for much needed protoss buffs, I think the only change we really need is for a disruption nova explosion to be triggered every time a protoss unit dies. Or if devs would be willing to do something more creative then a black hole could be created sucking in all the units in a specific radius. This would make other races not want to attack protoss thus we get higher probability of a toss champion

I think this would solve most isses we are currently facing in the game. Easy.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
March 31 2022 13:48 GMT
#15
@661 @MarianoSC2

Truly, you two are among the greatest minds of this thread, on par with YokaKano and CombatEx.
I'm not stupid, a marauder just shot my brain.
Creager
Profile Joined February 2011
Germany1923 Posts
Last Edited: 2022-03-31 14:30:15
March 31 2022 14:28 GMT
#16
- Make researchable upgrade 'Medivac Afterburners' a win condition for Terran, but don't announce it === "Would tremendously help casual TvP winrate without affecting pro play"
- Make losing your first Reaper up to 2 minutes after building it a win condition for Terran, but don't announce it === "Would tremendously help casual TvZ winrate without affecting pro play"
... einmal mit Profis spielen!
Vision_
Profile Joined September 2018
875 Posts
April 10 2022 11:59 GMT
#17
On March 31 2022 16:09 MarianoSC2 wrote:
Oh how I missed these Vision threads. Thanks mate this is gold !

My suggestions:
- All units get teleport ability like BC does. Would help make super fun gameplay for sure.
- Baneling blink is a must as currently its too hard to control them and make them kill everything on the map
- Marine stim should not decrease their health to compensate for the baneling change. Also stim upgrade stacks infinitely = you always get a new stats upgrade with each stim
- As for much needed protoss buffs, I think the only change we really need is for a disruption nova explosion to be triggered every time a protoss unit dies. Or if devs would be willing to do something more creative then a black hole could be created sucking in all the units in a specific radius. This would make other races not want to attack protoss thus we get higher probability of a toss champion

I think this would solve most isses we are currently facing in the game. Easy.


Some people here have fun with my opinions but when i talked about for example roachs against zealots, people just react saying roachs are bullshit. I know how good roachs can be.
tskarzyn
Profile Joined July 2010
United States516 Posts
Last Edited: 2022-04-10 12:29:01
April 10 2022 12:25 GMT
#18
-Eliminate BC teleport
-Reduce disruptor ball speed slightly
-F2 grabs Queens and Observers (remove obs mode for overseers and observers)
-Control group max of 64 units
sirok_
Profile Joined November 2019
33 Posts
Last Edited: 2022-04-10 18:44:06
April 10 2022 18:15 GMT
#19
To make defensive late-game Zerg less strong at the pro-level :
- Vipers can't abduct heroic unit (mothership)
- Vipers abduct pull on massive units decreases by 50%

To stop aggressive lurkers push :
- Lurkers adaptive Talons upgrade removed (2->1 sec burrow time)

Wishful thinking for making the game more fun and dynamic :
- Battle cruisers yamato cannon deals 50 splash damage (radius of 2)
- New tactical nuke "supersonic boost" upgrade at the ghost acadamy - costs 150/150, 45 seconds research time - reduces tactical nuke duration from 14 seconds to 11 seconds
- Reapers KD8 Charge damage increased to 15 (from 5) - but takes 1.5 more second to detonate and its cooldown increases to 20 seconds (from 14 seconds)
- Strategic Recall duration decreased from 4 seconds to 2 seconds
- New Ultralisk "frenzy" ability makes him attack 2 times faster - but reduces his armor to 0 (duration : 6 seconds, cooldown : 60 seconds)
Beelzebub1
Profile Joined May 2015
1004 Posts
April 10 2022 21:23 GMT
#20
To make defensive late-game Zerg less strong at the pro-level :
- Vipers can't abduct heroic unit (mothership)
- Vipers abduct pull on massive units decreases by 50%


Well obviously I agree...

To stop aggressive lurkers push :
- Lurkers adaptive Talons upgrade removed (2->1 sec burrow time)


Not sure if it's needed anymore, people seem like they are getting better vs. Lurkers.

A better change would be to make FF require 2 biles to knock down, bring back great FF play!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 8h 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 201
ProTech110
Railgan 63
StarCraft: Brood War
Britney 46521
Calm 6048
Horang2 2056
Jaedong 1850
Mini 445
BeSt 387
Soma 374
ggaemo 330
firebathero 267
Rush 245
[ Show more ]
Hyuk 240
Light 200
actioN 182
Soulkey 79
Dewaltoss 74
Backho 55
sSak 50
Hyun 49
Killer 45
ToSsGirL 44
HiyA 29
Movie 25
soO 25
Hm[arnc] 23
IntoTheRainbow 23
Rock 23
scan(afreeca) 16
GoRush 13
Terrorterran 7
JulyZerg 5
Dota 2
Gorgc6995
qojqva1881
Counter-Strike
olofmeister2189
fl0m1742
ScreaM1570
byalli602
zeus255
ceh9191
edward91
Super Smash Bros
Mew2King125
Other Games
FalleN 3004
singsing1689
hiko794
FrodaN749
B2W.Neo737
Mlord541
KnowMe147
Trikslyr143
QueenE93
Sick57
Organizations
Dota 2
PGL Dota 2 - Main Stream16322
Other Games
BasetradeTV234
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 33
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2844
• TFBlade1668
Other Games
• WagamamaTV173
• Shiphtur129
Upcoming Events
Replay Cast
8h 1m
The PondCast
18h 1m
KCM Race Survival
18h 1m
WardiTV Map Contest Tou…
19h 1m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
23h 1m
CranKy Ducklings
1d 8h
Escore
1d 18h
RSL Revival
2 days
Replay Cast
2 days
WardiTV Map Contest Tou…
2 days
[ Show More ]
Universe Titan Cup
2 days
Rogue vs Percival
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
3 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-20
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.