• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:05
CEST 16:05
KST 23:05
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash9[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
How Can I Add Timer & APM Count? Gypsy to Korea [ASL21] Ro24 Preview Pt2: News Flash ASL21 General Discussion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread NASA and the Private Sector Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1647 users

Unit Supply Differences

Forum Index > SC2 General
Post a Reply
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 17 2021 14:22 GMT
#1
Hey guys,

Just bringing up a point of discussion. I always wondered what the differences were when comparing BW to SC2 in terms of Unit Supply. Example how Tanks in BW are 2 supply but 3 supply in SC2. So then I decided to make a little table.

[image loading]

The first difference is that the gaps between races are much large in every single case in Broodwar than they are in SC2. The second difference being that in general, units in Starcraft 2 have a higher average Supply than compared to Broodwar.


Its obvious that in Broodwar, factions were created to much more resemble each race's style of play. (Protoss=Quality, Zerg=Quantity, Terran=Average)
Obviously the change in style in SC2 could be due to evolution in each race's story (Terran more technologically advanced, Zerg evolving to be bigger and better, Protoss stalling?).

But in terms of gameplay it causes matches to field smaller arms than when compared to Broodwar. I wonder how the dynamic of the game would change if we more closely tried to follow the Supply Count dynamics of Broodwar in SC2.
John 15:13
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2021-10-17 16:20:10
October 17 2021 14:54 GMT
#2
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s interessant to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

Edit : Oups... If supply lurker is 1.5 times bigger so base damage also... my bad. But it can explain why Blizzard fix the total damage to 20 + 10 (against armored) = 30 ( = 20 x 1.5).
Does Blizzard fix the base damage of SC2 Lurker in copying BW Lurker base damage ? and just added a +10 armored ...

What i ve already proposed : 20 + 10 => 15 + 15

Always looking closely to a Lurker tweak ....
jpg06051992
Profile Joined July 2015
United States580 Posts
October 17 2021 15:26 GMT
#3
Wow, interesting :O
"SO MANY BANELINGS!"
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2021-10-17 16:41:36
October 17 2021 16:02 GMT
#4
On October 17 2021 23:54 Vision_ wrote:
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s interessant to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

What i ve already proposed : 20 + 10 => 15 + 15

You added a new argument to Lurker tweak

why Zerg to 210? that's just dumb, especially when, if they stored larva, can instantly max compared to Protoss (not gateway units) and Terran who have to wait to build all the way up to 200.
Faker is the GOAT!
egrimm
Profile Joined September 2011
Poland1199 Posts
October 17 2021 16:15 GMT
#5
Thanks for the effort
It was rather well known that there was a supply cost inflation with sc2 which manifests itself with players hitting 200/200 far more often and much faster. It is quite common for sc2 games to be played with maxed armies whereas it is rather rare view in bw.
The changes that made the biggest impact on the sc2 would be for Hydralisk and Siege tank (also Marauder and Ultralisk to lesser extend).
The Zerg is no longer so much about the mass of units especially if you go for Hydra/roach tech tree.
Siege tanks supply increase mean that it is harder to create big "no-go" zones around the map and the tank lines are much shorter in sc2 than in bw which with addition to dmg nerf makes busting the terran much easier.
sOs TY PartinG
Vision_
Profile Joined September 2018
875 Posts
Last Edited: 2021-10-17 16:23:04
October 17 2021 16:22 GMT
#6
On October 18 2021 01:15 egrimm wrote:
Thanks for the effort
It was rather well known that there was a supply cost inflation with sc2 which manifests itself with players hitting 200/200 far more often and much faster. It is quite common for sc2 games to be played with maxed armies whereas it is rather rare view in bw.
The changes that made the biggest impact on the sc2 would be for Hydralisk and Siege tank (also Marauder and Ultralisk to lesser extend).
The Zerg is no longer so much about the mass of units especially if you go for Hydra/roach tech tree.
Siege tanks supply increase mean that it is harder to create big "no-go" zones around the map and the tank lines are much shorter in sc2 than in bw which with addition to dmg nerf makes busting the terran much easier.


Yes you right, A roach tweak could be considered in decreasing his supply cost to one (As they was looking for in the Beta), but the design could be really ugly. LoL
egrimm
Profile Joined September 2011
Poland1199 Posts
October 17 2021 17:13 GMT
#7
On October 18 2021 01:22 Vision_ wrote:
Show nested quote +
On October 18 2021 01:15 egrimm wrote:
Thanks for the effort
It was rather well known that there was a supply cost inflation with sc2 which manifests itself with players hitting 200/200 far more often and much faster. It is quite common for sc2 games to be played with maxed armies whereas it is rather rare view in bw.
The changes that made the biggest impact on the sc2 would be for Hydralisk and Siege tank (also Marauder and Ultralisk to lesser extend).
The Zerg is no longer so much about the mass of units especially if you go for Hydra/roach tech tree.
Siege tanks supply increase mean that it is harder to create big "no-go" zones around the map and the tank lines are much shorter in sc2 than in bw which with addition to dmg nerf makes busting the terran much easier.


Yes you right, A roach tweak could be considered in decreasing his supply cost to one (As they was looking for in the Beta), but the design could be really ugly. LoL

"Balance" is always hard to achieve with exact numbers. However the general design goal should be easier.
SC2 beta obviously had a lot of issues, imba roach being one of them. Still I believe they were onto something with first proposal of 1 supply. It would be cool to see it revisited
Something like:
supply cost 2 -> 1
attack range 4 -> 3
Goal of decreased attack range is to make mass roaches strategies weaker as it would be harder to deal dmg with all units at once.
sOs TY PartinG
Captain Peabody
Profile Blog Joined May 2009
United States3128 Posts
Last Edited: 2021-10-17 17:23:34
October 17 2021 17:20 GMT
#8
Yes, this was a big thing that stood out to many ppl (including me) very strongly in the early days of SC2. Actually seeing it laid out in numbers, though, it's less drastic than I'd remembered, which matches my general change in impressions watching SC2 over time.

The biggest and most impactful supply changes, as has been said, are definitely the hydra being 1 supply in BW vs the Zerg having a somewhat supply inefficient (though also still quite mass/swarmy) comp in roach/hydra/ravager in SC2, and also the Siege Tank becoming a more supply inefficient unit for the Terran. Pure bio being a more viable strat in SC2 kind of counterbalances the latter, though, while for the former, the addition of the .5 supply Baneling gives SC2 Zerg one of the most supply efficient comps in either game.

So I think when you look at it in more depth, it's a bit more complicated than just SC2 armies having more supply. The reason ppl in SC2 max out faster isn't predominantly supply, it's mostly the economy and production mechanics making it easier to field bigger armies faster. BW with 12-worker start + Mules/Chronoboost/Inject Larva & Multiple Building Selection would be absolutely broken.
Dies Irae venit. youtube.com/SnobbinsFilms
jpg06051992
Profile Joined July 2015
United States580 Posts
October 17 2021 20:04 GMT
#9
On October 18 2021 02:20 Captain Peabody wrote:
Yes, this was a big thing that stood out to many ppl (including me) very strongly in the early days of SC2. Actually seeing it laid out in numbers, though, it's less drastic than I'd remembered, which matches my general change in impressions watching SC2 over time.

The biggest and most impactful supply changes, as has been said, are definitely the hydra being 1 supply in BW vs the Zerg having a somewhat supply inefficient (though also still quite mass/swarmy) comp in roach/hydra/ravager in SC2, and also the Siege Tank becoming a more supply inefficient unit for the Terran. Pure bio being a more viable strat in SC2 kind of counterbalances the latter, though, while for the former, the addition of the .5 supply Baneling gives SC2 Zerg one of the most supply efficient comps in either game.

So I think when you look at it in more depth, it's a bit more complicated than just SC2 armies having more supply. The reason ppl in SC2 max out faster isn't predominantly supply, it's mostly the economy and production mechanics making it easier to field bigger armies faster. BW with 12-worker start + Mules/Chronoboost/Inject Larva & Multiple Building Selection would be absolutely broken.


This is a perfect summarization imo, BW didn't have the same macro boosting mechanics and overall SC2 is just a way faster paced game in general.
"SO MANY BANELINGS!"
Elentos
Profile Blog Joined February 2015
55569 Posts
October 17 2021 20:11 GMT
#10
On October 18 2021 01:02 AzAlexZ wrote:
Show nested quote +
On October 17 2021 23:54 Vision_ wrote:
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s interessant to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

What i ve already proposed : 20 + 10 => 15 + 15

You added a new argument to Lurker tweak

why Zerg to 210? that's just dumb, especially when, if they stored larva, can instantly max compared to Protoss (not gateway units) and Terran who have to wait to build all the way up to 200.

Also Zerg is already the only race that can go over 200 supply
Every 60 seconds in Africa, a minute passes.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 17 2021 23:40 GMT
#11
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.
John 15:13
Husyelt
Profile Blog Joined May 2020
United States837 Posts
October 18 2021 02:50 GMT
#12
I like how the special/heavy units have more supply cost from a purely aesthetic choice. It's fucking bonkers that a Siege Tank is just 2/1 vs the Marine. I know units are supposed to represent dozens, or hundreds of lore units, but still.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
tigera6
Profile Joined March 2021
3482 Posts
October 18 2021 04:57 GMT
#13
On October 18 2021 08:40 AssyrianKing wrote:
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.

I think I heard from someone said that, it looks like WC3 was adapted more from BW in term of the pacing and macro, it take longer to have maxed out army fighting, if it even reach that point. SC2 is made with the intention for ESport tournament, with faster pace macro and micro cycle and non-stop action everywhere.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 18 2021 12:11 GMT
#14
But the question is sometimes, what makes a game an E-Sport game? Is it the love for the game of how incredibly designed or balanced it is, or both? Broodwar I'm pretty sure wasn't designed for E-Sports in mind but it's one of the best E-Sports of all time
John 15:13
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 18 2021 14:24 GMT
#15
On October 18 2021 08:40 AssyrianKing wrote:
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.

Who gave that title to BW?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 18 2021 14:47 GMT
#16
On October 18 2021 05:11 Elentos wrote:
Show nested quote +
On October 18 2021 01:02 AzAlexZ wrote:
On October 17 2021 23:54 Vision_ wrote:
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

What i ve already proposed : 20 + 10 => 15 + 15

You added a new argument to Lurker tweak

why Zerg to 210? that's just dumb, especially when, if they stored larva, can instantly max compared to Protoss (not gateway units) and Terran who have to wait to build all the way up to 200.

Also Zerg is already the only race that can go over 200 supply

And also they don't even need to. Maxed out zerg can still increase it's army value further by upping the baneling count. That's why zergs going over 100 drones playing lingbane is strong despite them trading against theoretically a much higher army supply.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
October 18 2021 15:10 GMT
#17
On October 18 2021 23:24 deacon.frost wrote:
Show nested quote +
On October 18 2021 08:40 AssyrianKing wrote:
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.

Who gave that title to BW?

It was me.
The frumious Bandersnatch
Please log in or register to reply.
Live Events Refresh
Next event in 4h 55m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 305
Hui .164
Rex 71
trigger 24
StarCraft: Brood War
Britney 55817
Horang2 3410
Mini 2059
Shuttle 1972
scan(afreeca) 1031
Soulkey 702
Soma 610
ggaemo 453
Rush 259
Last 148
[ Show more ]
BeSt 148
Mind 59
JYJ 49
Creator 43
Movie 38
Shinee 38
sorry 36
sSak 35
[sc1f]eonzerg 27
Shine 19
Noble 19
GoRush 16
Sexy 15
ajuk12(nOOB) 10
IntoTheRainbow 9
Bale 8
Dota 2
Gorgc6306
420jenkins152
LuMiX1
Counter-Strike
fl0m2383
oskar58
Heroes of the Storm
Khaldor63
Liquid`Hasu60
MindelVK22
Other Games
B2W.Neo1711
Beastyqt808
Lowko302
ProTech118
QueenE64
Mew2King54
Organizations
Counter-Strike
PGL12989
StarCraft 2
ComeBackTV 502
Other Games
BasetradeTV179
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2037
Upcoming Events
BSL
4h 55m
RSL Revival
16h 55m
Cure vs Rogue
Maru vs TBD
MaxPax vs TBD
uThermal 2v2 Circuit
23h 55m
BSL
1d 4h
Afreeca Starleague
1d 19h
Wardi Open
1d 19h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
Kung Fu Cup
3 days
The PondCast
4 days
[ Show More ]
Replay Cast
5 days
Replay Cast
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S2: W1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
IPSL Spring 2026
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.