• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:36
CET 11:36
KST 19:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1638 users

Unit Supply Differences

Forum Index > SC2 General
Post a Reply
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 17 2021 14:22 GMT
#1
Hey guys,

Just bringing up a point of discussion. I always wondered what the differences were when comparing BW to SC2 in terms of Unit Supply. Example how Tanks in BW are 2 supply but 3 supply in SC2. So then I decided to make a little table.

[image loading]

The first difference is that the gaps between races are much large in every single case in Broodwar than they are in SC2. The second difference being that in general, units in Starcraft 2 have a higher average Supply than compared to Broodwar.


Its obvious that in Broodwar, factions were created to much more resemble each race's style of play. (Protoss=Quality, Zerg=Quantity, Terran=Average)
Obviously the change in style in SC2 could be due to evolution in each race's story (Terran more technologically advanced, Zerg evolving to be bigger and better, Protoss stalling?).

But in terms of gameplay it causes matches to field smaller arms than when compared to Broodwar. I wonder how the dynamic of the game would change if we more closely tried to follow the Supply Count dynamics of Broodwar in SC2.
John 15:13
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2021-10-17 16:20:10
October 17 2021 14:54 GMT
#2
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s interessant to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

Edit : Oups... If supply lurker is 1.5 times bigger so base damage also... my bad. But it can explain why Blizzard fix the total damage to 20 + 10 (against armored) = 30 ( = 20 x 1.5).
Does Blizzard fix the base damage of SC2 Lurker in copying BW Lurker base damage ? and just added a +10 armored ...

What i ve already proposed : 20 + 10 => 15 + 15

Always looking closely to a Lurker tweak ....
jpg06051992
Profile Joined July 2015
United States580 Posts
October 17 2021 15:26 GMT
#3
Wow, interesting :O
"SO MANY BANELINGS!"
AzAlexZ
Profile Joined September 2016
Australia3303 Posts
Last Edited: 2021-10-17 16:41:36
October 17 2021 16:02 GMT
#4
On October 17 2021 23:54 Vision_ wrote:
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s interessant to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

What i ve already proposed : 20 + 10 => 15 + 15

You added a new argument to Lurker tweak

why Zerg to 210? that's just dumb, especially when, if they stored larva, can instantly max compared to Protoss (not gateway units) and Terran who have to wait to build all the way up to 200.
Faker is the GOAT!
egrimm
Profile Joined September 2011
Poland1199 Posts
October 17 2021 16:15 GMT
#5
Thanks for the effort
It was rather well known that there was a supply cost inflation with sc2 which manifests itself with players hitting 200/200 far more often and much faster. It is quite common for sc2 games to be played with maxed armies whereas it is rather rare view in bw.
The changes that made the biggest impact on the sc2 would be for Hydralisk and Siege tank (also Marauder and Ultralisk to lesser extend).
The Zerg is no longer so much about the mass of units especially if you go for Hydra/roach tech tree.
Siege tanks supply increase mean that it is harder to create big "no-go" zones around the map and the tank lines are much shorter in sc2 than in bw which with addition to dmg nerf makes busting the terran much easier.
sOs TY PartinG
Vision_
Profile Joined September 2018
870 Posts
Last Edited: 2021-10-17 16:23:04
October 17 2021 16:22 GMT
#6
On October 18 2021 01:15 egrimm wrote:
Thanks for the effort
It was rather well known that there was a supply cost inflation with sc2 which manifests itself with players hitting 200/200 far more often and much faster. It is quite common for sc2 games to be played with maxed armies whereas it is rather rare view in bw.
The changes that made the biggest impact on the sc2 would be for Hydralisk and Siege tank (also Marauder and Ultralisk to lesser extend).
The Zerg is no longer so much about the mass of units especially if you go for Hydra/roach tech tree.
Siege tanks supply increase mean that it is harder to create big "no-go" zones around the map and the tank lines are much shorter in sc2 than in bw which with addition to dmg nerf makes busting the terran much easier.


Yes you right, A roach tweak could be considered in decreasing his supply cost to one (As they was looking for in the Beta), but the design could be really ugly. LoL
egrimm
Profile Joined September 2011
Poland1199 Posts
October 17 2021 17:13 GMT
#7
On October 18 2021 01:22 Vision_ wrote:
Show nested quote +
On October 18 2021 01:15 egrimm wrote:
Thanks for the effort
It was rather well known that there was a supply cost inflation with sc2 which manifests itself with players hitting 200/200 far more often and much faster. It is quite common for sc2 games to be played with maxed armies whereas it is rather rare view in bw.
The changes that made the biggest impact on the sc2 would be for Hydralisk and Siege tank (also Marauder and Ultralisk to lesser extend).
The Zerg is no longer so much about the mass of units especially if you go for Hydra/roach tech tree.
Siege tanks supply increase mean that it is harder to create big "no-go" zones around the map and the tank lines are much shorter in sc2 than in bw which with addition to dmg nerf makes busting the terran much easier.


Yes you right, A roach tweak could be considered in decreasing his supply cost to one (As they was looking for in the Beta), but the design could be really ugly. LoL

"Balance" is always hard to achieve with exact numbers. However the general design goal should be easier.
SC2 beta obviously had a lot of issues, imba roach being one of them. Still I believe they were onto something with first proposal of 1 supply. It would be cool to see it revisited
Something like:
supply cost 2 -> 1
attack range 4 -> 3
Goal of decreased attack range is to make mass roaches strategies weaker as it would be harder to deal dmg with all units at once.
sOs TY PartinG
Captain Peabody
Profile Blog Joined May 2009
United States3126 Posts
Last Edited: 2021-10-17 17:23:34
October 17 2021 17:20 GMT
#8
Yes, this was a big thing that stood out to many ppl (including me) very strongly in the early days of SC2. Actually seeing it laid out in numbers, though, it's less drastic than I'd remembered, which matches my general change in impressions watching SC2 over time.

The biggest and most impactful supply changes, as has been said, are definitely the hydra being 1 supply in BW vs the Zerg having a somewhat supply inefficient (though also still quite mass/swarmy) comp in roach/hydra/ravager in SC2, and also the Siege Tank becoming a more supply inefficient unit for the Terran. Pure bio being a more viable strat in SC2 kind of counterbalances the latter, though, while for the former, the addition of the .5 supply Baneling gives SC2 Zerg one of the most supply efficient comps in either game.

So I think when you look at it in more depth, it's a bit more complicated than just SC2 armies having more supply. The reason ppl in SC2 max out faster isn't predominantly supply, it's mostly the economy and production mechanics making it easier to field bigger armies faster. BW with 12-worker start + Mules/Chronoboost/Inject Larva & Multiple Building Selection would be absolutely broken.
Dies Irae venit. youtube.com/SnobbinsFilms
jpg06051992
Profile Joined July 2015
United States580 Posts
October 17 2021 20:04 GMT
#9
On October 18 2021 02:20 Captain Peabody wrote:
Yes, this was a big thing that stood out to many ppl (including me) very strongly in the early days of SC2. Actually seeing it laid out in numbers, though, it's less drastic than I'd remembered, which matches my general change in impressions watching SC2 over time.

The biggest and most impactful supply changes, as has been said, are definitely the hydra being 1 supply in BW vs the Zerg having a somewhat supply inefficient (though also still quite mass/swarmy) comp in roach/hydra/ravager in SC2, and also the Siege Tank becoming a more supply inefficient unit for the Terran. Pure bio being a more viable strat in SC2 kind of counterbalances the latter, though, while for the former, the addition of the .5 supply Baneling gives SC2 Zerg one of the most supply efficient comps in either game.

So I think when you look at it in more depth, it's a bit more complicated than just SC2 armies having more supply. The reason ppl in SC2 max out faster isn't predominantly supply, it's mostly the economy and production mechanics making it easier to field bigger armies faster. BW with 12-worker start + Mules/Chronoboost/Inject Larva & Multiple Building Selection would be absolutely broken.


This is a perfect summarization imo, BW didn't have the same macro boosting mechanics and overall SC2 is just a way faster paced game in general.
"SO MANY BANELINGS!"
Elentos
Profile Blog Joined February 2015
55561 Posts
October 17 2021 20:11 GMT
#10
On October 18 2021 01:02 AzAlexZ wrote:
Show nested quote +
On October 17 2021 23:54 Vision_ wrote:
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s interessant to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

What i ve already proposed : 20 + 10 => 15 + 15

You added a new argument to Lurker tweak

why Zerg to 210? that's just dumb, especially when, if they stored larva, can instantly max compared to Protoss (not gateway units) and Terran who have to wait to build all the way up to 200.

Also Zerg is already the only race that can go over 200 supply
Every 60 seconds in Africa, a minute passes.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 17 2021 23:40 GMT
#11
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.
John 15:13
Husyelt
Profile Blog Joined May 2020
United States837 Posts
October 18 2021 02:50 GMT
#12
I like how the special/heavy units have more supply cost from a purely aesthetic choice. It's fucking bonkers that a Siege Tank is just 2/1 vs the Marine. I know units are supposed to represent dozens, or hundreds of lore units, but still.
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
tigera6
Profile Joined March 2021
3445 Posts
October 18 2021 04:57 GMT
#13
On October 18 2021 08:40 AssyrianKing wrote:
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.

I think I heard from someone said that, it looks like WC3 was adapted more from BW in term of the pacing and macro, it take longer to have maxed out army fighting, if it even reach that point. SC2 is made with the intention for ESport tournament, with faster pace macro and micro cycle and non-stop action everywhere.
AssyrianKing
Profile Blog Joined August 2011
Australia2116 Posts
October 18 2021 12:11 GMT
#14
But the question is sometimes, what makes a game an E-Sport game? Is it the love for the game of how incredibly designed or balanced it is, or both? Broodwar I'm pretty sure wasn't designed for E-Sports in mind but it's one of the best E-Sports of all time
John 15:13
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
October 18 2021 14:24 GMT
#15
On October 18 2021 08:40 AssyrianKing wrote:
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.

Who gave that title to BW?
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Fango
Profile Joined July 2016
United Kingdom8987 Posts
October 18 2021 14:47 GMT
#16
On October 18 2021 05:11 Elentos wrote:
Show nested quote +
On October 18 2021 01:02 AzAlexZ wrote:
On October 17 2021 23:54 Vision_ wrote:
I didn t know that most of supply cost by units is less in BW than in SC2.

For example, i would be happy to see an upgrade in late game for Zerg in order to increase the max supply count to 210.

It s to look at the Lurker supply cost because a Lurker is 1.5 X times bigger in term of supply cost in SC2, so as a lurker has also 20 base damage, the unit should decrease his base damage by 1.5 also...

What i ve already proposed : 20 + 10 => 15 + 15

You added a new argument to Lurker tweak

why Zerg to 210? that's just dumb, especially when, if they stored larva, can instantly max compared to Protoss (not gateway units) and Terran who have to wait to build all the way up to 200.

Also Zerg is already the only race that can go over 200 supply

And also they don't even need to. Maxed out zerg can still increase it's army value further by upping the baneling count. That's why zergs going over 100 drones playing lingbane is strong despite them trading against theoretically a much higher army supply.
Zest, sOs, PartinG, Dark, and Maru are the real champs. ROOT_herO is overrated. Snute, Serral, and Scarlett are the foreigner GOATs
AmericanUmlaut
Profile Blog Joined November 2010
Germany2581 Posts
October 18 2021 15:10 GMT
#17
On October 18 2021 23:24 deacon.frost wrote:
Show nested quote +
On October 18 2021 08:40 AssyrianKing wrote:
By the way, this isn't a balance whine. I actually think the balance is quite good in Starcraft 2. But we should see Broodwar as inspiration because it is the best RTS of all time.

Who gave that title to BW?

It was me.
The frumious Bandersnatch
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #65
CranKy Ducklings182
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
BRAT_OK 47
StarCraft: Brood War
Shuttle 3270
Sea 2163
GuemChi 940
Bisu 824
Larva 452
Stork 307
Soma 270
firebathero 218
Sharp 176
Killer 118
[ Show more ]
Leta 104
Pusan 98
PianO 95
Rush 93
Light 89
ggaemo 69
ZerO 61
sorry 44
Mong 35
soO 33
yabsab 31
NotJumperer 23
ajuk12(nOOB) 22
GoRush 21
ToSsGirL 18
Shinee 15
Sacsri 13
Terrorterran 11
Movie 11
Noble 8
SilentControl 7
Dota 2
XcaliburYe478
League of Legends
JimRising 406
Counter-Strike
olofmeister2110
Heroes of the Storm
Khaldor149
Other Games
summit1g9044
XaKoH 213
crisheroes164
Mew2King79
Fuzer 71
nookyyy 48
ZerO(Twitch)10
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 35
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2176
• Stunt553
• HappyZerGling103
Other Games
• WagamamaTV25
Upcoming Events
Wardi Open
1h 24m
Monday Night Weeklies
6h 24m
WardiTV Invitational
2 days
Replay Cast
2 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
5 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.