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On July 20 2021 13:55 tigera6 wrote: At this point in the GSL, people are hoping for Maru to beat Trap, then Rogue to beat Maru, and Rogue dropped out before the Ro.4 or something. Naa, I m hopeing for Trap to finally win a GSL, he s long overdue to get that W
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On July 20 2021 12:32 Terra1 wrote:Show nested quote +On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.
I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.
The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.
I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.
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Canada8738 Posts
Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.
The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.
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fans will have to be leery of getting behind any underdogs in the final four.
Do you mean wary?
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Such a disappointing series. TvP is so awful right now.
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On July 21 2021 03:14 Edpayasugo wrote: fans will have to be leery of getting behind any underdogs in the final four.
Do you mean wary?
Leery is right, its fairly synonymous with wary
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On July 20 2021 21:04 Nakajin wrote:Show nested quote + Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.
The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one. Jinro vs MC 2010 GSL S3 semis
G1: game clock stops at 6:18 G2: clock stops at 12:04 G3: clock stops at 8:54 G4: game over at 12:36
Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.
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Canada8738 Posts
On July 21 2021 04:26 Elentos wrote:Show nested quote +On July 20 2021 21:04 Nakajin wrote: Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.
The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one. Jinro vs MC 2010 GSL S3 semis G1: game clock stops at 6:18 G2: clock stops at 12:04 G3: clock stops at 8:54 G4: game over at 12:36 Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.
I just checked at what time the games started and ended on Youtube, however I 100% trust you more than me for things like this. Bunny maybe making GSL history then!
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On July 21 2021 04:56 Nakajin wrote:Show nested quote +On July 21 2021 04:26 Elentos wrote:On July 20 2021 21:04 Nakajin wrote: Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.
The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one. Jinro vs MC 2010 GSL S3 semis G1: game clock stops at 6:18 G2: clock stops at 12:04 G3: clock stops at 8:54 G4: game over at 12:36 Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played. I just checked at what time the games started and ended on Youtube, however I 100% trust you more than me for things like this. Bunny maybe making GSL history then! When you get to see gameplay the timer is never at 0, they're always at least a few seconds in already. That's why I took the time at which the in-game clock stopped as opposed to the time of the VOD.
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Mexico2162 Posts
On July 20 2021 17:31 Vindicare605 wrote:Show nested quote +On July 20 2021 12:32 Terra1 wrote:On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds. I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game. The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well. I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.
That's a great solution.
It will never happen because they'll never patch this game again. But it is good.
Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!
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On July 20 2021 17:31 Vindicare605 wrote:Show nested quote +On July 20 2021 12:32 Terra1 wrote:On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds. I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game. The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well. I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.
This is a good solution.
I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.
I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).
Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?
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On July 22 2021 00:12 Freeborn wrote:Show nested quote +On July 20 2021 17:31 Vindicare605 wrote:On July 20 2021 12:32 Terra1 wrote:On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds. I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game. The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well. I think that's a more elegant solution than simply reverting the Void Ray to being worthless again. This is a good solution. I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility. I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes). Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?
Nice beat Clem in the ACE match in WTL with Proxy VR - Tempest. It take specific actions for the Terran player to be able to defend it, and even top players sometimes just mis-manage the situation into a loss. And yes, Trap and Maru were teammates for an extended period, so their style are somewhat similar with more agression in early game, into a strong macro at home and teching up the army like crazy.
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On July 22 2021 02:29 tigera6 wrote:Show nested quote +On July 22 2021 00:12 Freeborn wrote:On July 20 2021 17:31 Vindicare605 wrote:On July 20 2021 12:32 Terra1 wrote:On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds. I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game. The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well. I think that's a more elegant solution than simply reverting the Void Ray to being worthless again. This is a good solution. I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility. I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes). Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that? Nice beat Clem in the ACE match in WTL with Proxy VR - Tempest. It take specific actions for the Terran player to be able to defend it, and even top players sometimes just mis-manage the situation into a loss. Nice beat Clem with a build that hadn't really been done, where he transitioned into building Tempests and proxied a gateway and Nexus in Clem's natural after building 2-3 voids. He ended up running Clem over with ground units because Clem made a bunch of Vikings and not much else (and lost a medivac+marines in a counter Nice shut down).
Are we supposed to nerf Protoss to the point that someone who is notoriously vulnerable in PvT can repeatedly misplay against a sniper build they've never seen before and still win?
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Canada8738 Posts
On July 21 2021 06:14 [Phantom] wrote:Show nested quote +On July 20 2021 17:31 Vindicare605 wrote:On July 20 2021 12:32 Terra1 wrote:On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds. I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game. The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well. I think that's a more elegant solution than simply reverting the Void Ray to being worthless again. That's a great solution. It will never happen because they'll never patch this game again. But it is good. Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!
How does ond make a bad map for proxy void ray? Tuck the main ramp further back from the natural entrance maybe?
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On July 22 2021 03:08 Nakajin wrote:Show nested quote +On July 21 2021 06:14 [Phantom] wrote:On July 20 2021 17:31 Vindicare605 wrote:On July 20 2021 12:32 Terra1 wrote:On July 20 2021 12:10 Vindicare605 wrote: Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does. As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has. Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds. I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game. The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well. I think that's a more elegant solution than simply reverting the Void Ray to being worthless again. That's a great solution. It will never happen because they'll never patch this game again. But it is good. Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16! How does ond make a bad map for proxy void ray? Tuck the main ramp further back from the natural entrance maybe?
Finaly a good use for neutral missile turrets!!
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I wish the team could still fix problems with the game. Are we ever going to get a balance patch?
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brutal match for bunny indeed. Top half of the bracket is full of clean sweeps, will we see yet another clean sweep in the final this season? Only time will tell.
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Trap played very well - to such a extent that protoss now feels totally overpowered.
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Trap skill level is waaaaaaay above Bunny. Trap is arguably the best player in the world was it not for the fact that Z is way 2 strong. ( as you shall see again this finals for what feels like the 100 time but I pray not )
Dark beats Parting 4-0 noone cares, Protoss beat any race 4-0 everyone loses their minds.
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