• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:25
CET 05:25
KST 13:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2BGE Stara Zagora 2026 announced15[BSL21] Ro.16 Group Stage (C->B->A->D)4Weekly Cups (Nov 17-23): Solar, MaxPax, Clem win3
StarCraft 2
General
Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump Chinese SC2 server to reopen; live all-star event in Hangzhou Maestros of the Game: Live Finals Preview (RO4) BGE Stara Zagora 2026 announced Weekly Cups (Nov 24-30): MaxPax, Clem, herO win
Tourneys
StarCraft2.fi 15th Anniversary Cup RSL Offline Finals Info - Dec 13 and 14! Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement Mutation # 501 Price of Progress Mutation # 500 Fright night
Brood War
General
Let's talk about Metropolis [ASL20] Ask the mapmakers — Drop your questions BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ Foreign Brood War
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO16 Group D - Sunday 21:00 CET [BSL21] RO16 Group A - Saturday 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread EVE Corporation Path of Exile ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
YouTube Thread Russo-Ukrainian War Thread US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream? The Automated Ban List
Blogs
I decided to write a webnov…
DjKniteX
Physical Exertion During Gam…
TrAiDoS
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1843 users

Code S RO4 - Trap sweeps Bunny; advances to finals

Forum Index > SC2 General
28 CommentsPost a Reply
1 2 All last
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 20 2021 08:23 GMT
#10
On July 20 2021 13:55 tigera6 wrote:
At this point in the GSL, people are hoping for Maru to beat Trap, then Rogue to beat Maru, and Rogue dropped out before the Ro.4 or something.

Naa, I m hopeing for Trap to finally win a GSL, he s long overdue to get that W
MaxPax
Vindicare605
Profile Blog Joined August 2011
United States16109 Posts
July 20 2021 08:31 GMT
#11
On July 20 2021 12:32 Terra1 wrote:
Show nested quote +
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.
aka: KTVindicare the Geeky Bartender
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2021-07-20 12:04:44
July 20 2021 12:04 GMT
#12

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Edpayasugo
Profile Joined April 2013
United Kingdom2216 Posts
July 20 2021 18:14 GMT
#13
fans will have to be leery of getting behind any underdogs in the final four.

Do you mean wary?
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Motion1
Profile Joined March 2017
2 Posts
July 20 2021 18:31 GMT
#14
Such a disappointing series. TvP is so awful right now.
Zambrah
Profile Blog Joined June 2011
United States7384 Posts
July 20 2021 18:42 GMT
#15
On July 21 2021 03:14 Edpayasugo wrote:
fans will have to be leery of getting behind any underdogs in the final four.

Do you mean wary?


Leery is right, its fairly synonymous with wary
Incremental change is the Democrat version of Trickle Down economics.
Elentos
Profile Blog Joined February 2015
55560 Posts
July 20 2021 19:26 GMT
#16
On July 20 2021 21:04 Nakajin wrote:
Show nested quote +

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.

Jinro vs MC 2010 GSL S3 semis

G1: game clock stops at 6:18
G2: clock stops at 12:04
G3: clock stops at 8:54
G4: game over at 12:36

Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.
Every 60 seconds in Africa, a minute passes.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
July 20 2021 19:56 GMT
#17
On July 21 2021 04:26 Elentos wrote:
Show nested quote +
On July 20 2021 21:04 Nakajin wrote:

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.

Jinro vs MC 2010 GSL S3 semis

G1: game clock stops at 6:18
G2: clock stops at 12:04
G3: clock stops at 8:54
G4: game over at 12:36

Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.


I just checked at what time the games started and ended on Youtube, however I 100% trust you more than me for things like this.
Bunny maybe making GSL history then!
Writerhttp://i.imgur.com/9p6ufcB.jpg
Elentos
Profile Blog Joined February 2015
55560 Posts
Last Edited: 2021-07-20 20:34:36
July 20 2021 20:34 GMT
#18
On July 21 2021 04:56 Nakajin wrote:
Show nested quote +
On July 21 2021 04:26 Elentos wrote:
On July 20 2021 21:04 Nakajin wrote:

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.

Jinro vs MC 2010 GSL S3 semis

G1: game clock stops at 6:18
G2: clock stops at 12:04
G3: clock stops at 8:54
G4: game over at 12:36

Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.


I just checked at what time the games started and ended on Youtube, however I 100% trust you more than me for things like this.
Bunny maybe making GSL history then!

When you get to see gameplay the timer is never at 0, they're always at least a few seconds in already. That's why I took the time at which the in-game clock stopped as opposed to the time of the VOD.
Every 60 seconds in Africa, a minute passes.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 20 2021 21:14 GMT
#19
On July 20 2021 17:31 Vindicare605 wrote:
Show nested quote +
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.


That's a great solution.

It will never happen because they'll never patch this game again. But it is good.

Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Freeborn
Profile Joined July 2010
Germany421 Posts
July 21 2021 15:12 GMT
#20
On July 20 2021 17:31 Vindicare605 wrote:
Show nested quote +
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.



This is a good solution.

I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.

I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).

Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?
tigera6
Profile Joined March 2021
3443 Posts
July 21 2021 17:29 GMT
#21
On July 22 2021 00:12 Freeborn wrote:
Show nested quote +
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.



This is a good solution.

I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.

I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).

Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?


Nice beat Clem in the ACE match in WTL with Proxy VR - Tempest. It take specific actions for the Terran player to be able to defend it, and even top players sometimes just mis-manage the situation into a loss.
And yes, Trap and Maru were teammates for an extended period, so their style are somewhat similar with more agression in early game, into a strong macro at home and teching up the army like crazy.
QOGQOG
Profile Joined July 2019
834 Posts
July 21 2021 17:52 GMT
#22
On July 22 2021 02:29 tigera6 wrote:
Show nested quote +
On July 22 2021 00:12 Freeborn wrote:
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.



This is a good solution.

I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.

I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).

Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?


Nice beat Clem in the ACE match in WTL with Proxy VR - Tempest. It take specific actions for the Terran player to be able to defend it, and even top players sometimes just mis-manage the situation into a loss.

Nice beat Clem with a build that hadn't really been done, where he transitioned into building Tempests and proxied a gateway and Nexus in Clem's natural after building 2-3 voids. He ended up running Clem over with ground units because Clem made a bunch of Vikings and not much else (and lost a medivac+marines in a counter Nice shut down).

Are we supposed to nerf Protoss to the point that someone who is notoriously vulnerable in PvT can repeatedly misplay against a sniper build they've never seen before and still win?
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
July 21 2021 18:08 GMT
#23
On July 21 2021 06:14 [Phantom] wrote:
Show nested quote +
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.


That's a great solution.

It will never happen because they'll never patch this game again. But it is good.

Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!


How does ond make a bad map for proxy void ray?
Tuck the main ramp further back from the natural entrance maybe?
Writerhttp://i.imgur.com/9p6ufcB.jpg
omop
Profile Joined April 2017
45 Posts
July 21 2021 19:24 GMT
#24
On July 22 2021 03:08 Nakajin wrote:
Show nested quote +
On July 21 2021 06:14 [Phantom] wrote:
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.


That's a great solution.

It will never happen because they'll never patch this game again. But it is good.

Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!


How does ond make a bad map for proxy void ray?
Tuck the main ramp further back from the natural entrance maybe?


Finaly a good use for neutral missile turrets!!
Sprog
Profile Joined April 2010
New Zealand83 Posts
July 22 2021 02:16 GMT
#25
PvP finals here we come!
machinus
Profile Joined January 2010
United States291 Posts
July 22 2021 07:51 GMT
#26
I wish the team could still fix problems with the game. Are we ever going to get a balance patch?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
July 22 2021 07:57 GMT
#27
brutal match for bunny indeed. Top half of the bracket is full of clean sweeps, will we see yet another clean sweep in the final this season? Only time will tell.
TL+ Member
sc2_edc
Profile Joined April 2021
5 Posts
July 26 2021 05:54 GMT
#28
Trap played very well - to such a extent that protoss now feels totally overpowered.
Drahkn
Profile Joined June 2021
194 Posts
July 26 2021 08:42 GMT
#29
Trap skill level is waaaaaaay above Bunny. Trap is arguably the best player in the world was it not for the fact that Z is way 2 strong. ( as you shall see again this finals for what feels like the 100 time but I pray not )

Dark beats Parting 4-0 noone cares, Protoss beat any race 4-0 everyone loses their minds.


1 2 All last
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#61
PiGStarcraft554
SteadfastSC126
CranKy Ducklings104
EnkiAlexander 39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft667
PiGStarcraft554
RuFF_SC2 168
SteadfastSC 126
StarCraft: Brood War
NaDa 49
ggaemo 44
yabsab 32
Noble 31
ZergMaN 13
Hm[arnc] 12
Icarus 7
Dota 2
monkeys_forever608
League of Legends
JimRising 599
C9.Mang0392
Nathanias16
Other Games
summit1g12312
XaKoH 211
ViBE169
ToD43
Organizations
Other Games
gamesdonequick1095
BasetradeTV106
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 61
• practicex 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22106
League of Legends
• Doublelift4683
• Lourlo873
Upcoming Events
StarCraft2.fi
12h 36m
Tenacious Turtle Tussle
19h 36m
The PondCast
1d 5h
WardiTV 2025
1d 7h
StarCraft2.fi
1d 12h
WardiTV 2025
2 days
StarCraft2.fi
3 days
RSL Revival
3 days
IPSL
3 days
Sziky vs JDConan
RSL Revival
4 days
Classic vs TBD
herO vs Zoun
[ Show More ]
WardiTV 2025
4 days
IPSL
4 days
Tarson vs DragOn
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS3
RSL Revival: Season 3
Kuram Kup

Ongoing

IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
YSL S2
BSL Season 21
Slon Tour Season 2
WardiTV 2025
META Madness #9
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
RSL Offline Finals
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.