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Code S RO4 - Trap sweeps Bunny; advances to finals

Forum Index > SC2 General
28 CommentsPost a Reply
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TL.net ESPORTS
Profile Joined July 2011
4 Posts
July 20 2021 00:34 GMT
#1

2021 Global StarCraft II League: Code S Season 2

Bunny's career-defining Code S run came to a brutal end in the semifinals, as #1 Protoss Trap smashed him 4-0 in one of the fastest best-of-seven series in GSL history. Trap's late-game skills didn't come into play at all—instead, he sealed his passage to the grand finals with his precise micro in a barrage of early-game attacks.

[image loading]

The first game on Blackburn felt like the only instance where Bunny was allowed to play a bit of StarCraft II, opening with fast Widow Mine drops off of one base. Trap defended against the drops handily, and then dealt crippling damage through an Immortal-Stalker counterattack from his proxy-Robotics Facility. Feeling no need to drag the game out much longer, Trap ended the game quickly with a follow-up attack from an overwhelming ground army.

The following three games were even more one-sided, with Bunny seemingly drawing dead in terms of his build orders. His attempt to go for a greedy triple-CC build on Oxide was dissected by Trap's 4-Gate Blink Stalkers, with Sentries able to bisect the Terran main and natural with Force Fields. We never even got to see what Bunny was up to in game three on Lightshade, as he spent most of his brief time alive trying to defend against a proxy Void Ray-Battery all-in. Trap later said he was trepidatious of using such a build after his proxy Tempest-Battery strategy failed against Maru in the previous season's semifinals, but this time around, he strolled to a fast victory.

Bunny brought out the triple-CC build one more time on 2000 Atmospheres, and yet again, Trap opted to go for 4-Gate Blink Stalkers. While Bunny had been able to get a tiny bit of advance scouting done on Oxide, he was caught almost completely off-guard this time around (even making Turrets in fear of Dark Templars), and was thus beaten even more thoroughly by his opponent's Stalker micro.

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review. It was reminiscent of Trap's semifinal series against Maru prior to the meltdown, where he secured victory with aggressive early-game tactics paired with excellent micro. Unfortunately for Bunny, he ended up continuing the recent trend of Code S featuring a feel-good story that ends violently in the semifinals. After the experiences of PartinG, DRG, Armani, Dream, and now Bunny, fans will have to be leery of getting behind any underdogs in the final four.

After the matches, the ever-humble Trap took care to attribute his dominating victory to favorable map order and a bit of luck, sheepishly backtracking on his prior assertion that the current map pool favors Terran. Not surprisingly, Trap said that he would prefer a potential PvP match against PartinG in the grand finals, opposed to a PvZ match against Dark.

Trap is now set to return to the Code S finals for the first time since 2019, when he placed runner-up in two consecutive seasons. Not only will it be a chance to win his first Code S title, but he might also shake off his unfortunate reputation as a player who can only win "tier 2" competitions.

The Code S semifinals will continue on Thursday, Jul 22 9:30am GMT (GMT+00:00) with Dark vs PartinG.
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Ben...
Profile Joined January 2011
Canada3485 Posts
July 20 2021 02:02 GMT
#2
I went to watch the full VOD, thought "huh that seems like a short VOD", realized that the hour and 23 minutes included the preroll timer + midroll ads + break, and then remembered it was a best of 7. I finally thought "oh no, this is gonna be a bloodbath".

It was.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Terra1
Profile Joined June 2018
Philippines312 Posts
July 20 2021 02:10 GMT
#3
I expected Trap to take the series 4-1 or even a sweep but I never expected it to not only be a short series but a brutal beating of Bunny. One of the most one-sided series I've ever seen.

Tbh, I don't think it's Trap's fault for demolishing Bunny. I felt that Bunny was doing greedy builds, almost enough to say a BO loss in a couple of his games. Idk why he did those builds. He had Maru for pointers in how to beat Trap. But then again, Bunny ain't Maru and given that he lost a sweep at the recent ST vs Trap, I kinda knew that this is going to happen (Trap winning the series).

I hope PartinG vs Dark gives us a better series than this though.
QOGQOG
Profile Joined July 2019
834 Posts
July 20 2021 02:22 GMT
#4
On July 20 2021 11:10 Terra1 wrote:
I expected Trap to take the series 4-1 or even a sweep but I never expected it to not only be a short series but a brutal beating of Bunny. One of the most one-sided series I've ever seen.

Tbh, I don't think it's Trap's fault for demolishing Bunny. I felt that Bunny was doing greedy builds, almost enough to say a BO loss in a couple of his games. Idk why he did those builds. He had Maru for pointers in how to beat Trap. But then again, Bunny ain't Maru and given that he lost a sweep at the recent ST vs Trap, I kinda knew that this is going to happen (Trap winning the series).

I hope PartinG vs Dark gives us a better series than this though.

I think the analysis that Bunny expected Trap to go for Stargate most/all games makes a lot of sense. Trap changed his style up with going moderately to very aggressive all four games and it really caught Bunny off guard.

Then again, Bunny seems to be in an odd place skill wise: I feel like almost every major tournament he's in he does great one round and then just implodes the next. Not sure if it's an issue with planning or a mental thing.
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 20 2021 03:10 GMT
#5
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.
aka: KTVindicare the Geeky Bartender
Terra1
Profile Joined June 2018
Philippines312 Posts
July 20 2021 03:32 GMT
#6
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.
DiMano
Profile Joined July 2011
Korea (South)2066 Posts
Last Edited: 2021-07-20 04:32:41
July 20 2021 04:32 GMT
#7
Trap’s micro and control were absolutely mind blowing he just made ESL cup protoss players playing few hours later look like amateurs.
buzz_bender
Profile Joined August 2019
445 Posts
July 20 2021 04:45 GMT
#8
On July 20 2021 11:10 Terra1 wrote:
I expected Trap to take the series 4-1 or even a sweep but I never expected it to not only be a short series but a brutal beating of Bunny. One of the most one-sided series I've ever seen.

He had Maru for pointers in how to beat Trap.


That's what I find puzzling. When Trap almost beat Maru in the semis of GSL Season 1 2021, he played a very similar style - aggressive and cheesy. Maru of course, managed to stabilise and eventually reverse swept Trap, but I would have thought that Bunny would at the very least expected something similar, and scout/change his playstyle more.

While I always thought Trap would beat Bunny (because he is simply a better player), but I didn't think it was going to be so one-sided. I think Bunny just misread and didn't prep enough for Trap's aggressive playstyle. That made it infinitely worse.

tigera6
Profile Joined March 2021
3341 Posts
July 20 2021 04:55 GMT
#9
At this point in the GSL, people are hoping for Maru to beat Trap, then Rogue to beat Maru, and Rogue dropped out before the Ro.4 or something.
dbRic1203
Profile Joined July 2019
Germany2655 Posts
July 20 2021 08:23 GMT
#10
On July 20 2021 13:55 tigera6 wrote:
At this point in the GSL, people are hoping for Maru to beat Trap, then Rogue to beat Maru, and Rogue dropped out before the Ro.4 or something.

Naa, I m hopeing for Trap to finally win a GSL, he s long overdue to get that W
MaxPax
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
July 20 2021 08:31 GMT
#11
On July 20 2021 12:32 Terra1 wrote:
Show nested quote +
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.
aka: KTVindicare the Geeky Bartender
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2021-07-20 12:04:44
July 20 2021 12:04 GMT
#12

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.
Writerhttp://i.imgur.com/9p6ufcB.jpg
Edpayasugo
Profile Joined April 2013
United Kingdom2214 Posts
July 20 2021 18:14 GMT
#13
fans will have to be leery of getting behind any underdogs in the final four.

Do you mean wary?
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
Motion1
Profile Joined March 2017
2 Posts
July 20 2021 18:31 GMT
#14
Such a disappointing series. TvP is so awful right now.
Zambrah
Profile Blog Joined June 2011
United States7288 Posts
July 20 2021 18:42 GMT
#15
On July 21 2021 03:14 Edpayasugo wrote:
fans will have to be leery of getting behind any underdogs in the final four.

Do you mean wary?


Leery is right, its fairly synonymous with wary
Incremental change is the Democrat version of Trickle Down economics.
Elentos
Profile Blog Joined February 2015
55510 Posts
July 20 2021 19:26 GMT
#16
On July 20 2021 21:04 Nakajin wrote:
Show nested quote +

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.

Jinro vs MC 2010 GSL S3 semis

G1: game clock stops at 6:18
G2: clock stops at 12:04
G3: clock stops at 8:54
G4: game over at 12:36

Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.
Every 60 seconds in Africa, a minute passes.
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
July 20 2021 19:56 GMT
#17
On July 21 2021 04:26 Elentos wrote:
Show nested quote +
On July 20 2021 21:04 Nakajin wrote:

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.

Jinro vs MC 2010 GSL S3 semis

G1: game clock stops at 6:18
G2: clock stops at 12:04
G3: clock stops at 8:54
G4: game over at 12:36

Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.


I just checked at what time the games started and ended on Youtube, however I 100% trust you more than me for things like this.
Bunny maybe making GSL history then!
Writerhttp://i.imgur.com/9p6ufcB.jpg
Elentos
Profile Blog Joined February 2015
55510 Posts
Last Edited: 2021-07-20 20:34:36
July 20 2021 20:34 GMT
#18
On July 21 2021 04:56 Nakajin wrote:
Show nested quote +
On July 21 2021 04:26 Elentos wrote:
On July 20 2021 21:04 Nakajin wrote:

Overall, the total in-game time for the series totaled around 26 minutes and 17 seconds—perhaps even the fastest GSL BO7 in history, pending further historical review.


The research has been made, Jinro-MC was somewhere around 24minutes and 24 minutes 30 seconds baring a miscalculation (which is entirely possible knowing me). Dunno if there are any quicker one.

Jinro vs MC 2010 GSL S3 semis

G1: game clock stops at 6:18
G2: clock stops at 12:04
G3: clock stops at 8:54
G4: game over at 12:36

Totals 39 minutes 52 seconds Blizzard time, divided by 1.4 to adjust for the game speed is ~ 28 minutes 29 seconds total time played.


I just checked at what time the games started and ended on Youtube, however I 100% trust you more than me for things like this.
Bunny maybe making GSL history then!

When you get to see gameplay the timer is never at 0, they're always at least a few seconds in already. That's why I took the time at which the in-game clock stopped as opposed to the time of the VOD.
Every 60 seconds in Africa, a minute passes.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
July 20 2021 21:14 GMT
#19
On July 20 2021 17:31 Vindicare605 wrote:
Show nested quote +
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.


That's a great solution.

It will never happen because they'll never patch this game again. But it is good.

Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Freeborn
Profile Joined July 2010
Germany421 Posts
July 21 2021 15:12 GMT
#20
On July 20 2021 17:31 Vindicare605 wrote:
Show nested quote +
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.



This is a good solution.

I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.

I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).

Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?
tigera6
Profile Joined March 2021
3341 Posts
July 21 2021 17:29 GMT
#21
On July 22 2021 00:12 Freeborn wrote:
Show nested quote +
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.



This is a good solution.

I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.

I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).

Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?


Nice beat Clem in the ACE match in WTL with Proxy VR - Tempest. It take specific actions for the Terran player to be able to defend it, and even top players sometimes just mis-manage the situation into a loss.
And yes, Trap and Maru were teammates for an extended period, so their style are somewhat similar with more agression in early game, into a strong macro at home and teching up the army like crazy.
QOGQOG
Profile Joined July 2019
834 Posts
July 21 2021 17:52 GMT
#22
On July 22 2021 02:29 tigera6 wrote:
Show nested quote +
On July 22 2021 00:12 Freeborn wrote:
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.



This is a good solution.

I do not think however that a solution is required at this point. It is only fair that protoss has at least one strong rush/proxy. That was lacking for a long time and it gives protoss players multiple advantages because it also forces opponents to account for the possibility.

I have yet to see a worse protoss player beat a superior terran with it. The top terrans seem to be able to deal with it unless executed by the top protosses (and then it still wins only sometimes).

Btw. anyone else feels like trap plays like the maru of protoss? Aggressive whenever possible, edging out small advantages in every fight and all that?


Nice beat Clem in the ACE match in WTL with Proxy VR - Tempest. It take specific actions for the Terran player to be able to defend it, and even top players sometimes just mis-manage the situation into a loss.

Nice beat Clem with a build that hadn't really been done, where he transitioned into building Tempests and proxied a gateway and Nexus in Clem's natural after building 2-3 voids. He ended up running Clem over with ground units because Clem made a bunch of Vikings and not much else (and lost a medivac+marines in a counter Nice shut down).

Are we supposed to nerf Protoss to the point that someone who is notoriously vulnerable in PvT can repeatedly misplay against a sniper build they've never seen before and still win?
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
July 21 2021 18:08 GMT
#23
On July 21 2021 06:14 [Phantom] wrote:
Show nested quote +
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.


That's a great solution.

It will never happen because they'll never patch this game again. But it is good.

Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!


How does ond make a bad map for proxy void ray?
Tuck the main ramp further back from the natural entrance maybe?
Writerhttp://i.imgur.com/9p6ufcB.jpg
omop
Profile Joined April 2017
42 Posts
July 21 2021 19:24 GMT
#24
On July 22 2021 03:08 Nakajin wrote:
Show nested quote +
On July 21 2021 06:14 [Phantom] wrote:
On July 20 2021 17:31 Vindicare605 wrote:
On July 20 2021 12:32 Terra1 wrote:
On July 20 2021 12:10 Vindicare605 wrote:
Bunny never had a chance. But that Void Ray proxy build really needs to die. It's one of the stupidest all ins this game has ever seen. Trap never needed it either to beat Bunny. I don't think any Protoss does.


As a fan and player of Toss, I agree. I only lost a game using this build once in practice and every time I do this in ladder, it's difficult to stop unless you scout it prepare. I remember Maru encountered a similar time a few years ago when he fought Has.

Maybe it's time for Blizzard to revert the VR back to its original state (before this buff happened) and change the batteries maybe? Like only place 1-2 batteries in a specific area perhaps? Though I still can't help but blame it on Bunny for doing greedy builds.


I have a better idea. Reduce the shields on the Void Ray and increase its health to compensate. That will make the batteries less useful but won't hurt the Void Ray as a combat unit in actual big fights in the late game.

The build will still be viable but it will be a lot more risky as the replenishable health of the Void Ray will be reduced and thus the effectiveness of the proxy shield batteries will be as well.

I think that's a more elegant solution than simply reverting the Void Ray to being worthless again.


That's a great solution.

It will never happen because they'll never patch this game again. But it is good.

Our only hope is map makers making maps that difficult this strat. Maybe in TLMC #16!


How does ond make a bad map for proxy void ray?
Tuck the main ramp further back from the natural entrance maybe?


Finaly a good use for neutral missile turrets!!
Sprog
Profile Joined April 2010
New Zealand83 Posts
July 22 2021 02:16 GMT
#25
PvP finals here we come!
machinus
Profile Joined January 2010
United States290 Posts
July 22 2021 07:51 GMT
#26
I wish the team could still fix problems with the game. Are we ever going to get a balance patch?
ReachTheSky
Profile Joined April 2010
United States3294 Posts
July 22 2021 07:57 GMT
#27
brutal match for bunny indeed. Top half of the bracket is full of clean sweeps, will we see yet another clean sweep in the final this season? Only time will tell.
TL+ Member
sc2_edc
Profile Joined April 2021
5 Posts
July 26 2021 05:54 GMT
#28
Trap played very well - to such a extent that protoss now feels totally overpowered.
Drahkn
Profile Joined June 2021
190 Posts
July 26 2021 08:42 GMT
#29
Trap skill level is waaaaaaay above Bunny. Trap is arguably the best player in the world was it not for the fact that Z is way 2 strong. ( as you shall see again this finals for what feels like the 100 time but I pray not )

Dark beats Parting 4-0 noone cares, Protoss beat any race 4-0 everyone loses their minds.


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