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On August 08 2007 05:10 Klockan3 wrote:Show nested quote +On August 08 2007 04:57 ocoini wrote:grrr, hate it.. remembering to build suply depots etc should be in the skill pool, this puts it outside it  Um, queing buildings is just like queing units, it costs resources as soon as you click em out. A person who just clicks out 10 supply depots will get owned hard since he have no mins to build units for. This helps noobs who stack resources, but for pros who use it costantly its useless. Good in that case my point is even stronger I wasnt sure if the resources were payed when you queued or when you started building. Buildingqueues are different in different game :s Are you sure its implemented this way? I hope it is.
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On August 08 2007 05:16 DrainX wrote:Show nested quote +On August 08 2007 05:10 Klockan3 wrote:On August 08 2007 04:57 ocoini wrote:grrr, hate it.. remembering to build suply depots etc should be in the skill pool, this puts it outside it  Um, queing buildings is just like queing units, it costs resources as soon as you click em out. A person who just clicks out 10 supply depots will get owned hard since he have no mins to build units for. This helps noobs who stack resources, but for pros who use it costantly its useless. Good in that case my point is even stronger  I wasnt sure if the resources were payed when you queued or when you started building. Buildingqueues are different in different game :s Are you sure its implemented this way? I hope it is. In wc3 it is, and changing it would be like changing unit build ques to take resources when they start building instead of when you click it.
There is one difference though compared to units, you can que up additional buildings without the money, and in that case he will try to use the money you have when he gets to the buildsite, if you dont have money he cancels the build and goes to the next one and thus killing the buildque. BUT if you do have the money it will be payed instantly.
Pros wont use it since its way to unpredictable when your hovering around 0 mins, and if you had 100 mins at one time during queing you just locked those mins for a minute.
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building stuff takes time, it should not be made easier.. we dont need it.. just one of all the things we should have to do... Does wc3 players play in "the zone" at all?
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This will make a big difference middle late game when you have a constant cash flow. Cueing 10 supply depots (as long as you dont have to pay for them all at once) will make for another easeir way to macro. And you can't compare this to zerg, yes building 3 overlords with zerg is easy, but its easy because zerg has a lot more macro to worry about as compared to other races AND you have to pay for all 3 overlords at once. So yes this is a imba for zerg....
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it's incredibly useful for Tower Defense
it has its drawbacks though, because if you run out of money midway through your queue, then it'll stop the whole thing, and you just wasted a bunch of clicks.
also, not terribly useful at the higher levels the same reason queuing up units isn't
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This would have helped so much playing PVT. Once the macro war starts you can shift click with two scvs and forget about supply depots. This would help so much when the toss is dropping HT and reaver all over the place and your moving ur vultures around his expos. Along with two building queues for the factory the Toss could get rocked hard just because he couldn't harrass the Terran.
Wait, did I read wrong? was this possible in bw? o.O
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I think this is a good UI improvement
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Some of the responses in this topic give me a headache...get some reading comprehension lessons ffs.
It's a good change, and the above posters kinda explained it, nothing is needed to be added. For good players it won't make much of a difference.
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On August 09 2007 16:08 Naib wrote:
It's a good change, and the above posters kinda explained it, nothing is needed to be added. For good players it won't make much of a difference.
Don't be so sure on that. This is sc2 not sc1.
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