Building Queue?
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TheShizno
United States112 Posts
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Schones_Chaos
United States226 Posts
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Sudyn
United States744 Posts
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TheShizno
United States112 Posts
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marshmallow
United States93 Posts
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Sr18
Netherlands1141 Posts
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TheShizno
United States112 Posts
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fight_or_flight
United States3988 Posts
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NeoIllusions
United States37500 Posts
This new way to queue building orders will be immensely beneficial to Protoss as they can now build 20+ buildings in under 30 seconds just by holding down shift. I speak from experience that building 15 gateways now can take merely tens of seconds now as opposed to SC:BW where you had to wait until the building was down and warping, then you could build another building. | ||
PaperLuigi
United States95 Posts
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Sudyn
United States744 Posts
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Klockan3
Sweden2866 Posts
On August 06 2007 15:18 PaperLuigi wrote: That sucks for zerg then. Nah, it works when you have multiple builders selected also, so if you select 10 drones you can shift click 10 creep colonies and they go to build one each. Zerg wins just as much as everyone else on this. | ||
SuperJongMan
Jamaica11586 Posts
God, what a noob, you didn't know? O..... nm. So when you build things, and units are in the way, do they move out? | ||
Klockan3
Sweden2866 Posts
On August 06 2007 15:24 SuperJongMan wrote: So when you build things, and units are in the way, do they move out? Hmm, they didnt do this for sc? Was a while since i played, but they probably didnt then. Well in wc3 you can place buildings right on top of your own units at any time and units will move away, and when you shift out the buildings the same thing happens when the worker goes to try to build there. Ofcourse just your own units moves, not your allies or enemies. | ||
Sudyn
United States744 Posts
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Redcloak
United States530 Posts
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sushiman
Sweden2691 Posts
On August 06 2007 14:59 Sr18 wrote: You could do that in warcraft3 too. It's not all that useful though. Well you hardly built anything in WC3 in large quantities, except the tower-spammers. Will probably be most useful for protoss, or turretbuilding for terran. | ||
ocoini
648 Posts
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DrainX
Sweden3187 Posts
On August 08 2007 04:57 ocoini wrote: grrr, hate it.. remembering to build suply depots etc should be in the skill pool, this puts it outside it ![]() I dont think this will change much. Building exactly one supply depot at the same time all the time doesnt have to be the optimal thing to do. In the early game you will want to wait between building the supplys and in the end maybe build many at the same time. And what if you queue up 3 supplys and when the 2nd is about to start building you build marines for all your minerals and its cancled and you dont notice? I think it might be easier for noobs who want to build 9 depots at the same time and get 50/100 supply and not care about it for some time... But for good players... I dont think it will change much. You will still have to keep track of what the worker is doing all the time. | ||
Klockan3
Sweden2866 Posts
On August 08 2007 04:57 ocoini wrote: grrr, hate it.. remembering to build suply depots etc should be in the skill pool, this puts it outside it ![]() Um, queing buildings is just like queing units, it costs resources as soon as you click em out. A person who just clicks out 10 supply depots will get owned hard since he have no mins to build units for. This helps noobs who stack resources, but for pros who use it costantly its useless. | ||
DrainX
Sweden3187 Posts
On August 08 2007 05:10 Klockan3 wrote: Um, queing buildings is just like queing units, it costs resources as soon as you click em out. A person who just clicks out 10 supply depots will get owned hard since he have no mins to build units for. This helps noobs who stack resources, but for pros who use it costantly its useless. Good in that case my point is even stronger ![]() | ||
Klockan3
Sweden2866 Posts
On August 08 2007 05:16 DrainX wrote: Good in that case my point is even stronger ![]() In wc3 it is, and changing it would be like changing unit build ques to take resources when they start building instead of when you click it. There is one difference though compared to units, you can que up additional buildings without the money, and in that case he will try to use the money you have when he gets to the buildsite, if you dont have money he cancels the build and goes to the next one and thus killing the buildque. BUT if you do have the money it will be payed instantly. Pros wont use it since its way to unpredictable when your hovering around 0 mins, and if you had 100 mins at one time during queing you just locked those mins for a minute. | ||
ocoini
648 Posts
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houseurmusic
United States544 Posts
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azndsh
United States4447 Posts
it has its drawbacks though, because if you run out of money midway through your queue, then it'll stop the whole thing, and you just wasted a bunch of clicks. also, not terribly useful at the higher levels the same reason queuing up units isn't | ||
6shiw1
United States15 Posts
Wait, did I read wrong? was this possible in bw? o.O | ||
MindpLay-
40 Posts
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Naib
Hungary4843 Posts
It's a good change, and the above posters kinda explained it, nothing is needed to be added. For good players it won't make much of a difference. | ||
Hokay
United States738 Posts
On August 09 2007 16:08 Naib wrote: It's a good change, and the above posters kinda explained it, nothing is needed to be added. For good players it won't make much of a difference. Don't be so sure on that. This is sc2 not sc1. | ||
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