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Starcraft 2 to support widescreen? - Page 2

Forum Index > SC2 General
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Scorpion
Profile Blog Joined April 2006
United States1974 Posts
August 03 2007 23:47 GMT
#21
On August 04 2007 08:41 ButtFace wrote:
Show nested quote +
On August 04 2007 08:22 Polis wrote:
Why would they have sound proof booths that aren't sound proof, and looking like shit is overstatement whit small lcd you can hardly see any difference.

And let me tell you, it looks like shit.


I looked at your screen name and I lol'd so hard.
Mango @ U.S.East!
[X]Ken~D
Profile Joined June 2007
377 Posts
Last Edited: 2007-08-05 02:06:27
August 04 2007 01:33 GMT
#22
That's why I bought a Plasma TV instead of a LCD TV. From my experience, the ghosting is too noticable on LCDs such as moving scenes in movie when the camera pans.

Can't wait to hook up Starcraft 2 to a 42" TV just for fun.
HypersonicEspo
Profile Joined August 2005
United States74 Posts
August 04 2007 01:50 GMT
#23
Ehh tv are shit for comps even high end plasma I think.

Wide screen worried me from day one. Cause of disadvantage non wide screen players get and theres also the difference of fighting vertical compared to horizontal.
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2007-08-04 04:28:57
August 04 2007 04:28 GMT
#24
On August 04 2007 10:50 HypersonicEspo wrote:
Ehh tv are shit for comps even high end plasma I think.

Wide screen worried me from day one. Cause of disadvantage non wide screen players get and theres also the difference of fighting vertical compared to horizontal.
rotate camera

~~~welcome to the third dimension~~~
aaaaa
FA_Leinad
Profile Joined February 2004
Germany48 Posts
August 04 2007 05:05 GMT
#25
you totaly overestiminate the advantage anyone would get from this, its like complaining that ppl can use a different mouse or keyboard.
Beardfish
Profile Blog Joined January 2006
United States525 Posts
Last Edited: 2007-08-04 05:31:51
August 04 2007 05:10 GMT
#26
On August 04 2007 14:05 FA_Leinad wrote:
you totaly overestiminate the advantage anyone would get from this, its like complaining that ppl can use a different mouse or keyboard.

Umm, having a larger field of view in any competitive video game makes quite a significant advantage.
Asgard
Profile Joined August 2007
United Kingdom27 Posts
August 04 2007 07:27 GMT
#27
The ghosting and other performance issues with LCD monitors simply don't exist any more, and haven't for a couple of years - provided you have a decent quality monitor of course.

Also regarding widescreen field of view: yes it does give an advantage to players with widescreen monitors, but doing something like reducing vertical FoV to compensate (like WoW does) is a bad idea. The whole point about the shift to widescreen is that the wider FoV is more natural and will ultimately give a much better playing experience. Once everyone has made the shift to widescreen (which they will have in a few years) there will no longer be an advantage. In my mind it's similar to the shift from 56k to broadband a few years ago.
gEzUS
Profile Blog Joined May 2007
Canada371 Posts
August 04 2007 07:47 GMT
#28
CSS and most FPSs let you play widescreen and YES you can SEE MORE

All you CRT fanboys try playing on a lcd.
i have a pf815 crt but much rather play on any LCD
fusionsdf
Profile Blog Joined June 2006
Canada15390 Posts
August 04 2007 07:48 GMT
#29
On August 04 2007 05:40 ButtFace wrote:
I saw this picture at the "Nal_Ra trying out SC2" thread:
[image loading]

It appears all the monitors are widescreen LCDs. This is awesome, as I've been using a widescreen LCD for almost a year now. Since my monitor lacks 1:1 pixel mapping, and because I have an ATI card (only ATI MOBILE video cards have the "maintain aspect ratio" option), I'm forced to play BW with it stretched.
It appears SC2 natively supports widescreen resolutions. Though this is awesome for widescreen users such as myself, we would have a larger field of view than those on normal 4:3 monitors. I wonder if they'll leave it like this or if they'll force black bars on both sides (and have the game scale to 4:3 in the center).


http://entechtaiwan.net/util/ps.shtm
http://www.widescreengamingforum.com/wiki/index.php/FAQ#.22Scale_Image_Panel_to_Size.22_or_.22Stretching_is_UGLY.22
SKT_Best: "I actually chose Protoss because it was so hard for me to defeat Protoss as a Terran. When I first started Brood War, my main race was Terran."
IntoTheWow
Profile Blog Joined May 2004
is awesome32278 Posts
August 04 2007 07:56 GMT
#30
They just said it would support widescreen in an interview, but they didn't specify if it would be streched or not.
Moderator<:3-/-<
Shauni
Profile Blog Joined July 2004
4077 Posts
August 04 2007 08:00 GMT
#31
The guy in the Q&A session asked if it would support widescreen but he didn't ask about the advantage unfortunately. But they answered 'Yes' to his question.
I'm taking whatever coverage I can get, because frankly, I'm busy working on this million dollar deal at my job. Early retirement is a good thing brotha man. - MessengerASL
mahnini
Profile Blog Joined October 2005
United States6862 Posts
August 04 2007 08:00 GMT
#32
I hope they just keep it standard, playing SC is a pain in the butt with widescreen and I would assume the same even if there were no distortions because you want to have the maximum radius around you visible.
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
sc0rchedst0rm
Profile Blog Joined June 2007
Ireland176 Posts
August 04 2007 08:01 GMT
#33
On August 04 2007 16:27 Asgard wrote:
The ghosting and other performance issues with LCD monitors simply don't exist any more, and haven't for a couple of years - provided you have a decent quality monitor of course.


Agreed, I have 2 Samsung 940BFs, and have never had any issue with ghosting in games like CSS and Battlefield, where stuff can be super fast and hectic. Strangely, I DO get the tiniest hint of ghosting when I'm scrolling text... but that doesn't really make a difference 99% of the time.
Kill a man, you're a murderer. Kill 100 men, you're a hero. Kill 1000 men, LVL UP!!!
pzea
Profile Joined July 2007
United States25 Posts
August 04 2007 08:39 GMT
#34
if u have enough money to buy starcraft 2 when it comes out, and have a good enough computer to run it without lag, and u pay for internet, oh and electricity.....then maybe u ought to consider getting a widescreen monitor
my life for Aiur
FA_Leinad
Profile Joined February 2004
Germany48 Posts
August 04 2007 09:08 GMT
#35
On August 04 2007 14:10 ButtFace wrote:
Show nested quote +
On August 04 2007 14:05 FA_Leinad wrote:
you totaly overestiminate the advantage anyone would get from this, its like complaining that ppl can use a different mouse or keyboard.

Umm, having a larger field of view in any competitive video game makes quite a significant advantage.


having a bigger screen is also quite an advantage => easier to hit the right spot cause its simply bigger, should we now forbid to play on big screens?
Seriously, is there any REAL proof that it makes any difference? Do you honestly think that a few more pixels u see would change the result of a game?
Like i said its like complaning that some ppl use better mouse pads, keyboards or whatever. Also instead of moving a step backwards we could simply accept that widescreens will become the standard and thus either u adapt or live with the really minor disadvantage (im still sure that it wouldnt be a deciding factor in 99,9% of your games).
jesuscraft
Profile Joined July 2007
144 Posts
August 04 2007 10:31 GMT
#36
On August 04 2007 18:08 FA_Leinad wrote:
Show nested quote +
On August 04 2007 14:10 ButtFace wrote:
On August 04 2007 14:05 FA_Leinad wrote:
you totaly overestiminate the advantage anyone would get from this, its like complaining that ppl can use a different mouse or keyboard.

Umm, having a larger field of view in any competitive video game makes quite a significant advantage.


having a bigger screen is also quite an advantage => easier to hit the right spot cause its simply bigger, should we now forbid to play on big screens?
Seriously, is there any REAL proof that it makes any difference? Do you honestly think that a few more pixels u see would change the result of a game?
Like i said its like complaning that some ppl use better mouse pads, keyboards or whatever. Also instead of moving a step backwards we could simply accept that widescreens will become the standard and thus either u adapt or live with the really minor disadvantage (im still sure that it wouldnt be a deciding factor in 99,9% of your games).


Agreed
Endors
Profile Joined June 2007
Sweden4 Posts
August 04 2007 11:38 GMT
#37
On August 04 2007 17:01 sc0rchedst0rm wrote:
Show nested quote +
On August 04 2007 16:27 Asgard wrote:
The ghosting and other performance issues with LCD monitors simply don't exist any more, and haven't for a couple of years - provided you have a decent quality monitor of course.


Agreed, I have 2 Samsung 940BFs, and have never had any issue with ghosting in games like CSS and Battlefield, where stuff can be super fast and hectic. Strangely, I DO get the tiniest hint of ghosting when I'm scrolling text... but that doesn't really make a difference 99% of the time.


Disagreed, I mean the completely visible ghosting is gone, but that was from screens having like 40 maybe 50ms response times. Today’s 16-24ms, all current LCDs, screens you can easily see it by moving fast and taking a picture with a real cam of the screen. The latest LCDs just released reviewed by sites such as anandtech.com stated to have 8, 5 and even 2ms still get 3ghosts when you take a picture of the screen. 3 ghosts equals around 16-24ms. Of course as a casual FPS gamer you will not notice much, but if you really try to get good at a game like CS you will notice. I've friends who easily get 50-100% more kills playing at Internet cafe's without their own equipment just from the improvement a CRT is over the LCDs they use at home.

In the FS vs WS debate I think the question is. Who will see the least, you could take the FS mode and crop it giving the FS users the most visible area or you can as it seems to be now let WS users view a wider area.
Fen
Profile Blog Joined June 2006
Australia1848 Posts
August 05 2007 01:46 GMT
#38
In starcraft there was one set resolution that the game could be played in. In Starcraft 2 we're expecting the game to have multiple resolutions, therefore someone running a higher resolution also has the advantage of seeing more of the battlefield. I remmber back to Ra2 days where you were forced to play in 640x480 res in ladder matches so it wasnt unfair. Im curious to see if blizzard will do anything similar to make it more fair, or will they just leave it.
MasterOfChaos
Profile Blog Joined April 2007
Germany2896 Posts
August 05 2007 03:59 GMT
#39
In 3D you can usually zoom. So I doubt there is a significant difference between widescreen and normal screens.
LiquipediaOne eye to kill. Two eyes to live.
gneGne
Profile Joined June 2007
Netherlands697 Posts
August 05 2007 04:56 GMT
#40
Our eyes register more in width than in heighth. FS is outdated.
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