|
I saw this picture at the "Nal_Ra trying out SC2" thread:
It appears all the monitors are widescreen LCDs. This is awesome, as I've been using a widescreen LCD for almost a year now. Since my monitor lacks 1:1 pixel mapping, and because I have an ATI card (only ATI MOBILE video cards have the "maintain aspect ratio" option), I'm forced to play BW with it stretched. It appears SC2 natively supports widescreen resolutions. Though this is awesome for widescreen users such as myself, we would have a larger field of view than those on normal 4:3 monitors. I wonder if they'll leave it like this or if they'll force black bars on both sides (and have the game scale to 4:3 in the center).
|
Widescreen users will not have a larger view of the battle field. Not going to happen, never.
|
On August 04 2007 05:42 Puosu wrote: Widescreen users will not have a larger view of the battle field. Not going to happen, never. That's what I thought, until I saw it with my own eyes. In the blizzcon playable demo, those on widescreen monitors will get a larger view of the battlefield.
|
Widescreen monitors aren't that expensive anymore... why not?
|
We've been wondering, and now we see it in all the screenshots. So it seems to be in at this time.
Widescreen support would be bad. I would personally buy a wide screen monitor if the game supports it, but who else would? I'd hate to think i had an unfair advantage vs anybody.
And more importantly, maybe, is it would really screw with battles as ppl have mentioned before. Imagine fighting against siege tanks or carriers with your ground troops from side to side with huge view... or top to bottom with very little view.
Maybe they should go widescreen, but then put the UI bar on the left side or something. Have it a toggle. I dunno... but whatever they do, it needs to be better for the game.
|
but the extra sponsorship deals can go into funding more patches and expansions :/
|
Lol what sponsorship deals?
|
The original sc2 gameplay video was release in widescreen...
I do like the option for the UI to be at the side.
|
do they make widescreen CRTS? CRT vs LCD is a big enough deal to pass up widescreen entirely.
seeing as they are implimenting multiple resolutions for definite i hope they impliment a fake widescreen mode for people without widescreen monitors
|
The industry almost stopped producing CRTs. Why not all just move to LCD..?
|
On August 04 2007 07:43 gneGne wrote: The industry almost stopped producing CRTs. Why not all just move to LCD..? CRT have higher fps and lower latency making them way better for professional gaming
your typical LCD can only do around ~60 fps with a delay of around 5 ms, a CRT can do ~120 fps with a delay of how ever long it takes for the signal to go through the wires.
|
CRTs have been better... hopefully the LCDs are getting closer to no delay. But no, i seriously doubt there are any wide screen CRTs for computers... although I haven't googled it. There are obviously wide screen CRT TVs though. Hmmmm. With DVI inputs. Hmmm.
|
Anyone knows what settings was SC2 running at blizzcon ? and the PC specs please !
|
There are widescreen crts (rarity O.O). Just play quake to see the difference between a CRT and an LCD.
|
On August 04 2007 08:00 MarKoNiO wrote: Anyone knows what settings was SC2 running at blizzcon ? and the PC specs please !
probably c2d, 2gb ram, geforce 8x series
|
Maybe it was scaled to wide-screen not wide-screen support haw do you know that this isn't the case everything scale to wide-screen by default (if there is no wide-screen resolution support).
|
It's true, CRTs own the hell out of LCDs for gaming. I've yet to see a LCD with a refresh rate greater than 60Hz at higher resolutions.
On August 04 2007 08:13 Polis wrote: Maybe it was scaled to wide-screen not wide-screen support haw do you know that this isn't the case... Because it would look like crap if it were stretched. Why would Blizzard, at the first hands-on demo of Starcraft 2 ever, have their game look like shit?
|
On August 04 2007 08:13 Polis wrote: Maybe it was scaled to wide-screen not wide-screen support haw do you know that this isn't the case... Because it would look like crap if it were stretched. Why would Blizzard, at the first hands-on demo of Starcraft 2 ever, have their game look like shit?[/QUOTE]
Why would they have sound proof booths that aren't sound proof, and looking like shit is overstatement whit small lcd you can hardly see any difference.
|
On August 04 2007 08:22 Polis wrote: Why would they have sound proof booths that aren't sound proof, and looking like shit is overstatement whit small lcd you can hardly see any difference. As stated in my original post, I've been playing Broodwar on a widescreen LCD for a while now, with it stretched. And let me tell you, it looks like shit.
|
On August 04 2007 08:16 ButtFace wrote: It's true, CRTs own the hell out of LCDs for gaming. I've yet to see a LCD with a refresh rate greater than 60Hz at higher resolutions.
It's true that CRTs own the hell out of LCDs for FPS gaming. In RTS games like Starcraft LCDs are usually better because of proportions are fixed making it easier to know where to place buildings and units for optimal use. Knowing where you can fit a unit through or not etc.
In FPS games however the LCDs 60Hz and really around 16-24ms(everything else is marketing ploy) does make a huge difference as a 16ms+ produces up to 3 ghost pictures when things move fast on the display.
|
|
|
|