And if multiple building selection doesn't stay, having more view of your horizontal base sure is going to be better than the player stuck in a veritcle base who has to scroll 3 times to get to all his factories.
Starcraft 2 to support widescreen? - Page 3
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Blacklizard
United States1194 Posts
And if multiple building selection doesn't stay, having more view of your horizontal base sure is going to be better than the player stuck in a veritcle base who has to scroll 3 times to get to all his factories. | ||
XG3
United States544 Posts
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Dariush
Romania330 Posts
On August 05 2007 10:46 Fen wrote: In starcraft there was one set resolution that the game could be played in. In Starcraft 2 we're expecting the game to have multiple resolutions, therefore someone running a higher resolution also has the advantage of seeing more of the battlefield. I remmber back to Ra2 days where you were forced to play in 640x480 res in ladder matches so it wasnt unfair. Im curious to see if blizzard will do anything similar to make it more fair, or will they just leave it. Play blizzard's latest released 3D RTS , aka Warcraft III , play with its resolutions etc , then come back here and comment... | ||
YvoRoK
44 Posts
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vicml21
Canada165 Posts
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red.venom
United States4651 Posts
On August 05 2007 14:07 XG3 wrote: At the SC2 panel at BlizzCon, someone asked during the Q&A session whether widescreen monitors would be supported. The answer was: "Yes." I guess dudes mostly want to know whether widescreen users will be able to "see more" or not. I personally dont see why not. widescreen lcds have fast become the standard and at this point its almost hard NOT to buy one, 95% of lcds that come out are widescreen. lcds are about as good as CRTs for gaming now and arguably are better on a persons eyes(Are for me at least). So it would make sense to support the standard and I think people overestimate the advantage widescreen would have anyway. The only reason why seeing 15% more horizontally in SC1 would be a big deal is because it would mean less scrolling around to make groups and macro. Anything else would be basically the same. And it wouldnt be an arbitrary advantage anyway, anyone could easily go out and BUY a widescreen monitor if they feel somehow cheated. | ||
Blacklizard
United States1194 Posts
via : http://teamliquid.net/forum/viewmessage.php?topic_id=57525 Q: Can you blink up cliffs, or does it work like a World of Warcraft Mages Blink where you can only go in a straight line? A1: You can blink anywhere that is visible (and trust me, I tried to blink to unreachable areas). That means if you are being chased by Zerglings, run your stalkers to a cliff and blink to the top of it and the Zerglings have to run around to kill them. A2: You can only blink Stalkers to where you have a line of sight. I also tried to blink up onto a cliff expo that I couldn't see and it didn't work. Bring an observer along though, and blinking anywhere is possible. | ||
mel_ee
2448 Posts
only problem with it is when you have a group and you have 1 straggler, it all wont blink to the same spot, kinda like that storm spread trick | ||
Burglar
Germany3 Posts
It would be silly from Blizzard not to do so, because in a few years most users will have a widescreen monitor anyways. And concerning CRT - I really doubt they have future and LCDs are getting better and better. | ||
flabortaster
Philippines99 Posts
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Xiven
United States16 Posts
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Burglar
Germany3 Posts
You can display the same height with a widescreen monitor. But you will always have more view in the width (no stretching assumed). If you want to have the same viewing angle with a 4:3 monitor you will have to accept black borders on top and bottom as in every 16: 9 movie displayed on a 4:3 TV. Widescreen monitors have 16:10 though. | ||
Battle_dude
Norway49 Posts
On August 10 2007 01:09 Burglar wrote: That's not true Xiven! You can display the same height with a widescreen monitor. But you will always have more view in the width (no stretching assumed). If you want to have the same viewing angle with a 4:3 monitor you will have to accept black borders on top and bottom as in every 16: 9 movie displayed on a 4:3 TV. Widescreen monitors have 16:10 though. This is totally 101% true! Do some research on the net people, it's all there.. | ||
Wizard
Poland5055 Posts
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MarklarMarklar
Fiji1823 Posts
On August 10 2007 06:01 Wizard[pl] wrote: For rts's crt and lcd makes absoloutely no difference... Considering CRT's superior flow that's not entirely true (100hz+ monitors) LCD's of today have a slighty visual lag which can be annoying, even if it's mainly subconcious. | ||
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