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Starcraft 2 to support widescreen? - Page 3

Forum Index > SC2 General
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Blacklizard
Profile Joined May 2007
United States1194 Posts
August 05 2007 04:57 GMT
#41
Zooming and rotating the screen would be a huge a waste of time in an RTS like SC. They just need to make it fair out of the box. Having more screen showing is a definite advantage in battles, unless you just attack move 99% of the time. Vertical vs horizontal fighting is going to be way different.

And if multiple building selection doesn't stay, having more view of your horizontal base sure is going to be better than the player stuck in a veritcle base who has to scroll 3 times to get to all his factories.
XG3
Profile Joined December 2002
United States544 Posts
August 05 2007 05:07 GMT
#42
At the SC2 panel at BlizzCon, someone asked during the Q&A session whether widescreen monitors would be supported. The answer was: "Yes."
Dariush
Profile Joined April 2007
Romania330 Posts
August 05 2007 05:34 GMT
#43
On August 05 2007 10:46 Fen wrote:
In starcraft there was one set resolution that the game could be played in. In Starcraft 2 we're expecting the game to have multiple resolutions, therefore someone running a higher resolution also has the advantage of seeing more of the battlefield. I remmber back to Ra2 days where you were forced to play in 640x480 res in ladder matches so it wasnt unfair. Im curious to see if blizzard will do anything similar to make it more fair, or will they just leave it.


Play blizzard's latest released 3D RTS , aka Warcraft III , play with its resolutions etc , then come back here and comment...
YvoRoK
Profile Joined July 2007
44 Posts
August 05 2007 07:30 GMT
#44
Bah, the only thing that really matters is the fairness of the Korean Proscene. And they will all have the best equipment. :D

vicml21
Profile Joined May 2007
Canada165 Posts
August 05 2007 12:38 GMT
#45
Hmmm, I was hoping that there wouldnt be any difference in sight difference due to advantages but I guess it was unavoidable (why would they ignore all widescreen users?). I wonder if multiple monitors will also be supported and how much advtanged would that give? If it is supported, I may get a second monitor (widescreen, as opposed to my LG1970, which is fine for all my gaming purposes currently).
"Meow" - Probe
red.venom
Profile Joined October 2002
United States4651 Posts
August 05 2007 13:19 GMT
#46
On August 05 2007 14:07 XG3 wrote:
At the SC2 panel at BlizzCon, someone asked during the Q&A session whether widescreen monitors would be supported. The answer was: "Yes."


I guess dudes mostly want to know whether widescreen users will be able to "see more" or not.

I personally dont see why not. widescreen lcds have fast become the standard and at this point its almost hard NOT to buy one, 95% of lcds that come out are widescreen. lcds are about as good as CRTs for gaming now and arguably are better on a persons eyes(Are for me at least).

So it would make sense to support the standard and I think people overestimate the advantage widescreen would have anyway. The only reason why seeing 15% more horizontally in SC1 would be a big deal is because it would mean less scrolling around to make groups and macro. Anything else would be basically the same. And it wouldnt be an arbitrary advantage anyway, anyone could easily go out and BUY a widescreen monitor if they feel somehow cheated.
Broom
Blacklizard
Profile Joined May 2007
United States1194 Posts
August 06 2007 02:56 GMT
#47
Wide screen worries regarding the Stalker. Does he really blink anywhere he has LOS (as in, widescreen makes a difference)?

via : http://teamliquid.net/forum/viewmessage.php?topic_id=57525

Q: Can you blink up cliffs, or does it work like a World of Warcraft Mages Blink where you can only go in a straight line?
A1: You can blink anywhere that is visible (and trust me, I tried to blink to unreachable areas). That means if you are being chased by Zerglings, run your stalkers to a cliff and blink to the top of it and the Zerglings have to run around to kill them.

A2: You can only blink Stalkers to where you have a line of sight. I also tried to blink up onto a cliff expo that I couldn't see and it didn't work. Bring an observer along though, and blinking anywhere is possible.
mel_ee
Profile Blog Joined August 2003
2448 Posts
August 06 2007 03:22 GMT
#48
the blink on the stalkers work EXACTLY like the one wc3 hero. (maiev)

only problem with it is when you have a group and you have 1 straggler, it all wont blink to the same spot, kinda like that storm spread trick
Behold the bold soldier, control the globe slowly proceeds to blow swingin swords like Shinobi
Burglar
Profile Joined June 2007
Germany3 Posts
August 06 2007 11:40 GMT
#49
Widescreen is simply better, more fun, more in human eyes nature,... It's the future. So why not support it?
It would be silly from Blizzard not to do so, because in a few years most users will have a widescreen monitor anyways. And concerning CRT - I really doubt they have future and LCDs are getting better and better.
flabortaster
Profile Joined June 2007
Philippines99 Posts
August 06 2007 11:44 GMT
#50
you can still have widescreen options on a regular monitor. It's just that the widescreen will fit the screen leaving black portions at the top and bottom like a movie screen
Xiven
Profile Joined June 2007
United States16 Posts
August 06 2007 16:50 GMT
#51
Widescreen doesn't have to mean more view space. 4:3 can show more on the top/bottom and 16 can show more on the sides. They can still display the exact same amount of actual unit space. Think about it.
Burglar
Profile Joined June 2007
Germany3 Posts
Last Edited: 2007-08-09 16:10:44
August 09 2007 16:09 GMT
#52
That's not true Xiven!
You can display the same height with a widescreen monitor. But you will always have more view in the width (no stretching assumed).
If you want to have the same viewing angle with a 4:3 monitor you will have to accept black borders on top and bottom as in every 16: 9 movie displayed on a 4:3 TV.
Widescreen monitors have 16:10 though.
Battle_dude
Profile Joined June 2007
Norway49 Posts
August 09 2007 17:37 GMT
#53
On August 10 2007 01:09 Burglar wrote:
That's not true Xiven!
You can display the same height with a widescreen monitor. But you will always have more view in the width (no stretching assumed).
If you want to have the same viewing angle with a 4:3 monitor you will have to accept black borders on top and bottom as in every 16: 9 movie displayed on a 4:3 TV.
Widescreen monitors have 16:10 though.



This is totally 101% true!

Do some research on the net people, it's all there..
StarCraft II will rock! : )
Wizard
Profile Blog Joined May 2007
Poland5055 Posts
August 09 2007 21:01 GMT
#54
For rts's crt and lcd makes absoloutely no difference...
sAviOr[gm] ~ want to watch good replays? read my blog: http://www.teamliquid.net/blog/wizard
MarklarMarklar
Profile Blog Joined August 2007
Fiji1823 Posts
August 09 2007 21:07 GMT
#55
On August 10 2007 06:01 Wizard[pl] wrote:
For rts's crt and lcd makes absoloutely no difference...


Considering CRT's superior flow that's not entirely true (100hz+ monitors)

LCD's of today have a slighty visual lag which can be annoying, even if it's mainly subconcious.
hello there
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