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Active: 2140 users

Ladder map pool updated (5.0.7 patch)

Forum Index > SC2 General
77 CommentsPost a Reply
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Waxangel
Profile Blog Joined September 2002
United States33586 Posts
Last Edited: 2021-04-06 21:02:33
April 06 2021 19:41 GMT
#1
After a long wait, the 5.0.7 patch for StarCraft II has been released (patch notes), updating the 1v1 ladder map pool. Deathaura, Pillars of Gold, and Submarine have been removed and replaced by Blackburn, 2000 Atmosphere, and Beckett Industries. All three new maps were submissions to the previous TeamLiquid Map Contest.

Besides the 1v1 map update, patch 5.0.7 contains only one other change: The addition of a portrait reward of IEM Katowice 2021 champion Reynor.




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AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
vyzion
Profile Joined August 2016
308 Posts
April 06 2021 19:42 GMT
#2
Ask you and shall receive!!
Musicus
Profile Joined August 2011
Germany23576 Posts
April 06 2021 19:45 GMT
#3
I have no idea what was going on in the background, but thanks ESL I guess?

I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark.

Anyway, still very thankful to whoever made this happen!
Maru and Serral are probably top 5.
Crocolisk Dundee
Profile Blog Joined October 2015
870 Posts
April 06 2021 19:46 GMT
#4
Hell, it‘s about time.
Stopped watching ESL content in 2022 when the company was acquired by Savvy Gaming Group. Also object to sponsorships by the U.S. Air Force. Thanks for the lively discussions about sportswashing. StarCraft II is not for me anymore.
Kreuger
Profile Joined October 2011
Sweden845 Posts
April 06 2021 19:46 GMT
#5
Wardii hosting a showmatch on the news maps as we speak
Husyelt
Profile Blog Joined May 2020
United States837 Posts
April 06 2021 19:47 GMT
#6
Is this for real, how long have we suffered in such torment? I take it no new 2v2 or 3v3 maps?
You're getting cynical and that won't do I'd throw the rose tint back on the exploded view
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
April 06 2021 19:53 GMT
#7
So the intern does have access to the servers! Fascinating!
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
coolguy704
Profile Joined March 2021
2 Posts
April 06 2021 19:53 GMT
#8
I am nearly in tears right now. Thank you for the new maps!
LHK
Profile Joined May 2015
204 Posts
April 06 2021 19:57 GMT
#9
Happy to see something finally got done with the maps.
-Laura
Elentos
Profile Blog Joined February 2015
55570 Posts
April 06 2021 20:05 GMT
#10
On April 07 2021 04:53 Teoita wrote:
So the intern does have access to the servers! Fascinating!

He probably spent 2 months trying to recover the login credentials.
Every 60 seconds in Africa, a minute passes.
iloveoof
Profile Joined July 2019
12 Posts
April 06 2021 20:11 GMT
#11
I did some investigating on the new maps and discovered:

The rush distance on Beckett Industries is 30 seconds
The rush distance on Blackburn is 34 seconds if you dont micro around the slow zone, 33 seconds if you do
The rush distance on 2000 Atmospheres is 34 seconds
There is a bug on Beckett Industries where the game has no countdown

Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
April 06 2021 20:20 GMT
#12
Praise be the mighty Intern!!!

Let's all unite and make sure he never get his degree and leave us!
Writerhttp://i.imgur.com/9p6ufcB.jpg
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 06 2021 20:53 GMT
#13
Talk about last minute update. (well, technically it could have been later, but...) I wonder how much players will hate these maps xD
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
iMECH_KolosS
Profile Joined November 2020
Canada61 Posts
April 06 2021 21:07 GMT
#14
Fuck yeah ! New Maps !
Diamond Random Player
warnull
Profile Joined February 2016
United States280 Posts
April 06 2021 21:09 GMT
#15
It would have been really cool to add the Scarlett IEM Pyeongchang portrait too. Maybe next patch?

https://twitter.com/nicolaschaussoi/status/1330996718490562571?s=20
sneakyfox
Profile Joined January 2017
8216 Posts
April 06 2021 21:32 GMT
#16
On April 07 2021 04:53 Teoita wrote:
So the intern does have access to the servers! Fascinating!


Hmm, or, Apollo finally managed to bring in that black hat
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-04-06 21:43:30
April 06 2021 21:33 GMT
#17
Lowest effort possible update, but an update nonetheless.

No announcement, no team maps update, a few bugs, and seemingly zero QA done whatsoever. Usually Blizz tests for performance, and changes some other things for the sake of QA, but this seems like a straight copy and paste from the TLMC maps.

Well it is what it is.

Also Beckett is not a great map and has pretty obvious issues imo (and 2000 atmospheres is pretty boring though otherwise fine), but hey people voted for them.
tommey.liang
Profile Joined November 2020
United States363 Posts
April 06 2021 22:30 GMT
#18
Was able to check out some of those maps from ShowTime's stream earlier and love the new layouts and designs. Very sleek.
FF, KH, Persona, Uncharted, Yakuza | Porter, Illenium, MitiS, Dabin, Seven Lions, Petit Biscuit | Diablo II, SC2 | Pho, sushi, tacos
virpi
Profile Blog Joined August 2009
Germany3599 Posts
April 06 2021 23:08 GMT
#19
Yay, I guess.

Ladder bug seems to be still around, people are still getting placed into Master or Bronze randomly.
first we make expand, then we defense it.
Obamarauder
Profile Joined June 2015
697 Posts
April 06 2021 23:15 GMT
#20
released for EU when?
Jandos
Profile Blog Joined December 2003
Czech Republic928 Posts
April 06 2021 23:49 GMT
#21
I just came back after like 7 years pause from starcraft and I am wondering why are all the maps only two positions ? (1v1)
What happened to 4 position maps which are pretty much standard in broodwar. It just promote cheez and cannon rushes 24/7
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2021-04-06 23:51:57
April 06 2021 23:51 GMT
#22
On April 07 2021 08:49 Jandos wrote:
I just came back after like 7 years pause from starcraft and I am wondering why are all the maps only two positions ? (1v1)
What happened to 4 position maps which are pretty much standard in broodwar. It just promote cheez and cannon rushes 24/7


The 12 worker start in LotV makes it so that there is much less time for scouting before an early rush hits, so 4 player maps are annoying to play at best and awful and not viable at worse. For comparison, imagine playing on a 12 spawn map in BW and having to scout for a 10/15 opening in time.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
destituyente
Profile Joined March 2021
1 Post
April 07 2021 00:05 GMT
#23
What about 2v2 maps??
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 07 2021 01:48 GMT
#24
Looks like we've finally hit the same level of company support as Brood War
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
Gescom
Profile Joined February 2010
Canada3509 Posts
April 07 2021 01:57 GMT
#25
Amazing! <3
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Niyanyo
Profile Joined April 2011
Mexico71 Posts
April 07 2021 03:02 GMT
#26
Happy for alive game!
WombaT
Profile Blog Joined May 2010
Northern Ireland26512 Posts
April 07 2021 05:13 GMT
#27
No Golden Wall? Sheesh my self-imposed many year exile from ladder will remain in place
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Cyro
Profile Blog Joined June 2011
United Kingdom20326 Posts
April 07 2021 05:21 GMT
#28
Better late than never
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 07 2021 05:31 GMT
#29
On April 07 2021 14:13 WombaT wrote:
No Golden Wall? Sheesh my self-imposed many year exile from ladder will remain in place


Many year? Given that Golden Wall was on ladder six months ago its introduction doesn't seem to have shaken your exile.
washikie
Profile Joined February 2011
United States752 Posts
April 07 2021 05:35 GMT
#30
im sad we did not get Eco station in the pool. on the upside im really glad we will keep getting new maps!
"when life gives Hero lemons he makes carriers" -Artosis
MJG
Profile Joined May 2018
United Kingdom1451 Posts
April 07 2021 10:50 GMT
#31
[image loading]


Blackburn LE is going to produce some peak PvP Starcraft...
puking up frothing vitriolic sarcastic spittle
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 07 2021 11:03 GMT
#32
Well some people are celebrating we achieved the BW state So balance through maps seems ongoing. Round 1 is Blackburn with cannons :D
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland26512 Posts
April 07 2021 11:15 GMT
#33
On April 07 2021 14:31 ZigguratOfUr wrote:
Show nested quote +
On April 07 2021 14:13 WombaT wrote:
No Golden Wall? Sheesh my self-imposed many year exile from ladder will remain in place


Many year? Given that Golden Wall was on ladder six months ago its introduction doesn't seem to have shaken your exile.

The flame that burns twice as brightly and all that. Muh Wall

But nah much as I bemoan the lack of Golden Wall nice to see some freshening up of the pool, and really GW was a much, much better tournament map than ladder map. Still would be nice to have a curveball map or two in rotation.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Weavel
Profile Joined January 2010
Finland9222 Posts
April 07 2021 11:53 GMT
#34
Hurray! Makes me want to play again.
Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-04-07 17:45:56
April 07 2021 15:14 GMT
#35
On April 07 2021 19:50 MJG wrote:
[image loading]


Blackburn LE is going to produce some peak PvP Starcraft...


Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron.

Incidentally Beckett has a fun cannon spot behind the main geyser.
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 07 2021 16:42 GMT
#36
On April 07 2021 20:15 WombaT wrote:
Show nested quote +
On April 07 2021 14:31 ZigguratOfUr wrote:
On April 07 2021 14:13 WombaT wrote:
No Golden Wall? Sheesh my self-imposed many year exile from ladder will remain in place


Many year? Given that Golden Wall was on ladder six months ago its introduction doesn't seem to have shaken your exile.

The flame that burns twice as brightly and all that. Muh Wall

But nah much as I bemoan the lack of Golden Wall nice to see some freshening up of the pool, and really GW was a much, much better tournament map than ladder map. Still would be nice to have a curveball map or two in rotation.

I can still dream of a 2-in-1 map making it back into the rotation

I've had like 5 games in a row on Blackburn and I've been enjoying it. The map does a great job of convincing me to always attack the other player by hitting their third from the north.
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
StasisField
Profile Joined August 2013
United States1086 Posts
April 07 2021 17:30 GMT
#37
On April 07 2021 04:45 Musicus wrote:
I have no idea what was going on in the background, but thanks ESL I guess?

I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark.

Anyway, still very thankful to whoever made this happen!

Apollo did say on twitter that they are working on a concept for the maps for the year, so hopefully that means a bigger reveal will come before next season that lays out what that means.
What do you mean Immortals can't shoot up?
Scarlett`
Profile Joined April 2011
Canada2393 Posts
Last Edited: 2021-04-07 17:48:38
April 07 2021 17:47 GMT
#38
[image loading]
Progamer
NonY
Profile Blog Joined June 2007
8751 Posts
April 07 2021 17:52 GMT
#39
On April 07 2021 04:45 Musicus wrote:
I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark.

imo not many players are reading announcements like that anyway. but for those who do, what was so different about the last 2 weeks without the announcement versus what it would've been like with the announcement? i dont understand what significant things people are doing with the info that new ladder maps are coming soon
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 07 2021 17:58 GMT
#40
On April 08 2021 02:52 NonY wrote:
Show nested quote +
On April 07 2021 04:45 Musicus wrote:
I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark.

imo not many players are reading announcements like that anyway. but for those who do, what was so different about the last 2 weeks without the announcement versus what it would've been like with the announcement? i dont understand what significant things people are doing with the info that new ladder maps are coming soon


They get to try out the maps and report bugs before they hit ladder for one (though I guess we might get fewer bugs now that Blizzard has stopped doing QA and modifications on the maps).
Sanglune
Profile Joined February 2016
Netherlands30 Posts
April 07 2021 18:16 GMT
#41
On April 08 2021 02:47 Scarlett` wrote:
+ Show Spoiler +
[image loading]


We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 07 2021 18:22 GMT
#42
On April 08 2021 03:16 Sanglune wrote:
Show nested quote +
On April 08 2021 02:47 Scarlett` wrote:
+ Show Spoiler +
[image loading]


We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these.


Eh... they're guidelines not hard and fast rules--being cannonable isn't inherently a bad thing even if it's very annoying.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 07 2021 18:37 GMT
#43
On April 08 2021 03:22 ZigguratOfUr wrote:
Show nested quote +
On April 08 2021 03:16 Sanglune wrote:
On April 08 2021 02:47 Scarlett` wrote:
+ Show Spoiler +
[image loading]


We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these.


Eh... they're guidelines not hard and fast rules--being cannonable isn't inherently a bad thing even if it's very annoying.

It doesn't help the protoss though and the current sc2 either.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 07 2021 19:18 GMT
#44
Hows ladder so far for you guys?

For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
Highrock1
Profile Joined March 2019
50 Posts
April 07 2021 19:22 GMT
#45
MMR still looks borked

I'm on EU, Diamond 1, ~4000 mmr and it tells me D1 now starts at 4170??
Is that right?
Scarlett`
Profile Joined April 2011
Canada2393 Posts
Last Edited: 2021-04-07 20:13:22
April 07 2021 19:56 GMT
#46
On April 08 2021 04:18 [Phantom] wrote:
Hows ladder so far for you guys?


Gave up on what?
Progamer
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 07 2021 20:58 GMT
#47
On April 08 2021 04:56 Scarlett` wrote:
Show nested quote +
On April 08 2021 04:18 [Phantom] wrote:
Hows ladder so far for you guys?


Gave up on what?


Winning
Cereal
[UoN]Sentinel
Profile Blog Joined November 2009
United States11320 Posts
April 07 2021 21:20 GMT
#48
On April 08 2021 04:18 [Phantom] wrote:
Hows ladder so far for you guys?

For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted.

Two PvZ's in Diamond, ever since I intentionally dropped my MMR to gold I have only played against terrans
Нас зовет дух отцов, память старых бойцов, дух Москвы и твердыня Полтавы
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 07 2021 21:33 GMT
#49
On April 08 2021 04:18 [Phantom] wrote:
Hows ladder so far for you guys?

For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted.

I watched them maps on UpATreeZelda's channel(no time to play because work), I hate 2 of them already but don't know them names
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Legan
Profile Joined June 2017
Finland577 Posts
Last Edited: 2021-04-07 22:07:18
April 07 2021 21:56 GMT
#50
Well it is good that we have 2 official map contests per year so map makers can react to meta shifts and replace maps that didn't work out without waiting 6 months or more. Oh wait. The last TLMC was over year ago and was only one in 2020.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
April 07 2021 22:21 GMT
#51
its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more.
Might also be because all of the new maps are pretty bad for cannon rushes :p
~~~~~
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 07 2021 22:40 GMT
#52
On April 08 2021 07:21 Andi_Goldberger wrote:
its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more.
Might also be because all of the new maps are pretty bad for cannon rushes :p


Have you looked at the previous pages of this thread? I don't think cannon rushes are busted on any of the spots that I've seen, but I wouldn't call them bad either.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 07 2021 22:57 GMT
#53
On April 08 2021 07:21 Andi_Goldberger wrote:
its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more.
Might also be because all of the new maps are pretty bad for cannon rushes :p

Maps bad for cannon rushing made Scarlett already post here a nice beautiful picture. Maybe we can get moar of these bad cannon rushing pictures from her. The last time she got mad she beat DRG(?) with Protoss
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
April 07 2021 23:31 GMT
#54
I mean they are competing with deathaura which was one of the most annoying CR maps I can remember. I played a couple cannon rushers and non of the spots they tried were as annoying as DA or ie this triton one
. maybe word just hasnt reached the poor cannon rushers yet..
~~~~~
washikie
Profile Joined February 2011
United States752 Posts
April 08 2021 00:42 GMT
#55
On April 08 2021 08:31 Andi_Goldberger wrote:
I mean they are competing with deathaura which was one of the most annoying CR maps I can remember. I played a couple cannon rushers and non of the spots they tried were as annoying as DA or ie this triton one https://www.youtube.com/watch?v=au93Img83vg . maybe word just hasnt reached the poor cannon rushers yet..


I am very glad that map is gone dethura was an interesting map but the dumb canon rush spots, and extreme ease of turtleing on 4 base made it an imbalanced map.
"when life gives Hero lemons he makes carriers" -Artosis
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2021 01:19 GMT
#56
On April 08 2021 09:42 washikie wrote:
Show nested quote +
On April 08 2021 08:31 Andi_Goldberger wrote:
I mean they are competing with deathaura which was one of the most annoying CR maps I can remember. I played a couple cannon rushers and non of the spots they tried were as annoying as DA or ie this triton one https://www.youtube.com/watch?v=au93Img83vg . maybe word just hasnt reached the poor cannon rushers yet..


I am very glad that map is gone dethura was an interesting map but the dumb canon rush spots, and extreme ease of turtleing on 4 base made it an imbalanced map.


Deathaura was pretty balanced despite all of the turtling. Initially it was one of the most balanced maps in all of LotV though that fell off towards the end due to skytoss pushing ZvP in Protoss' favour. But even with that it was still more balanced than most.
[Phantom]
Profile Blog Joined August 2013
Mexico2170 Posts
April 08 2021 04:56 GMT
#57
Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early.
WriterTeamLiquid Staff writer since 2014 @Mortal_Phantom
InfCereal
Profile Joined December 2011
Canada1759 Posts
Last Edited: 2021-04-08 08:43:46
April 08 2021 08:42 GMT
#58
On April 08 2021 13:56 [Phantom] wrote:
Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early.


The only map in last season's map pool where zerg had a >50% win rate in both zvp and zvt was lightshade.

Cereal
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
Last Edited: 2021-04-08 11:37:19
April 08 2021 11:27 GMT
#59
On April 08 2021 13:56 [Phantom] wrote:
Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early.

I personally really liked the map EXCEPT for the cannon rushes. So I definitely dont hate it but its a big flaw!
~~~~~
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2021-04-08 12:34:29
April 08 2021 12:29 GMT
#60
On April 08 2021 00:14 ZigguratOfUr wrote:
Show nested quote +
On April 07 2021 19:50 MJG wrote:
[image loading]


Blackburn LE is going to produce some peak PvP Starcraft...


Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron.

It's the sheer number of adjacent positions that's the problem.

If I make a Pylon in the middle position against the cliff-edge, it is going to power four different Cannon locations. If I make a Pylon in the middle position behind the minerals, it is going to power three different Cannon locations. For the cost of two Pylons, the Cannon rusher forces their opponent to pull seven Probes to block Cannon placement and/or attack the Pylons directly. This is on top of the two defensive Probes that should be attack-commanded onto each offensive Probe regardless of the map.

I make no secret of the fact that I'm a Cannon rusher, it's right there in my signature, but I'm still going to be vetoing this map because it's too much of a meme.
puking up frothing vitriolic sarcastic spittle
crbox
Profile Joined August 2010
Canada1180 Posts
April 08 2021 14:01 GMT
#61
I haven't played much of the new maps, but I feel like the maps are kind of zerg unfavored. I guess I should adapt my playstyle, maybe go for drops on Blackburns as zerg, but in my current playstyle, it feels rough.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 08 2021 15:14 GMT
#62
On April 08 2021 21:29 MJG wrote:
Show nested quote +
On April 08 2021 00:14 ZigguratOfUr wrote:
On April 07 2021 19:50 MJG wrote:
[image loading]


Blackburn LE is going to produce some peak PvP Starcraft...


Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron.

It's the sheer number of adjacent positions that's the problem.

If I make a Pylon in the middle position against the cliff-edge, it is going to power four different Cannon locations. If I make a Pylon in the middle position behind the minerals, it is going to power three different Cannon locations. For the cost of two Pylons, the Cannon rusher forces their opponent to pull seven Probes to block Cannon placement and/or attack the Pylons directly. This is on top of the two defensive Probes that should be attack-commanded onto each offensive Probe regardless of the map.

I make no secret of the fact that I'm a Cannon rusher, it's right there in my signature, but I'm still going to be vetoing this map because it's too much of a meme.


Oh I'm aware. I just don't think those types of cannon rushes based on the main's cliffing have been much of a problem in the past.

These spots are much better for dedicated cannon rushers than pros admittedly (since they give a lot of flexibility against an opponent that expects you to cannon rush every time and tries to blind counter), but that's fine imo.
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
April 08 2021 16:35 GMT
#63
On April 09 2021 00:14 ZigguratOfUr wrote:
Show nested quote +
On April 08 2021 21:29 MJG wrote:
On April 08 2021 00:14 ZigguratOfUr wrote:
On April 07 2021 19:50 MJG wrote:
[image loading]


Blackburn LE is going to produce some peak PvP Starcraft...


Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron.

It's the sheer number of adjacent positions that's the problem.

If I make a Pylon in the middle position against the cliff-edge, it is going to power four different Cannon locations. If I make a Pylon in the middle position behind the minerals, it is going to power three different Cannon locations. For the cost of two Pylons, the Cannon rusher forces their opponent to pull seven Probes to block Cannon placement and/or attack the Pylons directly. This is on top of the two defensive Probes that should be attack-commanded onto each offensive Probe regardless of the map.

I make no secret of the fact that I'm a Cannon rusher, it's right there in my signature, but I'm still going to be vetoing this map because it's too much of a meme.


Oh I'm aware. I just don't think those types of cannon rushes based on the main's cliffing have been much of a problem in the past.

These spots are much better for dedicated cannon rushers than pros admittedly (since they give a lot of flexibility against an opponent that expects you to cannon rush every time and tries to blind counter), but that's fine imo.

They are problem on the ladder. if people were sick of the old maps because they were old(and because they were Submarine), you won't help the cause by adding a map which is a cannon rushers heaven

Sure, pros won't care, but the ladder population will and it's not like Protoss need a buff in that departement
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
April 12 2021 13:01 GMT
#64
this maps are just re skin of old maps.
How may help u?
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
April 12 2021 13:07 GMT
#65
On April 07 2021 08:51 Teoita wrote:
Show nested quote +
On April 07 2021 08:49 Jandos wrote:
I just came back after like 7 years pause from starcraft and I am wondering why are all the maps only two positions ? (1v1)
What happened to 4 position maps which are pretty much standard in broodwar. It just promote cheez and cannon rushes 24/7


The 12 worker start in LotV makes it so that there is much less time for scouting before an early rush hits, so 4 player maps are annoying to play at best and awful and not viable at worse. For comparison, imagine playing on a 12 spawn map in BW and having to scout for a 10/15 opening in time.


i think we need to re introduce 4 position maps or 3 position maps, people has been able to improve their scouting and reaction by now. its plain borring to have maps re skin over and over because diversity is very limited.
How may help u?
Legan
Profile Joined June 2017
Finland577 Posts
April 12 2021 14:24 GMT
#66
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
April 12 2021 15:37 GMT
#67
On April 12 2021 23:24 Legan wrote:
Show nested quote +
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks
How may help u?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
April 12 2021 16:00 GMT
#68
On April 13 2021 00:37 BonitiilloO wrote:
Show nested quote +
On April 12 2021 23:24 Legan wrote:
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks


Have you even played the maps? Or watched the maps, or done anything other than lazily and superficially glancing at the overview pic? Beckett plays out completely differently than Ever Dream by virture of being way too small.
Ben...
Profile Joined January 2011
Canada3485 Posts
April 12 2021 18:06 GMT
#69
On April 13 2021 01:00 ZigguratOfUr wrote:
Show nested quote +
On April 13 2021 00:37 BonitiilloO wrote:
On April 12 2021 23:24 Legan wrote:
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks


Have you even played the maps? Or watched the maps, or done anything other than lazily and superficially glancing at the overview pic? Beckett plays out completely differently than Ever Dream by virture of being way too small.

I can see the comparison in terms of the layout of the first four bases, but yeah Beckett's very much a different map than Ever Dream otherwise.

Harstem mentioning that Beckett was made by a terran player makes that map make a lot more sense. There are so many good tank spots on it and small chokes that terran could do tank pushes through.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
April 12 2021 18:06 GMT
#70
On April 13 2021 01:00 ZigguratOfUr wrote:
Show nested quote +
On April 13 2021 00:37 BonitiilloO wrote:
On April 12 2021 23:24 Legan wrote:
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks


completely differently.



yeah sure... lool

User was warned for this post.
How may help u?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
Last Edited: 2021-04-12 18:17:53
April 12 2021 18:14 GMT
#71
On April 13 2021 03:06 Ben... wrote:
Show nested quote +
On April 13 2021 01:00 ZigguratOfUr wrote:
On April 13 2021 00:37 BonitiilloO wrote:
On April 12 2021 23:24 Legan wrote:
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks


Have you even played the maps? Or watched the maps, or done anything other than lazily and superficially glancing at the overview pic? Beckett plays out completely differently than Ever Dream by virture of being way too small.

I can see the comparison in terms of the layout of the first four bases, but yeah Beckett's very much a different map than Ever Dream otherwise.

Harstem mentioning that Beckett was made by a terran player makes that map make a lot more sense. There are so many good tank spots on it and small chokes that terran could do tank pushes through.


It's not though--superouman doesn't play Terran afaik (he plays Zerg and Protoss), and the race a mapmaker plays honestly doesn't make a difference in a map. I do agree that the map has problems though (and had said so 14 months ago for that matter).

On April 13 2021 03:06 BonitiilloO wrote:
Show nested quote +
On April 13 2021 01:00 ZigguratOfUr wrote:
On April 13 2021 00:37 BonitiilloO wrote:
On April 12 2021 23:24 Legan wrote:
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks


completely differently.



yeah sure... lool


Not ever being able to play a long macro game is a pretty fundamental difference mate.
Ben...
Profile Joined January 2011
Canada3485 Posts
April 12 2021 19:22 GMT
#72
On April 13 2021 03:14 ZigguratOfUr wrote:
Show nested quote +
On April 13 2021 03:06 Ben... wrote:
On April 13 2021 01:00 ZigguratOfUr wrote:
On April 13 2021 00:37 BonitiilloO wrote:
On April 12 2021 23:24 Legan wrote:
On April 12 2021 22:01 BonitiilloO wrote:
this maps are just re skin of old maps.


Can you say which old maps the new maps are the reskins of?



Ever_Dream = Beckett_Industries

same layaout just minor tweaks


Have you even played the maps? Or watched the maps, or done anything other than lazily and superficially glancing at the overview pic? Beckett plays out completely differently than Ever Dream by virture of being way too small.

I can see the comparison in terms of the layout of the first four bases, but yeah Beckett's very much a different map than Ever Dream otherwise.

Harstem mentioning that Beckett was made by a terran player makes that map make a lot more sense. There are so many good tank spots on it and small chokes that terran could do tank pushes through.


It's not though--superouman doesn't play Terran afaik (he plays Zerg and Protoss), and the race a mapmaker plays honestly doesn't make a difference in a map. I do agree that the map has problems though (and had said so 14 months ago for that matter).

Yeah I was mistaken. I went back and checked and he basically said that the map seemed like it was created by a terran who posts on the battlenet forum and that if you asked every terran on that forum what they wanted in a map they'd end up with Beckett. How he worded the first bit of what he said made it a bit confusing and made it seem like he was being literal.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
MJG
Profile Joined May 2018
United Kingdom1451 Posts
Last Edited: 2021-04-13 10:42:51
April 13 2021 10:42 GMT
#73
I'm currently vetoing all the new maps.

I had Oxide, Pillars of Gold and Submarine vetoed last season so I had two spare vetoes right off the bat. Beckett and Blackburn have such severe issues that they were no-brainers. After I'd done that, it came down to a straight fight between Oxide and 2000 Atmospheres. Oxide barely won out, but I'll probably change my mind a few times before the season ends.

In any case, this was really underwhelming after all the waiting...
puking up frothing vitriolic sarcastic spittle
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
April 13 2021 11:18 GMT
#74
Is it just me or are all the new maps T and P favored?
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
buzz_bender
Profile Joined August 2019
445 Posts
April 13 2021 13:09 GMT
#75
On April 13 2021 20:18 MarianoSC2 wrote:
Is it just me or are all the new maps T and P favored?


That is generally the case with new maps until Zergs figure out the optimum strategies for the maps.
Xamo
Profile Joined April 2012
Spain886 Posts
April 14 2021 06:19 GMT
#76
On April 13 2021 20:18 MarianoSC2 wrote:
Is it just me or are all the new maps T and P favored?

Serral said the other day in his stream that they are ok in ZvT and good for Zergs in ZvP.
Perhaps it is not the same for other players though...
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
Narcind
Profile Blog Joined May 2010
Sweden2489 Posts
April 14 2021 20:50 GMT
#77
I think they feel fine for zvp but I am not a fan of zvt on them
SpecKROELLchen
Profile Joined August 2011
Germany151 Posts
April 14 2021 23:12 GMT
#78
On April 13 2021 22:09 buzz_bender wrote:
Show nested quote +
On April 13 2021 20:18 MarianoSC2 wrote:
Is it just me or are all the new maps T and P favored?


That is generally the case with new maps until Zergs figure out the optimum strategies for the maps.


I totally agree on this comment. Also in the beginning of each patch or when new maps are released allins are strong, since it takes time to figure out how to hold them and what to scout for. I think to really come to a conclusion we have to wait and play the maps a little bit longer. In the first two weeks some maps might favor one race but after a month it can turn out that it is the opposite way.
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