Besides the 1v1 map update, patch 5.0.7 contains only one other change: The addition of a portrait reward of IEM Katowice 2021 champion Reynor.
Ladder map pool updated (5.0.7 patch)
Forum Index > SC2 General |
Waxangel
United States32496 Posts
Besides the 1v1 map update, patch 5.0.7 contains only one other change: The addition of a portrait reward of IEM Katowice 2021 champion Reynor. | ||
vyzion
306 Posts
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Musicus
Germany23567 Posts
I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark. Anyway, still very thankful to whoever made this happen! | ||
Crocolisk Dundee
849 Posts
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Kreuger
Sweden498 Posts
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Husyelt
United States671 Posts
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Teoita
Italy12246 Posts
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coolguy704
2 Posts
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LHK
204 Posts
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Elentos
55454 Posts
On April 07 2021 04:53 Teoita wrote: So the intern does have access to the servers! Fascinating! He probably spent 2 months trying to recover the login credentials. | ||
iloveoof
12 Posts
The rush distance on Beckett Industries is 30 seconds The rush distance on Blackburn is 34 seconds if you dont micro around the slow zone, 33 seconds if you do The rush distance on 2000 Atmospheres is 34 seconds There is a bug on Beckett Industries where the game has no countdown | ||
Nakajin
Canada8768 Posts
Let's all unite and make sure he never get his degree and leave us! | ||
deacon.frost
Czech Republic12116 Posts
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iMECH_KolosS
Canada61 Posts
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warnull
United States280 Posts
https://twitter.com/nicolaschaussoi/status/1330996718490562571?s=20 | ||
sneakyfox
8216 Posts
On April 07 2021 04:53 Teoita wrote: So the intern does have access to the servers! Fascinating! Hmm, or, Apollo finally managed to bring in that black hat | ||
ZigguratOfUr
Iraq16955 Posts
No announcement, no team maps update, a few bugs, and seemingly zero QA done whatsoever. Usually Blizz tests for performance, and changes some other things for the sake of QA, but this seems like a straight copy and paste from the TLMC maps. Well it is what it is. Also Beckett is not a great map and has pretty obvious issues imo (and 2000 atmospheres is pretty boring though otherwise fine), but hey people voted for them. | ||
tommey.liang
United States355 Posts
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virpi
Germany3598 Posts
Ladder bug seems to be still around, people are still getting placed into Master or Bronze randomly. | ||
Obamarauder
697 Posts
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Jandos
Czech Republic928 Posts
What happened to 4 position maps which are pretty much standard in broodwar. It just promote cheez and cannon rushes 24/7 | ||
Teoita
Italy12246 Posts
On April 07 2021 08:49 Jandos wrote: I just came back after like 7 years pause from starcraft and I am wondering why are all the maps only two positions ? (1v1) What happened to 4 position maps which are pretty much standard in broodwar. It just promote cheez and cannon rushes 24/7 The 12 worker start in LotV makes it so that there is much less time for scouting before an early rush hits, so 4 player maps are annoying to play at best and awful and not viable at worse. For comparison, imagine playing on a 12 spawn map in BW and having to scout for a 10/15 opening in time. | ||
destituyente
1 Post
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[UoN]Sentinel
United States11320 Posts
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Gescom
Canada3234 Posts
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Niyanyo
Mexico70 Posts
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WombaT
Northern Ireland20729 Posts
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Cyro
United Kingdom20157 Posts
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ZigguratOfUr
Iraq16955 Posts
On April 07 2021 14:13 WombaT wrote: No Golden Wall? Sheesh my self-imposed many year exile from ladder will remain in place Many year? Given that Golden Wall was on ladder six months ago its introduction doesn't seem to have shaken your exile. | ||
washikie
United States752 Posts
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MJG
United Kingdom475 Posts
Blackburn LE is going to produce some peak PvP Starcraft... | ||
deacon.frost
Czech Republic12116 Posts
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WombaT
Northern Ireland20729 Posts
On April 07 2021 14:31 ZigguratOfUr wrote: Many year? Given that Golden Wall was on ladder six months ago its introduction doesn't seem to have shaken your exile. The flame that burns twice as brightly and all that. Muh Wall But nah much as I bemoan the lack of Golden Wall nice to see some freshening up of the pool, and really GW was a much, much better tournament map than ladder map. Still would be nice to have a curveball map or two in rotation. | ||
Weavel
Finland9213 Posts
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ZigguratOfUr
Iraq16955 Posts
On April 07 2021 19:50 MJG wrote: Blackburn LE is going to produce some peak PvP Starcraft... Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron. Incidentally Beckett has a fun cannon spot behind the main geyser. | ||
[UoN]Sentinel
United States11320 Posts
On April 07 2021 20:15 WombaT wrote: The flame that burns twice as brightly and all that. Muh Wall But nah much as I bemoan the lack of Golden Wall nice to see some freshening up of the pool, and really GW was a much, much better tournament map than ladder map. Still would be nice to have a curveball map or two in rotation. I can still dream of a 2-in-1 map making it back into the rotation I've had like 5 games in a row on Blackburn and I've been enjoying it. The map does a great job of convincing me to always attack the other player by hitting their third from the north. | ||
StasisField
United States1062 Posts
On April 07 2021 04:45 Musicus wrote: I have no idea what was going on in the background, but thanks ESL I guess? I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark. Anyway, still very thankful to whoever made this happen! Apollo did say on twitter that they are working on a concept for the maps for the year, so hopefully that means a bigger reveal will come before next season that lays out what that means. | ||
Scarlett`
Canada2366 Posts
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NonY
8716 Posts
On April 07 2021 04:45 Musicus wrote: I hope there will be more communication in the future. New maps should not be a surprise and the community should not be left in the dark. imo not many players are reading announcements like that anyway. but for those who do, what was so different about the last 2 weeks without the announcement versus what it would've been like with the announcement? i dont understand what significant things people are doing with the info that new ladder maps are coming soon | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 02:52 NonY wrote: imo not many players are reading announcements like that anyway. but for those who do, what was so different about the last 2 weeks without the announcement versus what it would've been like with the announcement? i dont understand what significant things people are doing with the info that new ladder maps are coming soon They get to try out the maps and report bugs before they hit ladder for one (though I guess we might get fewer bugs now that Blizzard has stopped doing QA and modifications on the maps). | ||
Sanglune
Netherlands30 Posts
We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these. | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 03:16 Sanglune wrote: We mapmakers have some unofficial rules/standards, including one pertaining the distance behind mineral lines. It seems the lowground (natural) is in an infraction to these. Eh... they're guidelines not hard and fast rules--being cannonable isn't inherently a bad thing even if it's very annoying. | ||
deacon.frost
Czech Republic12116 Posts
On April 08 2021 03:22 ZigguratOfUr wrote: Eh... they're guidelines not hard and fast rules--being cannonable isn't inherently a bad thing even if it's very annoying. It doesn't help the protoss though and the current sc2 either. | ||
[Phantom]
Mexico2169 Posts
For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted. | ||
Highrock1
50 Posts
I'm on EU, Diamond 1, ~4000 mmr and it tells me D1 now starts at 4170?? Is that right? | ||
Scarlett`
Canada2366 Posts
On April 08 2021 04:18 [Phantom] wrote: Hows ladder so far for you guys? Gave up on what? | ||
InfCereal
Canada1740 Posts
Winning | ||
[UoN]Sentinel
United States11320 Posts
On April 08 2021 04:18 [Phantom] wrote: Hows ladder so far for you guys? For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted. Two PvZ's in Diamond, ever since I intentionally dropped my MMR to gold I have only played against terrans | ||
deacon.frost
Czech Republic12116 Posts
On April 08 2021 04:18 [Phantom] wrote: Hows ladder so far for you guys? For me it seems people gave up and all switched to zerg. From the last 15 games 13 have been zvz. I counted. I watched them maps on UpATreeZelda's channel(no time to play because work), I hate 2 of them already but don't know them names | ||
Legan
Finland280 Posts
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Andi_Goldberger
Germany1608 Posts
Might also be because all of the new maps are pretty bad for cannon rushes :p | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 07:21 Andi_Goldberger wrote: its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more. Might also be because all of the new maps are pretty bad for cannon rushes :p Have you looked at the previous pages of this thread? I don't think cannon rushes are busted on any of the spots that I've seen, but I wouldn't call them bad either. | ||
deacon.frost
Czech Republic12116 Posts
On April 08 2021 07:21 Andi_Goldberger wrote: its crazy how much more fun the game is on new maps even when its just 3 of them. I think its super irrational because im still playing almost the same game and even the maps are so standard every time, but just the new tilesets, stylings and exploration of the maps makes the game way more enjoyable. So I have been enjoying ladder quite a bit more. Might also be because all of the new maps are pretty bad for cannon rushes :p Maps bad for cannon rushing made Scarlett already post here a nice beautiful picture. Maybe we can get moar of these bad cannon rushing pictures from her. The last time she got mad she beat DRG(?) with Protoss | ||
Andi_Goldberger
Germany1608 Posts
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washikie
United States752 Posts
On April 08 2021 08:31 Andi_Goldberger wrote: I mean they are competing with deathaura which was one of the most annoying CR maps I can remember. I played a couple cannon rushers and non of the spots they tried were as annoying as DA or ie this triton one https://www.youtube.com/watch?v=au93Img83vg . maybe word just hasnt reached the poor cannon rushers yet.. I am very glad that map is gone dethura was an interesting map but the dumb canon rush spots, and extreme ease of turtleing on 4 base made it an imbalanced map. | ||
ZigguratOfUr
Iraq16955 Posts
On April 08 2021 09:42 washikie wrote: I am very glad that map is gone dethura was an interesting map but the dumb canon rush spots, and extreme ease of turtleing on 4 base made it an imbalanced map. Deathaura was pretty balanced despite all of the turtling. Initially it was one of the most balanced maps in all of LotV though that fell off towards the end due to skytoss pushing ZvP in Protoss' favour. But even with that it was still more balanced than most. | ||
[Phantom]
Mexico2169 Posts
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InfCereal
Canada1740 Posts
On April 08 2021 13:56 [Phantom] wrote: Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early. The only map in last season's map pool where zerg had a >50% win rate in both zvp and zvt was lightshade. | ||
Andi_Goldberger
Germany1608 Posts
On April 08 2021 13:56 [Phantom] wrote: Wait People hated Deathaura? That one was one of the only maps that wasn't zerg favored, without asinine ans shameless design decisitons to help zerg like an invisible overlord spot over your natural. Zergs actually had to scout early. I personally really liked the map EXCEPT for the cannon rushes. So I definitely dont hate it but its a big flaw! | ||
MJG
United Kingdom475 Posts
On April 08 2021 00:14 ZigguratOfUr wrote: Gemini complained about that during the contest, but none of these spots are that bad individually imo--there's just a lot of them. It's not much worse than say Ephemeron. It's the sheer number of adjacent positions that's the problem. If I make a Pylon in the middle position against the cliff-edge, it is going to power four different Cannon locations. If I make a Pylon in the middle position behind the minerals, it is going to power three different Cannon locations. For the cost of two Pylons, the Cannon rusher forces their opponent to pull seven Probes to block Cannon placement and/or attack the Pylons directly. This is on top of the two defensive Probes that should be attack-commanded onto each offensive Probe regardless of the map. I make no secret of the fact that I'm a Cannon rusher, it's right there in my signature, but I'm still going to be vetoing this map because it's too much of a meme. | ||
crbox
Canada1176 Posts
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ZigguratOfUr
Iraq16955 Posts
On April 08 2021 21:29 MJG wrote: It's the sheer number of adjacent positions that's the problem. If I make a Pylon in the middle position against the cliff-edge, it is going to power four different Cannon locations. If I make a Pylon in the middle position behind the minerals, it is going to power three different Cannon locations. For the cost of two Pylons, the Cannon rusher forces their opponent to pull seven Probes to block Cannon placement and/or attack the Pylons directly. This is on top of the two defensive Probes that should be attack-commanded onto each offensive Probe regardless of the map. I make no secret of the fact that I'm a Cannon rusher, it's right there in my signature, but I'm still going to be vetoing this map because it's too much of a meme. Oh I'm aware. I just don't think those types of cannon rushes based on the main's cliffing have been much of a problem in the past. These spots are much better for dedicated cannon rushers than pros admittedly (since they give a lot of flexibility against an opponent that expects you to cannon rush every time and tries to blind counter), but that's fine imo. | ||
deacon.frost
Czech Republic12116 Posts
On April 09 2021 00:14 ZigguratOfUr wrote: Oh I'm aware. I just don't think those types of cannon rushes based on the main's cliffing have been much of a problem in the past. These spots are much better for dedicated cannon rushers than pros admittedly (since they give a lot of flexibility against an opponent that expects you to cannon rush every time and tries to blind counter), but that's fine imo. They are problem on the ladder. if people were sick of the old maps because they were old(and because they were Submarine), you won't help the cause by adding a map which is a cannon rushers heaven Sure, pros won't care, but the ladder population will and it's not like Protoss need a buff in that departement | ||
BonitiilloO
Dominican Republic589 Posts
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BonitiilloO
Dominican Republic589 Posts
On April 07 2021 08:51 Teoita wrote: The 12 worker start in LotV makes it so that there is much less time for scouting before an early rush hits, so 4 player maps are annoying to play at best and awful and not viable at worse. For comparison, imagine playing on a 12 spawn map in BW and having to scout for a 10/15 opening in time. i think we need to re introduce 4 position maps or 3 position maps, people has been able to improve their scouting and reaction by now. its plain borring to have maps re skin over and over because diversity is very limited. | ||
Legan
Finland280 Posts
On April 12 2021 22:01 BonitiilloO wrote: this maps are just re skin of old maps. Can you say which old maps the new maps are the reskins of? | ||
BonitiilloO
Dominican Republic589 Posts
On April 12 2021 23:24 Legan wrote: Can you say which old maps the new maps are the reskins of? Ever_Dream = Beckett_Industries same layaout just minor tweaks | ||
ZigguratOfUr
Iraq16955 Posts
On April 13 2021 00:37 BonitiilloO wrote: Ever_Dream = Beckett_Industries same layaout just minor tweaks Have you even played the maps? Or watched the maps, or done anything other than lazily and superficially glancing at the overview pic? Beckett plays out completely differently than Ever Dream by virture of being way too small. | ||
Ben...
Canada3485 Posts
On April 13 2021 01:00 ZigguratOfUr wrote: Have you even played the maps? Or watched the maps, or done anything other than lazily and superficially glancing at the overview pic? Beckett plays out completely differently than Ever Dream by virture of being way too small. I can see the comparison in terms of the layout of the first four bases, but yeah Beckett's very much a different map than Ever Dream otherwise. Harstem mentioning that Beckett was made by a terran player makes that map make a lot more sense. There are so many good tank spots on it and small chokes that terran could do tank pushes through. | ||
BonitiilloO
Dominican Republic589 Posts
yeah sure... lool User was warned for this post. | ||
ZigguratOfUr
Iraq16955 Posts
On April 13 2021 03:06 Ben... wrote: I can see the comparison in terms of the layout of the first four bases, but yeah Beckett's very much a different map than Ever Dream otherwise. Harstem mentioning that Beckett was made by a terran player makes that map make a lot more sense. There are so many good tank spots on it and small chokes that terran could do tank pushes through. It's not though--superouman doesn't play Terran afaik (he plays Zerg and Protoss), and the race a mapmaker plays honestly doesn't make a difference in a map. I do agree that the map has problems though (and had said so 14 months ago for that matter). Not ever being able to play a long macro game is a pretty fundamental difference mate. | ||
Ben...
Canada3485 Posts
On April 13 2021 03:14 ZigguratOfUr wrote: It's not though--superouman doesn't play Terran afaik (he plays Zerg and Protoss), and the race a mapmaker plays honestly doesn't make a difference in a map. I do agree that the map has problems though (and had said so 14 months ago for that matter). Yeah I was mistaken. I went back and checked and he basically said that the map seemed like it was created by a terran who posts on the battlenet forum and that if you asked every terran on that forum what they wanted in a map they'd end up with Beckett. How he worded the first bit of what he said made it a bit confusing and made it seem like he was being literal. | ||
MJG
United Kingdom475 Posts
I had Oxide, Pillars of Gold and Submarine vetoed last season so I had two spare vetoes right off the bat. Beckett and Blackburn have such severe issues that they were no-brainers. After I'd done that, it came down to a straight fight between Oxide and 2000 Atmospheres. Oxide barely won out, but I'll probably change my mind a few times before the season ends. In any case, this was really underwhelming after all the waiting... | ||
MarianoSC2
Slovakia1855 Posts
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buzz_bender
441 Posts
On April 13 2021 20:18 MarianoSC2 wrote: Is it just me or are all the new maps T and P favored? That is generally the case with new maps until Zergs figure out the optimum strategies for the maps. | ||
Xamo
Spain863 Posts
On April 13 2021 20:18 MarianoSC2 wrote: Is it just me or are all the new maps T and P favored? Serral said the other day in his stream that they are ok in ZvT and good for Zergs in ZvP. Perhaps it is not the same for other players though... | ||
Narcind
Sweden2489 Posts
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SpecKROELLchen
Germany150 Posts
On April 13 2021 22:09 buzz_bender wrote: That is generally the case with new maps until Zergs figure out the optimum strategies for the maps. I totally agree on this comment. Also in the beginning of each patch or when new maps are released allins are strong, since it takes time to figure out how to hold them and what to scout for. I think to really come to a conclusion we have to wait and play the maps a little bit longer. In the first two weeks some maps might favor one race but after a month it can turn out that it is the opposite way. | ||
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