I know the previous videos are not a clear representation of what's to come in future, but it's hard to imagine that kind of micro being done with what I've seen.
I like the adjustments so far, so props to you Blizzard.
Even from the gameplay videos at the WWI on normal speed, it looks like the units are even more responsive than they were in Starcraft 1. Starcraft 1 there was a slight bit of lag between your command and the units' movement (even in single player). In the gameplay video, they moved immediately.
When ppl first started playing SC they didn't micro like that either... course everyone was so new to the game But yeah... shouldn't SC2's micro system be a little bit different compared to BW's
Even from the gameplay videos at the WWI on normal speed, it looks like the units are even more responsive than they were in Starcraft 1. Starcraft 1 there was a slight bit of lag between your command and the units' movement (even in single player). In the gameplay video, they moved immediately.
12:43 - 12:26 I laughed my ass off at the recall insta death.
I'm sure SC2 will have good micro, even WC3 has good micro. The problem with WC3 is that it has a low supply limit and focuses too much on hero abilities. Blizzard already said they'll keep SC2 at 200 supply, so no problem there.
But don't assume that it won't. You can't know this for sure. You've never played it, and you don't even know the majority of what will be in the game. We've only seen a little bit of the game, and virtually no real gameplay. We haven't even seen how units will interact in a micro-intensive situation.
On July 20 2007 22:30 Dionyseus wrote: 12:43 - 12:26 I laughed my ass off at the recall insta death.
I'm sure SC2 will have good micro, even WC3 has good micro. The problem with WC3 is that it has a low supply limit and focuses too much on hero abilities. Blizzard already said they'll keep SC2 at 200 supply, so no problem there.
No, the problem with WC3 is that everything on the screen feels like it's trudging through a swamp. Everything moves so sluggishly all the time. Nothing seems to respond quickly, imo.
Watching pro WC3 matches is great, but playing WC3 just sucks.
Honestly, anyone in this forum that thinks starcraft 2 has no micro, really needs to go die. If anything, it will require more micro than in SC:BW because of all the new spells / units / terrain type / transforming terran units etc.
On July 20 2007 23:27 .kaz wrote: Honestly, anyone in this forum that thinks starcraft 2 has no micro, really needs to go die. If anything, it will require more micro than in SC:BW because of all the new spells / units / terrain type / transforming terran units etc.
Do you read before you post? No one said anything about Sc2 having no micro.
On July 21 2007 06:21 alffla wrote: i think in 3d games the units actually have to take more time to turn and look more realistic and shit so it will seem slower
I think in 3d games units can't attack more than once per 3 hours and they can't make a 360 degree turn in less than an day so they look realistic and shit so it will seem slower
I can make up some retarded non-sense shit, that has nothing to do with anything, too! Seriously, stop with the crap, there are enough low post newbs posting crap, no need to have even more.
On July 21 2007 06:21 alffla wrote: i think in 3d games the units actually have to take more time to turn and look more realistic and shit so it will seem slower
I think in 3d games units can't attack more than once per 3 hours and they can't make a 360 degree turn in less than an day so they look realistic and shit so it will seem slower
I can make up some retarded non-sense shit, that has nothing to do with anything, too! Seriously, stop with the crap, there are enough low post newbs posting crap, no need to have even more.
no seriously like although i know goliaths and most of the mech units really take a bit more time to turn every other unit sorta spazzes in half a second to whatever direction u tell them to go to
dunno either its just me or in 3d games units rotate more nicely and slowly and smoothly -.-
On July 21 2007 06:10 pyrogenetix wrote: i believe
I don't.. sc2 feels weird and the more i learn about it the less i like it. And faith in Blizzard was lost sometime ago after wc3.. they had 3 hits, and died out, liveing on past achivements is all thats left + bloody brilliant single player.
Yeah you're right ocoini. Diablo 1 wasn't a really really popular/great game, nor its expansion, nor D2+exp, nor WC2+exp, nor SC+BW, and there isn't millions of people playing WoW+EXP to date.
All those are really good games. I think wc3 is fun too, just not as great competitively as SC:BW.
Why, of why? Why can't people shut up about whether the game is good or not (not the OP, but posts furthuer on) and deciding whether they will play it or not based on ALPHA STAGE DEVELOPMENT VIDEOS!@##@ -_-
On July 21 2007 06:21 alffla wrote: i think in 3d games the units actually have to take more time to turn and look more realistic and shit so it will seem slower
I think in 3d games units can't attack more than once per 3 hours and they can't make a 360 degree turn in less than an day so they look realistic and shit so it will seem slower
I can make up some retarded non-sense shit, that has nothing to do with anything, too! Seriously, stop with the crap, there are enough low post newbs posting crap, no need to have even more.
no seriously like although i know goliaths and most of the mech units really take a bit more time to turn every other unit sorta spazzes in half a second to whatever direction u tell them to go to
dunno either its just me or in 3d games units rotate more nicely and slowly and smoothly -.-
They can set it as whatever they wish it should be, even in wc3, which is a lot slower than bw, units turn pretty fast and even in BW ALL units have turn speed, they don't turn instantly.
On July 21 2007 06:21 alffla wrote: i think in 3d games the units actually have to take more time to turn and look more realistic and shit so it will seem slower
I think in 3d games units can't attack more than once per 3 hours and they can't make a 360 degree turn in less than an day so they look realistic and shit so it will seem slower
I can make up some retarded non-sense shit, that has nothing to do with anything, too! Seriously, stop with the crap, there are enough low post newbs posting crap, no need to have even more.
no seriously like although i know goliaths and most of the mech units really take a bit more time to turn every other unit sorta spazzes in half a second to whatever direction u tell them to go to
dunno either its just me or in 3d games units rotate more nicely and slowly and smoothly -.-
What has that got to do with 3d? Even if it was that way in all other 3d games that doesnt mean it has to be like that in starcraft. The graphic representation of the game in no way affects the game mechanics they are on a level below the graphics.
if anything, there will be more micro in sc2 than bw. they are designing that with micro specifically in mind. in bw, every 10 games, maybe you'll end up playing one that has uber micro that plays an important role in how the game ends up. in sc2, i'm willing to bet that micro will be important in every game. just look at it. every unit in sc2 so far as like special properties or spells that require micro.
i want it so that there can be more leeway between micro players and macro players. right now in bw, everything's about macro games. micro hardly plays a part anymore. i wanna see sc2 designed so that progamers can either specialize in macro or specialize in micro. programers who specialize in micro should have just as much of a chance with any game than macro specializing progamers. micro should be able to determine more.
bw has hard counters, but some of the hard counters can be microed against. for example, hydra vs storm. marines vs reavers. i want sc2's hard counters to be like this too. thought there will be counter units, i think the counter needs to require micro. so progamers can specialize in micro games. it'll be nice to see combos like:
micro progamer vs macro progamer macro progamer vs macro progamer micro progamer vs micro progamer micro progamer vs balanced progamer
in bw, everyone is pretty much in the "balanced progamer" territory. you have people like rainbow or boxer... but in the big picture, their gaming style is still too similar to normal.
in addition to the normal: zvt, zvp, zvz, tvp, tvt, pvp
yeah i hope it's a lot more crisp than wc3...any battle i get into on that i just don't know what the fuck is going on, i just wait 15 secs and stay or run
On July 21 2007 08:10 Slayer91 wrote: Yeah you're right ocoini. Diablo 1 wasn't a really really popular/great game, nor its expansion, nor D2+exp, nor WC2+exp, nor SC+BW, and there isn't millions of people playing WoW+EXP to date.
All those are really good games. I think wc3 is fun too, just not as great competitively as SC:BW.
It's all personal opinions.. most forum posts are.
On July 22 2007 00:24 IIICodeIIIIIII wrote: i want it so that there can be more leeway between micro players and macro players. right now in bw, everything's about macro games. micro hardly plays a part anymore. i wanna see sc2 designed so that progamers can either specialize in macro or specialize in micro. programers who specialize in micro should have just as much of a chance with any game than macro specializing progamers. micro should be able to determine more.
bw has hard counters, but some of the hard counters can be microed against. for example, hydra vs storm. marines vs reavers. i want sc2's hard counters to be like this too. thought there will be counter units, i think the counter needs to require micro. so progamers can specialize in micro games. it'll be nice to see combos like:
micro progamer vs macro progamer macro progamer vs macro progamer micro progamer vs micro progamer micro progamer vs balanced progamer
in bw, everyone is pretty much in the "balanced progamer" territory. you have people like rainbow or boxer... but in the big picture, their gaming style is still too similar to normal.
in addition to the normal: zvt, zvp, zvz, tvp, tvt, pvp
omgz @___@
I dont think pro BW right now is only about macro. Its more like the level of the play is so high so you have to have great macro and great micro to reach the top and hence players who are only good at one of the two, no matter how good, can never reach the top.
Micro hardly plays a part in bw anymore? Yep, thats on the list of one of the dumbest things I've ever heard. Tons of games have countless examples of continuous intense micro WHILE macroing.
On July 22 2007 18:05 TheFoReveRwaR wrote: Micro hardly plays a part in bw anymore? Yep, thats on the list of one of the dumbest things I've ever heard. Tons of games have countless examples of continuous intense micro WHILE macroing.
ggplays' swarms,plagues and scourges micro in game 5 of the ogn's final for instance
What I worry about the most is that Blizzard think introducing units with "features" such as warprays build up dmg, stalkers blinking, depots burrowing will restore micro in the game, I think Starcraft's charm is that simple units like goons, lings etc are so microable just by the mechanics of how they work, you don't need to specially designate a "micro" option of the game, micro should come naturally to you as you use those units.
On July 20 2007 22:30 Dionyseus wrote: 12:43 - 12:26 I laughed my ass off at the recall insta death.
I'm sure SC2 will have good micro, even WC3 has good micro. The problem with WC3 is that it has a low supply limit and focuses too much on hero abilities. Blizzard already said they'll keep SC2 at 200 supply, so no problem there.
No, the problem with WC3 is that everything on the screen feels like it's trudging through a swamp. Everything moves so sluggishly all the time. Nothing seems to respond quickly, imo.
Watching pro WC3 matches is great, but playing WC3 just sucks.
Unless you get your Voodoo Lounge at Tier 1 and stock up on 1000 Scrolls of Speed and then just RUN RUN RUN -_-
*sigh* There're other things that you can appreciate other than micro in a game. Lets take a look at Pimpest Plays 2003:
1. Nada's Amazing Maze | H.O.T-Forever's Divine Wind 2. Boxer's Base Move 3. Giyom's Maelstroms 4. Liquid'Drone's Pylon Prison 5. ForU Web Slinging 6. Oddysay's Manner Rax 7. Frosting 8. Yellow Swarm 9. Ghosts and the Shells 10. Boxer's SCV Rush 3 Honorable Mentions
All the honorable mentions are there more for the idea rather than for the micro. In any case, an average player shouldn't have had much problem (in terms of micro) pulling off any of the honorable mentions.
9, 8, 7, 6, 5, 4, 2 were all included primarily on their tacitcal merits. Granted two did require great micro competency, but it's obvious they were selected for the novel approach rather than the micro. So most of the pimpest plays was composed of things that were enjoyable for some reason other than because said players were good at micro. I picked 2003 because that was my favorite year but you can check them all, up until 2004 most of the pimpest plays are not micro-based. Only in 2005 are most of the pimpest plays micro-based, and guess what? That's also the first time they publicly questioned whether there'll be pimpest plays in the future.
Think back to all the threads about Nal_rA's recall against GoodFriend. Many were saying that they do it themselves, that even noobs could do it. But people loved it, I loved it too. It's not about the micro, it's about a cool tactic being used when so many things are on the line. It's not about the fucking micro, ok?
I wouldnt worry too much about this. All they had to do was watch the tournament they hosted at WWI in korea to see the kind of game sc2 needs to be for it to be as popular as sc was. After looking at some of the units so far, it looks to be shaping up into something much like SC BW in terms of being crisp and concise.
Yeah, let's call BW stagnant because there's not a lot of new strategies (I think there's been a ton but w-ever) anymore, and point at Warcraft 3 - a game not even half as old - as an example of how it SHOULD be.
Give me a fucking break. Also, stop calling BW a 'mouse speed macro war' cause it just shows you have no idea what you are talking about.
Yes there is less room for innovation now than 7 years ago, but there's also less room for innovation in chess now than 70 years ago (I dunno how much chess has changed, I'm just throwing out a random number), and this will be the case with ANY game.
Honestly, I think there will be many more and better micro opportunities in SC2 than there are in BW.
There are several units specifically designed for nice microing, e.g. the Terran Cobra (can fire its railguns while moving), the Protoss Stalker, the Reapers, the Colossus (move up to cliffs)... there are so many possibilities. Also, some units are very weak against certain types of attack (e.g. Tempest) or are weak after they activated their special ability (e.g. Phoenix). Thor can be out-microed by fast units because it is slow when turning around. And there's much more.
In BW, there are many all-round units that are basically good versus everything if in big numbers (like the Dragoon, Archon, Carrier, Goliath, Hydralisk, M(&M) or the Lurker, Zealot, and the Tank (for ground)). And these units are used very often, that's why BW has turned into a macro game. Notice that none of these units has a special ability (except stim + burrowing, which is nothing fancy), it's all regular attack stuff.
SC2 looks like it's going to change that so you have to scout better, better adjust your build, get a more diverse unit combination and simply use special abilities much more.
If you want to attack Starcraft then attacking its strategical inovation despite its age is not the way to go. Imo this is one of Starcraft strongest points. Did you miss last seasons MSL final where Bisu with a never before seen strat reversed the PvZ imba? Did you miss the OSL final two days ago where on monty hall where GGplay went for a 3 hatch straight hive tech?(Silver might have invented the strats but thats beyond the point). By always changing the maps played there will always be new and fresh strategys in starcraft. ofc there wont be as much inovation as if the game were 1-2 years old but if you compare starcraft to any game of the same age there is no contest.
On July 23 2007 04:03 Carnac wrote: never seen before strat? what are you talking about? bisu's strat wasnt new at all
Ofc corsair+DT wasnt new and fast exp wasnt new but I atleast havnt seen it preformed the way he did it vs Savior before that. If its an old strat ive just missed while being inactive please fill me in. My point is for being a 9 year old game starcraft has a lot of room for strategical inovation. I think I remember Boxer saying it took a lot of training for him to get used to how the game had changed during his short absense.
One of the things I think they really need to do (mentioned elsewhere I'm sure) is give a special ability to as many units as possible. I like units that need APM, to put it blandly, and special abilities require APM by default. Plus they are just cool. The earlier in the game the better, since not all games get to arbiters, queens, etc. you know what I mean.
For the Protoss we have: Stalker - blink (thank you) High Templar - spells Reaver - emm scarabs (although not as much now that scarabs are auto build, yeah?) Phoenix - death blossom (specialized for anti-air only, no disrupt web, sob) Phase Prism - convert to pylon (it barely counts) 50% chance t.archon - maybe, nothing yet though star relic (late game) mothership (late late game?)
For Terran we know we have: 50% chance Marines - stim (but without medics this will be less) 50% chance Medics - spells (if in game) Reaper - mines (limited application?) Ghosts - spells, snipe Siege tank - siege mode BC- yamato or plasmatorpedoes Sci vessel or it's replacment - (there's gotta be something)
So, aside from the Stalker and ghost boost, it seems like we are getting slightly less special abilties. Dark archons , disruption web, vultures, medics(?) are gone. This bothers me. Just like how Vultures were some of the coolest units due to mines (diverse uses- scouting, offense, trapping gateway production, etc.), I'd like to see new specials that you have to use correctly in many situations to win. The stalker seems to have the most potential right now. Give us more!
Anyway, we really need this stuff in the game to make it stay interesting over long periods of time IMO.