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If you can't do this... - Page 3

Forum Index > SC2 General
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starcraftII
Profile Joined May 2007
474 Posts
July 21 2007 21:46 GMT
#41
open you mind, people from islands!
MyLostTemple *
Profile Blog Joined November 2004
United States2921 Posts
July 22 2007 05:03 GMT
#42
i'm sure you'll be able to do stuff like that in sc2
Follow me on twitter: CallMeTasteless
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
July 22 2007 07:47 GMT
#43
On July 22 2007 00:24 IIICodeIIIIIII wrote:
i want it so that there can be more leeway between micro players and macro players. right now in bw, everything's about macro games. micro hardly plays a part anymore. i wanna see sc2 designed so that progamers can either specialize in macro or specialize in micro. programers who specialize in micro should have just as much of a chance with any game than macro specializing progamers. micro should be able to determine more.

bw has hard counters, but some of the hard counters can be microed against. for example, hydra vs storm. marines vs reavers. i want sc2's hard counters to be like this too. thought there will be counter units, i think the counter needs to require micro. so progamers can specialize in micro games. it'll be nice to see combos like:

micro progamer vs macro progamer
macro progamer vs macro progamer
micro progamer vs micro progamer
micro progamer vs balanced progamer

in bw, everyone is pretty much in the "balanced progamer" territory. you have people like rainbow or boxer... but in the big picture, their gaming style is still too similar to normal.

in addition to the normal:
zvt, zvp, zvz, tvp, tvt, pvp

omgz @___@


I dont think pro BW right now is only about macro. Its more like the level of the play is so high so you have to have great macro and great micro to reach the top and hence players who are only good at one of the two, no matter how good, can never reach the top.
TheFoReveRwaR
Profile Blog Joined May 2006
United States10657 Posts
July 22 2007 09:05 GMT
#44
Micro hardly plays a part in bw anymore? Yep, thats on the list of one of the dumbest things I've ever heard. Tons of games have countless examples of continuous intense micro WHILE macroing.
Being healthy, it has been said, really consists of having the same disease as everybody else.
Titanidis
Profile Joined April 2006
Greece132 Posts
July 22 2007 09:14 GMT
#45
On July 22 2007 18:05 TheFoReveRwaR wrote:
Micro hardly plays a part in bw anymore? Yep, thats on the list of one of the dumbest things I've ever heard. Tons of games have countless examples of continuous intense micro WHILE macroing.


ggplays' swarms,plagues and scourges micro in game 5 of the ogn's final for instance
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
July 22 2007 10:04 GMT
#46
What I worry about the most is that Blizzard think introducing units with "features" such as warprays build up dmg, stalkers blinking, depots burrowing will restore micro in the game, I think Starcraft's charm is that simple units like goons, lings etc are so microable just by the mechanics of how they work, you don't need to specially designate a "micro" option of the game, micro should come naturally to you as you use those units.
But Garimto was always more than just a Protoss...
anch
Profile Blog Joined June 2006
United States5457 Posts
July 22 2007 10:04 GMT
#47
best examples = KM highlight and Boxer highlight.
SC2 = so so speed, with auto cast.
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
July 22 2007 10:10 GMT
#48
On July 20 2007 23:07 ggfobster wrote:
Show nested quote +
On July 20 2007 22:30 Dionyseus wrote:
12:43 - 12:26 I laughed my ass off at the recall insta death.

I'm sure SC2 will have good micro, even WC3 has good micro. The problem with WC3 is that it has a low supply limit and focuses too much on hero abilities. Blizzard already said they'll keep SC2 at 200 supply, so no problem there.


No, the problem with WC3 is that everything on the screen feels like it's trudging through a swamp. Everything moves so sluggishly all the time. Nothing seems to respond quickly, imo.

Watching pro WC3 matches is great, but playing WC3 just sucks.


Unless you get your Voodoo Lounge at Tier 1 and stock up on 1000 Scrolls of Speed and then just RUN RUN RUN -_-
^-^
Equinox_kr
Profile Blog Joined December 2006
United States7395 Posts
July 22 2007 10:11 GMT
#49
On July 22 2007 19:04 anch wrote:
best examples = KM highlight and Boxer highlight.
SC2 = so so speed, with auto cast.


I think that's what people are worried about.

I still think Blizzard won't let us down.
^-^
Hippopotamus
Profile Blog Joined October 2004
1914 Posts
July 22 2007 10:41 GMT
#50
*sigh* There're other things that you can appreciate other than micro in a game. Lets take a look at Pimpest Plays 2003:


1. Nada's Amazing Maze | H.O.T-Forever's Divine Wind
2. Boxer's Base Move
3. Giyom's Maelstroms
4. Liquid'Drone's Pylon Prison
5. ForU Web Slinging
6. Oddysay's Manner Rax
7. Frosting
8. Yellow Swarm
9. Ghosts and the Shells
10. Boxer's SCV Rush
3 Honorable Mentions

All the honorable mentions are there more for the idea rather than for the micro. In any case, an average player shouldn't have had much problem (in terms of micro) pulling off any of the honorable mentions.

9, 8, 7, 6, 5, 4, 2 were all included primarily on their tacitcal merits. Granted two did require great micro competency, but it's obvious they were selected for the novel approach rather than the micro. So most of the pimpest plays was composed of things that were enjoyable for some reason other than because said players were good at micro. I picked 2003 because that was my favorite year but you can check them all, up until 2004 most of the pimpest plays are not micro-based. Only in 2005 are most of the pimpest plays micro-based, and guess what? That's also the first time they publicly questioned whether there'll be pimpest plays in the future.

Think back to all the threads about Nal_rA's recall against GoodFriend. Many were saying that they do it themselves, that even noobs could do it. But people loved it, I loved it too. It's not about the micro, it's about a cool tactic being used when so many things are on the line. It's not about the fucking micro, ok?


vicml21
Profile Joined May 2007
Canada165 Posts
July 22 2007 11:30 GMT
#51
I wouldnt worry too much about this. All they had to do was watch the tournament they hosted at WWI in korea to see the kind of game sc2 needs to be for it to be as popular as sc was. After looking at some of the units so far, it looks to be shaping up into something much like SC BW in terms of being crisp and concise.
"Meow" - Probe
oshibori_probe
Profile Blog Joined July 2006
United States2934 Posts
Last Edited: 2007-07-22 16:29:16
July 22 2007 15:15 GMT
#52
Meh I dont want to get too much flames... so.
-_____-;;

FA is enuf

*pulls out*
Fuck KeSPA.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2007-07-22 15:59:37
July 22 2007 15:56 GMT
#53
BW: 9 years old.
War 3: 4 years old.

Yeah, let's call BW stagnant because there's not a lot of new strategies (I think there's been a ton but w-ever) anymore, and point at Warcraft 3 - a game not even half as old - as an example of how it SHOULD be.

Give me a fucking break. Also, stop calling BW a 'mouse speed macro war' cause it just shows you have no idea what you are talking about.

Yes there is less room for innovation now than 7 years ago, but there's also less room for innovation in chess now than 70 years ago (I dunno how much chess has changed, I'm just throwing out a random number), and this will be the case with ANY game.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Brutalisk
Profile Joined February 2007
794 Posts
Last Edited: 2007-07-22 16:43:24
July 22 2007 16:38 GMT
#54
Honestly, I think there will be many more and better micro opportunities in SC2 than there are in BW.

There are several units specifically designed for nice microing, e.g. the Terran Cobra (can fire its railguns while moving), the Protoss Stalker, the Reapers, the Colossus (move up to cliffs)... there are so many possibilities.
Also, some units are very weak against certain types of attack (e.g. Tempest) or are weak after they activated their special ability (e.g. Phoenix). Thor can be out-microed by fast units because it is slow when turning around. And there's much more.

In BW, there are many all-round units that are basically good versus everything if in big numbers (like the Dragoon, Archon, Carrier, Goliath, Hydralisk, M(&M) or the Lurker, Zealot, and the Tank (for ground)).
And these units are used very often, that's why BW has turned into a macro game. Notice that none of these units has a special ability (except stim + burrowing, which is nothing fancy), it's all regular attack stuff.

SC2 looks like it's going to change that so you have to scout better, better adjust your build, get a more diverse unit combination and simply use special abilities much more.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
July 22 2007 16:40 GMT
#55
If you want to attack Starcraft then attacking its strategical inovation despite its age is not the way to go. Imo this is one of Starcraft strongest points. Did you miss last seasons MSL final where Bisu with a never before seen strat reversed the PvZ imba? Did you miss the OSL final two days ago where on monty hall where GGplay went for a 3 hatch straight hive tech?(Silver might have invented the strats but thats beyond the point). By always changing the maps played there will always be new and fresh strategys in starcraft. ofc there wont be as much inovation as if the game were 1-2 years old but if you compare starcraft to any game of the same age there is no contest.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
Last Edited: 2007-07-22 19:10:54
July 22 2007 19:03 GMT
#56
never seen before strat? what are you talking about? bisu's strat wasnt new at all
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2007-07-22 19:38:40
July 22 2007 19:36 GMT
#57
On July 23 2007 04:03 Carnac wrote:
never seen before strat? what are you talking about? bisu's strat wasnt new at all

Ofc corsair+DT wasnt new and fast exp wasnt new but I atleast havnt seen it preformed the way he did it vs Savior before that. If its an old strat ive just missed while being inactive please fill me in. My point is for being a 9 year old game starcraft has a lot of room for strategical inovation. I think I remember Boxer saying it took a lot of training for him to get used to how the game had changed during his short absense.
Carnac
Profile Blog Joined December 2003
Germany / USA16648 Posts
July 22 2007 20:15 GMT
#58
Yes, it was executed close to perfection, but it wasn't new at all
ModeratorHi! I'm a .signature *virus*! Copy me into your ~/.signature to help me spread!
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 25 2007 01:42 GMT
#59
One of the things I think they really need to do (mentioned elsewhere I'm sure) is give a special ability to as many units as possible. I like units that need APM, to put it blandly, and special abilities require APM by default. Plus they are just cool. The earlier in the game the better, since not all games get to arbiters, queens, etc. you know what I mean.

For the Protoss we have:
Stalker - blink (thank you)
High Templar - spells
Reaver - emm scarabs (although not as much now that scarabs are auto build, yeah?)
Phoenix - death blossom (specialized for anti-air only, no disrupt web, sob)
Phase Prism - convert to pylon (it barely counts)
50% chance t.archon - maybe, nothing yet though
star relic (late game)
mothership (late late game?)

For Terran we know we have:
50% chance Marines - stim (but without medics this will be less)
50% chance Medics - spells (if in game)
Reaper - mines (limited application?)
Ghosts - spells, snipe
Siege tank - siege mode
BC- yamato or plasmatorpedoes
Sci vessel or it's replacment - (there's gotta be something)


So, aside from the Stalker and ghost boost, it seems like we are getting slightly less special abilties. Dark archons , disruption web, vultures, medics(?) are gone. This bothers me. Just like how Vultures were some of the coolest units due to mines (diverse uses- scouting, offense, trapping gateway production, etc.), I'd like to see new specials that you have to use correctly in many situations to win. The stalker seems to have the most potential right now. Give us more!

Anyway, we really need this stuff in the game to make it stay interesting over long periods of time IMO.

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