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The Good, the Bad, and Ridiculous of Proleague (Pt. 1)

Forum Index > SC2 General
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The Good, the Bad, and Ridiculous of Proleague (Pt. 1)

Text byTL.net ESPORTS
August 21st, 2020 01:08 GMT

The Good, the Bad, and the Ridiculous of Proleague

Edition 1: Samsung Galaxy, Mech and The Greatest of All Time

by Mizenhauer

StarCraft II's 10th anniversary sent the community on a collective nostalgia trip. For a certain generation of fans, SC2 Proleague might have been the first thing that came to mind. Between the thrill of ace matches, the rivalry between the teams, SPOTV’s excellent promos and the amazing fan support, Proleague was a competition unlike any other. Players of all sorts had their moment in the sun, whether it was a B-Teamer who stole a match with a strange build, or a star who kept their team afloat with one heroic performance after another. Unlike the individual leagues where you might wait weeks or months to see your favorite do battle, Proleague pitted teams against one another every single week.

But outside its competitive excellence, Proleague could also be a weird, quirky, and flat out funny league as well. Let's take some time out to look back on what might not necessarily be Proleague's greatest moments, but moments that are worth remembering nonetheless.

BrAvO gets trapped in Reality & Soulkey's torture dungeon



You’d be hard pressed to find a member of the StarCraft community who hasn’t heard of Soulkey and Reality’s snooze-fest on Star Station. Whether you watched it online, were attending in person, or checked out the VOD due to its infamous reputation, Reality vs Soulkey sticks in your mind for all the wrong reasons. Together with its demon-kin in Stephano vs. Petraeus and MaNa vs. FireCake, it forms the unholy trinity of HotS Swarm Host games, frequently cited as evidence that free units are the root of all evil.

I'm going to zag here where most people would zig—Instead of talking about the Swarm Host's design and whether or not it was inherently flawed, or breaking down Reality's chances of winning given a few more hours, I'm going to focus on a little-appreciated character in this story: (Wiki)BrAvO.

Let's belatedly pour one out for the true victim of Proleague’s longest game. At the time, Proleague had an additional computer in the booth, where the next player in the line-up could warm up (like the on-deck circle in baseball). Having a warm up computer was perfectly sensible. But putting it in the same booth as the actual player? Not so much. You see, for the sake of competitive integrity, the player stationed at the warm up computer was not allowed to exit the booth until the current game was completed (we'll pass on the topic of how many insiders have stated that the 'soundproofing' effect of esports booths are a joke, and how they exist more for audience optics than anything). That's right: BrAvO was trapped in the booth for two hours, unable to get a drink of water, unable to go to the bathroom, unable to do anything but play warm-up matches against the AI until Reality and Soulkey would complete their god-forsaken match.

[image loading]
TFW you'd rather be anywhere else


The most comical part of this tragedy (or tragic part of this comedy) is that BrAvO didn't even end up playing. This particular match was played under the all-kill format, which meant SKT told BrAvO to warm-up in case they wanted to use him, without guaranteeing they would actually end up playing him. When Soulkey, thoroughly exhausted from back to back encounters with Reality, was defeated by Shine, the SKT coaching staff must have decided it wasn't a good match-up for BrAvO, and sent out Rain to take over instead.

Looking back, BrAvO's suffering could easily have been prevented by having a few warm-up computers OUTSIDE the playing booth, and implementing SSD hot-swapping that's standard for basically every esports tournament today. But, that would have been far too reasonable for an organization like KeSPA. Remember, this is an organization that made typing "gg" incorrectly a crime punishable by (in-game) death. It didn’t make a ton of sense for BrAvO to be locked in the booth while Soulkey and Reality bored us to death, but it was pretty consistent with everything KeSPA had done.

So, next time you watch Soulkey vs Reality, remember that while you can go make some food, take the dog out for a walk, or talk to your discord friends about how progamers are making terrible misplays, you've created another alternate reality where BrAvO is being subjected to Proleague’s version of the Ludovico Technique for the ten-thousandth time.

BrAvO the Bonjwa*

*For exactly 32 in-game minutes on July 20th, 2015



After all he's been through, our boy (Wiki)BrAvO deserves some love as well.

During the opening match of 2015's Proleague Round 4, BrAvO got up from the Samsung bench (did his suffering in the Soulkey match cause him to leave SKT?) to take on the challenge of facing Maru. It was a slightly trying time for our future, four-time Code S Champion. He had quite possibly been the best in the world when he won the inaugural season of SSL in early 2015, but where most Terrans picked up steam over the course of the year with the emergence of mech, Maru’s star faded just a bit. He remained one of the best in the game, but Maru was a bio player through and through. While he could queue up tanks well enough, the composition was always a little at odds with his strengths at the time.

Still, compared to BrAvO, Maru was in an entirely different universe. As one of the pros who came to StarCraft II with KeSPA in 2012, BrAvO never managed to qualify for Code S even once in his career. That wasn’t to say he wasn’t a solid player. He patiently plied his trade as a role player on Woongjin Stars and SK Telecom T1, before ultimately making his mark as a TvT Mech specialist for Samsung Galaxy in the 2015 Proleague Campaign.

[image loading]
Basically, six of one, half dozen of the other


Still, most fans didn’t give BrAvO much of a chance when he was slated to play Maru. Surely, Maru would do what he had done to so many inferior players in the past, pushing the pace with drops and harassment until his opponents melted under the pressure?

Unlike the Reality vs Soulkey match, I actually do want you guys to watch this game, so I'm just going to leave you with a barebones summary.

Maru played right into BrAvO’s hands, dropping an additional factory around the seven minute mark once his initial aggression was thwarted as much by BrAvO’s defenses as the massive buffer afforded by cross spawns on Cactus Valley. Maru might have taken some favorable engagements, and at times displayed micro and multitasking far greater than BrAvO’s, but make no mistake—BrAvO completely bossed this game. He expanded more aggressively, pressured Maru in the right ways, and held a constant advantage as far as compositions went before dealing the final blow after 30 plus minutes of dominance.

And, so, we’re left with a final question—one which will sadly remain unanswerable even in the face of the fiercest scrutiny: If your life depended on the result of one match, who would you rather have in your corner? The specialist of lesser overall skill, or the generally superior player just dipping their toes into a new strategy? On this day, at least, BrAvO took the field, exposing Maru and making sure we all knew who was the true master of mech.

Solar saves/ruins everyone's Fantasy Proleague



For some fans on TL.net, Fantasy Proleague might have been more compelling than the actual competition itself. Coming down from the BW days, TL.net's Fantasy Proleague allowed you to build a team for each specific round, earning points depending on how well your players performed. The main strategic component was in roster budgeting, as you had a limited amount of currency with which to purchase players. Ace players like herO, INnoVation, Maru and Zest were expensive to recruit, heavily limiting one's choices in filling out the rest of the roster. But they were generally worth the price, as ace match victories awarded a whopping three points.

[image loading]
Behold! The worst/best round in Proleague history!


In 2015, (Wiki)Solar inherited the position of being Samsung Galaxy's ace player in the wake of RorO’s retirement. In the previous year, Samsung's young Zerg prospect had shown us glimpses of his potential, making a few GSL playoff appearances and even winning some smaller trophies abroad. Now, it was time for him to take the next step in his career, improve upon his sub 50% Proleague win-rate, and show that he was worthy of the mantle of Ace. Recognizing this internal promotion and increased playing opportunities for Solar, TL.net's Fantasy Proleague priced him like an ace player as well.

Unfortunately for Solar, he had an absolutely disastrous 2015 Proleague campaign. The traditional stats tell the story pretty well, as Solar put up a 5-14 overall record and 1-5 record in ace matches. However, his Fantasy Proleague performance paints an even vivid picture of how bad he was: In Round 1 of the 2015 Season, Solar managed to compile the first and only negative score ever recorded in Fantasy Proleague history.

You see, Fantasy Proleague scoring was set up a bit like a kindergarten class' reward system, where you earned stars points for doing just about anything. You earned points for winning a match. You earned points for winning multiple matches in a row. You earned points for being included in the line-up. Sometimes you earned points even if you didn't play, just as long as your team won!

Even a player who lost all their regular matches would still end up with zero points, which is what Solar would have had with his 0-3 regular match record. Going back to the kindergarten comparison, you had to do something very, very naughty to lose points. Say, something like losing in a crucial ace match. As it so happened, Solar lost three ace matches in a single round.

The losses were positively awful, with Solar finding new, creative ways to lose each time around. He lost an ace match in week one to Bbyong’s banshees. He punted away a 50 supply lead by letting YongHwa blink directly into his main and forcefield his ramp. He successfully defended Curious’ early pool, but dropped the match about 15 minutes later to a positively absurd mutalisk/swarm host composition. In fact, Samsung's only win that round came in a match in which Solar didn’t play.

In strange twist, Solar saved as many Fantasy Proleague teams as he ruined. Fantasy Proleague forced managers to pick a smaller "anti-team" alongside a regular team, with anti-team player points counting against you. For the Fantasy managers who were astute enough to pick Solar for their anti-teams, they were actually rewarded with positive points.

Solar went on to enjoy much success in Legacy of the Void, but there's no doubt his 2015 Proleague campaign was a total disaster. Samsung never truly recovered after RorO’s retirement, and a large part of that can be chalked up to Solar’s inability to even remotely equal the Code S champion’s output. And, while I’m sure he’d prefer everyone would forget, he will forever hold a place in the league’s history as its least successful ace player. And, more importantly, in FPL lore as the best anti-team player of all time.

Disasterpiece Theater Outtakes: soO vs YoDa



Not every terrible game requires an in-depth write-up, so consider this one a bonus!

The TL;DR: on this match should sound pretty familiar: soO's late game is bad, turtle-mech is boring, yada yada. However, this match is notable for being one of the earliest, most high-profile examples of the TvZ turtle-mech style that would proliferate in late HotS.

In early 2015, soO was fresh off his most successful year as a progamer. On the other hand, mech was coming off its least fruitful year since Wings of Liberty. The hellbat nerfs in 2013 had crippled the composition to the point that mech was completely useless against Protoss in 2014. It was rarely utilized in TvT and, as far as TvZ went, players almost always opted for bio/mine since.

That’s not to say siege tanks and thors weren’t good units. In the end, it was a fresh map pool and alterations to the swarm host that put mech over the top in the summer of 2015, but just a few months earlier YoDa had given us a glimpse of what a super sedentary composition could accomplish.

It should be noted that there is nothing enjoyable about this game, though that doesn’t mean the game was lacking in grim hilarity.

Take for example the 22 minute mark. soO, at this point, is rolling in the dough—his 10k/6k bank the product of YoDa prioritizing safety over than interacting with his opponent. soO owns seven of the eleven of the bases on the map, but seems totally unsure of how best to end the game.

How about 33 minutes in? soO, having thrown away his swarm hosts, ends up losing two bases and 37 workers to unopposed siege tanks. What came next was either an epiphany or some kind of fever dream, as soO decided there wasn’t a need to remake any workers since he had a 12k/10k rainy day fund. Instead he doubled down on corruptors, raising his count from the paltry 60 he’d had just a few minutes ago to 75.

What came next was the most aesthetically pleasing Zerg attack of all time as soO spread his corruptors in a glorious flowing arc and dove onto YoDa’s army.

[image loading]

If only this is what peak performance looked like


soO fared well enough in said engagement. After a brief lull in which both he and YoDa remaxed (soO on a million corruptors and broodlords, YoDa on thors and flying stuff), combat resumed.

Again, with the beautiful arc. But this time soO seemed to have broken YoDa’s defenses. Or, at least it seemed that way until you realized soO was running out of money and YoDa was making lots and lots of thors.

Let’s rejoin our combatants at the 44 minute mark. Somehow soO never actually attacked despite his massive military advantage, instead spending his time losing workers to hellion run bys while YoDa continued to mine and optimize his forces behind a wall of turrets and planetaries. A few more attacks left soO in dire straits, with less than a handful of workers and a no ability to rebuild.

And, so, our journey comes to a close at the 47 minute mark where soO decides it's finally time to fight. YoDa, whose army was as mighty as an assembled in StarCraft history, gladly obliged and cleanly wiped out the pesky Zerg’s last ditch effort.

Again, nothing about this game was enjoyable. Nothing about it was fun. It was, however, exceedingly educational—a first glimpse into mech’s true power and another example of what would prove to be soO’s Achilles heel. It’s rare that such an absolutely meaningless game would have such significance, but here we are. soO vs YoDa. I suggest watching it on at least 2x speed.

You forgot Guilty even existed, but that's okay



One of the greatest parts about team leagues is how they offer less heralded players a shot at glory. While only an elite few are capable of making deep runs in individual competitions, it’s not totally unheard of for an up and comer or relative unknown to catch a star off guard with a one of a kind build.

Sadly for our plucky underdogs, what sounds perfectly reasonable in theory, turns out to be quite challenging in practice. Off the wall openings and unpredictable builds certainly can surprise your average Code S champion, but whatever advantage might have been gained often can’t compare to the gulf in talent between players like Daisy or eMotion and the Maru or INnoVation’s of the world.

So, when TY was set to face off against (Wiki)Guilty in KT's first match 2015, fans couldn't be blamed for predicting a landslide victory for TY. Guilty was, simply put, a nobody. Despite being a StarCraft II “pro” for three years, Guilty had yet to qualify for Code S or see the light of day in Proleague, despite playing for one of the more mediocre teams in the league, Samsung Galaxy.

What was Guilty to do then, when he made his Proleague debut against one of Korea’s best Terrans, a player who had brought the Proleague trophy home for KT in the previous season? Surely, his likeliest path to victory lay with a proxy or some sort of cheese but, to the chagrin of Samsung’s fan’s, Guilty and his coaches seemed perfectly content to engage TY in a totally standard TvT.

After nine minutes, TY and Guilty had a similarly sized mixture of vikings, ravens, tanks and marines but, as you’d expect, TY’s class was already shining through. He had a nearly double digit worker lead and, thanks to his activity on the map, Guilty had been unable to punish his opponent’s greed.

TY should have been able to cruise to victory, but the introduction of a single banshee on Guilty’s side forced TY’s isolated army to unsiege. That was the moment the Samsung Terran pounced, wiping out his opponent’s army with hardly a loss.

[image loading]

This is the point where the lesser player usually squanders their advantage with a rush of blood to the head, but Guilty had no interest in allowing the thrill of the moment to get the better of him. After a prolonged siege that kept TY pinned in his base, Guilty executed a dual pronged attack on the KT Terran’s main and natural, killing 18 workers and effectively breaking the game wide open.

Guilty was now firmly in control. TY may have had more tanks, but Guilty a stronger economy, superior upgrades and an enormous marine count. TY tried to make Guilty’s life as difficult as possible, retaining a defensive posture, but after a scan revealed TY’s army in a vulnerable position outside his natural, Guilty lowered the executioner's axe, even going so far as to drop a pair of mules amid TY’s army as it was wiped off the map.

Years later, there’s no confusing TY and Guilty’s careers. TY became a WESG, IEM AND GSL champion—as for Guilty, his first Proleague match was also his second-to-last Proleague match. Guilty would lose his next match against Dark, after which he never graced the Proleague stage again. In fact, those two Proleague matches ended up being the sum of Guilty's career appearance in televised tournaments. As far as SC2 fans are concerned, Guilty may as well have been a ghost—one that randomly materialized once for the sole purpose of ruining TY's day.

But on this January night, Guilty got his one shining moment. A game in which he transcended his B-Teamer status, got a taste of the adoration reserved for StarCraft’s best, and validated all his years toiling away in the practice room. Their clash on King Sejong Station might have become nothing more than a footnote in history, but every Proleague devotee will never forget the night Guilty beat TY.



Credits and acknowledgements

Writer: Mizenhauer
Editors: Wax
Images: LOUD CAST (formerly SpoTV Games)
Statistics and records: Aligulac.com and Liquipedia

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TL+ Member
Moonerz
Profile Joined March 2014
United States444 Posts
August 21 2020 02:09 GMT
#2
Solar and ruining people's Fantasy PL lineups, name a more iconic duo.

These articles are great brings back great memories. Really miss Proleague =(
Waxangel
Profile Blog Joined September 2002
United States33360 Posts
August 21 2020 02:11 GMT
#3
On August 21 2020 11:09 Moonerz wrote:
Solar and ruining people's Fantasy PL lineups, name a more iconic duo.

These articles are great brings back great memories. Really miss Proleague =(


I went back and checked the stats, and he actually ended up on about the equal # of anti and main teams, so I guess it all balanced out?
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
August 21 2020 02:12 GMT
#4
On August 21 2020 11:09 Moonerz wrote:
Solar and ruining people's Fantasy PL lineups, name a more iconic duo.

These articles are great brings back great memories. Really miss Proleague =(


His predecessor RorO was an even more infamous FPL ruiner.
Solar424
Profile Blog Joined June 2013
United States4001 Posts
August 21 2020 03:03 GMT
#5
On August 21 2020 11:12 ZigguratOfUr wrote:
Show nested quote +
On August 21 2020 11:09 Moonerz wrote:
Solar and ruining people's Fantasy PL lineups, name a more iconic duo.

These articles are great brings back great memories. Really miss Proleague =(


His predecessor RorO was an even more infamous FPL ruiner.

Both Samsung Zergs, probably has something to do with it. Solar just didn't get a chance to abuse BL/Infestor as much as Roro did.
Jonas :)
Profile Blog Joined September 2010
United States511 Posts
August 21 2020 03:53 GMT
#6
The more I remember Proleague, the more sad I get. It was just the absolute best format for Starcraft

The Warchest Team League was pretty great too, but IMO Proleague was a step above that.
Darkhorse
Profile Blog Joined December 2011
United States23455 Posts
August 21 2020 05:31 GMT
#7
On August 21 2020 11:12 ZigguratOfUr wrote:
Show nested quote +
On August 21 2020 11:09 Moonerz wrote:
Solar and ruining people's Fantasy PL lineups, name a more iconic duo.

These articles are great brings back great memories. Really miss Proleague =(


His predecessor RorO was an even more infamous FPL ruiner.

I put RorO on anti every season on principle. It never worked out for me.
WriterRecently Necro'd (?)
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 21 2020 06:25 GMT
#8
Always overperforms for anti-team, and underperforms for main team. RorO can go suck an evolution chamber.
necrogon
Profile Joined September 2011
Canada35 Posts
August 21 2020 06:31 GMT
#9
Not true, I NEVER forgot that Guilty upset over TY
Starcraft 2 is like love, you can lose every engagement but you only need to win once to finish the game.
True_Spike
Profile Joined July 2004
Poland3421 Posts
August 21 2020 07:51 GMT
#10
Great article. Eh, I miss proleague so much.
120720
Profile Blog Joined July 2020
95 Posts
August 21 2020 08:01 GMT
#11
The greatest trick the devil pulled was typing "gl hf, first name" at the beginning of the game.
Zambrah
Profile Blog Joined June 2011
United States7291 Posts
August 21 2020 08:06 GMT
#12
this reminded me of the time qxc all-killed IM in GSTL. Good times...
Incremental change is the Democrat version of Trickle Down economics.
Poopi
Profile Blog Joined November 2010
France12793 Posts
August 21 2020 08:20 GMT
#13
I just finished Reality vs Soulkey part and that was enough to remind me how HotS is by far the worst expansion SC2 has ever known, wow.

Proleague was cool but GSTL was hype af as well
WriterMaru
Edpayasugo
Profile Joined April 2013
United Kingdom2214 Posts
August 21 2020 08:32 GMT
#14
On August 21 2020 15:31 necrogon wrote:
Not true, I NEVER forgot that Guilty upset over TY


ha same, I can even remember where I was when I watched it!

Great list, thanks.
FlaSh MMA INnoVation FanTaSy MKP TY Ryung | soO Dark Rogue | HuK PartinG Stork State
1gragequit
Profile Joined June 2020
31 Posts
August 21 2020 08:58 GMT
#15
I actually really like the Reality vs Soulkey match(es). I think it was such an interesting example of adapting to your opponent and streamlining your build. It really showed the talent and smartness of Soulkey. It's a shame that he quit SC2 as his ability to adapt to opponents was outstanding. It was how he managed to stage so many amazing comebacks.
Drfilip
Profile Joined March 2013
Sweden590 Posts
August 21 2020 10:49 GMT
#16
Soulkey was my favourite player for quite some time. His play style seemed to be more about survival than winning (kind of how Dark plays intermittently). That long game was a showing of his survivalist game play.
I did not think it was a snooze-fiesta.You could see Reality try to win while Soulkey just uprooted some spore crawlers and backed up. The intense game of BC vs infestor happened, which unit would fire off an ability that would spell doom for the other?
It was one of my most cherished PL moments. Middle-of-the-pack Rogue vs I'm-the-reason-CJ-is-relevant herO, where B+ teamer Rogue used a strategy that "never worked in practice" and won, is another big moment.
Random Platinum EU
Lambertus
Profile Joined February 2010
South Africa974 Posts
August 21 2020 10:53 GMT
#17
On August 21 2020 12:53 Jonas wrote:
The more I remember Proleague, the more sad I get. It was just the absolute best format for Starcraft

The Warchest Team League was pretty great too, but IMO Proleague was a step above that.


I agree, I miss it as well...as somebody that also follow other traditional team sports, its just a special level of entertainment!
The only known Reverend on TL playing SC2 and BW (http://www.teamliquid.net/forum/viewmessage.php?topic_id=409226)
Estraizher
Profile Joined December 2014
289 Posts
August 21 2020 11:21 GMT
#18
PROLIGUUUUU
~
WombaT
Profile Blog Joined May 2010
Northern Ireland25094 Posts
August 21 2020 11:32 GMT
#19
On August 21 2020 19:49 Drfilip wrote:
Soulkey was my favourite player for quite some time. His play style seemed to be more about survival than winning (kind of how Dark plays intermittently). That long game was a showing of his survivalist game play.
I did not think it was a snooze-fiesta.You could see Reality try to win while Soulkey just uprooted some spore crawlers and backed up. The intense game of BC vs infestor happened, which unit would fire off an ability that would spell doom for the other?
It was one of my most cherished PL moments. Middle-of-the-pack Rogue vs I'm-the-reason-CJ-is-relevant herO, where B+ teamer Rogue used a strategy that "never worked in practice" and won, is another big moment.

Is this the biggest hipster take possible in SC2? :p

Great write up Miz, oh my god I’m still laughing, poor Bravo. Could only have been worse if the game had gone on so long they just outright forgot he was in the booth and he was stuck there until the next round of matches.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
August 21 2020 17:20 GMT
#20
Great writeup, now I look at Solar and I see how far he really has come. Still one of my favorite Zergs. And man, I almost completely forgot about FireCake and his swarmhost madness lol
AKA: TelecoM[WHITE] Protoss fighting
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