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TLnet Map Contest #14 - Results

Forum Index > SC2 General
37 CommentsPost a Reply
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TLnet Map Contest #14 - Results

Text byJulmust
Graphics byv1
March 5th, 2020 20:27 GMT
TLMC14
It's always sad when a TLMC comes to its inevitable end. The weeks leading up to the end are always so exciting, as you get to see what new ideas the mapmaker come up with and then we get to see some pros try to figure out the maps.

TLMC #14 was definitely one that will be remembered, and not only because of the voting restart. Several pros have commented on the very high quality of the maps submitted this year. So even if your submission didn't win, stand tall.

We, the admin team, want to extend our thanks to the pros that have taken part in the judging process, Wardi for hosting yet another great tournament, the mapmakers, and — of course — Blizzard, for their continuing support. We have no new contests to announce at the moment but we'll hopefully see you all in the next one.

Results

Before we get on to the announcement of our top 5, a quick reminder: All of the sixteen finalist maps have already earned their creators $100 a piece, so we will now hand out a bit of extra cash to the top five. The structure looks like this:

1st - $500

2nd - $250

3rd - $125

4th - $75

5th - $50



Also, remember that this vote was only to distribute the additional cash. We will now send these maps off to Blizzard and they will decide which ones make it onto the ladder. But enough of this stalling, let's get to the :REEEE:sults!

Fifth place


"Submarine" by Zweck



Other Rush Category map, Submarine just how far a solid layout with an interesting map center can take you into a TLMC, the usage of ramps and highgrounds in the center is reminiscent of Foxtrot Labs but with a far more modern take or a more aggressive version of Lost And Found, both maps with some highly interesting and tactical center design which is what ensures not only good gameplay but a good canvas where players can show off their skills.

Non-overly exposed low-ground third bases will allow a degree of protection and safety that is not very common on Rush maps, so the map will most certainly be quite comfortable for players of any level.

Fourth place


"Beckett Industries" by Superouman



From the Challenge Adrenaline Rush category comes Beckett. From a mapmaking perspective one of the most eye catching maps, not only from the visual side of things but core map layout and design. The central chokepoints with acceleration zones make for very interesting army movement through the map. These chokes don't overwhelmingly punish armies moving through them unlike normal tight choke points but work very well as defense points.

The entire map is designed from the ground up to work like good old Cloud Kingdom where the farther out of way one goes the better army positioning one is rewarded with. The only thing to watch out for is the very close Rush and Main to enemy Third rush distances! This is an aggressive map after all.

Third place


"Lightshade" by Marras



From the Standard Category, Lightshade is quite the open map which will ensure that we will see some strongly positional play. Through the Tournament we saw the central rocks come into use time and time again, working as intended to create central map strong position and provide defenders advantage and reward those who move their armies into the map. A feature which goes hand in hand with the central highgrounds that provide the aggressive potential benefitting the aggressor's positioning.

Second place


"2000 Atmospheres" by themusic246



Also from the Standard Category comes 2000 Atmospheres, the attack paths vary a considerable amount as the game progresses until the very lategame once they will tend to settle on a top vs bottom position, yet one of the most interesting areas has got to be the attack paths into the lowground third bases, which during the TLMC Wardi Tournament saw considerable amounts of action with sieges and heavily positional play.

First place


"Blackburn" by Insidioussc2



Based on mirrored symmetry, Blackburn brings an old idea into a new form with the very choked up central passage that opens up later in the game, which not only make interesting use of Slowing Zones taking advantage of the short by air rush distance to ensure interesting positioning alongside the ones in the center, but also strengthening defender's advantage which tends to be a very high concern on this type of maps. The cherry on top is the very good usage of Rich Mineral Lines as walls akin to some older ladder maps that also made good use of the feature.

Blackburn has got to be one of the best Rush Category maps we have seen for a long, long time, and the games played on it during the Wardi TLMC Tournament prove it!


+ Show Spoiler [Full results] +
  1. Blackburn
  2. 2000 Atmospheres
  3. Lightshade
  4. Beckett Industries
  5. Submarine
  6. Bamboozle
  7. Jagannatha
  8. Oxide
  9. Romanticide
  10. Ice and Chrome
  11. Ecostation
  12. Hard Rain
  13. Pillars of Gold
  14. Deathaura
  15. Old Forgotten Temple
  16. Impostor




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AdministratorI'm dancing in the moonlight
KillerSmile
Profile Joined November 2018
Germany89 Posts
March 05 2020 20:31 GMT
#2
Awesome! Congrats to winners!
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Pklixian
Profile Joined October 2017
Canada81 Posts
March 05 2020 20:32 GMT
#3
Congrats to the winners!
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 05 2020 20:50 GMT
#4
I think insidioussc2 is the first tlmc royal roader. I don't remember seeing him anywhere.

It's a very deserved win for him. Blackburn played the best of all the finalist. And I'm glad the average decoration didn't prevent the first place.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Insidioussc2
Profile Joined March 2015
Germany96 Posts
March 05 2020 20:53 GMT
#5
Wow thanks for voting for me! Obviously super happy about first place and I also think the rest of top 5 are top choices
Insidioussc2
Profile Joined March 2015
Germany96 Posts
March 05 2020 20:56 GMT
#6
On March 06 2020 05:50 Superouman wrote:
I think insidioussc2 is the first tlmc royal roader. I don't remember seeing him anywhere.

It's a very deserved win for him. Blackburn played the best of all the finalist. And I'm glad the average decoration didn't prevent the first place.


I've been around for a while and submitted maps before. Just took me some time to get up there.

Thank you! I'll work on my decorations for future maps
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2020-03-05 21:03:06
March 05 2020 21:00 GMT
#7
On March 06 2020 05:53 Insidioussc2 wrote:
Wow thanks for voting for me! Obviously super happy about first place and I also think the rest of top 5 are top choices

Is this your first tlmc participation?

I really want to know if you are a royal roader. This kind of brood war traditions at important to me :D

Edit: ah I started writing the post too soon. Good job for the map, it inspires me to do some new stuff.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Elentos
Profile Blog Joined February 2015
55567 Posts
March 05 2020 21:04 GMT
#8
Congrats to the top 5. I don't think a first place in TLMC has ever been as predictable as this one. Blackburn was for sure the odds on favorite after the tournament.

The 2nd place map though, 2000 Atmospheres I gotta say didn't really leave a lasting impression on me.
Every 60 seconds in Africa, a minute passes.
THERIDDLER
Profile Joined July 2014
Canada127 Posts
March 05 2020 21:06 GMT
#9
love horizontally symmetrical maps. good job to first place!
Please don't fricken hack, its just a game.
Kantuva
Profile Joined April 2010
Uruguay210 Posts
March 05 2020 21:17 GMT
#10
Congrats guys!! 😊

Quite hyped for the games that we will be seeing on the map pool
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Agaton
Profile Joined July 2019
Sweden46 Posts
March 05 2020 21:34 GMT
#11
Congrats everyone!
Maker of maps
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
March 05 2020 21:46 GMT
#12
gz everyone!
I still hope bamboozle makes it into ladder play regardless of the results :D
~~~~~
Zweck
Profile Joined February 2015
Germany211 Posts
March 05 2020 22:05 GMT
#13
congrats!
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 05 2020 22:08 GMT
#14
Happy to see Blackburn win. Not generally too fond of the other top finishers though.
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 05 2020 22:36 GMT
#15
Congrats everyone! That top 5 is a great looking collection of maps
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Aunvilgodess
Profile Joined May 2016
954 Posts
March 05 2020 22:39 GMT
#16
I like the lava aesthetics on Beckett Industries
ThunderJunk
Profile Joined December 2015
United States726 Posts
March 05 2020 23:46 GMT
#17
Wow, Blackburn won. Beautiful.
I am free because I know that I alone am morally responsible for everything I do.
EzioAs
Profile Joined September 2017
235 Posts
March 06 2020 03:15 GMT
#18
Not surprised Blackburn won. Horizontally symmetrical maps usually leads to good games
花は桜木人は武士
Gemini_19
Profile Joined June 2010
United States1257 Posts
March 06 2020 06:11 GMT
#19
Bamboozle
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
TiberiusA
Profile Joined February 2017
United States39 Posts
March 06 2020 06:18 GMT
#20
Congrats to the winners! Blackburn is so solid.
On March 06 2020 05:50 Superouman wrote:
I think insidioussc2 is the first tlmc royal roader. I don't remember seeing him anywhere.

It's a very deserved win for him. Blackburn played the best of all the finalist. And I'm glad the average decoration didn't prevent the first place.

And I've seen Insidioussc2 drop maps for a while, sooooo yeah. Well deserved.
swixroc
Profile Joined October 2010
2 Posts
March 06 2020 06:27 GMT
#21
does anyone have links to the Blackburn games in particular? also good shit per usual TL
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 06 2020 06:41 GMT
#22
On March 06 2020 15:27 swixroc wrote:
does anyone have links to the Blackburn games in particular? also good shit per usual TL


https://docs.google.com/spreadsheets/d/14T1l_phKz7-TImzPaWaR6ISuOHEieO8LB4T5qkW9-Ug

Credit to Character for compiling this.
themusic246
Profile Joined December 2012
United States213 Posts
Last Edited: 2020-03-06 07:20:01
March 06 2020 07:19 GMT
#23
This spreadsheet is better than an unscouted in-main factory reactor rush all-in. It's like if they put Reavers, Dark Archons and Defilers in SC2 in the game in the same patch, but in spreadsheet form. Character is the hero we needed, but do not deserve.

On March 06 2020 15:41 ZigguratOfUr wrote:
Show nested quote +
On March 06 2020 15:27 swixroc wrote:
does anyone have links to the Blackburn games in particular? also good shit per usual TL


https://docs.google.com/spreadsheets/d/14T1l_phKz7-TImzPaWaR6ISuOHEieO8LB4T5qkW9-Ug

Credit to Character for compiling this.

1st place Blizzard arcade RTC contest. 2x 1st place 1v1 Team Liquid Map Contest (30 total ladder map contest finalists). Developer of Zealot Hockey, Star Party, Monobattle Map Rotation and other stuff
DSK
Profile Blog Joined February 2015
England1110 Posts
March 06 2020 11:15 GMT
#24
Congratulations everyone.
**@ YT: SC2POVs at https://www.youtube.com/c/SC2POVsTV | https://liquipedia.net/starcraft2/SC2POVs @**
WombaT
Profile Blog Joined May 2010
Northern Ireland26470 Posts
March 06 2020 13:06 GMT
#25
Such a nice selection of tile sets too, so aesthetic. Congrats to all.

What happens as per these maps and incorporation into ladder play? I’m assuming some are likely to be rotated in at some stage?
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL Map Contest
Profile Joined September 2011
8 Posts
March 06 2020 13:08 GMT
#26
On March 06 2020 22:06 Wombat_NI wrote:
Such a nice selection of tile sets too, so aesthetic. Congrats to all.

What happens as per these maps and incorporation into ladder play? I’m assuming some are likely to be rotated in at some stage?

Blizzard has the final say in which map(s) make it onto the ladder. So while it's probable we can't guarantee it.
Musicus
Profile Joined August 2011
Germany23576 Posts
Last Edited: 2020-03-06 14:54:40
March 06 2020 14:54 GMT
#27
Congrats to the winners!

Hopefully we will see them on the ladder next season!
Maru and Serral are probably top 5.
sneakyfox
Profile Joined January 2017
8216 Posts
March 06 2020 15:33 GMT
#28
Impressed with the maps this time. Congrats to the winners.
"I saw what sneakyfox wrote on TL.net and it made me furious" - PartinG
Aunvilgodess
Profile Joined May 2016
954 Posts
March 06 2020 22:03 GMT
#29
Why don't you make a small separate aesthetics contest on the side too? Or rather a small separate voting + prize for the best aesthetics since for the main contest the gameplay is the deciding factor.
Antares777
Profile Joined June 2010
United States1971 Posts
March 06 2020 23:12 GMT
#30
Congrats to the winners!
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 06 2020 23:17 GMT
#31
On March 07 2020 07:03 Aunvilgodess wrote:
Why don't you make a small separate aesthetics contest on the side too? Or rather a small separate voting + prize for the best aesthetics since for the main contest the gameplay is the deciding factor.


Is it though? It's public voting so while it would be nice to believe that people are voting based on gameplay, aesthetics definitely already play a role.
paralleluniverse
Profile Joined July 2010
4065 Posts
Last Edited: 2020-03-07 06:27:49
March 07 2020 06:27 GMT
#32
Congrats! I voted for the 3rd, 4th, 5th place winners.
CharactR
Profile Joined January 2020
Canada111 Posts
March 07 2020 22:15 GMT
#33
I just want to mention that the spreadsheet I compiled isn't 100% complete and might be missing a game or 2 (not sure for which maps)
But I'd have to sift through the wardi vods again and I didn't feel like it.

Creator of ladder maps: Altitude LE, Undercurrent (2v2), Crimson Research Lab (2v2), Sandstorm (3v3), Lexiphanicism (4v4), Floodplain (4v4)
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
March 08 2020 13:16 GMT
#34
the winner map is really unique, all other maps are just copy paste, we need more unique map that makes gameplay a little bit difference, when are we going to get a air map? or map with island expos? Scrap Station anyone?
How may help u?
dbRic1203
Profile Joined July 2019
Germany2655 Posts
March 08 2020 13:34 GMT
#35
On March 08 2020 22:16 BonitiilloO wrote:
the winner map is really unique, all other maps are just copy paste, we need more unique map that makes gameplay a little bit difference, when are we going to get a air map? or map with island expos? Scrap Station anyone?

Isn t there a island base map on the new ladder pool?
MaxPax
ilax30
Profile Joined November 2019
720 Posts
March 08 2020 14:07 GMT
#36
Yes that literally is in the new map pool coming out just in a few days.
Slydie
Profile Joined August 2013
1935 Posts
March 12 2020 08:48 GMT
#37
On March 08 2020 22:16 BonitiilloO wrote:
the winner map is really unique, all other maps are just copy paste, we need more unique map that makes gameplay a little bit difference, when are we going to get a air map? or map with island expos? Scrap Station anyone?


The winner does share a lot of features with Newkirk District, which is probably the "old idea" which is mentioned.

I did not check how differently they play out yet.
Buff the siegetank
Aunvilgodess
Profile Joined May 2016
954 Posts
March 13 2020 17:11 GMT
#38
On March 08 2020 22:16 BonitiilloO wrote:
the winner map is really unique, all other maps are just copy paste, we need more unique map that makes gameplay a little bit difference, when are we going to get a air map? or map with island expos? Scrap Station anyone?


No, Scrap Station no one. While those maps might be good novelty for new players or viewers for people regularly watch pro play and pro players themselves they are usually imba and not leading to good gameplay. Thats not to say that those maps can't work, they just shouldn't be pure air maps and shouldn't be Scrap Station.
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