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TLnet Map Contest #14 - Results

Forum Index > SC2 General
37 CommentsPost a Reply
1 2 Next All

TLnet Map Contest #14 - Results

Text byJulmust
Graphics byv1
March 5th, 2020 20:27 GMT
TLMC14
It's always sad when a TLMC comes to its inevitable end. The weeks leading up to the end are always so exciting, as you get to see what new ideas the mapmaker come up with and then we get to see some pros try to figure out the maps.

TLMC #14 was definitely one that will be remembered, and not only because of the voting restart. Several pros have commented on the very high quality of the maps submitted this year. So even if your submission didn't win, stand tall.

We, the admin team, want to extend our thanks to the pros that have taken part in the judging process, Wardi for hosting yet another great tournament, the mapmakers, and — of course — Blizzard, for their continuing support. We have no new contests to announce at the moment but we'll hopefully see you all in the next one.

Results

Before we get on to the announcement of our top 5, a quick reminder: All of the sixteen finalist maps have already earned their creators $100 a piece, so we will now hand out a bit of extra cash to the top five. The structure looks like this:

1st - $500

2nd - $250

3rd - $125

4th - $75

5th - $50



Also, remember that this vote was only to distribute the additional cash. We will now send these maps off to Blizzard and they will decide which ones make it onto the ladder. But enough of this stalling, let's get to the :REEEE:sults!

Fifth place


"Submarine" by Zweck



Other Rush Category map, Submarine just how far a solid layout with an interesting map center can take you into a TLMC, the usage of ramps and highgrounds in the center is reminiscent of Foxtrot Labs but with a far more modern take or a more aggressive version of Lost And Found, both maps with some highly interesting and tactical center design which is what ensures not only good gameplay but a good canvas where players can show off their skills.

Non-overly exposed low-ground third bases will allow a degree of protection and safety that is not very common on Rush maps, so the map will most certainly be quite comfortable for players of any level.

Fourth place


"Beckett Industries" by Superouman



From the Challenge Adrenaline Rush category comes Beckett. From a mapmaking perspective one of the most eye catching maps, not only from the visual side of things but core map layout and design. The central chokepoints with acceleration zones make for very interesting army movement through the map. These chokes don't overwhelmingly punish armies moving through them unlike normal tight choke points but work very well as defense points.

The entire map is designed from the ground up to work like good old Cloud Kingdom where the farther out of way one goes the better army positioning one is rewarded with. The only thing to watch out for is the very close Rush and Main to enemy Third rush distances! This is an aggressive map after all.

Third place


"Lightshade" by Marras



From the Standard Category, Lightshade is quite the open map which will ensure that we will see some strongly positional play. Through the Tournament we saw the central rocks come into use time and time again, working as intended to create central map strong position and provide defenders advantage and reward those who move their armies into the map. A feature which goes hand in hand with the central highgrounds that provide the aggressive potential benefitting the aggressor's positioning.

Second place


"2000 Atmospheres" by themusic246



Also from the Standard Category comes 2000 Atmospheres, the attack paths vary a considerable amount as the game progresses until the very lategame once they will tend to settle on a top vs bottom position, yet one of the most interesting areas has got to be the attack paths into the lowground third bases, which during the TLMC Wardi Tournament saw considerable amounts of action with sieges and heavily positional play.

First place


"Blackburn" by Insidioussc2



Based on mirrored symmetry, Blackburn brings an old idea into a new form with the very choked up central passage that opens up later in the game, which not only make interesting use of Slowing Zones taking advantage of the short by air rush distance to ensure interesting positioning alongside the ones in the center, but also strengthening defender's advantage which tends to be a very high concern on this type of maps. The cherry on top is the very good usage of Rich Mineral Lines as walls akin to some older ladder maps that also made good use of the feature.

Blackburn has got to be one of the best Rush Category maps we have seen for a long, long time, and the games played on it during the Wardi TLMC Tournament prove it!


+ Show Spoiler [Full results] +
  1. Blackburn
  2. 2000 Atmospheres
  3. Lightshade
  4. Beckett Industries
  5. Submarine
  6. Bamboozle
  7. Jagannatha
  8. Oxide
  9. Romanticide
  10. Ice and Chrome
  11. Ecostation
  12. Hard Rain
  13. Pillars of Gold
  14. Deathaura
  15. Old Forgotten Temple
  16. Impostor




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AdministratorI'm dancing in the moonlight
KillerSmile
Profile Joined November 2018
Germany96 Posts
March 05 2020 20:31 GMT
#2
Awesome! Congrats to winners!
Mapmaker, author of Mothership LE, 10000 Feet LE, Data-C, Solaris, Ley Lines, Torches and Reclamation LE
Pklixian
Profile Joined October 2017
Canada81 Posts
March 05 2020 20:32 GMT
#3
Congrats to the winners!
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Superouman
Profile Blog Joined August 2007
France2195 Posts
March 05 2020 20:50 GMT
#4
I think insidioussc2 is the first tlmc royal roader. I don't remember seeing him anywhere.

It's a very deserved win for him. Blackburn played the best of all the finalist. And I'm glad the average decoration didn't prevent the first place.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Insidioussc2
Profile Joined March 2015
Germany96 Posts
March 05 2020 20:53 GMT
#5
Wow thanks for voting for me! Obviously super happy about first place and I also think the rest of top 5 are top choices
Insidioussc2
Profile Joined March 2015
Germany96 Posts
March 05 2020 20:56 GMT
#6
On March 06 2020 05:50 Superouman wrote:
I think insidioussc2 is the first tlmc royal roader. I don't remember seeing him anywhere.

It's a very deserved win for him. Blackburn played the best of all the finalist. And I'm glad the average decoration didn't prevent the first place.


I've been around for a while and submitted maps before. Just took me some time to get up there.

Thank you! I'll work on my decorations for future maps
Superouman
Profile Blog Joined August 2007
France2195 Posts
Last Edited: 2020-03-05 21:03:06
March 05 2020 21:00 GMT
#7
On March 06 2020 05:53 Insidioussc2 wrote:
Wow thanks for voting for me! Obviously super happy about first place and I also think the rest of top 5 are top choices

Is this your first tlmc participation?

I really want to know if you are a royal roader. This kind of brood war traditions at important to me :D

Edit: ah I started writing the post too soon. Good job for the map, it inspires me to do some new stuff.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Elentos
Profile Blog Joined February 2015
55593 Posts
March 05 2020 21:04 GMT
#8
Congrats to the top 5. I don't think a first place in TLMC has ever been as predictable as this one. Blackburn was for sure the odds on favorite after the tournament.

The 2nd place map though, 2000 Atmospheres I gotta say didn't really leave a lasting impression on me.
Every 60 seconds in Africa, a minute passes.
THERIDDLER
Profile Joined July 2014
Canada137 Posts
March 05 2020 21:06 GMT
#9
love horizontally symmetrical maps. good job to first place!
Please don't fricken hack, its just a game.
Kantuva
Profile Joined April 2010
Uruguay211 Posts
March 05 2020 21:17 GMT
#10
Congrats guys!! 😊

Quite hyped for the games that we will be seeing on the map pool
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Agaton
Profile Joined July 2019
Sweden47 Posts
March 05 2020 21:34 GMT
#11
Congrats everyone!
Maker of maps
Andi_Goldberger
Profile Joined July 2018
Germany1608 Posts
March 05 2020 21:46 GMT
#12
gz everyone!
I still hope bamboozle makes it into ladder play regardless of the results :D
~~~~~
Zweck
Profile Joined February 2015
Germany211 Posts
March 05 2020 22:05 GMT
#13
congrats!
https://www.instagram.com/instazweck/ ____ behance.net/brachert _____ https://zweckthings.tumblr.com/
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
March 05 2020 22:08 GMT
#14
Happy to see Blackburn win. Not generally too fond of the other top finishers though.
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 05 2020 22:36 GMT
#15
Congrats everyone! That top 5 is a great looking collection of maps
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
Aunvilgodess
Profile Joined May 2016
954 Posts
March 05 2020 22:39 GMT
#16
I like the lava aesthetics on Beckett Industries
ThunderJunk
Profile Joined December 2015
United States741 Posts
March 05 2020 23:46 GMT
#17
Wow, Blackburn won. Beautiful.
I am free because I know that I alone am morally responsible for everything I do.
EzioAs
Profile Joined September 2017
235 Posts
March 06 2020 03:15 GMT
#18
Not surprised Blackburn won. Horizontally symmetrical maps usually leads to good games
花は桜木人は武士
Gemini_19
Profile Joined June 2010
United States1260 Posts
March 06 2020 06:11 GMT
#19
Bamboozle
@GGemini19 GM Protoss | http://www.twitch.tv/geminisc2 | I <333 HerO & Trap | Check out my Build of the Week series on /r/allthingsprotoss, TL, or Spawning Tool
TiberiusA
Profile Joined February 2017
United States39 Posts
March 06 2020 06:18 GMT
#20
Congrats to the winners! Blackburn is so solid.
On March 06 2020 05:50 Superouman wrote:
I think insidioussc2 is the first tlmc royal roader. I don't remember seeing him anywhere.

It's a very deserved win for him. Blackburn played the best of all the finalist. And I'm glad the average decoration didn't prevent the first place.

And I've seen Insidioussc2 drop maps for a while, sooooo yeah. Well deserved.
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