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Cartoony graphics? - Page 5

Forum Index > SC2 General
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Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2007-06-25 05:34:29
June 24 2007 21:12 GMT
#81
[image loading]


[image loading]
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
DeadVessel
Profile Blog Joined April 2006
United States6269 Posts
June 24 2007 21:19 GMT
#82
cartoony until a dark templar shoves his warp blades down your throat the pulls viscerating you
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
June 24 2007 22:03 GMT
#83
On June 22 2007 19:33 treckin wrote:
Best photoshop ever....
I like this one too
[image loading]




Edit: because im an idiot..
I HATED the siege tank the first time I saw it. While the motion has grown on me (the quad track planting at all 4 corners), I think the large, un-cannon like nose thing looks very un-gunish. Perhaps they could split it down the middle, to make it a two barrel... I dunno. As it stands, it looks like it shoots a frisby.


ROFL
this image is fucking gold

the only things i feel are cartoony are maybe some terran units... mostly the tank. it looks fucking lame. but something about the some of the buildings and the marines seem off as well.

and i agree with the zealot's attack motion. seems like it needs to have more of a punch to it.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
June 24 2007 23:26 GMT
#84
if "SC2 is cartoony" means "tenk fucking sux in SC2" then i agree.
Funchucks
Profile Joined June 2007
Canada2113 Posts
June 30 2007 14:32 GMT
#85
On June 22 2007 17:26 rS]taCat wrote:
No.

Lighting effects = realistic
Physics engine = realistic
Brighter lights/darker darks = realistic
3D models = realistic
Unit shadows = realistic
Occlusion = realistic
Perspective = realistic
Death animations = realistic

The graphics are NOT cartoony, that's just your damn nostalgia talking. If you take an objective look at a lot of the things in Starcraft 1, they made NO sense thanks to the poor graphics they were alotted. In a solar system where the planets have no atmosphere (judging by how Terrans have to wear space-capable suits), sunlight should be far more intense, therefore resulting in brighter lights. Darkness in space is NOT realistic unless they're fighting on the dark side of a planet, THEN I would understand.


I have to take issue with your science here. Sunlight intensity on an alien planet is going to depend mainly on the distance from the star(s) and their brightness. The atmosphere (the one we're familiar with) doesn't block a lot of visible light unless there are clouds or fog. It does do some refraction and some scattering (bright blue sky, for instance), however, so ambient light doesn't depend as much on the specifics of local terrain.

Anyway, the designs are definitely more cartoony. Witness the more exaggerated Zealot attack swing, compare the new siege tank "standing on tippy treads" mode to the old way of setting down roots, contrast the simple, utilitarian, convincing original bunkers and missile turrets with the new fancified versions. Note especially the big, bright, shiny, rounded plastic red corners of the barracks.

Three related general things stand out in particular, and they mostly hurt the Terrans:
1) team colors. They're kind of hard to see in SC1, they fixed it in SC2, but at the cost of putting big blocks of bright primary colors on the units, which makes them a bit harder to take seriously.
2) shiny plastic units. They don't look gritty, worn, and real like the coarsely dithered SC1 sprites, they have that costume/prop/toy fake newness. This is made worse by (1).
3) high resolution 3D graphics. The SC1 graphics were pixel-perfect (because there just weren't many pixels to make perfect). They always appeared exactly as the artist intended them to, and they left something to the imagination; in the low resolution it's easier for the eye to imagine it's seeing what you expect to see. 3d is just much harder to do well than 2d graphics, and a slightly cartoony look just works better with our present 3d technology. A big motivator for (2).

(1) is hard to fix satisfactorily. Team colors are important.
(2) easily fixed, if they want to. I don't think they want to. There are dull, dirty things in the environment, they're choosing to make the units and buildings shiny and new and perfect.
(3) the nature of the beast. Choosing not to fight it is probably wise.

I would like to see a grittier SC2, but I mostly like the new graphics (the protoss stuff especially is all gorgeous). If you don't think they're at least a little more cartoony, though, I don't know how you'd justify that.
I serve my houseguests slices of butter.
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
Last Edited: 2007-06-30 15:09:46
June 30 2007 15:06 GMT
#86
i like where they went with these graphics, although they seem really pale
ok dont not so good something is something ok ok ok gogogo
NullHK
Profile Joined August 2004
China340 Posts
Last Edited: 2007-06-30 16:00:43
June 30 2007 15:57 GMT
#87
On June 22 2007 17:53 Boblion wrote:
[image loading]


nada is gonna look like a chump if he tries to tornado in sc2
rupert
Profile Blog Joined June 2007
182 Posts
June 30 2007 17:25 GMT
#88
And the protoss new fleet. The units look fragile and are hollow. They look like if you shoot them without the shield, they'll fall apart. In sc1, the units look though and well plated.

I don't like the reaper too. This is what we talk about when we say cartoony: Their jump pack always throw flames even when they're not used. When they die they fly like fireworks.
T-P-S
Profile Joined June 2007
United States204 Posts
July 01 2007 02:21 GMT
#89
On July 01 2007 02:25 rupert wrote:
And the protoss new fleet. The units look fragile and are hollow. They look like if you shoot them without the shield, they'll fall apart. In sc1, the units look though and well plated.

I don't like the reaper too. This is what we talk about when we say cartoony: Their jump pack always throw flames even when they're not used. When they die they fly like fireworks.



Only one of the new Protoss air units is "hollow", and the fragile look fits them just fine. The actual toss people are very thin and physically weak in appearance, which they make up for with shields and other advanced technology. What do you mean by saying that the units in StarCraft look "though"?

Also, the reaper jump packs are always active. Even when the unit is stationary, they're hovering,
~a hunnerd. Cash, check, whatever. I'll Mothership it.
HypersonicEspo
Profile Joined August 2005
United States74 Posts
Last Edited: 2007-07-04 05:07:48
July 04 2007 05:00 GMT
#90
On June 22 2007 17:26 rS]taCat wrote:
No.

Lighting effects = realistic
Physics engine = realistic
Brighter lights/darker darks = realistic
3D models = realistic
Unit shadows = realistic
Occlusion = realistic
Perspective = realistic
Death animations = realistic

The graphics are NOT cartoony, that's just your damn nostalgia talking. If you take an objective look at a lot of the things in Starcraft 1, they made NO sense thanks to the poor graphics they were alotted. In a solar system where the planets have no atmosphere (judging by how Terrans have to wear space-capable suits), sunlight should be far more intense, therefore resulting in brighter lights. Darkness in space is NOT realistic unless they're fighting on the dark side of a planet, THEN I would understand.


Obviously you have no idea what your talking about. sc1 didn't have that crap and it looked gritty. It's all in the way things are drawn and colors used. You can easily argue some of things you mentioned done in a certain way it can become more cartoony then things without them.

What does it matter if according to you "planets are more bright" if it isn't blindingly bright and if it was that would just be gay..... and your logic is flawed anyway. Fighting in space and going to all sorts of planets a space suit might be useful and theres a hell of a lot of planets with atmosphere but would kill humans you dumbass. Not every planet is close to the star and many aren't as bright as ours. If everything in a game was just like real life we wouldn't have games.
lastshadow
Profile Blog Joined May 2007
United States1372 Posts
July 04 2007 05:07 GMT
#91
Maybe the game isnt photogenic
Patience is a small price to pay for perfection.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
July 04 2007 05:11 GMT
#92
things shouldnt have long sweeping attack animations

thats all i dont like about the zealot but i really really don't like it

its about the only thing i can say i dislike from what i've seen though
Moderatormy tatsu loops r fuckin nice
Mutaahh
Profile Joined June 2007
Netherlands859 Posts
July 04 2007 06:23 GMT
#93
So, i though we starcraft players never whine about Graphics, gameplay > all right?
SC1 is as ugly as HELL, but who gives a fuck.. .stop talking about the graphics and accept it... SC1 = ugly, SC2 = ugly, GAMEPLAY > all

Don't you say to friends, who see you play starcraft:" wow Starcraft is ugly dude, those graphics are really OLD" .. then you say: CARE? gameplay is godlike ^^

and now u all (ok not all some) cry about graphics... damn... what does it matter, Far Cry had awesome graphics, but not an good multiplayer, so the game is dead now... same for allot other shooter with awesome graphics.. (fear?) but games with good gameplay still are owning the games with sick graphics.... 1.6 > source right? (since source is just 1.6 with a new engine....)
K tnx Bye
I want to fly
Aphelion
Profile Blog Joined December 2005
United States2720 Posts
July 04 2007 06:43 GMT
#94
On July 04 2007 15:23 Mutaahh wrote:
So, i though we starcraft players never whine about Graphics, gameplay > all right?
SC1 is as ugly as HELL, but who gives a fuck.. .stop talking about the graphics and accept it... SC1 = ugly, SC2 = ugly, GAMEPLAY > all

Don't you say to friends, who see you play starcraft:" wow Starcraft is ugly dude, those graphics are really OLD" .. then you say: CARE? gameplay is godlike ^^

and now u all (ok not all some) cry about graphics... damn... what does it matter, Far Cry had awesome graphics, but not an good multiplayer, so the game is dead now... same for allot other shooter with awesome graphics.. (fear?) but games with good gameplay still are owning the games with sick graphics.... 1.6 > source right? (since source is just 1.6 with a new engine....)
K tnx Bye


We're not complaining about the graphics, we're complaining about the artwork. Modern games have great graphics but bad artwork. SC had old graphics but great art. And great art is needed to live up to SC's feel and as well as for ease of gaming.
But Garimto was always more than just a Protoss...
grobo
Profile Blog Joined February 2007
Japan6199 Posts
July 04 2007 06:45 GMT
#95
On July 04 2007 15:23 Mutaahh wrote:
So, i though we starcraft players never whine about Graphics, gameplay > all right?
SC1 is as ugly as HELL, but who gives a fuck.. .stop talking about the graphics and accept it... SC1 = ugly, SC2 = ugly, GAMEPLAY > all

Don't you say to friends, who see you play starcraft:" wow Starcraft is ugly dude, those graphics are really OLD" .. then you say: CARE? gameplay is godlike ^^

and now u all (ok not all some) cry about graphics... damn... what does it matter, Far Cry had awesome graphics, but not an good multiplayer, so the game is dead now... same for allot other shooter with awesome graphics.. (fear?) but games with good gameplay still are owning the games with sick graphics.... 1.6 > source right? (since source is just 1.6 with a new engine....)
K tnx Bye


I don't think you understand what the people are talking about when they say they don't like a certain thing about the graphics, i don't care about the graphics one bit but when it becomes a nuisance like in WC3 it bothers me because it actually makes the gameplay worse, a battle between 20vs20 units in WC3 is pure chaos, spells, buffs, massive units all over the place, it's almost impossible to follow what is actually happening on the screen.

As long as SC2 doesn't end up like that (which i've been told it won't) i don't give a damn about the graphics.
We make signature, then defense it.
HypersonicEspo
Profile Joined August 2005
United States74 Posts
July 04 2007 07:49 GMT
#96
sc1 artwork looked good
On July 04 2007 15:45 grobo wrote:
Show nested quote +
On July 04 2007 15:23 Mutaahh wrote:
So, i though we starcraft players never whine about Graphics, gameplay > all right?
SC1 is as ugly as HELL, but who gives a fuck.. .stop talking about the graphics and accept it... SC1 = ugly, SC2 = ugly, GAMEPLAY > all

Don't you say to friends, who see you play starcraft:" wow Starcraft is ugly dude, those graphics are really OLD" .. then you say: CARE? gameplay is godlike ^^

and now u all (ok not all some) cry about graphics... damn... what does it matter, Far Cry had awesome graphics, but not an good multiplayer, so the game is dead now... same for allot other shooter with awesome graphics.. (fear?) but games with good gameplay still are owning the games with sick graphics.... 1.6 > source right? (since source is just 1.6 with a new engine....)
K tnx Bye


I don't think you understand what the people are talking about when they say they don't like a certain thing about the graphics, i don't care about the graphics one bit but when it becomes a nuisance like in WC3 it bothers me because it actually makes the gameplay worse, a battle between 20vs20 units in WC3 is pure chaos, spells, buffs, massive units all over the place, it's almost impossible to follow what is actually happening on the screen.

As long as SC2 doesn't end up like that (which i've been told it won't) i don't give a damn about the graphics.
The artwork in sc2 is in fact interfering with the game and its looking a bit like warcraft. I dare you to count the zerglings without using pause or looking at the panel. Plus they are taking micro out of the game in other ways.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
July 04 2007 08:38 GMT
#97
I dare you to count the mutas in a ZvZ or the zerglings in a ZvP.

And yes they are removing some emphasis micro, COMPARED TO WARCRAFT 3 - a game consisting of 90% micro 10% macro ;p
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Yogurt
Profile Blog Joined June 2005
United States4258 Posts
July 04 2007 10:55 GMT
#98
its lovely day
just got paid
stack it up
be on my way
ok dont not so good something is something ok ok ok gogogo
NaDazpwnz3r
Profile Joined April 2007
United States111 Posts
July 04 2007 12:24 GMT
#99
WTF?(above) anyways, looks 2 much like wc3 which i dont like -.-
Saber is el pwnz0r in FSN
Nickisonfire
Profile Joined May 2007
United States440 Posts
July 04 2007 13:38 GMT
#100
no matter what we all say we will all buy it lol
In life.. you make choices, and you dont look back
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