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Cartoony graphics? - Page 3

Forum Index > SC2 General
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grobo
Profile Blog Joined February 2007
Japan6199 Posts
June 23 2007 02:30 GMT
#41
Let me just start by saying that i actually love everything about SC2 so far except for a few minor things that will probably be fixed for the final release, anyways..

..To all the people who post pictures and whatever saying stuff like "omfg look, SC1 is more cartoony than SC2!" you need to understand that the people who complain about SC2 being cartoony are NOT referring to the way the game was created (3d models vs Drawn sprites), for the love of god we know that SC1 one looks more cartoony in the sense that the stuff is actually drawn, but that doesn't change the fact that the SC2 Tank looks like a toy compared to the more grittier looking SC1 Tank.

What they are referring to is most likely the stuff pyrogenetix explained so well above, units with big heads, big feet, round kid-friendly edges on the units etc.
We make signature, then defense it.
True_Spike
Profile Joined July 2004
Poland3426 Posts
Last Edited: 2007-06-23 03:14:23
June 23 2007 03:12 GMT
#42
Kind of off topic but I must say that after reading the 1st post in this thread - SCREW REALISM. I hate how important realism is in every game out there, why? How do you defy realism in *Starcraft*? How can it even be realistic?!

I remember someone here saying how bad it was that the tank from original SC had a square barrel. So fucking what? It looks beautiful the way it is, much better than the SC2 one. Stop the crappy 'realism talk', what I want is art!

Graphics in SC2 are a bit cartoony, like *EVERY* 3D RTS I've seen so far. But honestly, it's not that bad the way it is. Few things could be corrected, of course, and who knows, maybe they will get fixed. So far it's ok the way it is - not perfect, but good enough for me.
tubster68
Profile Joined May 2007
Canada59 Posts
June 23 2007 03:17 GMT
#43
Ya like any of us can do better.. Give Blizzard a F-ing break..

Remember: Do not judge a game by it's Graphics.. Got it memorized!?
do not major in minor things
treckin
Profile Joined June 2007
United States85 Posts
June 23 2007 03:49 GMT
#44
Great point...
Of course some of the models look odd, but really there is no way to tell out of context... Until we are able to see the game as a whole, some of the units will just seem odd. Ex: The queen, by itself, is one of the oddest looking little 10 pixel things ever, untill its broodling-ing your tanks... The colosus looks weird, but until we can see the entire motif behind the new toss, there is no way to tell the reasoning behind that.
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
PinoyTalaga324
Profile Blog Joined April 2007
United States41 Posts
June 23 2007 04:09 GMT
#45
On June 23 2007 12:12 True_Spike wrote:
Kind of off topic but I must say that after reading the 1st post in this thread - SCREW REALISM. I hate how important realism is in every game out there, why? How do you defy realism in *Starcraft*? How can it even be realistic?!

I remember someone here saying how bad it was that the tank from original SC had a square barrel. So fucking what? It looks beautiful the way it is, much better than the SC2 one. Stop the crappy 'realism talk', what I want is art!

Graphics in SC2 are a bit cartoony, like *EVERY* 3D RTS I've seen so far. But honestly, it's not that bad the way it is. Few things could be corrected, of course, and who knows, maybe they will get fixed. So far it's ok the way it is - not perfect, but good enough for me.


seconded.. hell, I'll even third it.
lol
Sudyn
Profile Joined May 2007
United States744 Posts
June 23 2007 04:12 GMT
#46
Of course sprite graphics are going to look more gritty than 3-d graphics - 3-d is more refined. You can't expect to get the same degree of graphics feel that you did with 2-d sprites with 3-d polygons. It's impossible.
Gaetele banned?
Excalibur_Z
Profile Joined October 2002
United States12237 Posts
June 23 2007 04:47 GMT
#47
On June 23 2007 11:28 treckin wrote:
Ohhhhh I suppose that makes it look GREAT....
The thing looks like shit... venture a glance at the one in the screenshot above...


I was merely correcting you. No need to be hostile.
Moderator
treckin
Profile Joined June 2007
United States85 Posts
June 23 2007 05:27 GMT
#48
I believe my middle finger wielding chap is smiling....
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
~OpZ~
Profile Blog Joined May 2005
United States3652 Posts
June 23 2007 05:29 GMT
#49
On June 23 2007 13:12 rS]taCat wrote:
Of course sprite graphics are going to look more gritty than 3-d graphics - 3-d is more refined. You can't expect to get the same degree of graphics feel that you did with 2-d sprites with 3-d polygons. It's impossible.


You can still make angles sharp in 3D...thats what they are trying to say..It isn't sharp enough...The units don't look like they'd kick your ass....
Maybe I could teach Osama that using a plane as a wraith or dropship would be 10x better than using it as a scourge..... ^^; -Flex
treckin
Profile Joined June 2007
United States85 Posts
Last Edited: 2007-06-23 07:12:11
June 23 2007 07:11 GMT
#50
I see the point about sharp vs round... Kinda like OSX makes you feel like you're using safety scissors?
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
June 23 2007 08:17 GMT
#51
I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :>
Zealots should fight like this (skip the first minute or so):

O_o
Wysp
Profile Blog Joined August 2005
Canada2299 Posts
June 23 2007 08:50 GMT
#52
Graphics are not important at all. The only thing they need to do is give you the proper information and in a way that facilitates gameplay.
an overdeveloped sense of self preservation
intotherainx
Profile Blog Joined March 2007
United States504 Posts
June 23 2007 09:25 GMT
#53
On June 23 2007 17:17 Stegosaur wrote:
I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :>
Zealots should fight like this (skip the first minute or so):

http://www.youtube.com/watch?v=6D0E8AP3uqs


kickass movie
T-P-S
Profile Joined June 2007
United States204 Posts
June 23 2007 09:50 GMT
#54
On June 23 2007 17:17 Stegosaur wrote:
I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :>
Zealots should fight like this (skip the first minute or so):

http://www.youtube.com/watch?v=6D0E8AP3uqs


That was the best scene in the whole movie.

As far as the roundness factor of unit models contributing to any "cartoony" look, keep in mind that the vast majority of units revealed so far have been Protoss.

Protoss have always been a race of smooth, rounded machinery. They do no deal in rivets, bolts, and metal plates. Smooth and seamless is the perfect look, so of course units shown thus far are going to be rounded.
~a hunnerd. Cash, check, whatever. I'll Mothership it.
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 23 2007 10:23 GMT
#55
On June 22 2007 21:24 L!MP wrote:
Show nested quote +
On June 22 2007 20:12 OrderlyChaos wrote:
What exactly are your people's definitions of cartoony? Not meant to be a pointed question, just out of curiosity. I'm wondering how exactly people judge something to be cartoony...

well in the example of starcraft 2, i would refer to the vibrancy of the colours, and also the choice of colours for backdrops and weapon attacks, in particular. if you've seen the latest video demonstration from sc2 with the jungle tileset and the soul hunters you'll get my point. i have a feeling though that they'll fix up the jungle tileset so it's not so wc3ish and out of place. i think you'll also notice that some of the terran units look glazed eg http://eu.starcraft2.com/screenshot.xml?9 a glazed look makes them look toyish, which is pretty much on par with that same cartoony look people are talking about.

i'm not bashing though. a number of things need work so they look how they should. i'm confident blizzard will get to it in due time though


completely agree
Oh no
XCetron
Profile Joined November 2006
5226 Posts
June 23 2007 10:30 GMT
#56
omg that vid looks and sound incredibly painful.
Krohm
Profile Blog Joined May 2007
Canada1857 Posts
June 23 2007 12:07 GMT
#57
All they really need to do with SC2, is just make it look more rough. I really expected Terran units/buildings to have a really rough look to them. I can let Protoss shit slide in that department though, since they just have the look of "Superiority".
Not bad for a cat toy.
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 23 2007 14:44 GMT
#58
On June 23 2007 17:17 Stegosaur wrote:
I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :>
Zealots should fight like this (skip the first minute or so):

http://www.youtube.com/watch?v=6D0E8AP3uqs


classic example of why you mass your units instead of sending them in one at a time.
Do you really want chat rooms?
fight_or_flight
Profile Blog Joined June 2007
United States3988 Posts
June 23 2007 14:59 GMT
#59
On June 23 2007 12:12 True_Spike wrote:
Kind of off topic but I must say that after reading the 1st post in this thread - SCREW REALISM. I hate how important realism is in every game out there, why? How do you defy realism in *Starcraft*? How can it even be realistic?!

I remember someone here saying how bad it was that the tank from original SC had a square barrel. So fucking what? It looks beautiful the way it is, much better than the SC2 one. Stop the crappy 'realism talk', what I want is art!

Graphics in SC2 are a bit cartoony, like *EVERY* 3D RTS I've seen so far. But honestly, it's not that bad the way it is. Few things could be corrected, of course, and who knows, maybe they will get fixed. So far it's ok the way it is - not perfect, but good enough for me.

I disagree somewhat...the graphics of starcraft were as realistic as possible at the time, while not completely obscuring game play. With this nice 3D engine that they have now, they can make the units distinct while still giving them a more realistic feel. I'm not saying they should take a model of a real tank and shrink it down or anything, I'm just saying that realism is a plus as long as everything is distinct and fits together well to create an atmosphere.

I think the toss are good, besides a little awkwardness with the colossus and non-manly zealots (did the manly ones die off in starcraft?). And I think the zerg will be very cool (judging from what I've seen so far). But I just think the terran are a little 'off' imho (buildings, men, and tanks). Except for the missile turrets. The little red men remind me of mario, the tanks look like platypuses, and the buildings look like plastic.
Do you really want chat rooms?
Blacklizard
Profile Joined May 2007
United States1194 Posts
June 23 2007 20:28 GMT
#60
On June 22 2007 21:39 IIICodeIIIIIII wrote:
the movements are too fluid for zealot attacks. it doesn't feel like it packs a punch. it's more like they are dancing. if you watch real mixed martial arts, the attacks are all very abrupt.

i'm not saying the zealot should start punching things, but when attacking with twin light sabers, the movement should be more abrupt and evil looking rather than acrobatic and fluid.


I think you've hit the nail on the head with this one. Blizzard, please think about this one!
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