Let me just start by saying that i actually love everything about SC2 so far except for a few minor things that will probably be fixed for the final release, anyways..
..To all the people who post pictures and whatever saying stuff like "omfg look, SC1 is more cartoony than SC2!" you need to understand that the people who complain about SC2 being cartoony are NOT referring to the way the game was created (3d models vs Drawn sprites), for the love of god we know that SC1 one looks more cartoony in the sense that the stuff is actually drawn, but that doesn't change the fact that the SC2 Tank looks like a toy compared to the more grittier looking SC1 Tank.
What they are referring to is most likely the stuff pyrogenetix explained so well above, units with big heads, big feet, round kid-friendly edges on the units etc.
Kind of off topic but I must say that after reading the 1st post in this thread - SCREW REALISM. I hate how important realism is in every game out there, why? How do you defy realism in *Starcraft*? How can it even be realistic?!
I remember someone here saying how bad it was that the tank from original SC had a square barrel. So fucking what? It looks beautiful the way it is, much better than the SC2 one. Stop the crappy 'realism talk', what I want is art!
Graphics in SC2 are a bit cartoony, like *EVERY* 3D RTS I've seen so far. But honestly, it's not that bad the way it is. Few things could be corrected, of course, and who knows, maybe they will get fixed. So far it's ok the way it is - not perfect, but good enough for me.
Great point... Of course some of the models look odd, but really there is no way to tell out of context... Until we are able to see the game as a whole, some of the units will just seem odd. Ex: The queen, by itself, is one of the oddest looking little 10 pixel things ever, untill its broodling-ing your tanks... The colosus looks weird, but until we can see the entire motif behind the new toss, there is no way to tell the reasoning behind that.
On June 23 2007 12:12 True_Spike wrote: Kind of off topic but I must say that after reading the 1st post in this thread - SCREW REALISM. I hate how important realism is in every game out there, why? How do you defy realism in *Starcraft*? How can it even be realistic?!
I remember someone here saying how bad it was that the tank from original SC had a square barrel. So fucking what? It looks beautiful the way it is, much better than the SC2 one. Stop the crappy 'realism talk', what I want is art!
Graphics in SC2 are a bit cartoony, like *EVERY* 3D RTS I've seen so far. But honestly, it's not that bad the way it is. Few things could be corrected, of course, and who knows, maybe they will get fixed. So far it's ok the way it is - not perfect, but good enough for me.
Of course sprite graphics are going to look more gritty than 3-d graphics - 3-d is more refined. You can't expect to get the same degree of graphics feel that you did with 2-d sprites with 3-d polygons. It's impossible.
On June 23 2007 11:28 treckin wrote: Ohhhhh I suppose that makes it look GREAT.... The thing looks like shit... venture a glance at the one in the screenshot above...
I was merely correcting you. No need to be hostile.
On June 23 2007 13:12 rS]taCat wrote: Of course sprite graphics are going to look more gritty than 3-d graphics - 3-d is more refined. You can't expect to get the same degree of graphics feel that you did with 2-d sprites with 3-d polygons. It's impossible.
You can still make angles sharp in 3D...thats what they are trying to say..It isn't sharp enough...The units don't look like they'd kick your ass....
I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :> Zealots should fight like this (skip the first minute or so):
On June 23 2007 17:17 Stegosaur wrote: I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :> Zealots should fight like this (skip the first minute or so):
On June 23 2007 17:17 Stegosaur wrote: I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :> Zealots should fight like this (skip the first minute or so):
As far as the roundness factor of unit models contributing to any "cartoony" look, keep in mind that the vast majority of units revealed so far have been Protoss.
Protoss have always been a race of smooth, rounded machinery. They do no deal in rivets, bolts, and metal plates. Smooth and seamless is the perfect look, so of course units shown thus far are going to be rounded.
On June 22 2007 20:12 OrderlyChaos wrote: What exactly are your people's definitions of cartoony? Not meant to be a pointed question, just out of curiosity. I'm wondering how exactly people judge something to be cartoony...
well in the example of starcraft 2, i would refer to the vibrancy of the colours, and also the choice of colours for backdrops and weapon attacks, in particular. if you've seen the latest video demonstration from sc2 with the jungle tileset and the soul hunters you'll get my point. i have a feeling though that they'll fix up the jungle tileset so it's not so wc3ish and out of place. i think you'll also notice that some of the terran units look glazed eg http://eu.starcraft2.com/screenshot.xml?9 a glazed look makes them look toyish, which is pretty much on par with that same cartoony look people are talking about.
i'm not bashing though. a number of things need work so they look how they should. i'm confident blizzard will get to it in due time though
All they really need to do with SC2, is just make it look more rough. I really expected Terran units/buildings to have a really rough look to them. I can let Protoss shit slide in that department though, since they just have the look of "Superiority".
On June 23 2007 17:17 Stegosaur wrote: I think the zealot models are pretty cool, but the way they fight looks more like drunken boxing than anything else :> Zealots should fight like this (skip the first minute or so):
On June 23 2007 12:12 True_Spike wrote: Kind of off topic but I must say that after reading the 1st post in this thread - SCREW REALISM. I hate how important realism is in every game out there, why? How do you defy realism in *Starcraft*? How can it even be realistic?!
I remember someone here saying how bad it was that the tank from original SC had a square barrel. So fucking what? It looks beautiful the way it is, much better than the SC2 one. Stop the crappy 'realism talk', what I want is art!
Graphics in SC2 are a bit cartoony, like *EVERY* 3D RTS I've seen so far. But honestly, it's not that bad the way it is. Few things could be corrected, of course, and who knows, maybe they will get fixed. So far it's ok the way it is - not perfect, but good enough for me.
I disagree somewhat...the graphics of starcraft were as realistic as possible at the time, while not completely obscuring game play. With this nice 3D engine that they have now, they can make the units distinct while still giving them a more realistic feel. I'm not saying they should take a model of a real tank and shrink it down or anything, I'm just saying that realism is a plus as long as everything is distinct and fits together well to create an atmosphere.
I think the toss are good, besides a little awkwardness with the colossus and non-manly zealots (did the manly ones die off in starcraft?). And I think the zerg will be very cool (judging from what I've seen so far). But I just think the terran are a little 'off' imho (buildings, men, and tanks). Except for the missile turrets. The little red men remind me of mario, the tanks look like platypuses, and the buildings look like plastic.
On June 22 2007 21:39 IIICodeIIIIIII wrote: the movements are too fluid for zealot attacks. it doesn't feel like it packs a punch. it's more like they are dancing. if you watch real mixed martial arts, the attacks are all very abrupt.
i'm not saying the zealot should start punching things, but when attacking with twin light sabers, the movement should be more abrupt and evil looking rather than acrobatic and fluid.
I think you've hit the nail on the head with this one. Blizzard, please think about this one!