Cartoony graphics? - Page 2
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prOxi.swAMi
Australia3091 Posts
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OrderlyChaos
United States1115 Posts
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L!MP
Australia2067 Posts
On June 22 2007 20:12 OrderlyChaos wrote: What exactly are your people's definitions of cartoony? Not meant to be a pointed question, just out of curiosity. I'm wondering how exactly people judge something to be cartoony... well in the example of starcraft 2, i would refer to the vibrancy of the colours, and also the choice of colours for backdrops and weapon attacks, in particular. if you've seen the latest video demonstration from sc2 with the jungle tileset and the soul hunters you'll get my point. i have a feeling though that they'll fix up the jungle tileset so it's not so wc3ish and out of place. i think you'll also notice that some of the terran units look glazed eg http://eu.starcraft2.com/screenshot.xml?9 a glazed look makes them look toyish, which is pretty much on par with that same cartoony look people are talking about. i'm not bashing though. a number of things need work so they look how they should. i'm confident blizzard will get to it in due time though ![]() | ||
IIICodeIIIIIII
China1101 Posts
i'm not saying the zealot should start punching things, but when attacking with twin light sabers, the movement should be more abrupt and evil looking rather than acrobatic and fluid. | ||
evanthebouncy!
United States12796 Posts
On June 22 2007 19:29 NotSorry wrote: The zealot attack animation is very cartoony, looks like he throws himself off balance with every swing of his sword... I'm fine with that... they're supposed to be fearless zealots after all. | ||
Scorpion
United States1974 Posts
On June 22 2007 20:48 Terranium wrote: Which one is more cartoony? Actually... none. But, the stargate from sc1 looks like crap. Looks like 2 over ripe banana peels floating that blink and warp in Carriers. The one from sc2 looks.... beautiful. | ||
HolyToss1911
354 Posts
On June 22 2007 20:53 dronefromhell wrote: the being cartoonish is generally refer to terran graphics, protoss looks alright, zerg isnt shown to public yet. agreed | ||
pyrogenetix
United Arab Emirates5090 Posts
just looks like some hillbilly superglued a cannon to a bumper car | ||
Boblion
France8043 Posts
I disagree. I think some of both terran and protoss units and buildings look cartoonish. For example tanks, bunkers ( a bit ), most of the protoss new air units, bcs, the mothership, photon cannons ... And some of the lasers effects are just ugly/disturbing. Nevertheless i really like the new stargate. Hopefully zerglings look better in starcraft 2 ( they are so cute ![]() So i think Blizzard did a great job but i want them to change some units, special effects, and pleaz i want zealots with better moves ( abrupt like in Broodwar). | ||
Aepplet
Sweden2908 Posts
![]() just a random screenshot i found on google. how can sc2 possibly be more cartoony than sc1? | ||
OrderlyChaos
United States1115 Posts
On June 22 2007 21:24 L!MP wrote: well in the example of starcraft 2, i would refer to the vibrancy of the colours, and also the choice of colours for backdrops and weapon attacks, in particular. if you've seen the latest video demonstration from sc2 with the jungle tileset and the soul hunters you'll get my point. i have a feeling though that they'll fix up the jungle tileset so it's not so wc3ish and out of place. i think you'll also notice that some of the terran units look glazed eg http://eu.starcraft2.com/screenshot.xml?9 a glazed look makes them look toyish, which is pretty much on par with that same cartoony look people are talking about. i'm not bashing though. a number of things need work so they look how they should. i'm confident blizzard will get to it in due time though ![]() Thanks for the explanation. It's the first really specific one I've seen. I agree that the Jungle tileset looks a bit bright for sc, but they might not have worked on it too much other than seemingly importing it from WC3. The stargate kicks ass though. Now I see what the first one was supposed to portray. | ||
PinoyTalaga324
United States41 Posts
On June 23 2007 09:49 Aepplet wrote: ![]() just a random screenshot i found on google. how can sc2 possibly be more cartoony than sc1? they are finding ways. look what they did to our zealots!! they're all squeezable and plushlike. i liked their ruggedness and voice before. listen at their voices now! http://www.starcraft2.com/features/protoss/index.xml?tab=zealot they sound like they're already dying | ||
JensOfSweden
Cameroon1767 Posts
On June 22 2007 18:30 MyLostTemple wrote: it will be more about feeling that appearance. Appearance changes after first impressions. Definately agreed. In the long run it isn't about the graphics (look at BW), but the playability and "feeling". | ||
tubster68
Canada59 Posts
On June 23 2007 10:32 JensOfSweden wrote: Definately agreed. In the long run it isn't about the graphics (look at BW), but the playability and "feeling". OMG thank you for understanding!! Yey!! | ||
pyrogenetix
United Arab Emirates5090 Posts
by "cartoony" i think people mean that the units have big heads big hands big feet rounded edges etc all this alludes to a "cute" and "harmless" feeling and not the kind of badass chainsaw-your-ass action we are looking for. the zealot right now seriously has a head too big with short dagger like blades. i do realize they are not meant to be lightsaber length but just overall the shapes and lines are too rounded and it just does not look menacing. it does not give off this aura of a warrior that has trained decades to meditate and channel his minds psionic energies into pure physical blades and can take down three marines alone (if that is the case) the tank looks like some backyard science project made by an overenthusiastic kid. the siege tank cannon should be longer, the body of the tank not round and just more weapon like. on the otherhand the soul hunter, twilight archon and tempest look much better and definately communicate the message that they are gonna crack open a can of whoopass very quickly. other units like the immortal and stalker are on the edge of acceptable. the stalker's walking limbs can be made sharper as if it can use them as stabbing weapons. the center of gravity of the unit should be lowered a little too. the colossus really looks like its going to topple from a rat's fart. sc's zealots grunting and attacking, the darktemplar's cloaked cape floating in the breeze, and the siege tank clamp its claw like shits into the ground and rain arclite hell on its enemies. i think if blizz wants ppl to take sc2 seriously the graphics need a little makeover. im not saying its shitty i just think the units have a lot of room for improvement | ||
treckin
United States85 Posts
iThe science vessel is laughable... it doesn't even turn as it moves... the stupid 'eyes' are always facing the player. Cummon, at least try to be objective... Edited for stupidity | ||
Leath
Canada1724 Posts
They are rather cartoony to me. A well drawn cartoon like the Incredibles, Finding Nemo, or Sen to Chihiro no kamikakushi (Spirited Away)... but still cartoony. :p | ||
ATeddyBear
Canada2843 Posts
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Excalibur_Z
United States12224 Posts
On June 23 2007 10:43 treckin wrote: The science vessel is laughable... it doesn't even turn as it moves... the stupid 'eyes' are always facing the player. Cummon, at least try to be objective... Edited for stupidity Those "eyes" aren't eyes at all, and you can tell which way a Vessel is facing by the observational camera at the top. | ||
treckin
United States85 Posts
![]() The thing looks like shit... venture a glance at the one in the screenshot above... | ||
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