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Cartoony graphics? - Page 2

Forum Index > SC2 General
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prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
June 22 2007 11:54 GMT
#21
whole of SC2 looks absolutely brilliant imo... except for the siege tank .. but that goes without saying right? .. but hey even the tank is growing on me
Oh no
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
June 22 2007 12:01 GMT
#22
The seige tank just looks odd, especially when I try to compare it to the one I know and love. It also looks like I won't be able to cram them together as closely :p
L!MP
Profile Joined March 2003
Australia2067 Posts
June 22 2007 12:24 GMT
#23
On June 22 2007 20:12 OrderlyChaos wrote:
What exactly are your people's definitions of cartoony? Not meant to be a pointed question, just out of curiosity. I'm wondering how exactly people judge something to be cartoony...

well in the example of starcraft 2, i would refer to the vibrancy of the colours, and also the choice of colours for backdrops and weapon attacks, in particular. if you've seen the latest video demonstration from sc2 with the jungle tileset and the soul hunters you'll get my point. i have a feeling though that they'll fix up the jungle tileset so it's not so wc3ish and out of place. i think you'll also notice that some of the terran units look glazed eg http://eu.starcraft2.com/screenshot.xml?9 a glazed look makes them look toyish, which is pretty much on par with that same cartoony look people are talking about.

i'm not bashing though. a number of things need work so they look how they should. i'm confident blizzard will get to it in due time though
IIICodeIIIIIII
Profile Joined April 2006
China1101 Posts
June 22 2007 12:39 GMT
#24
the movements are too fluid for zealot attacks. it doesn't feel like it packs a punch. it's more like they are dancing. if you watch real mixed martial arts, the attacks are all very abrupt.

i'm not saying the zealot should start punching things, but when attacking with twin light sabers, the movement should be more abrupt and evil looking rather than acrobatic and fluid.
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
June 22 2007 12:39 GMT
#25
On June 22 2007 19:29 NotSorry wrote:
The zealot attack animation is very cartoony, looks like he throws himself off balance with every swing of his sword...

I'm fine with that... they're supposed to be fearless zealots after all.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Scorpion
Profile Blog Joined April 2006
United States1974 Posts
June 22 2007 13:35 GMT
#26
On June 22 2007 20:48 Terranium wrote:
[image loading]


Which one is more cartoony?


Actually... none. But, the stargate from sc1 looks like crap. Looks like 2 over ripe banana peels floating that blink and warp in Carriers.

The one from sc2 looks.... beautiful.
Mango @ U.S.East!
HolyToss1911
Profile Joined May 2007
354 Posts
June 22 2007 13:37 GMT
#27
On June 22 2007 20:53 dronefromhell wrote:
Show nested quote +
On June 22 2007 20:48 Terranium wrote:
[image loading]


Which one is more cartoony?


the being cartoonish is generally refer to terran graphics, protoss looks alright, zerg isnt shown to public yet.


agreed
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
June 22 2007 18:34 GMT
#28
siege tank makes me laugh everytime I see it
just looks like some hillbilly superglued a cannon to a bumper car
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
Boblion
Profile Blog Joined May 2007
France8043 Posts
June 22 2007 18:46 GMT
#29
On June 22 2007 22:37 HolyToss1911 wrote:
Show nested quote +
On June 22 2007 20:53 dronefromhell wrote:
On June 22 2007 20:48 Terranium wrote:
[image loading]


Which one is more cartoony?


the being cartoonish is generally refer to terran graphics, protoss looks alright, zerg isnt shown to public yet.


agreed


I disagree. I think some of both terran and protoss units and buildings look cartoonish. For example tanks, bunkers ( a bit ), most of the protoss new air units, bcs, the mothership, photon cannons ... And some of the lasers effects are just ugly/disturbing. Nevertheless i really like the new stargate.

Hopefully zerglings look better in starcraft 2 ( they are so cute ), and marines are ok ( but get rid of this fucking shield ffs). And the maps ( platforms ) are just UBER awesome with a lot of details but i really dislike jungle maps ( look like war3 and are flashy/cartoonish ).

So i think Blizzard did a great job but i want them to change some units, special effects, and pleaz i want zealots with better moves ( abrupt like in Broodwar).

fuck all those elitists brb watching streams of elite players.
Aepplet
Profile Joined December 2003
Sweden2908 Posts
June 23 2007 00:49 GMT
#30
[image loading]


just a random screenshot i found on google. how can sc2 possibly be more cartoony than sc1?
OrderlyChaos
Profile Blog Joined June 2007
United States1115 Posts
June 23 2007 00:54 GMT
#31
On June 22 2007 21:24 L!MP wrote:
Show nested quote +
On June 22 2007 20:12 OrderlyChaos wrote:
What exactly are your people's definitions of cartoony? Not meant to be a pointed question, just out of curiosity. I'm wondering how exactly people judge something to be cartoony...

well in the example of starcraft 2, i would refer to the vibrancy of the colours, and also the choice of colours for backdrops and weapon attacks, in particular. if you've seen the latest video demonstration from sc2 with the jungle tileset and the soul hunters you'll get my point. i have a feeling though that they'll fix up the jungle tileset so it's not so wc3ish and out of place. i think you'll also notice that some of the terran units look glazed eg http://eu.starcraft2.com/screenshot.xml?9 a glazed look makes them look toyish, which is pretty much on par with that same cartoony look people are talking about.

i'm not bashing though. a number of things need work so they look how they should. i'm confident blizzard will get to it in due time though


Thanks for the explanation. It's the first really specific one I've seen. I agree that the Jungle tileset looks a bit bright for sc, but they might not have worked on it too much other than seemingly importing it from WC3. The stargate kicks ass though. Now I see what the first one was supposed to portray.
PinoyTalaga324
Profile Blog Joined April 2007
United States41 Posts
Last Edited: 2007-06-23 01:26:02
June 23 2007 01:25 GMT
#32
On June 23 2007 09:49 Aepplet wrote:
[image loading]


just a random screenshot i found on google. how can sc2 possibly be more cartoony than sc1?


they are finding ways. look what they did to our zealots!! they're all squeezable and plushlike. i liked their ruggedness and voice before. listen at their voices now! http://www.starcraft2.com/features/protoss/index.xml?tab=zealot they sound like they're already dying
lol
JensOfSweden
Profile Blog Joined February 2007
Cameroon1767 Posts
June 23 2007 01:32 GMT
#33
On June 22 2007 18:30 MyLostTemple wrote:
it will be more about feeling that appearance. Appearance changes after first impressions.


Definately agreed. In the long run it isn't about the graphics (look at BW), but the playability and "feeling".
<3 Nada [On and off TL.net since 2002
tubster68
Profile Joined May 2007
Canada59 Posts
June 23 2007 01:39 GMT
#34
On June 23 2007 10:32 JensOfSweden wrote:
Show nested quote +
On June 22 2007 18:30 MyLostTemple wrote:
it will be more about feeling that appearance. Appearance changes after first impressions.


Definately agreed. In the long run it isn't about the graphics (look at BW), but the playability and "feeling".


OMG thank you for understanding!! Yey!!
do not major in minor things
pyrogenetix
Profile Blog Joined March 2006
China5098 Posts
June 23 2007 01:43 GMT
#35
just to clarify what people have been saying

by "cartoony" i think people mean that the units have

big heads
big hands
big feet
rounded edges
etc

all this alludes to a "cute" and "harmless" feeling and not the kind of badass chainsaw-your-ass action we are looking for.

the zealot right now seriously has a head too big with short dagger like blades. i do realize they are not meant to be lightsaber length but just overall the shapes and lines are too rounded and it just does not look menacing. it does not give off this aura of a warrior that has trained decades to meditate and channel his minds psionic energies into pure physical blades and can take down three marines alone (if that is the case)

the tank looks like some backyard science project made by an overenthusiastic kid. the siege tank cannon should be longer, the body of the tank not round and just more weapon like.

on the otherhand the soul hunter, twilight archon and tempest look much better and definately communicate the message that they are gonna crack open a can of whoopass very quickly.

other units like the immortal and stalker are on the edge of acceptable.
the stalker's walking limbs can be made sharper as if it can use them as stabbing weapons. the center of gravity of the unit should be lowered a little too.
the colossus really looks like its going to topple from a rat's fart.

sc's zealots grunting and attacking, the darktemplar's cloaked cape floating in the breeze, and the siege tank clamp its claw like shits into the ground and rain arclite hell on its enemies.
i think if blizz wants ppl to take sc2 seriously the graphics need a little makeover. im not saying its shitty i just think the units have a lot of room for improvement
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
treckin
Profile Joined June 2007
United States85 Posts
Last Edited: 2007-06-23 01:46:16
June 23 2007 01:43 GMT
#36
How can someone even say that they like the graphics in vanilla or BW? it laughable. You are just so used to using your imagination that your mind has filled in what the game lacked... Look at a picture of a zealot at size and resolution and try to imagine that you had never seen one before. You wouldnt even be able to tell that the thing had legs, much less 'psi blades'. Get over yourself... its just nostalgia. The sprites are 10 or 11 years old, there is really nothing good about them. If you had never seen them before, you you say it was the ugliest thing you had ever seen, and would be more suited for a BW Gameboy from back in the day...

iThe science vessel is laughable... it doesn't even turn as it moves... the stupid 'eyes' are always facing the player. Cummon, at least try to be objective...

Edited for stupidity
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
Leath
Profile Blog Joined July 2006
Canada1724 Posts
June 23 2007 01:44 GMT
#37
The graphics coloring still make them look like candies.
They are rather cartoony to me. A well drawn cartoon like the Incredibles, Finding Nemo, or Sen to Chihiro no kamikakushi (Spirited Away)... but still cartoony. :p
http://www.kongregate.com/?referrer=Sagess
ATeddyBear
Profile Blog Joined December 2005
Canada2843 Posts
Last Edited: 2007-06-23 01:46:34
June 23 2007 01:46 GMT
#38
the running zealot on sc2.com reminds me of
[image loading]
Professional twice over - an analyst and a therapist. The world’s first analrapist.
Excalibur_Z
Profile Joined October 2002
United States12248 Posts
June 23 2007 01:48 GMT
#39
On June 23 2007 10:43 treckin wrote:
The science vessel is laughable... it doesn't even turn as it moves... the stupid 'eyes' are always facing the player. Cummon, at least try to be objective...

Edited for stupidity


Those "eyes" aren't eyes at all, and you can tell which way a Vessel is facing by the observational camera at the top.
Moderator
treckin
Profile Joined June 2007
United States85 Posts
June 23 2007 02:28 GMT
#40
Ohhhhh I suppose that makes it look GREAT....
The thing looks like shit... venture a glance at the one in the screenshot above...
If corn oil comes from corn, and vegitible oil comes from vegitibles, where does baby oil come from?
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