• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:59
CEST 18:59
KST 01:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Mizenhauer's Douyu Cup Preview ByuL, and the Limitations of Standard Play Enough with this crap patch: boring and suck! Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool BW General Discussion Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Beyond All Reason Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7423 users

Current state of MapHack in Starcraft II [2019] - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 All
Haukinger
Profile Joined June 2012
Germany131 Posts
September 06 2019 10:19 GMT
#81
On September 06 2019 19:07 Shuffleblade wrote: But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P


That would be worth a thread of its own, better a mod. But not just 200ms, probably 1s is even better. I'd love to see that, essentially a game without micro, finally

@mod-coders looking for payed work: contact me, if you think you can create an enforced-lag-mod!
Harris1st
Profile Blog Joined May 2010
Germany7262 Posts
September 06 2019 11:17 GMT
#82
On September 06 2019 19:07 Shuffleblade wrote:
Show nested quote +
On September 06 2019 17:43 deacon.frost wrote:
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.


I'm not much into fast shooters but I'm pretty sure they would have waaaaaay more trouble with 200ms lag delay than we would ever have in an RTS
Go Serral! GG EZ for Ence. Flashbang dance FTW
Cyro
Profile Blog Joined June 2011
United Kingdom20335 Posts
Last Edited: 2019-09-06 11:26:38
September 06 2019 11:25 GMT
#83
On September 06 2019 20:17 Harris1st wrote:
Show nested quote +
On September 06 2019 19:07 Shuffleblade wrote:
On September 06 2019 17:43 deacon.frost wrote:
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.


I'm not much into fast shooters but I'm pretty sure they would have waaaaaay more trouble with 200ms lag delay than we would ever have in an RTS


Lol, any kind of UI latency is a terrible idea. We can quite easily perceive the difference between a 12ms and 25ms cursor latency, let alone putting the screen through an encoder and then sending it to another PC across the internet.

sc2 already does have action latencies in the triple digit milliseconds but this doesn't affect any of the UI, cursor movement, camera movement and so on. If it did, it would ruin the game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 06 2019 11:47 GMT
#84
There are techniques how to avoid hacking, either through working tightly with Microsoft or implementing a proper safe code with frequent updates(you can just change keys for client/server weekly). The issue is that introducing solution via MS is expensive and it's like killing a mosquito via nuking from orbit and the second will increase hw requirements(unless you have a hardware support nobody here has )

To put it simply, hacks will be present even if you do think properly(considering the fact Blizzard made some decisions to lower the requirements of the game which were not "best practice" even back then).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland27035 Posts
September 06 2019 14:44 GMT
#85
Firstly that’s some diligent work OP, well done with that.

Aside from the hacking element, I think some of the other stuff would have a lot of potential as a training mod/UI if it was implemented officially.

We’re just off our yearly LAN here, enthusiasm is high and new folks want to jump in, and we run into the same issues in bridging the gap between casual campaign play and playing 1v1. We’re experimenting with pairing folks with experienced players and trying to teach/demonstrate things in game while keeping players in game.

It’s such a daunting task for anyone new, especially without RTS experience to learn all the stuff even scrubs like me take for granted, plus it involves a lot of doing stuff outside the game.

Watch guides and video tutorials
Try to play
Try to watch and analyse replays, often when you don’t have the actual knowledge yet to know how to identify flaws
Etc

It really segments your time and cuts into your time actually playing the game. It feels to me a tool like this would be great for learning the game, as a mod you could use in customs. Like training wheels on a bike, rather than ‘go watch these guides on riding a bike and go ride a bike’

It is rather bloody sad that me and local community guys were discussing how to bring and keep new blood in our scene earlier this week and I see a thread where a tool people pay to use to cheat a game actually looks ideal in many of its features
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Prev 1 2 3 4 5 All
Please log in or register to reply.
Live Events Refresh
OSC
16:00
King of the Hill #254
EmpressLilyy32
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 625
LamboSC2 485
MindelVK 29
StarCraft: Brood War
Britney 23096
Calm 3016
Sea 1203
EffOrt 634
Mini 613
Jaedong 199
BeSt 158
Shuttle 155
actioN 149
firebathero 111
[ Show more ]
Sea.KH 65
ggaemo 60
Leta 54
Hyun 35
yabsab 27
scan(afreeca) 23
NotJumperer 22
IntoTheRainbow 19
Rock 17
HiyA 17
Sacsri 13
Dota 2
Gorgc8482
qojqva1459
Dendi962
League of Legends
KnowMe50
Counter-Strike
fl0m1977
adren_tv54
Other Games
singsing3194
FrodaN1483
B2W.Neo1171
hiko1019
Beastyqt576
DeMusliM309
Sick181
XaKoH 129
ArmadaUGS82
Mew2King67
QueenE49
Trikslyr41
Organizations
Dota 2
PGL Dota 2 - Main Stream15346
StarCraft 2
TaKeTV 373
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• iHatsuTV 9
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki15
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Nemesis6118
• TFBlade1199
Other Games
• Shiphtur201
Upcoming Events
Bombastic Starleague
3h 1m
Douyu Cup 2020
12h 1m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Big Brain Bouts
23h 1m
Jumy vs eGGz
Harstem vs sebesdes
TriGGeR vs HeRoMaRinE
Douyu Cup 2020
1d 12h
Maestros of the Game
1d 19h
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
1d 21h
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
2 days
Online Event
2 days
RSL Revival
3 days
[ Show More ]
WardiTV Weekly
3 days
RSL Revival
4 days
RSL Revival
5 days
Bombastic Starleague
5 days
Kung Fu Cup
5 days
OSC
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.