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Current state of MapHack in Starcraft II [2019] - Page 5

Forum Index > SC2 General
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Haukinger
Profile Joined June 2012
Germany131 Posts
September 06 2019 10:19 GMT
#81
On September 06 2019 19:07 Shuffleblade wrote: But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P


That would be worth a thread of its own, better a mod. But not just 200ms, probably 1s is even better. I'd love to see that, essentially a game without micro, finally

@mod-coders looking for payed work: contact me, if you think you can create an enforced-lag-mod!
Harris1st
Profile Blog Joined May 2010
Germany7003 Posts
September 06 2019 11:17 GMT
#82
On September 06 2019 19:07 Shuffleblade wrote:
Show nested quote +
On September 06 2019 17:43 deacon.frost wrote:
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.


I'm not much into fast shooters but I'm pretty sure they would have waaaaaay more trouble with 200ms lag delay than we would ever have in an RTS
Go Serral! GG EZ for Ence. Flashbang dance FTW
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
Last Edited: 2019-09-06 11:26:38
September 06 2019 11:25 GMT
#83
On September 06 2019 20:17 Harris1st wrote:
Show nested quote +
On September 06 2019 19:07 Shuffleblade wrote:
On September 06 2019 17:43 deacon.frost wrote:
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.


I'm not much into fast shooters but I'm pretty sure they would have waaaaaay more trouble with 200ms lag delay than we would ever have in an RTS


Lol, any kind of UI latency is a terrible idea. We can quite easily perceive the difference between a 12ms and 25ms cursor latency, let alone putting the screen through an encoder and then sending it to another PC across the internet.

sc2 already does have action latencies in the triple digit milliseconds but this doesn't affect any of the UI, cursor movement, camera movement and so on. If it did, it would ruin the game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 06 2019 11:47 GMT
#84
There are techniques how to avoid hacking, either through working tightly with Microsoft or implementing a proper safe code with frequent updates(you can just change keys for client/server weekly). The issue is that introducing solution via MS is expensive and it's like killing a mosquito via nuking from orbit and the second will increase hw requirements(unless you have a hardware support nobody here has )

To put it simply, hacks will be present even if you do think properly(considering the fact Blizzard made some decisions to lower the requirements of the game which were not "best practice" even back then).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland26178 Posts
September 06 2019 14:44 GMT
#85
Firstly that’s some diligent work OP, well done with that.

Aside from the hacking element, I think some of the other stuff would have a lot of potential as a training mod/UI if it was implemented officially.

We’re just off our yearly LAN here, enthusiasm is high and new folks want to jump in, and we run into the same issues in bridging the gap between casual campaign play and playing 1v1. We’re experimenting with pairing folks with experienced players and trying to teach/demonstrate things in game while keeping players in game.

It’s such a daunting task for anyone new, especially without RTS experience to learn all the stuff even scrubs like me take for granted, plus it involves a lot of doing stuff outside the game.

Watch guides and video tutorials
Try to play
Try to watch and analyse replays, often when you don’t have the actual knowledge yet to know how to identify flaws
Etc

It really segments your time and cuts into your time actually playing the game. It feels to me a tool like this would be great for learning the game, as a mod you could use in customs. Like training wheels on a bike, rather than ‘go watch these guides on riding a bike and go ride a bike’

It is rather bloody sad that me and local community guys were discussing how to bring and keep new blood in our scene earlier this week and I see a thread where a tool people pay to use to cheat a game actually looks ideal in many of its features
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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