On September 06 2019 19:07 Shuffleblade wrote:On September 06 2019 17:43 deacon.frost wrote:On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).
But this WILL cut off 99% of hacks! Right? Right!
Depends on the technical solution and how the client is done. But this has bigger issues than hacking
At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P
But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.
I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.
That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.