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Active: 19781 users

Current state of MapHack in Starcraft II [2019]

Forum Index > SC2 General
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NeWHoriZonS69
Profile Joined June 2019
11 Posts
August 29 2019 16:37 GMT
#1
Hey there, cross post from Reddit : https://www.reddit.com/r/starcraft/comments/cx0z72/current_state_of_maphack_in_starcraft_ii_2019/

Disclaimer :

This thread Is not an advertisement for maphack.
This was only made In order to gather as much informations as possible about the current state of this type of hack in Starcraft 2 so people can be more aware of this problem.
Most of people think maphack is dead/only present at high level or is just a « reveal the map » hack, but it’s much more complicated than that. I hope It will help to rise awarness about this, and make blizzard do something about it.
I’m keeping an eye on hack communities of my differents games for years, and i recently wanted to see what changed about the MH part in SC2 since the last time i checked (2016).
It took me 2 month to have all the informations I wanted, and here is the result

Also, no name/direct access to the hack will be revealed in public, for 2 mains reasons :

- 99% chances they are not using their real name/game tag, so it’s useless I think.
- It could help some people to find them and then buy the hack.

Blizzard probably already know about this (specially the last one i will talk about), but If you can prove me in PM that you are from blizzard staff I’ll of course share you the uncensored pictures + other screens that I can’t post here.

English is not my native language, so there will be mistakes in the thread and the video, feel free to correct me
_________________________________________________________________________________________________

I’ll talk about 2 differents hack I found, one seems to be the most popular/powerful hack tool for a long time, the other one have less feature but still work great.
I’m also pretty sure there is a third one, but i couldn’t find after a month of research.

1) Generalities

To begin with, MH is not that simple to find.

I remember in 2014/2015, it was pretty easy to find one by just googling « SC2 maphack ».
Some of them were free to use, best ones (better UI + other features) were pretty expensives like ValiantChaos’s maphack (one of the most famous at the time).

Then around 2015/2016 (can’t remember exactly), a big update of Warden, the Blizzard anti cheat system, stopped most of them.
It was impossible to find one for free, and it was very rare to play against it on the ladder.
Since this update, if you really want one you now require to pay a monthly fee to the hacker in order to use his sofware and have the new versions each time an official patch is published by blizzard.
It’s also a lot harder to find them, and unless you know the right place to get this type of hack (not specifically for SC2, but for hacks in general) it’s very unlikely you’ll be able to find what you want (or you’ll be scammed with a fake MH, it happens very often from what i can read in this community).

2) First hack

The first one took me a week to find.
He offered a free trial of 3 days, that allowed me to see everything that can be done with this software .
Once the trial is over, you are supposed to send back a document included in the folder, and the hacker is supposed to send you back a new version of the software, this time linked to your PC (i guess the software creates a specific signature of your PC, maybe linked to your motherboard).

Here are some screens of the hack interface: https://imgur.com/a/HkyqMpP

[image loading]
Ingame Overlay

I used it on a throwaway account for 48h, then deleted it.

Here is a commentated gameplay with it (it’s impossible to reccord the ingame overlay no matter what i tried with OBS, so i can’t really show it in action) :


TLDW :

It include some basics feature :

- Sound alert for macro (upcoming supply block, probe production stopped…) or enemy army (drop, big move out… .
- Second minimap with unit movement and building placement.- Production tab.
- Energy left for scans/chronos….

It’s a bit disturbing at first to have another overlay to look at, just like in gold league when it’s hard to check frequently the minimap, but it’s obvioulsy worth it.

Also, in the video someone spotted me, I PMed him after i stopped reccording to tell him what i was doing, i’ll link him this thread so hello to you buddy if you see this ^^

I used it for 4-5 games at low mmr (at low mmr, my macro was good enough so i could talk and properly expain without losing because of macro errors) in the videos just in order to explain how it’s used, but after that i used another account to test how far I could go with this.
The 2nd account was with my real mmr (4k7, i'm very stable usually, rarely drop below 4k6), and i’ve done 15 games with it. I wanted to know how big the impact was, maybe you just get out macro very quickly after all.
I managed to reach 5k mmr (my peak mmr was 4800 with my main account) with a 14-1 ratio, the only lose being due to a Zerg late game with mass infestors broolords.
I feel like i could have reach much higher, but i prefered to stop here since it was enough.

This is indeed a very strong tool, that allows people who know how the game works (counter, strategy, build analysis) to stop loosing to anything linked to harass/scout. You can only lose due to micro error during fight or a big out macro.
However, the maphack feature itself is pretty useless if you don’t understand well enough the game of course, i think below mid/high diamond it’s 100% useless.
___________________________________________________________________________________________________

3) Second hack

During my research, I also heard about 2 other maphack.

I never found enough informations about the first one, but the second one was very interesting.It seems like it’s the most popular and avanced hack tool for SC2, I think you can’t even call this a maphack anymore since it’s just a small feature in this one.
This one was a bit harder to find, and the person selling it seems to have a very well organised marketplace (honestly impressed by all his system).

Screen of his Discord, including detailes features of the hack : https://imgur.com/a/AozxjtK

[image loading]
166 peoples on it, a bit bigger than i expected tbh
[image loading]
Prices : similar to the first hack I found.
[image loading]
Payement : much more different this time. The first hacker gave me a PayPal link, but this one want to be payed in Bitcoin !

To obtain the hack, once you sent the bitcoint to his wallet, the bot will check and send you a license key to unlock the hack (you can dowload it in a specific channel on his discord, once you have the « Free trial » or « member » role). This time you don’t have to send back a document to link kit to your PC, you only need a license key.
The trial last for 72h this time.

Screen of differents features of the hack when you unlock the software with a license key, including auto creep spread example : https://imgur.com/a/dJW49A3

[image loading]
Aside form the production tab and economy informations, the new ingame UI is interesting

Since i didn’t want to play again with something like that in ladder, I asked one my friend to test it in custom games with me.

Replays :

Auto Blink PvP : https://drop.sc/replay/11541493

AOE dodge TvP : https://drop.sc/replay/11541495

ZvP with various hack activated, such as auto creep spread, auto inject and auto AOE dodge : https://drop.sc/replay/11541492
I'm 3k9-4k Z, he's 4k5-4k6 P.

ZvZ split hack, game lagged pretty hard for both of us during apm peak (over 6k5 apm sometimes) : https://drop.sc/replay/11541494
Split hack is the most obvious of all, since it need a very big apm to work

[image loading]
15mn game, guess which I am ?

[image loading]
Auto split typical APM

Each time an official patch is out, the hack is patched as well, most of the time very quickly after the official release
(Wiki)Patches for comparison
[image loading]

As you can see, you can hardly just call that a maphack.

It help a lot with auto split, and change pretty much everything as a Zerg since auto creep spread and auto inject are very effective.
There are a lot of features i can't show because there are too much of them, but most of them are macro help.
For example, if you select 12 workers and right click a gas, 3 of them will automatically mine vespene gas and the other ones wont stop what they are doing.
Terran also become very weak since you can prevent any form of harass
Etc...

I only found these 2 hacks in 1 month, but there are probably a lot more in specific community such as Russian or KR community.For both hack, i found at least 250 people using them, most of them between 4k8-5k5, and some of them seems to be GM on EU/NA or KR :

[image loading]

Profile picture of one of the people i found in the second hack servor

This hack is very scary, because this is clearly a very well organised and powerful machine.
Just imagine a tool like this in the hands of some low/mid gm players, they could easily qualify for WCS for example since qualifiers are online (not saying it happened in the past, maybe it did, i'm just saying it could happen).
I have no idea of how the owner of this could be punished since it would be very hard to find any personnal informations about him
______________________________________________________________________________________________________

This conclude this thread, I hope you enjoyed it

I problably forgot some details, so ask your questions in the comments and I'll try to answer them if I can (you can ask in french if you want).

Again, It's just in order for most people to know about the current state of this : It's not that rare and It's much more developped than just a maphack.

I hope you'll play a healthy ladder, but if you meet one of them don't forget to still report them
Conut
Profile Joined April 2012
Canada1026 Posts
August 29 2019 16:53 GMT
#2
What a insane post wow
Sc2 always got your back
dalecooper
Profile Joined July 2019
56 Posts
Last Edited: 2019-08-29 17:09:23
August 29 2019 17:04 GMT
#3
Dude, thank you very much for sharing the report with us. This is HUGE. Now, I think no one can deny that there is a problem. Blizzard must say something about this. Look at screenshot... hack was updated for the WHOLE time.
pointless
sombrage
Profile Joined June 2019
1 Post
August 29 2019 17:04 GMT
#4
GG mate
Adnapsc2
Profile Joined October 2018
47 Posts
Last Edited: 2019-08-29 17:46:28
August 29 2019 17:25 GMT
#5
Bien joué mec. --> Nice job
250 people? wow
digmouse
Profile Blog Joined November 2010
China6328 Posts
Last Edited: 2019-08-29 17:29:41
August 29 2019 17:29 GMT
#6
Unfortunately, the battle against hacks in pretty much all games has always been like that, a never ending spiral of cat and mouse.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Tayar
Profile Joined November 2011
United States1439 Posts
August 29 2019 17:31 GMT
#7
this is gross but not surprising, i've encountered a number of very obvious hackers (auto split vs storm/disrupter) in low/mid masters and suspected quite a few more of map hacking. I'm sure some of it is me being pissy cause i lost but this post makes me think it's pretty freaking prevalent. Losing hurts enough when it's legit, this shit makes people not want to play the game. Worst part for me is that as a shitty low/mid masters player i'm right in the sweet spot to hit these guys. QQ
ArchCan
Profile Joined June 2015
Canada7 Posts
Last Edited: 2019-08-29 17:42:51
August 29 2019 17:42 GMT
#8
This is a great post.

Thank you providing more insight into the depth of map hacking is today.

It really blows my mind how easy it would be playing Zerg with this hack, you can just sit back and macro well the program takes care of the rest.

Unfortunately, it's hard for me to see really see a reality where no one is using hacks.
stilt
Profile Joined October 2012
France2747 Posts
Last Edited: 2019-08-29 17:47:25
August 29 2019 17:44 GMT
#9
Wow, never thought that many people would actually paid for a maphack, I always imagined it was free, spending all this money for some wins is crazy.
NeWHoriZonS69
Profile Joined June 2019
11 Posts
August 29 2019 17:48 GMT
#10
On August 30 2019 02:42 ArchCan wrote:
This is a great post.

Thank you providing more insight into the depth of map hacking is today.

It really blows my mind how easy it would be playing Zerg with this hack, you can just sit back and macro well the program takes care of the rest.

Unfortunately, it's hard for me to see really see a reality where no one is using hacks.


Tbh, auto inject is fine even at top level, but auto creep spread have limits. Sometimes it doesn't go in the right direction for example.
Ej_
Profile Blog Joined January 2013
47656 Posts
August 29 2019 17:52 GMT
#11
On August 30 2019 02:44 stilt wrote:
Wow, never thought that many people would actually paid for a maphack, I always imagined it was free, spending all this money for some wins is crazy.

Yeah this is crazy, I thought maphacks were like 20 bucks, done by some unemployable progammers

I can only laugh at people who SUBSCRIBE to cheat at a video game ahahahahah


nice post, OP
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
August 29 2019 17:53 GMT
#12
What I don't understand is the motivation of these players, the only (maybe not only but the strongest) attraction of SC2 is its extremely competitive structure and how you need to be good at so much at the same time. Multitask, map awareness, decisionmaking, micro, macro and so on.

How about I play sc2 and pay to not have to play half the game? Erm well, personally if I didn't want to bother with macro and splitting I would play some other game. There are literally hundreds of pvp games that offer pvp without any of the macro, micro and blind decisionmaking. How about playing that instead of paying to make starcraft not starcraft, because honestly, if you use these things you aren't playing starcraft. Just like boxing with knuckle-dusters instead of gloves is not boxing.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
ProTech
Profile Joined November 2010
United States434 Posts
August 29 2019 17:58 GMT
#13
Finally, after getting so much flack from the community and other places, someone finally proves everything i've been saying.
sudete
Profile Joined December 2012
Singapore3054 Posts
August 29 2019 18:05 GMT
#14
It's great that you brought up how this sort of thing can affect the competitive scene. I imagine that in the hands of a really strong GM, they would be able to make all their in-game decisions look totally justified and they would be borderline unbeatable in online tournaments. If it really is 'undetectable' outside of the reporting system and costs like $1/day, there are people who would look to make money out of it.
Year of MaxPax
Xamo
Profile Joined April 2012
Spain877 Posts
Last Edited: 2019-08-29 18:16:18
August 29 2019 18:15 GMT
#15
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.
My life for Aiur. You got a piece of me, baby. IIIIIIiiiiiii.
ProTech
Profile Joined November 2010
United States434 Posts
August 29 2019 18:29 GMT
#16
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.
TaKeTV
Profile Blog Joined December 2010
Germany1199 Posts
August 29 2019 18:45 GMT
#17
On August 30 2019 03:29 ProTech wrote:
Show nested quote +
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.
Commentator
Jan1997
Profile Blog Joined April 2013
Norway671 Posts
August 29 2019 18:53 GMT
#18
This sucks. That's all I have to say, but it wont go away :/
Do something today that your future self will be thankful for.
yubo56
Profile Joined May 2014
687 Posts
August 29 2019 19:21 GMT
#19
On August 30 2019 02:58 ProTech wrote:
Finally, after getting so much flack from the community and other places, someone finally proves everything i've been saying.

The burden of proof is on the claimant, and all the credit goes to whoever produces the proof. Anything less is pure hearsay. Congrats on being right, but the credit is only yours if you wrote up a post like OPs first.
Jung Yoon Jong fighting, even after retirement! Feel better soon.
Mun_Su
Profile Joined December 2012
France2063 Posts
August 29 2019 19:53 GMT
#20
On August 30 2019 02:52 Ej_ wrote:
Show nested quote +
On August 30 2019 02:44 stilt wrote:
Wow, never thought that many people would actually paid for a maphack, I always imagined it was free, spending all this money for some wins is crazy.

Yeah this is crazy, I thought maphacks were like 20 bucks, done by some unemployable progammers

I can only laugh at people who SUBSCRIBE to cheat at a video game ahahahahah


nice post, OP



They subscribe to cheat at a FREE video game... mindblowing....
INno <3 - TY - Maru - Taeja - Rain <3 - Classic <3 - Stephano <3 - soO <3 - Soulkey - Dark - SERRAL =O / END REGION LOCK
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
August 29 2019 20:03 GMT
#21
Very nice post, very well documented!
Like most people I can't beleive hacks could be so damn expensive, it's also nice to know how hard it is to find them/ that very few people seems to use them.
Writerhttp://i.imgur.com/9p6ufcB.jpg
MrShankly
Profile Blog Joined October 2009
United Kingdom371 Posts
August 29 2019 21:54 GMT
#22
:O that's interesting. Almost makes me want to develop my own hack just to see if I can lol.

I always hate when people are accused of hacks tho without RELALY SOLID proof, mainly because multiple people have accused me of map hacking, including one female "progammer"/streamer lol. I held her allin and then she didn't seem to be attacking or anything, so I blindly made spores at my bases since I was so far ahead in economy and she made DTS... Apparently hacking was the only explanation. Wasn't even high MMR either. Was low masters/mid diamond :S.

DONATE SC2 BETA KEY TO ME PLEASE
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 30 2019 00:13 GMT
#23
On August 30 2019 04:53 Mun_Su wrote:
Show nested quote +
On August 30 2019 02:52 Ej_ wrote:
On August 30 2019 02:44 stilt wrote:
Wow, never thought that many people would actually paid for a maphack, I always imagined it was free, spending all this money for some wins is crazy.

Yeah this is crazy, I thought maphacks were like 20 bucks, done by some unemployable progammers

I can only laugh at people who SUBSCRIBE to cheat at a video game ahahahahah


nice post, OP



They subscribe to cheat at a FREE video game... mindblowing....

that's pretty much the mobile game freemium model :D
get rich or die mining
TL+ Member
ProTech
Profile Joined November 2010
United States434 Posts
August 30 2019 01:11 GMT
#24
On August 30 2019 03:45 TaKeTV wrote:
Show nested quote +
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.

fastr
Profile Joined February 2011
France901 Posts
August 30 2019 04:13 GMT
#25
I come from competitive CS, where hacking has always been very prevalent at high level, and it seems it got worse with CSGO and the switch to free to play. Back when I was playing match-making at global elite rank (more or less high master to GM equivalent in sc2), the norm was about one cheater per game, either on your team or theirs. So about 10% of the population playing high level ranked in cs go was cheating. I don't play anymore but from what I've heard it's not much better today.

People have been paying for private hacks for a long time, across multiple games. Paid hacks are probably as old as esport. The fact that sc2 is plagued by this is not surprising to me. Most of you seem surprised that 250 losers are paying for hacks, not only it is not surprising, it's actually a low number compared to other esport titles. It seems that first person shooters are the worst in this respect, with RTSs and MOBAs compartively less targeted by hackers.

There are currently ~8000 players in GM + master on all servers. Assuming 250 of those are hacking, they represent 3.1% of the total players. So if you're a master or GM player, you can assume that you play a hacker every 30 games or so. Most of us probably don't even notice because the matchmaking will make you beat half of those hackers, and the half that beats you, unless you carefully examine the replay you will probably just think you got outplayed.

Thank you for providing the results of your research. Hacking in sc2 is a real problem, but it's far from what people can endure in other games. Hopefully Blizzard will continue updating their anti cheat to at least keep the free hacks at bay. For the paid hacks, I'm afraid with the amount of money those coders make, they will always be one step ahead of any anti-cheat.
Silvanel
Profile Blog Joined March 2003
Poland4720 Posts
August 30 2019 06:38 GMT
#26
That is really sad OP and topic. But i guess nothing can be done to eliminate problem entirely.
Pathetic Greta hater.
Psychobabas
Profile Blog Joined March 2006
2531 Posts
August 30 2019 08:27 GMT
#27
Crazy that people pay those prices to hack in a game lol
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
August 30 2019 09:05 GMT
#28
lol Starcraft just became a Pay 2 Win game
Go Serral! GG EZ for Ence. Flashbang dance FTW
Haukinger
Profile Joined June 2012
Germany131 Posts
August 30 2019 09:07 GMT
#29
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.
baiesradu
Profile Blog Joined June 2012
Romania150 Posts
August 30 2019 09:07 GMT
#30
Hey man , I stopped reading quite fast as I don't really care how much people hack vs me.
I play SC2 to get better at it for myself .

And to crush protoss and terran scum , but that comes second.

Still . Amazing job. Well documented. Impressive . Thank you for doing it !
I love Starcraft .
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
August 30 2019 09:14 GMT
#31
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


lol imagine Blizz would sell those hacks themselves.

You like the game but hate injecting? Buy auto-inject for 3,99 a month
You hate it when you don't watch the screen for a second and 4 banelings blow up all your marines? Buy auto-splitt for 4,49 a month

20% of the incomes goes to the price pool of the WCS (World Cheat Series)
Go Serral! GG EZ for Ence. Flashbang dance FTW
LoneYoShi
Profile Blog Joined June 2014
France1348 Posts
August 30 2019 09:20 GMT
#32
Wow, that's a very nice piece of investigative journalism ! Great post, thank you for your research OP !

I'm actually surprised by the amount of features offered by these softwares, it really goes way way beyond a "simple" maphack !
RatzBarcode
Profile Joined December 2013
United States98 Posts
August 30 2019 09:22 GMT
#33
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


How is production hack, or vision hack, a QOL improvement?
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
August 30 2019 09:35 GMT
#34
On August 30 2019 18:22 RatzBarcode wrote:
Show nested quote +
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


How is production hack, or vision hack, a QOL improvement?


You don't have to scout. Life improved right there
Go Serral! GG EZ for Ence. Flashbang dance FTW
NeWHoriZonS69
Profile Joined June 2019
11 Posts
August 30 2019 09:49 GMT
#35
Thanks for the nice feedbacks guys, I'm glad you are enjoying my thread
Slydie
Profile Joined August 2013
1913 Posts
August 30 2019 11:27 GMT
#36
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


Skillful scouting and map control is a part of the game, and if one has an advantage there it is not fair if the overall skill level is similar. Macro matters more, though, and in GM, the players scout and predict plays at a very high level anyway.

Removing the fog of war would make a very different game, I am not even sure how it would play out!
Buff the siegetank
InfCereal
Profile Joined December 2011
Canada1759 Posts
August 30 2019 11:54 GMT
#37
On the topic of maphacks, https://sc2overwatch.com is still kicking around.
Cereal
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
August 30 2019 12:07 GMT
#38
On August 30 2019 18:22 RatzBarcode wrote:
Show nested quote +
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


How is production hack, or vision hack, a QOL improvement?

Why can't we move the GUI elements around and place them somewhere more reasonable to? Or hide them completely? The game can do this, just the players cannot do that and have to use the crappy default version. One of the "hacks" allowed this. That's a HUGE QOL improvement.

Move the supply/resource next to the map so you can look at both at the same time, maybe make the map bigger, remove the middle panel showing how many units and what building is selected, leave the progress bar and the icon of the upgrade somewhere. Or better, show me MY production instead, so I can see how many ovies are building, how soon will they build, how far is the ling speed away, queens... etc. The engine can do that and it's my information shown in a better way. Show me the number of larvae instead of listing them, I don't need to see the command card either.

C'mon.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
August 30 2019 12:50 GMT
#39
On August 30 2019 21:07 deacon.frost wrote:
Show nested quote +
On August 30 2019 18:22 RatzBarcode wrote:
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


How is production hack, or vision hack, a QOL improvement?

Why can't we move the GUI elements around and place them somewhere more reasonable to? Or hide them completely? The game can do this, just the players cannot do that and have to use the crappy default version. One of the "hacks" allowed this. That's a HUGE QOL improvement.

Move the supply/resource next to the map so you can look at both at the same time, maybe make the map bigger, remove the middle panel showing how many units and what building is selected, leave the progress bar and the icon of the upgrade somewhere. Or better, show me MY production instead, so I can see how many ovies are building, how soon will they build, how far is the ling speed away, queens... etc. The engine can do that and it's my information shown in a better way. Show me the number of larvae instead of listing them, I don't need to see the command card either.

C'mon.

While I don't disagree with you it is a slippery slope. Stuff like being able to reorganize stuff that is already visible to be "better" visible makes sense but to simplify information is a slippery slope.

Enemy protoss players buildings in progress, don't have to click them to see what it is, display an icon. Same with what unit a stargate is building. Being able to see your own production tab significantly changes the game.

You might not like it but choosing what to use your apm on and what information to gather is a big part of sc2. If you simplify gathering information you take big parts away from the perspective of the game that revolves around making decisions with sparse information. "Game sense" becomes less important because what it actually is is being skilled at gathering the right information and using it the right way, it is a large part of sc2. The more of it you take away and the more SC2 become a game of perfecting micro and macro.

I would like some QOL myself but we must recognize that what we are asking for is for them to change SC2 into a different game of sorts.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
Last Edited: 2019-08-30 14:26:09
August 30 2019 14:18 GMT
#40
On August 30 2019 21:50 Shuffleblade wrote:
Show nested quote +
On August 30 2019 21:07 deacon.frost wrote:
On August 30 2019 18:22 RatzBarcode wrote:
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


How is production hack, or vision hack, a QOL improvement?

Why can't we move the GUI elements around and place them somewhere more reasonable to? Or hide them completely? The game can do this, just the players cannot do that and have to use the crappy default version. One of the "hacks" allowed this. That's a HUGE QOL improvement.

Move the supply/resource next to the map so you can look at both at the same time, maybe make the map bigger, remove the middle panel showing how many units and what building is selected, leave the progress bar and the icon of the upgrade somewhere. Or better, show me MY production instead, so I can see how many ovies are building, how soon will they build, how far is the ling speed away, queens... etc. The engine can do that and it's my information shown in a better way. Show me the number of larvae instead of listing them, I don't need to see the command card either.

C'mon.

While I don't disagree with you it is a slippery slope. Stuff like being able to reorganize stuff that is already visible to be "better" visible makes sense but to simplify information is a slippery slope.

Enemy protoss players buildings in progress, don't have to click them to see what it is, display an icon. Same with what unit a stargate is building. Being able to see your own production tab significantly changes the game.

You might not like it but choosing what to use your apm on and what information to gather is a big part of sc2. If you simplify gathering information you take big parts away from the perspective of the game that revolves around making decisions with sparse information. "Game sense" becomes less important because what it actually is is being skilled at gathering the right information and using it the right way, it is a large part of sc2. The more of it you take away and the more SC2 become a game of perfecting micro and macro.

I would like some QOL myself but we must recognize that what we are asking for is for them to change SC2 into a different game of sorts.

The original poster said
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.

Boldening by me.

And that's the point, I reacted on somebody who went into the obvious pitfalls of cheating while missed the whole section of QOL improvements we can have.

Also I originally had annoying point to the end with "BUT THIS WILL MAKE THE GAME EASIER" I deleted for obvious reasons. Now the quesiton is, if we should fight the game along with fighting the enemy or if the game should be the tool to help us fighting the enemy. SCBW is more of the first, I say SC2 should be more of the latter and if we can get GUI things that will make our lives easier and more informed, we should get them.

I'm not hating the BW, that's just how it is, at least for me I just don't like restrictions which are there just because "game would be more easy". It should be, we should decide by our strategy and ability to force our strategy to our enemy. Not by not seeing a drop because I was looking at my supply, which is on the exact opposite side of the screen. Which is by definition a bad GUI design.


Edit> BTW I still don't think this would be a huge improvement. If you're bad you're bad, this would be a minor tweak and would remove a valid reason to stop using hacks. I believe it was Destiny(don't quote me on that) who once said that using hacks make sense as they make you a better player. BEcause they help you develop faster as you know when to attack, not over-ovie/pylon/etc. There are plenty of things Blizzard can and should implement. It won't matter, the game is so fast the impact will be miniscule if any.

We can use similar arguments about screen resolutions or key mapping. It's just where we draw the line/your philosophy. I say it's a strategy game so you should win by strategy not just by pure mechanics. Since it's a real time strategy you still need some mechanics. But I say that the game should be a tool to help you win, not to be an obstacle

Edi2> I would compare this to the worker numbers over gas/base. Did it really helped that much? Nah. Do we still see over/under saturation? Yes. I bet this helped more people in lower leagues than pros who look and see. I look and don't see
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
DSh1
Profile Joined April 2017
292 Posts
Last Edited: 2019-08-30 14:47:30
August 30 2019 14:44 GMT
#41
On August 30 2019 18:14 Harris1st wrote:
Show nested quote +
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


lol imagine Blizz would sell those hacks themselves.

You like the game but hate injecting? Buy auto-inject for 3,99 a month
You hate it when you don't watch the screen for a second and 4 banelings blow up all your marines? Buy auto-splitt for 4,49 a month

20% of the incomes goes to the price pool of the WCS (World Cheat Series)

Don't give them ideas.

I'm scared

Actually though the UI should be better. I hate to look top right and bottom left.
foogs_
Profile Joined July 2019
1 Post
August 30 2019 15:35 GMT
#42
One of the best "foreign" broodwar players of all time (Testie) was originally a hacker then converted back to the light side.
Haukinger
Profile Joined June 2012
Germany131 Posts
August 30 2019 16:45 GMT
#43
On August 30 2019 23:44 DSh1 wrote:
Show nested quote +
On August 30 2019 18:14 Harris1st wrote:
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


lol imagine Blizz would sell those hacks themselves.

You like the game but hate injecting? Buy auto-inject for 3,99 a month
You hate it when you don't watch the screen for a second and 4 banelings blow up all your marines? Buy auto-splitt for 4,49 a month

20% of the incomes goes to the price pool of the WCS (World Cheat Series)

Don't give them ideas.

I'm scared

Actually though the UI should be better. I hate to look top right and bottom left.


Well, people pay for skins which, right now, are pure eye candy. A hell lot more people would pay a hell lot more money for fixing the ui. Perhaps one should combine both of them, a spikey baneling skin brings +1 armor along, while the marines with targeting laser automatically focus banelings... not to speak of a whole new level of meta of selecting skins depending on your opponent.
lechatnoir
Profile Joined November 2016
384 Posts
August 30 2019 18:32 GMT
#44
That's the worst idea yet in a topic full of bad ideas, Haukinger. People complain about balance all the time, can't imagine what colossal complaining that would cause.. and it would probably wreck competitive play.
SC-Shield
Profile Joined December 2018
Bulgaria817 Posts
August 30 2019 18:44 GMT
#45
On August 31 2019 01:45 Haukinger wrote:
Show nested quote +
On August 30 2019 23:44 DSh1 wrote:
On August 30 2019 18:14 Harris1st wrote:
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


lol imagine Blizz would sell those hacks themselves.

You like the game but hate injecting? Buy auto-inject for 3,99 a month
You hate it when you don't watch the screen for a second and 4 banelings blow up all your marines? Buy auto-splitt for 4,49 a month

20% of the incomes goes to the price pool of the WCS (World Cheat Series)

Don't give them ideas.

I'm scared

Actually though the UI should be better. I hate to look top right and bottom left.


Well, people pay for skins which, right now, are pure eye candy. A hell lot more people would pay a hell lot more money for fixing the ui. Perhaps one should combine both of them, a spikey baneling skin brings +1 armor along, while the marines with targeting laser automatically focus banelings... not to speak of a whole new level of meta of selecting skins depending on your opponent.


This already exists. It's called Co-op and you pay for it.
Conut
Profile Joined April 2012
Canada1026 Posts
August 30 2019 19:38 GMT
#46
On August 31 2019 01:45 Haukinger wrote:
Show nested quote +
On August 30 2019 23:44 DSh1 wrote:
On August 30 2019 18:14 Harris1st wrote:
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


lol imagine Blizz would sell those hacks themselves.

You like the game but hate injecting? Buy auto-inject for 3,99 a month
You hate it when you don't watch the screen for a second and 4 banelings blow up all your marines? Buy auto-splitt for 4,49 a month

20% of the incomes goes to the price pool of the WCS (World Cheat Series)

Don't give them ideas.

I'm scared

Actually though the UI should be better. I hate to look top right and bottom left.


Well, people pay for skins which, right now, are pure eye candy. A hell lot more people would pay a hell lot more money for fixing the ui. Perhaps one should combine both of them, a spikey baneling skin brings +1 armor along, while the marines with targeting laser automatically focus banelings... not to speak of a whole new level of meta of selecting skins depending on your opponent.


I would probably stop playing sc2 forever and I have loved the game for 10 years almost lmao
Sc2 always got your back
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 31 2019 02:58 GMT
#47
On August 30 2019 18:22 RatzBarcode wrote:
Show nested quote +
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


How is production hack, or vision hack, a QOL improvement?

wat
get rich or die mining
TL+ Member
AbouSV
Profile Joined October 2014
Germany1278 Posts
August 31 2019 08:12 GMT
#48
On August 30 2019 10:11 ProTech wrote:
Show nested quote +
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Facing the same person several times at a 2v2 MMR where you mostly face the same opponents during hours of consecutive play has nothing to do with 'facing hackers 5 times a day'. While technically not false, that's a serious way of biasing your point for not much.
bushra
Profile Joined August 2019
7 Posts
Last Edited: 2019-08-31 09:55:46
August 31 2019 08:30 GMT
#49
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2019-08-31 09:43:01
August 31 2019 09:41 GMT
#50
On August 31 2019 17:12 AbouSV wrote:
Show nested quote +
On August 30 2019 10:11 ProTech wrote:
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Facing the same person several times at a 2v2 MMR where you mostly face the same opponents during hours of consecutive play has nothing to do with 'facing hackers 5 times a day'. While technically not false, that's a serious way of biasing your point for not much.



When people hack at literally the #1 spots on archon/2v2 ladder and GM 1v1 for a year without getting banned it's hard not to hit them 5 or 10 times a day. The % of games that are against hackers are actually very high if they're playing fearlessly every day.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2019-08-31 10:39:25
August 31 2019 10:34 GMT
#51
i mean spades and that zerg who played under the tag of some energy drink held rank 1 on ladder for a while and no one caught them hacking til like a few weeks to a few months after

zerg desukai? some one here knows..

edit: and it's absolutely worth it for some people. spades was playing online cups, desuki was playing for #1 spot on ladder for a sponsor
get rich or die mining
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2019-08-31 11:46:33
August 31 2019 11:38 GMT
#52
On August 31 2019 19:34 Alejandrisha wrote:
i mean spades and that zerg who played under the tag of some energy drink held rank 1 on ladder for a while and no one caught them hacking til like a few weeks to a few months after

zerg desukai? some one here knows..

edit: and it's absolutely worth it for some people. spades was playing online cups, desuki was playing for #1 spot on ladder for a sponsor


And some people just legitimately don't care, will have more fun if they win 80% of their games instead of the 65% that they deserve. Being able to see unit positions on minimap & having production tab of your opponent the whole game gives such a huge edge to players that are already good, yet it produces a lot of games where there is still somewhat plausible deniability since any one replay can look like they just got lucky or predicted the game state really well.. until they slip up a bunch of times.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2019-08-31 11:46:23
August 31 2019 11:46 GMT
#53
On August 31 2019 19:34 Alejandrisha wrote:
i mean spades and that zerg who played under the tag of some energy drink held rank 1 on ladder for a while and no one caught them hacking til like a few weeks to a few months after

zerg desukai? some one here knows..

edit: and it's absolutely worth it for some people. spades was playing online cups, desuki was playing for #1 spot on ladder for a sponsor

It was (Wiki)daisuki
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2019-08-31 16:38:41
August 31 2019 16:33 GMT
#54
On August 31 2019 20:46 Ej_ wrote:
Show nested quote +
On August 31 2019 19:34 Alejandrisha wrote:
i mean spades and that zerg who played under the tag of some energy drink held rank 1 on ladder for a while and no one caught them hacking til like a few weeks to a few months after

zerg desukai? some one here knows..

edit: and it's absolutely worth it for some people. spades was playing online cups, desuki was playing for #1 spot on ladder for a sponsor

It was (Wiki)daisuki

thanks!

yeah he had the aka MAXIMENERGY at one point i think. i didn't even know he maphacked until he confessed. spades was very blatant, though.

edit NIXTRIXENERGY? now that i look at his liquidpedia. sry to MAXIMENERGY if that's a real thing; didn't mean to throw shade at your glorious name.
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2019-08-31 16:39:24
August 31 2019 16:36 GMT
#55
On August 31 2019 20:38 Cyro wrote:
Show nested quote +
On August 31 2019 19:34 Alejandrisha wrote:
i mean spades and that zerg who played under the tag of some energy drink held rank 1 on ladder for a while and no one caught them hacking til like a few weeks to a few months after

zerg desukai? some one here knows..

edit: and it's absolutely worth it for some people. spades was playing online cups, desuki was playing for #1 spot on ladder for a sponsor


And some people just legitimately don't care, will have more fun if they win 80% of their games instead of the 65% that they deserve. Being able to see unit positions on minimap & having production tab of your opponent the whole game gives such a huge edge to players that are already good, yet it produces a lot of games where there is still somewhat plausible deniability since any one replay can look like they just got lucky or predicted the game state really well.. until they slip up a bunch of times.

yeah. in the hands of a noob, it can bring you from 0 to top 200-500 on ladder, or ~150 to #1 in the hands of a user who knows what they are doing. very scary for tournaments that use online quals
get rich or die mining
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
Last Edited: 2019-08-31 16:38:25
August 31 2019 16:38 GMT
#56
delete
get rich or die mining
TL+ Member
TaKeTV
Profile Blog Joined December 2010
Germany1199 Posts
August 31 2019 16:49 GMT
#57
On August 30 2019 10:11 ProTech wrote:
Show nested quote +
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Sorry I was logged into TaKeTV as I am now since I am working. I am NarutO - the German caster for TaKeTV. And I do not degrade you. I am simply saying you are not running into hackers 5 times a day. Yes there are maphacks and other hacks, yes people use them up the pretty much highest level. No - they are not used by the majority of players and no you do not run into 5 hackers (different ones even moreso) per day on average.

I am pretty sure that you would rather degrade me because I am working for an organization but I am or was a player myself when hacks were publicly available without pay and even at that time you didnt get as many hackers. I will take a wild guess and say that you are a very bitter person that cannot take a loss and everyone that beats you is a hacker rather than someone who played a better game.

Everything else you want to interpret into "No you dont" is up to you but it doesnt reflect what I said in a bit.
Commentator
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 31 2019 17:10 GMT
#58
On September 01 2019 01:49 TaKeTV wrote:
Show nested quote +
On August 30 2019 10:11 ProTech wrote:
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Sorry I was logged into TaKeTV as I am now since I am working. I am NarutO - the German caster for TaKeTV. And I do not degrade you. I am simply saying you are not running into hackers 5 times a day. Yes there are maphacks and other hacks, yes people use them up the pretty much highest level. No - they are not used by the majority of players and no you do not run into 5 hackers (different ones even moreso) per day on average.

I am pretty sure that you would rather degrade me because I am working for an organization but I am or was a player myself when hacks were publicly available without pay and even at that time you didnt get as many hackers. I will take a wild guess and say that you are a very bitter person that cannot take a loss and everyone that beats you is a hacker rather than someone who played a better game.

Everything else you want to interpret into "No you dont" is up to you but it doesnt reflect what I said in a bit.


you certainly haven't provided any data to say that he doesn't. he plays a lot of games in a bracket where people are generally ass holes so it wouldn't surprise me if he really did run into 5 unique hackers a day. simply posting 'no you don't' is kind of gauche and dismissive and your followup is not much better
get rich or die mining
TL+ Member
TaKeTV
Profile Blog Joined December 2010
Germany1199 Posts
August 31 2019 18:22 GMT
#59
On September 01 2019 02:10 Alejandrisha wrote:
Show nested quote +
On September 01 2019 01:49 TaKeTV wrote:
On August 30 2019 10:11 ProTech wrote:
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Sorry I was logged into TaKeTV as I am now since I am working. I am NarutO - the German caster for TaKeTV. And I do not degrade you. I am simply saying you are not running into hackers 5 times a day. Yes there are maphacks and other hacks, yes people use them up the pretty much highest level. No - they are not used by the majority of players and no you do not run into 5 hackers (different ones even moreso) per day on average.

I am pretty sure that you would rather degrade me because I am working for an organization but I am or was a player myself when hacks were publicly available without pay and even at that time you didnt get as many hackers. I will take a wild guess and say that you are a very bitter person that cannot take a loss and everyone that beats you is a hacker rather than someone who played a better game.

Everything else you want to interpret into "No you dont" is up to you but it doesnt reflect what I said in a bit.


you certainly haven't provided any data to say that he doesn't. he plays a lot of games in a bracket where people are generally ass holes so it wouldn't surprise me if he really did run into 5 unique hackers a day. simply posting 'no you don't' is kind of gauche and dismissive and your followup is not much better


The issue with hackers is, you can hardly proof it. If you watch a ton of games, especially if you go towards higher level there are movement patterns you cannot really explain. Sometimes experience, sometimes luck, sometimes the pattern is based on a game they previously played so coincidence.

He provided one replay. If he wants me to look through 5 unique hackers, he better make very good and educated posts about them. I remember NaDa got banned from WGTour for "Hacking" when he was simply better and more experienced than anyone else. I got banned from a tournament in iccup for "maphacking" when it was a lucky move which resulted in devastating loss for my opponent.

For hackers I believe we should stand at "not guilty until proven" - which he cant. I dont think its a healthy statement either to say "I am only losing to hackers" basically.
Commentator
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
August 31 2019 18:42 GMT
#60
On September 01 2019 03:22 TaKeTV wrote:
Show nested quote +
On September 01 2019 02:10 Alejandrisha wrote:
On September 01 2019 01:49 TaKeTV wrote:
On August 30 2019 10:11 ProTech wrote:
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Sorry I was logged into TaKeTV as I am now since I am working. I am NarutO - the German caster for TaKeTV. And I do not degrade you. I am simply saying you are not running into hackers 5 times a day. Yes there are maphacks and other hacks, yes people use them up the pretty much highest level. No - they are not used by the majority of players and no you do not run into 5 hackers (different ones even moreso) per day on average.

I am pretty sure that you would rather degrade me because I am working for an organization but I am or was a player myself when hacks were publicly available without pay and even at that time you didnt get as many hackers. I will take a wild guess and say that you are a very bitter person that cannot take a loss and everyone that beats you is a hacker rather than someone who played a better game.

Everything else you want to interpret into "No you dont" is up to you but it doesnt reflect what I said in a bit.


you certainly haven't provided any data to say that he doesn't. he plays a lot of games in a bracket where people are generally ass holes so it wouldn't surprise me if he really did run into 5 unique hackers a day. simply posting 'no you don't' is kind of gauche and dismissive and your followup is not much better


The issue with hackers is, you can hardly proof it. If you watch a ton of games, especially if you go towards higher level there are movement patterns you cannot really explain. Sometimes experience, sometimes luck, sometimes the pattern is based on a game they previously played so coincidence.

He provided one replay. If he wants me to look through 5 unique hackers, he better make very good and educated posts about them. I remember NaDa got banned from WGTour for "Hacking" when he was simply better and more experienced than anyone else. I got banned from a tournament in iccup for "maphacking" when it was a lucky move which resulted in devastating loss for my opponent.

For hackers I believe we should stand at "not guilty until proven" - which he cant. I dont think its a healthy statement either to say "I am only losing to hackers" basically.


i've gotten banned from cs 1.6 esea pugs for 'hacking' too, even though i was not. he was not making the statement that he 'only loses to hackers' as you say. he was just saying that it is prevalent. and that i do believe. there is little to lose for big name players who can qualify online for cups via ladder. if they are good at hiding it, they will be 10x better online. they don't care about offline results; just qualifying online is good for $$ and that you cannot deny.

i don't know why you are taking opposing stance. you should be furious this plague is running rampant in your community
get rich or die mining
TL+ Member
phodacbiet
Profile Joined August 2010
United States1740 Posts
August 31 2019 21:12 GMT
#61
On September 01 2019 02:10 Alejandrisha wrote:
Show nested quote +
On September 01 2019 01:49 TaKeTV wrote:
On August 30 2019 10:11 ProTech wrote:
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Sorry I was logged into TaKeTV as I am now since I am working. I am NarutO - the German caster for TaKeTV. And I do not degrade you. I am simply saying you are not running into hackers 5 times a day. Yes there are maphacks and other hacks, yes people use them up the pretty much highest level. No - they are not used by the majority of players and no you do not run into 5 hackers (different ones even moreso) per day on average.

I am pretty sure that you would rather degrade me because I am working for an organization but I am or was a player myself when hacks were publicly available without pay and even at that time you didnt get as many hackers. I will take a wild guess and say that you are a very bitter person that cannot take a loss and everyone that beats you is a hacker rather than someone who played a better game.

Everything else you want to interpret into "No you dont" is up to you but it doesnt reflect what I said in a bit.


you certainly haven't provided any data to say that he doesn't. he plays a lot of games in a bracket where people are generally ass holes so it wouldn't surprise me if he really did run into 5 unique hackers a day. simply posting 'no you don't' is kind of gauche and dismissive and your followup is not much better


There are hackers in team games, but not as rampant as Protech thinks. Sometimes you run into two 5.7k+ players and they will just straight up obliterate you. The issue with Protech is that whenever he loses in team games, it's either "my teammate was an idiot" or "this guy is hacking!". While they both are valid points, it never occurs in his mind that there ARE people in this game better than him. When you mass enough 2s games, you know where all the common proxy locations are and you check for them. There are certain optimized builds for 2s that you prepare for. Blind countering certain builds or scouting in common proxy locations does not mean someone is hacking. If you call everyone you lose to a hacker, it'll eventually be true.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
September 01 2019 00:34 GMT
#62
On September 01 2019 06:12 phodacbiet wrote:
Show nested quote +
On September 01 2019 02:10 Alejandrisha wrote:
On September 01 2019 01:49 TaKeTV wrote:
On August 30 2019 10:11 ProTech wrote:
On August 30 2019 03:45 TaKeTV wrote:
On August 30 2019 03:29 ProTech wrote:
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

What i've learned is that they tend to go away if you just leave the game, since I'm pretty sure they're just out to make you angry.


No you dont.


I understand you're an organizer and selling the idea that SC2 isn't infested with hacks is one of your priorities, it drives donations for events, keeps the viewers interested, and keeps E-sports from going under.

Watch the stream for a full 8 hours and see the irrefutable evidence provided 5 or more times a day. Not that you'll watch the replay since it's easier to degrade people who are less popular than you are but here's an example of a cheater I run into 5+ times a day:

https://drop.sc/replay/11587896

Team: <Follow>Qoas aka: Suzy (hacker) and 천재님
Team: llllllllllll(me) and 옛날유저

TR vs RR

Perfect meta opens from suzy and his team mate ( unscouted ) basically they knew it was TZ vs TZ hence the 2fac/ling open.

11:44: Load up for a drop and drop the left side of the map. If you follow Qoas's camera you will see him use Camera Lock.

12:02-12:010 - Camera lock

12:10 - issues command right above team mates third base hatchery to intercept drop.

Bottom side of the map has zero vision, so to move your entire army to that location with no vision of the drop is 100% map hack.

Also for the record, if you check last season GM Aoa is the rank #15 grandmaster. This is the same player, he uses map hack and win trades for his MMR.

Trust me, it's there and I run into it all stream long.



Sorry I was logged into TaKeTV as I am now since I am working. I am NarutO - the German caster for TaKeTV. And I do not degrade you. I am simply saying you are not running into hackers 5 times a day. Yes there are maphacks and other hacks, yes people use them up the pretty much highest level. No - they are not used by the majority of players and no you do not run into 5 hackers (different ones even moreso) per day on average.

I am pretty sure that you would rather degrade me because I am working for an organization but I am or was a player myself when hacks were publicly available without pay and even at that time you didnt get as many hackers. I will take a wild guess and say that you are a very bitter person that cannot take a loss and everyone that beats you is a hacker rather than someone who played a better game.

Everything else you want to interpret into "No you dont" is up to you but it doesnt reflect what I said in a bit.


you certainly haven't provided any data to say that he doesn't. he plays a lot of games in a bracket where people are generally ass holes so it wouldn't surprise me if he really did run into 5 unique hackers a day. simply posting 'no you don't' is kind of gauche and dismissive and your followup is not much better


There are hackers in team games, but not as rampant as Protech thinks. Sometimes you run into two 5.7k+ players and they will just straight up obliterate you. The issue with Protech is that whenever he loses in team games, it's either "my teammate was an idiot" or "this guy is hacking!". While they both are valid points, it never occurs in his mind that there ARE people in this game better than him. When you mass enough 2s games, you know where all the common proxy locations are and you check for them. There are certain optimized builds for 2s that you prepare for. Blind countering certain builds or scouting in common proxy locations does not mean someone is hacking. If you call everyone you lose to a hacker, it'll eventually be true.


i don't care about what he has or has not said on stream since i do not watch. i'm just referring to what has been posted here.
get rich or die mining
TL+ Member
Slydie
Profile Joined August 2013
1913 Posts
September 01 2019 16:34 GMT
#63
Just a thought: Is there UI software using already available information on B-net in ways that are difficult or impossible to obtain manually? It could be:

-Reading match histories and posting average game lengths and common build orders for certain matchups. Poker players use simlar tools having agents spectate loads of games to snipe playstyles.

-Upon scouting a building calculating whan certain units can complete (like scouting Hive-broodlords.)

-Calculating the best attack timing by the economy of either player (expecting good macro.)

-Calculating the opponent's warp-ins and inject-production cycles using available information.

Some of these might not be that helpful but would it be considered hacking or illegal??
Buff the siegetank
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
September 02 2019 08:28 GMT
#64
On September 02 2019 01:34 Slydie wrote:
Just a thought: Is there UI software using already available information on B-net in ways that are difficult or impossible to obtain manually? It could be:

-Reading match histories and posting average game lengths and common build orders for certain matchups. Poker players use simlar tools having agents spectate loads of games to snipe playstyles.

-Upon scouting a building calculating whan certain units can complete (like scouting Hive-broodlords.)

-Calculating the best attack timing by the economy of either player (expecting good macro.)

-Calculating the opponent's warp-ins and inject-production cycles using available information.

Some of these might not be that helpful but would it be considered hacking or illegal??


If you feed replays to an analysing tool (bot) , I wouldn't call it hacking. I would call it good preparation
Go Serral! GG EZ for Ence. Flashbang dance FTW
Luolis
Profile Blog Joined May 2012
Finland7100 Posts
September 02 2019 12:14 GMT
#65
On August 30 2019 03:29 ProTech wrote:
Show nested quote +
On August 30 2019 03:15 Xamo wrote:
Wow, nice post, I would have never imagined such advanced tools.
What on Earth makes you spend $50 a month to win more in any video game? Seriously I do not get it. But if someone that does it is reading this, please realize you need help.



Their lives are miserable and it's the only way to feel better about themselves. I run into all the hacks mentioned in this thread at LEAST 5 times a day.

I'm sure you do
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2019-09-02 13:23:58
September 02 2019 13:18 GMT
#66
I have a lot of games against confirmed hackers semi recently but most of them are the same few guys over and over and over again because they go so long without being banned.

Some of them abuse flaws in the game to snipe you on purpose as you can see the queue status of any other player from within the game and there's nothing that they can do to hide it from you. Players should be able to queue without broadcasting that they're in a queue in order to prevent that kind of abuse, something that we somehow can't do 9 years after the game's release.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
JimmyJRaynor
Profile Blog Joined April 2010
Canada16669 Posts
Last Edited: 2019-09-02 17:51:50
September 02 2019 17:51 GMT
#67
On August 31 2019 04:38 Conut wrote:
Show nested quote +
On August 31 2019 01:45 Haukinger wrote:
On August 30 2019 23:44 DSh1 wrote:
On August 30 2019 18:14 Harris1st wrote:
On August 30 2019 18:07 Haukinger wrote:
That's why blizzard is against hacks in the first place, pay-to-win is a market, and they begrudge the programmers their revenue. The only grotesque thing in this that they don't include the features of the hacks in the game in the first place. It's not like the hacks change the rules like making units invulnerable, it's just quality-of-life improvements.


lol imagine Blizz would sell those hacks themselves.

You like the game but hate injecting? Buy auto-inject for 3,99 a month
You hate it when you don't watch the screen for a second and 4 banelings blow up all your marines? Buy auto-splitt for 4,49 a month

20% of the incomes goes to the price pool of the WCS (World Cheat Series)

Don't give them ideas.

I'm scared

Actually though the UI should be better. I hate to look top right and bottom left.


Well, people pay for skins which, right now, are pure eye candy. A hell lot more people would pay a hell lot more money for fixing the ui. Perhaps one should combine both of them, a spikey baneling skin brings +1 armor along, while the marines with targeting laser automatically focus banelings... not to speak of a whole new level of meta of selecting skins depending on your opponent.


I would probably stop playing sc2 forever and I have loved the game for 10 years almost lmao

They could create a separate ladder for that mode of game play. That would be cool. Add in "hero units" a la Red Alert. etc etc.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
dicey
Profile Joined November 2010
142 Posts
September 03 2019 06:28 GMT
#68
On September 01 2019 03:42 Alejandrisha wrote:if they are good at hiding it, they will be 10x better online. they don't care about offline results; just qualifying online is good for $$ and that you cannot deny.

i don't know why you are taking opposing stance. you should be furious this plague is running rampant in your community


I'm not so sure it's that much of an opposing stance. Rather they know they're bad so, to be better than they could be, they punish themselves by spending seemingly a huge amount of money -- regularly -- to show off. Which is shitty, but don't remember every reading sc2-drama about someone hacking into/during a tournament or even getting close to a high finish.

The point I'm trying to make: Obviously there is some anti-hacking in sc2. We will never know how bad the situation would be without and the devs won't ever able to precisely say how often people use hacks. The goal to go for has to be proportionate:

1) so no / minimum amount of people undeservedly make online qualifiers and/or get (even small) sponsorships.
2) mapshacks have to be so rare = so expensive that using them can't pay off from small (online) tourney winnings.

If Blizzards takes the second point into account, that's a very clear bar to plan around. Enforcing this -- and doing this continuously, as they like are -- obviously also improves ladder 'health'.

I'm curious how dota does it -- or other games, that is, where the monetary incentive is far higher than sc2.
Slydie
Profile Joined August 2013
1913 Posts
September 03 2019 08:15 GMT
#69
On September 02 2019 17:28 Harris1st wrote:
Show nested quote +
On September 02 2019 01:34 Slydie wrote:
Just a thought: Is there UI software using already available information on B-net in ways that are difficult or impossible to obtain manually? It could be:

-Reading match histories and posting average game lengths and common build orders for certain matchups. Poker players use simlar tools having agents spectate loads of games to snipe playstyles.

-Upon scouting a building calculating whan certain units can complete (like scouting Hive-broodlords.)

-Calculating the best attack timing by the economy of either player (expecting good macro.)

-Calculating the opponent's warp-ins and inject-production cycles using available information.

Some of these might not be that helpful but would it be considered hacking or illegal??


If you feed replays to an analysing tool (bot) , I wouldn't call it hacking. I would call it good preparation


I was not thinking Replays but rather the public info from match histories on player profiles. It should not be too hard to make!

By scanning the info of your ladder opponents and their opponents a couple of times, getting a database of all regular players around your MMR should not be too difficult.

Does this exist already?
Buff the siegetank
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
Last Edited: 2019-09-04 19:45:10
September 04 2019 19:44 GMT
#70
The only way to stop this is figure out how much he makes every month/year selling his hacks. Pay him that or more, and have him convert over to white hat looking for other black hat hackers like him/

We could easily crowdsource or patreon him the money each month.
RIP SPOR 11/24/11 NEVAR FORGET
Ej_
Profile Blog Joined January 2013
47656 Posts
September 04 2019 20:02 GMT
#71
On September 05 2019 04:44 MarlieChurphy wrote:
The only way to stop this is figure out how much he makes every month/year selling his hacks. Pay him that or more, and have him convert over to white hat looking for other black hat hackers like him/

We could easily crowdsource or patreon him the money each month.

Ah yes, I can't look forward to pay someone not to commit a crime against me!

Sounds absolutely reasonable.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
MarlieChurphy
Profile Blog Joined January 2013
United States2063 Posts
September 04 2019 20:57 GMT
#72
On September 05 2019 05:02 Ej_ wrote:
Show nested quote +
On September 05 2019 04:44 MarlieChurphy wrote:
The only way to stop this is figure out how much he makes every month/year selling his hacks. Pay him that or more, and have him convert over to white hat looking for other black hat hackers like him/

We could easily crowdsource or patreon him the money each month.

Ah yes, I can't look forward to pay someone not to commit a crime against me!

Sounds absolutely reasonable.



Its perfectly sound. Whats your idea?
RIP SPOR 11/24/11 NEVAR FORGET
Kantuva
Profile Joined April 2010
Uruguay206 Posts
September 05 2019 04:40 GMT
#73
On September 05 2019 04:44 MarlieChurphy wrote:
The only way to stop this is figure out how much he makes every month/year selling his hacks. Pay him that or more, and have him convert over to white hat looking for other black hat hackers like him/

We could easily crowdsource or patreon him the money each month.

It would be far better to have a community sourced aggressive anti-hack third party tool/launcher, which scans players RAM and somehow connects two matching players to assure that there are no current hacks, I honestly have got no idea how strong is SC2's API, but I don't think there is an alternative, Blizz as a company can't spend the resources needed to maintain a hack free SC2 experience, not only because of probably limited budget for SC2 specifically, but because of legal reasons, back in iirc 2005-8 ish Blizz was accused over and over again of deploying spyware on its users, specifically aggressive anti-hack toolkits

http://news.bbc.co.uk/2/hi/technology/4385050.stm

There was already drama about Epic's handling of their own anti-cheat kits on their Fortnite/Epic Launcher, given currents community feelings and perceptions I wouldn't be surprised if such an outrage could spark once again if it became known that "Blizz is spying on people"...

So, yeah, from my perspective Blizz simply doesn't quite have enough incentives to overcome the drawbacks and potential big PR backlash in order to deploy aggressive antihack tools, so it needs be left to the community
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
September 05 2019 13:56 GMT
#74
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!
Go Serral! GG EZ for Ence. Flashbang dance FTW
AbouSV
Profile Joined October 2014
Germany1278 Posts
September 05 2019 21:41 GMT
#75
Actually, instead of banning hackers, they should just be silently put in a matchmaking with only hackers.

Let the games (chat in and post-game included) be visible to non-hackers for money.

Profit.
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
September 06 2019 05:45 GMT
#76
On September 06 2019 06:41 AbouSV wrote:
Actually, instead of banning hackers, they should just be silently put in a matchmaking with only hackers.

Let the games (chat in and post-game included) be visible to non-hackers for money.

Profit.


Lol I can Imagine:

Player A: You are hacking you worthless *******
Player B: No, you are hacking you motherless *****
A: I report you!
B: No I report you!
Go Serral! GG EZ for Ence. Flashbang dance FTW
getg00d
Profile Joined April 2017
United States120 Posts
September 06 2019 07:47 GMT
#77
Really interesting thread OP, keep up the good work.
https://www.twitch.tv/getg00d
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 06 2019 08:43 GMT
#78
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
Slydie
Profile Joined August 2013
1913 Posts
September 06 2019 08:58 GMT
#79
Remember there is a downside, by banning people there is a very real possibility of banning innocent players, there are plenty of examples of this.
Buff the siegetank
Shuffleblade
Profile Joined February 2012
Sweden1903 Posts
September 06 2019 10:07 GMT
#80
On September 06 2019 17:43 deacon.frost wrote:
Show nested quote +
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.
Maru, Bomber, TY, Dear, Classic, DeParture and Rogue!
Haukinger
Profile Joined June 2012
Germany131 Posts
September 06 2019 10:19 GMT
#81
On September 06 2019 19:07 Shuffleblade wrote: But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P


That would be worth a thread of its own, better a mod. But not just 200ms, probably 1s is even better. I'd love to see that, essentially a game without micro, finally

@mod-coders looking for payed work: contact me, if you think you can create an enforced-lag-mod!
Harris1st
Profile Blog Joined May 2010
Germany6860 Posts
September 06 2019 11:17 GMT
#82
On September 06 2019 19:07 Shuffleblade wrote:
Show nested quote +
On September 06 2019 17:43 deacon.frost wrote:
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.


I'm not much into fast shooters but I'm pretty sure they would have waaaaaay more trouble with 200ms lag delay than we would ever have in an RTS
Go Serral! GG EZ for Ence. Flashbang dance FTW
Cyro
Profile Blog Joined June 2011
United Kingdom20284 Posts
Last Edited: 2019-09-06 11:26:38
September 06 2019 11:25 GMT
#83
On September 06 2019 20:17 Harris1st wrote:
Show nested quote +
On September 06 2019 19:07 Shuffleblade wrote:
On September 06 2019 17:43 deacon.frost wrote:
On September 05 2019 22:56 Harris1st wrote:
The easy solution that will come to us in 5-10 years anyway is streaming games. You can't hack if you have zero data on your client (or maybe you can. I don't know shit about hacking).

But this WILL cut off 99% of hacks! Right? Right!

Depends on the technical solution and how the client is done. But this has bigger issues than hacking

At least for rts it does, playing with 200 ms against someone with 100 ms (depending on how far away from the base server you live) is a real problem. But I guess you could code in that everyone gets 200 ms, the question is, would competetive sc2 be fun if everyone had 200ms? =P

But yeah, obviously hacking is a problem in the game but for me personally I only care if it effects tournaments or professional games. I mean for me on ladder at dia I don't care if I face a gold/plat leaguer with hacks. Since we are at similar mmr we are at the same skill level in total anyway, I don't mind facing a one handed guy that only plays with his mouse either. Obviously he is as skilled with one hand as I am with two and that is fine.

I understand that is really frustrating at the higher level though, high master and GM level. Because at that point the hackers can be so good there is actually a risk they will place into the top GM because the hacks can be that impactful if the player is good.

That is also really bad since if you are GM and has to play known maphackers you need to play in a different way than you would a normal player with means you are practising in a way that is not helpful in a normal fair game.


I'm not much into fast shooters but I'm pretty sure they would have waaaaaay more trouble with 200ms lag delay than we would ever have in an RTS


Lol, any kind of UI latency is a terrible idea. We can quite easily perceive the difference between a 12ms and 25ms cursor latency, let alone putting the screen through an encoder and then sending it to another PC across the internet.

sc2 already does have action latencies in the triple digit milliseconds but this doesn't affect any of the UI, cursor movement, camera movement and so on. If it did, it would ruin the game.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
September 06 2019 11:47 GMT
#84
There are techniques how to avoid hacking, either through working tightly with Microsoft or implementing a proper safe code with frequent updates(you can just change keys for client/server weekly). The issue is that introducing solution via MS is expensive and it's like killing a mosquito via nuking from orbit and the second will increase hw requirements(unless you have a hardware support nobody here has )

To put it simply, hacks will be present even if you do think properly(considering the fact Blizzard made some decisions to lower the requirements of the game which were not "best practice" even back then).
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
WombaT
Profile Blog Joined May 2010
Northern Ireland24862 Posts
September 06 2019 14:44 GMT
#85
Firstly that’s some diligent work OP, well done with that.

Aside from the hacking element, I think some of the other stuff would have a lot of potential as a training mod/UI if it was implemented officially.

We’re just off our yearly LAN here, enthusiasm is high and new folks want to jump in, and we run into the same issues in bridging the gap between casual campaign play and playing 1v1. We’re experimenting with pairing folks with experienced players and trying to teach/demonstrate things in game while keeping players in game.

It’s such a daunting task for anyone new, especially without RTS experience to learn all the stuff even scrubs like me take for granted, plus it involves a lot of doing stuff outside the game.

Watch guides and video tutorials
Try to play
Try to watch and analyse replays, often when you don’t have the actual knowledge yet to know how to identify flaws
Etc

It really segments your time and cuts into your time actually playing the game. It feels to me a tool like this would be great for learning the game, as a mod you could use in customs. Like training wheels on a bike, rather than ‘go watch these guides on riding a bike and go ride a bike’

It is rather bloody sad that me and local community guys were discussing how to bring and keep new blood in our scene earlier this week and I see a thread where a tool people pay to use to cheat a game actually looks ideal in many of its features
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
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