• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:14
CEST 14:14
KST 21:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!17Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)84Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
August World Ranking Watchlist: Serral back to #1? How would you feel about frequent/monthly balance patches for SC2? Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
Animated Gateway BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut?
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
Path of Exile ZeroSpace Early Access is Now Live! General RTS Discussion Thread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Series you have seen recently... Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11388 users

Community Update - July 2, 2019 - Page 14

Forum Index > SC2 General
343 CommentsPost a Reply
Prev 1 12 13 14 15 16 18 Next All
Haukinger
Profile Joined June 2012
Germany131 Posts
July 05 2019 10:13 GMT
#261
On July 05 2019 18:35 Slydie wrote:
Those near undefeatable infestor balls bring back very bad memories from WoL, when SC2 had the potential to be much bigger than it ended up being. In the most important tournament of the year (1st WCS) only 4 of 32 in the finals were terrans and none of them made the top 8. https://liquipedia.net/starcraft2/2012_Battle.net_World_Championship


Three protoss in top three is an evident example for undefeatability of infestor balls.
Xain0n
Profile Joined November 2018
Italy3963 Posts
July 05 2019 10:55 GMT
#262
On July 05 2019 18:35 Slydie wrote:
Those near undefeatable infestor balls bring back very bad memories from WoL, when SC2 had the potential to be much bigger than it ended up being. In the most important tournament of the year (1st WCS) only 4 of 32 in the finals were terrans and none of them made the top 8. (Wiki)2012 Battle.net World Championship

Ok, it is not a given that SC2 would have beaten out the MOBAs anyway, but wasting the viewer's time in crucial months as well as killing the KESPA entry hype because of awful balance and game design certainly did not help...

I hope the infested terran nerf helps end my suffering!


Not to mention the most worst balance there has ever been in Sc2 was in favor of Terran during the GomTvT era, but the master race was dominating and the players benefitting were legendary and popular so that I don't see many despise that era, despite it was way more lopsided than BL Infestor madness.
IshinShishi
Profile Joined April 2012
Japan6156 Posts
July 05 2019 16:00 GMT
#263
On July 05 2019 19:55 Xain0n wrote:
Show nested quote +
On July 05 2019 18:35 Slydie wrote:
Those near undefeatable infestor balls bring back very bad memories from WoL, when SC2 had the potential to be much bigger than it ended up being. In the most important tournament of the year (1st WCS) only 4 of 32 in the finals were terrans and none of them made the top 8. (Wiki)2012 Battle.net World Championship

Ok, it is not a given that SC2 would have beaten out the MOBAs anyway, but wasting the viewer's time in crucial months as well as killing the KESPA entry hype because of awful balance and game design certainly did not help...

I hope the infested terran nerf helps end my suffering!


Not to mention the most worst balance there has ever been in Sc2 was in favor of Terran during the GomTvT era, but the master race was dominating and the players benefitting were legendary and popular so that I don't see many despise that era, despite it was way more lopsided than BL Infestor madness.

The fact is that GomTvT didn't diminish the game's popularity, quite the contrary, while bl/infestor was such a snoozefest for so long that it killed the game, the balance team from that time should be sued, they cost a lot of people a lot of money.
So... what that make you? Good? You're not good. You just know how to hide, how to lie
Ben...
Profile Joined January 2011
Canada3485 Posts
July 05 2019 17:07 GMT
#264
On July 05 2019 19:13 Haukinger wrote:
Show nested quote +
On July 05 2019 18:35 Slydie wrote:
Those near undefeatable infestor balls bring back very bad memories from WoL, when SC2 had the potential to be much bigger than it ended up being. In the most important tournament of the year (1st WCS) only 4 of 32 in the finals were terrans and none of them made the top 8. https://liquipedia.net/starcraft2/2012_Battle.net_World_Championship


Three protoss in top three is an evident example for undefeatability of infestor balls.
The difference is, back then Protoss could hard-counter infestors with feedback. That's not the case anymore due to the feedback nerf. Because of this, it is now much less risky for Zerg to try and poke out their infestors and cast a fungal or neural since they know at worst, they might lose some infestor energy but few if any, actual units, and if they land a good fungal they are likely to at the very least kill multiple expensive Protoss air units. Combine that with using spores, broodlords, and queens to zone, and it's suddenly much more difficult for Protoss to ever attack a Zerg who has managed to get the infestor/broodlord/corruptor/viper ball with mass static defence up. At best now, Protoss can slowly chip away at this composition with tempests, and that's about it.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
Lexender
Profile Joined September 2013
Mexico2661 Posts
July 05 2019 17:59 GMT
#265
On July 05 2019 19:55 Xain0n wrote:
Show nested quote +
On July 05 2019 18:35 Slydie wrote:
Those near undefeatable infestor balls bring back very bad memories from WoL, when SC2 had the potential to be much bigger than it ended up being. In the most important tournament of the year (1st WCS) only 4 of 32 in the finals were terrans and none of them made the top 8. (Wiki)2012 Battle.net World Championship

Ok, it is not a given that SC2 would have beaten out the MOBAs anyway, but wasting the viewer's time in crucial months as well as killing the KESPA entry hype because of awful balance and game design certainly did not help...

I hope the infested terran nerf helps end my suffering!


Not to mention the most worst balance there has ever been in Sc2 was in favor of Terran during the GomTvT era, but the master race was dominating and the players benefitting were legendary and popular so that I don't see many despise that era, despite it was way more lopsided than BL Infestor madness.


The thing is the GomTvT era came really early in the game when nobody knew anything really, the it was also not due to a single factor, the TvT era saw a big ammount of changes and patches before it went away.

There was no single thing to put the blame on, nothing could point out the problem.

Blink stalker era and BL/Infestor era had clear culprits on the other hand, with makes the perseption of imbalance much more clear.
JimmyJRaynor
Profile Blog Joined April 2010
Canada17698 Posts
Last Edited: 2019-07-05 19:44:26
July 05 2019 19:38 GMT
#266
On July 02 2019 08:23 KarlSiegt wrote:
Protoss Players should boicott this horrible game.

these changes are all experimental... i think the changes are worthy of exploration on an experimental basis.

as far as SC2 being horrible ...i dunno man.. i'm just happy Blizzard has found a way to monetize a game in the RTS genre so that it can get 9+ years of ongoing support. All my other favourite RTS games have been put out to pasture long ago. Co-op mode is a really cool addition to the game. They took Red Alert 3s co-op mode and made it way better. They experimented with a single player campaign pack that added a new story. That was cool.

i've been playing this game off and on since March of 2010 and its been fun. $140 well spent.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
WaesumNinja
Profile Joined February 2012
210 Posts
July 07 2019 10:49 GMT
#267
On July 06 2019 04:38 JimmyJRaynor wrote:
i've been playing this game off and on since March of 2010 and its been fun. $140 well spent.


Same here. Playing on and off since the beta, but I've always felt the game peaked somewhere in WoL (in terms of enjoyability). That said I still think blizzard has been doing a good job keeping it fresh since then and we're lucky to keep getting these community updates. Have a look at some other RTS released since 2010:

  • Supreme Commander 2
  • Command & Conquer 4
  • Settlers 7
  • Company of Heroes 2
  • Grey Goo


Surely not exhaustive, but do any of these games keep getting updates or any semblance of community interaction?

Aside for Age of Empires 2 i can only really think of Blizzard being the ones putting out flagcarrying rts games. People whine "guess all protoss can quit the game" "guess the same about terran next patch" etc. kind of lame when I wish that Total Annihilation was still alive and that I could enjoy an existing community for Supreme Commander and still have 'community updates' coming out, with plenty of pro games to watch.
Slydie
Profile Joined August 2013
1990 Posts
July 07 2019 17:02 GMT
#268
On July 05 2019 19:13 Haukinger wrote:
Show nested quote +
On July 05 2019 18:35 Slydie wrote:
Those near undefeatable infestor balls bring back very bad memories from WoL, when SC2 had the potential to be much bigger than it ended up being. In the most important tournament of the year (1st WCS) only 4 of 32 in the finals were terrans and none of them made the top 8. https://liquipedia.net/starcraft2/2012_Battle.net_World_Championship


Three protoss in top three is an evident example for undefeatability of infestor balls.


For TvZ it was true, if the skill levels were remotely comparable. The 3 Protos got top 3 by using super perfected 2-base immortal/sentry all-ins vs Zerg, not beating finished infestor balls with or without feedback.
Buff the siegetank
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-07-07 18:14:46
July 07 2019 17:55 GMT
#269
I think that the stim change is good. Right now the entire TvP meta is shaped around the blink stalker opening and gateway allins. In a lot of ways Terran is restricted like toss used to be by widow mines. Widow mines were so strong toss has to get detection and therefore evrey toss build had to have detection at the widowmine drop timing. Similarly for Terran Protoss gateway attacks are so strong that Terran must have 2 siege tanks to fend them off. This requirement to have 2 siege tanks basically forces Terran to go for the 2 base timing push evrey game. If terran’s had a less expensive way to defend these attacks we might see more three base macro with harassment out of them like we used to and less 2 base tank allins. Right now the only way a high level tvp gets to late game is if the Terran Allin does an intermediate but not game ending amount of damage. It makes the meta extremely one dimensional. Occasionally we see mech plays but mech openers are curtailed by the same problems bio openers have and they the tend to outright die to a comited 2 base blink timing.

I Think that giving Terran 20 more seconds to have stim up is a huge deal for the mu since it lets terran’s deffend vs blink stalkers with 3 rax openings. Often the problem is that the blink stalkers reach your base and blink into your main before you have stim, bio without stim is awful against properly controled blink stalkers.

Like Pvt in PvZ nerfing the warprism will make games less one dimensional which is good I’m sick of the immortal Allin meta and it’s an obviously overpowered build that distorts the entire meta around its existence. The problem is that toss has no other clear game plan vs Zerg and Zerg is very strong vs Protoss both early and late, with the Allin nerf I’m not sure what Protoss does any more. I’m worried it will be like mine nerf back in hots where terran’s whole game plan revolves around one overpowered thing, so when that thing was taken away the race had no clear path to victory any more.

Protoss is in a weird spot to ballance In Terms of late game because their late game is so bad vs Zerg yet so strong vs Terran. I think that to fix this problem long term bliz would need to make some major adjustments to Protoss as a whole or Terran so that tweeks to toss don’t seem reasonable in one matchup will making or break the race in the other. My farthest out idea is that I would like to see some anti Protoss specific buffs to mech vs Protoss ones that won’t impact tvz mech. If mech was the predominant way to play vs toss and it was viable through the game than protoss could be adjusted to have a better gameplay experience vs Zerg. It hard to adjust Zerg late game without making them underpowered vs Terran, which is the worst since than Terran will opt to turtle from the very outset of the game, like we saw with ravens.
"when life gives Hero lemons he makes carriers" -Artosis
MarianoSC2
Profile Joined June 2015
Slovakia1855 Posts
July 07 2019 18:34 GMT
#270
To be honest I dont really like these changes. Stim buff will help TvP, but wont it break TvZ in the Terrans favor? Early TvZ allins could be very strong.

Also I am not sure the prism nerf is viable for balancing PvZ. The biggest problem is the pickup range, and the strength of immortal sentry...

Thumbs up at least for the recall nerf, that was much needed and is a big step forwards.
Top 11: Rogue, Maru, Inno, Zest, Life, sOs, Stats, Dark, soO, Mvp, Classic/Trap/MC/Rain
JimmyJRaynor
Profile Blog Joined April 2010
Canada17698 Posts
Last Edited: 2019-07-07 21:39:38
July 07 2019 20:52 GMT
#271
On July 07 2019 19:49 WaesumNinja wrote:
  • Company of Heroes 2


Surely not exhaustive, but do any of these games keep getting updates or any semblance of community interaction?

CoH2 has managed to keep going with a small but very very dedicated community. Relic has done a really nice job on a shoestring budget.
https://www.coh2.org/

C&C4 died a quick, ugly death. Red Alert 3 kept on going for a few years after C&C4 was released , however, SC2 really put a giant dent in its active player population.

Red Alert 3 still has an independently run "Ladder Wars" event each month with a prize of $20.
https://www.gamereplays.org/redalert3/portals.php?show=page&name=red-alert-three-june-2019-ladder-wars-qualifiers
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-07-07 21:42:08
July 07 2019 21:38 GMT
#272
On July 08 2019 03:34 MarianoSC2 wrote:
To be honest I dont really like these changes. Stim buff will help TvP, but wont it break TvZ in the Terrans favor? Early TvZ allins could be very strong.

Also I am not sure the prism nerf is viable for balancing PvZ. The biggest problem is the pickup range, and the strength of immortal sentry...

Thumbs up at least for the recall nerf, that was much needed and is a big step forwards.


That depends if the allins are broken or not. How can you know. For standard builds in tvz this won’t be that big of a deal. Am I going to push you with my 2-1-1 before medivac are out? Am I going to push before I have 2 tanks with my poke? It will be a buff to Terran in more chaotic/ Allin games especially when they have sucsesfully defended an Allin. But I don’t think it would affect things to much. Maybe there will be a new 3 rax or 5 rax Allin to prepare for but I’m sure zerg has the tools to hold it. And would it be a bad thing if Terran had a barracks centric open agian in the match up.ever since 2-1-1 was nerfed the standard has been hellion+starports tech evrey game.
"when life gives Hero lemons he makes carriers" -Artosis
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-07-07 21:40:07
July 07 2019 21:39 GMT
#273
On July 08 2019 05:52 JimmyJRaynor wrote:
Show nested quote +
On July 07 2019 19:49 WaesumNinja wrote:
  • Company of Heroes 2


Surely not exhaustive, but do any of these games keep getting updates or any semblance of community interaction?

CoH2 has managed to keep going with a small but very very dedicated community. Relic has done a really nice job on a shoestring budget.
https://www.coh2.org/

C&C4 died a quick, ugly death. Red Alert 3 kept on going for a few years after C&C4 was released , however, SC2 really put a giant dent in its active player population.


The death of gamespy was the biggest hit RA3 took. I miss RA3.
"when life gives Hero lemons he makes carriers" -Artosis
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
July 07 2019 22:41 GMT
#274
Those 2 rax stim versus Zerg are going to be EVEN MORE nasty.
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2019-07-07 23:50:15
July 07 2019 23:47 GMT
#275
On July 08 2019 07:41 StarscreamG1 wrote:
Those 2 rax stim versus Zerg are going to be EVEN MORE nasty.


How, people keep saying this but I don’t get why. 2-1-1 is a build that is bottlenecked by when the medivac finishes not when stim finishes. The Terran always gets to the zerg base with stim done and the timing does not change at all because they are waiting on medivac not stim. Also 2-1-1 is currently a dead build since zerg have figured out the correct reaction and queen range was buffed.

If you push before medivacs it’s an Allin and a bad one at that since 30 zerg lings and 4 Queens will crush your face. Terran has many better allins than a build like this anyway.

Maybe we see some 3 rax timings but I’m not even sure those will work.
"when life gives Hero lemons he makes carriers" -Artosis
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2019-07-07 23:57:59
July 07 2019 23:51 GMT
#276
On July 08 2019 03:34 MarianoSC2 wrote:
To be honest I dont really like these changes. Stim buff will help TvP, but wont it break TvZ in the Terrans favor? Early TvZ allins could be very strong.

Also I am not sure the prism nerf is viable for balancing PvZ. The biggest problem is the pickup range, and the strength of immortal sentry...

Thumbs up at least for the recall nerf, that was much needed and is a big step forwards.

what early tvz allins would those even be? hellbat stim? i really don't see hellbat stim becoming broken but feel free to elaborate

personally i think the ghost buff will do way more than people think, ghosts have always been a critical unit in tvp but a lot of players reject them for being "too hard" to use, they were never a weak unit. it's going to become pretty hard to avoid blanket EMPs for people who aren't pros. you can argue that's only fair with storm splitting for terran, but we'll have to see the effect
TL+ Member
washikie
Profile Joined February 2011
United States752 Posts
July 07 2019 23:56 GMT
#277
On July 08 2019 08:51 brickrd wrote:
Show nested quote +
On July 08 2019 03:34 MarianoSC2 wrote:
To be honest I dont really like these changes. Stim buff will help TvP, but wont it break TvZ in the Terrans favor? Early TvZ allins could be very strong.

Also I am not sure the prism nerf is viable for balancing PvZ. The biggest problem is the pickup range, and the strength of immortal sentry...

Thumbs up at least for the recall nerf, that was much needed and is a big step forwards.

what early tvz allins would those even be? hellbat stim? i really don't see hellbat stim becoming broken but feel free to elaborate


Back at the start of lotv when reaper grenade was good I used to do a reactored reaper into 5 rax with stim + 1 and combat sheilds I could see this kind of build getting a light buff but even than I’m prity sure zerg hold this kind of stuff just fine zerg sometimes struggle vs terran’s abuse of mobility or air units but it’s been a very long time where Terran just smash your face in and it’s a strong build the closest thing we have right now are hell at allins and these are strong and in the meta but they can be and are countered.
"when life gives Hero lemons he makes carriers" -Artosis
WombaT
Profile Blog Joined May 2010
Northern Ireland27220 Posts
July 08 2019 00:16 GMT
#278
On July 08 2019 08:47 washikie wrote:
Show nested quote +
On July 08 2019 07:41 StarscreamG1 wrote:
Those 2 rax stim versus Zerg are going to be EVEN MORE nasty.


How, people keep saying this but I don’t get why. 2-1-1 is a build that is bottlenecked by when the medivac finishes not when stim finishes. The Terran always gets to the zerg base with stim done and the timing does not change at all because they are waiting on medivac not stim. Also 2-1-1 is currently a dead build since zerg have figured out the correct reaction and queen range was buffed.

If you push before medivacs it’s an Allin and a bad one at that since 30 zerg lings and 4 Queens will crush your face. Terran has many better allins than a build like this anyway.

Maybe we see some 3 rax timings but I’m not even sure those will work.

We’ll have to see.

My instinct is that most potent other timings are bottlenecked by other benchmarks.

If there is a new potent timing it might be strong, but it’ll be scoutable as a pretty obvious deviation I imagine, such as hypothetical early 3 rax stim timings.

It does make stim less vulnerable to sniping in PvT but outside of a few occasions I don’t recall it happening all that often where a snipe wouldn’t have occurred anyway.

We might see a cumulative effect where weaker Warp Prism and the changed stim timing opens up certain trends. A combo of weaker P offence and stronger T offense might change things.

It’s for the above rationale I don’t like this pre-patch combo at all. I think looking at the WP is a good idea, but try it in isolation.

If Protoss just get dumpstered on the test server by Terrans it will be difficult to ascertain how much each change is playing a factor, especially with the better ghosts too.

If I was a Terran I’d rather the WP tested in isolation, if the nerf is too much that can be figured out and tweaked. If it’s a combo of a weaker WP plus a stim buff plus a ghost buff, well I think that increases the chance of a ‘oh well, back to the drawing board situation.

Regardless of that I can’t see the prism change go through in its current state. It will neuter Protoss far too much in PvZ. The Carrier buff isn’t sufficient to make Stargate openers into ground army and Templar’s into sky toss good enough to compensate for the neutering of Robo tech.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Pentarp
Profile Joined August 2015
227 Posts
Last Edited: 2019-07-08 07:06:23
July 08 2019 06:53 GMT
#279
On July 08 2019 09:16 Wombat_NI wrote:
Show nested quote +
On July 08 2019 08:47 washikie wrote:
On July 08 2019 07:41 StarscreamG1 wrote:
Those 2 rax stim versus Zerg are going to be EVEN MORE nasty.


How, people keep saying this but I don’t get why. 2-1-1 is a build that is bottlenecked by when the medivac finishes not when stim finishes. The Terran always gets to the zerg base with stim done and the timing does not change at all because they are waiting on medivac not stim. Also 2-1-1 is currently a dead build since zerg have figured out the correct reaction and queen range was buffed.

If you push before medivacs it’s an Allin and a bad one at that since 30 zerg lings and 4 Queens will crush your face. Terran has many better allins than a build like this anyway.

Maybe we see some 3 rax timings but I’m not even sure those will work.

We’ll have to see.

My instinct is that most potent other timings are bottlenecked by other benchmarks.

Can you specify which benchmarks? Instinct is no basis to make an argument against this patch.

If there is a new potent timing it might be strong, but it’ll be scoutable as a pretty obvious deviation I imagine, such as hypothetical early 3 rax stim timings.

It does make stim less vulnerable to sniping in PvT but outside of a few occasions I don’t recall it happening all that often where a snipe wouldn’t have occurred anyway.

We might see a cumulative effect where weaker Warp Prism and the changed stim timing opens up certain trends. A combo of weaker P offence and stronger T offense might change things.

It’s for the above rationale I don’t like this pre-patch combo at all. I think looking at the WP is a good idea, but try it in isolation.

Changing things and opening up new trends sounds like a great rationale for liking the pre-patch combo.

If Protoss just get dumpstered on the test server by Terrans it will be difficult to ascertain how much each change is playing a factor, especially with the better ghosts too.

If I was a Terran I’d rather the WP tested in isolation, if the nerf is too much that can be figured out and tweaked. If it’s a combo of a weaker WP plus a stim buff plus a ghost buff, well I think that increases the chance of a ‘oh well, back to the drawing board situation.

Regardless of that I can’t see the prism change go through in its current state. It will neuter Protoss far too much in PvZ. The Carrier buff isn’t sufficient to make Stargate openers into ground army and Templar’s into sky toss good enough to compensate for the neutering of Robo tech.

It is possible to ascertain how much each change is playing a factor.

If Stim change is too strong, stim timings will dumpster Protoss. If Ghost change is too strong, lategame Terran will dumpster Protoss.

I agree that WP will affect PvZ negatively, perhaps too severely since Zergs need the threat of strong offensive timings from opponents to keep them from going full greed. And this will be easy to see as Zergs don't respect Protoss early game and dominate them with dumpster Protoss with un-earned econ leads.

The effect of carrier buff will also be possible to ascertain. Increased rate of interceptor production = increased rate of trading Protoss minerals vs opponent gas units (especially with focus fire).

Instead, I propose a nerf to widowmine friendlyfire. It is too random; can hit amazing shots, or dud shots, or terrible friendlyfire. It is punishing enough if mines do not land good hits since they are now visible after shots.
Plogamer TL.net RedRocket B.net
Z3nith
Profile Joined October 2017
485 Posts
July 08 2019 08:31 GMT
#280
On July 08 2019 15:53 Pentarp wrote:
Show nested quote +
On July 08 2019 09:16 Wombat_NI wrote:
On July 08 2019 08:47 washikie wrote:
On July 08 2019 07:41 StarscreamG1 wrote:
Those 2 rax stim versus Zerg are going to be EVEN MORE nasty.


How, people keep saying this but I don’t get why. 2-1-1 is a build that is bottlenecked by when the medivac finishes not when stim finishes. The Terran always gets to the zerg base with stim done and the timing does not change at all because they are waiting on medivac not stim. Also 2-1-1 is currently a dead build since zerg have figured out the correct reaction and queen range was buffed.

If you push before medivacs it’s an Allin and a bad one at that since 30 zerg lings and 4 Queens will crush your face. Terran has many better allins than a build like this anyway.

Maybe we see some 3 rax timings but I’m not even sure those will work.

We’ll have to see.

My instinct is that most potent other timings are bottlenecked by other benchmarks.

Can you specify which benchmarks? Instinct is no basis to make an argument against this patch.
Show nested quote +

If there is a new potent timing it might be strong, but it’ll be scoutable as a pretty obvious deviation I imagine, such as hypothetical early 3 rax stim timings.

It does make stim less vulnerable to sniping in PvT but outside of a few occasions I don’t recall it happening all that often where a snipe wouldn’t have occurred anyway.

We might see a cumulative effect where weaker Warp Prism and the changed stim timing opens up certain trends. A combo of weaker P offence and stronger T offense might change things.

It’s for the above rationale I don’t like this pre-patch combo at all. I think looking at the WP is a good idea, but try it in isolation.

Changing things and opening up new trends sounds like a great rationale for liking the pre-patch combo.
Show nested quote +

If Protoss just get dumpstered on the test server by Terrans it will be difficult to ascertain how much each change is playing a factor, especially with the better ghosts too.

If I was a Terran I’d rather the WP tested in isolation, if the nerf is too much that can be figured out and tweaked. If it’s a combo of a weaker WP plus a stim buff plus a ghost buff, well I think that increases the chance of a ‘oh well, back to the drawing board situation.

Regardless of that I can’t see the prism change go through in its current state. It will neuter Protoss far too much in PvZ. The Carrier buff isn’t sufficient to make Stargate openers into ground army and Templar’s into sky toss good enough to compensate for the neutering of Robo tech.

It is possible to ascertain how much each change is playing a factor.

If Stim change is too strong, stim timings will dumpster Protoss. If Ghost change is too strong, lategame Terran will dumpster Protoss.

I agree that WP will affect PvZ negatively, perhaps too severely since Zergs need the threat of strong offensive timings from opponents to keep them from going full greed. And this will be easy to see as Zergs don't respect Protoss early game and dominate them with dumpster Protoss with un-earned econ leads.

The effect of carrier buff will also be possible to ascertain. Increased rate of interceptor production = increased rate of trading Protoss minerals vs opponent gas units (especially with focus fire).

Instead, I propose a nerf to widowmine friendlyfire. It is too random; can hit amazing shots, or dud shots, or terrible friendlyfire. It is punishing enough if mines do not land good hits since they are now visible after shots.


No widow mines shouldn't be buffed. They are already one of the most cost effective units in the game and one of the few units in the game that have such a disparity between the skill required to use it and the skill required to defend against it.
Prev 1 12 13 14 15 16 18 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 16
IntoTheiNu 1009
WardiTV449
RotterdaM436
Ryung 172
TKL 150
Rex89
SteadfastSC88
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 436
Ryung 172
TKL 150
Rex 89
SteadfastSC 88
StarCraft: Brood War
Calm 3639
Bisu 2459
BeSt 742
Jaedong 718
Horang2 693
Soma 609
Leta 278
firebathero 278
Snow 277
Mini 234
[ Show more ]
Hyun 201
EffOrt 198
Rush 190
Stork 182
Pusan 165
Light 152
Zeus 141
Killer 138
Last 133
Soulkey 126
Dewaltoss 124
ZerO 100
ggaemo 94
Mong 75
Mind 50
hero 45
ToSsGirL 41
[sc1f]eonzerg 37
NaDa 35
sorry 35
Aegong 30
JulyZerg 23
Icarus 23
JYJ 21
Hm[arnc] 18
Sacsri 18
Movie 18
Nal_rA 16
Sexy 15
GoRush 13
yabsab 11
Yoon 10
Noble 9
ajuk12(nOOB) 8
Rain 0
Dota 2
XcaliburYe300
League of Legends
KnowMe24
Counter-Strike
fl0m2364
byalli297
Other Games
FrodaN3271
singsing1462
B2W.Neo599
Lowko356
uThermal278
Pyrionflax150
Liquid`LucifroN130
hiko82
ArmadaUGS78
Trikslyr40
CosmosSc2 22
ZerO(Twitch)8
Organizations
StarCraft: Brood War
lovetv 18
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1946
League of Legends
• Stunt667
• TFBlade415
Upcoming Events
OSC
11h 47m
CrankTV Team League
22h 47m
Replay Cast
1d 11h
CrankTV Team League
1d 22h
Korean StarCraft League
2 days
Afreeca Starleague
2 days
RSL Revival
2 days
Serral vs SHIN
herO vs Solar
Online Event
3 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs ByuN
Rogue vs Lambo
[ Show More ]
WardiTV Weekly
4 days
Sparkling Tuna Cup
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-21
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.