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Active: 908 users

Announcing TLnet Map Contest 13 - Page 3

Forum Index > SC2 General
86 CommentsPost a Reply
Prev 1 2 3 4 5 Next All
Superouman
Profile Blog Joined August 2007
France2195 Posts
June 06 2019 16:46 GMT
#41
My map roster this time.

Standard
Earthrise
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Macro
Eternal Empire
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Final Boss
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]



Challenge #1
Golden Wall
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Zen
+ Show Spoiler +

60° view
+ Show Spoiler +
[image loading]

[image loading]


Challenge #2
Purity and industry
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60° view
+ Show Spoiler +
[image loading]

[image loading]
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
Sanglune
Profile Joined February 2016
Netherlands30 Posts
Last Edited: 2019-06-21 17:14:22
June 08 2019 17:29 GMT
#42
The early bird gets the feedback.
Here are my early submissions:

Standard
Saltminer
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[image loading]
link


Sanglune
+ Show Spoiler +
[image loading]
link



Macro
Cloud Monarchy
+ Show Spoiler +
[image loading]
link


Polar20IQ
+ Show Spoiler +
[image loading]
link



Challenge 1
Saltminor
+ Show Spoiler +
[image loading]
link



Challenge 2
Hana no Shimada
+ Show Spoiler +
[image loading]
link
Marras
Profile Joined June 2018
Finland63 Posts
Last Edited: 2019-06-21 18:02:44
June 08 2019 20:16 GMT
#43
I present to you:

Standard

Ever Dream
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[image loading]


Nightshade
+ Show Spoiler +
[image loading]



Macro

Atlantean Rift
+ Show Spoiler +
[image loading]


Skyforger
+ Show Spoiler +
[image loading]



Challenge #1

Resurgence
+ Show Spoiler +
[image loading]



Challenge #2

Deathmatch Nightclub
+ Show Spoiler +
[image loading]
1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2019-06-08 21:53:22
June 08 2019 21:11 GMT
#44
(2) Seawatch - Standard

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[image loading]


(2) Matchpoint - Macro

+ Show Spoiler +
[image loading]


(2) Crossroads - Standard

+ Show Spoiler +
[image loading]


(4) Harvest - Macro

+ Show Spoiler +
[image loading]


(2) Royal Gardens - Minerals

+ Show Spoiler +
[image loading]


(2) On The Trail - Minerals

+ Show Spoiler +
[image loading]



Hf.
Author of Coda and Eastwatch.
Liquid`Snute
Profile Blog Joined July 2010
Norway839 Posts
Last Edited: 2019-06-08 22:12:04
June 08 2019 22:11 GMT
#45
just a tip to everyone from a player pov before deadline:
- try to make each expansion location visually distinct from one another in some way. If the 3rd base and 4th base of players almost look like the exact same base, that's not good for quick perception and recognition. It's also a loss of potential aesthetics. Prioritize the mineral and gas layout above looks 100%, don't make a dumb switch to the mineral line just to make it different. But if you're using the same mineral/gas positioning and textures at each base with the same angles and everything, please try to make each area itself look different. (Noticing this issue with Acropolis 2nd/3rd and 4th/5th base, kindof annoying)
- make overlord pods stand out without tons of doodads on top or doodads surrounding it causing confusion. Doesn't have to be super obvious like a glowing 'here's the reaper jump' laser pod, but try to make it easy for zergs and players in general what's high ground and what's not
Team Liquid
Sanglune
Profile Joined February 2016
Netherlands30 Posts
June 08 2019 23:18 GMT
#46
On June 09 2019 07:11 Liquid`Snute wrote:
+ Show Spoiler +
just a tip to everyone from a player pov before deadline:
- try to make each expansion location visually distinct from one another in some way. If the 3rd base and 4th base of players almost look like the exact same base, that's not good for quick perception and recognition. It's also a loss of potential aesthetics. Prioritize the mineral and gas layout above looks 100%, don't make a dumb switch to the mineral line just to make it different. But if you're using the same mineral/gas positioning and textures at each base with the same angles and everything, please try to make each area itself look different. (Noticing this issue with Acropolis 2nd/3rd and 4th/5th base, kindof annoying)
- make overlord pods stand out without tons of doodads on top or doodads surrounding it causing confusion. Doesn't have to be super obvious like a glowing 'here's the reaper jump' laser pod, but try to make it easy for zergs and players in general what's high ground and what's not


That's actually a very good point you make in the first section. Up untill now I've been more concerned with the type of damage an air pocket would deal. But with your statement you've put some incomprehensible doubts I've had in words.

The latter point however is quite known and we frequently point it out for eachother when such issues are spotted. Though it seems not to have reached everyone yet; so I'd like to remind every mapper to check out the mapper's circle discord: link . I've also done a quick write-up listing most of these basic standards we have: link.
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 09 2019 18:38 GMT
#47
My submissions for feedback:

Standard
Cattail
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[image loading]


Magnolia (old)
+ Show Spoiler +
[image loading]


Challenge #1
Substation
+ Show Spoiler +
[image loading]


Polarity
+ Show Spoiler +
[image loading]


Challenge #2
Swamphead
+ Show Spoiler +
[image loading]
https://liquipedia.net/starcraft2/Monitor
MoonStone1
Profile Joined July 2017
20 Posts
Last Edited: 2019-06-11 21:43:39
June 11 2019 21:42 GMT
#48
I submitted a few as a new entry into TLMC this year, hello.
Some of you guys have been helping me in the SC2 Mapper's discord as Jordan.

Here are my two cents.
[Standard]
Lilac
+ Show Spoiler +
[image loading]
38s Nat to Nat


Snowborn
+ Show Spoiler +
[image loading]
38s Nat to Nat


-NegativeZero-
Profile Joined August 2011
United States2142 Posts
June 11 2019 21:56 GMT
#49
@monitor i really like the decorative theme on cattail, very nice
vibeo gane,
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 12 2019 20:06 GMT
#50
@NegativeZero, thank you very much!! I am really happy with how that one turned out, as well as "Swamphead". Might need to do some adjustments (layout-wise and aesthetically) to the others before the final submissions.
https://liquipedia.net/starcraft2/Monitor
Meavis
Profile Blog Joined September 2011
Netherlands1300 Posts
June 12 2019 22:48 GMT
#51
really like how cattail, magnolia and polarity look so different from anything else yet not horribly broken at glance, surely balance will remain to be figured out since they're so odd but some change is welcome.
"Not you."
Pklixian
Profile Joined October 2017
Canada81 Posts
Last Edited: 2019-06-15 22:25:46
June 13 2019 16:21 GMT
#52
Standard

Axes Facility
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[image loading]


Promanus Grounds
+ Show Spoiler +
[image loading]


Macro

Project Simulent
+ Show Spoiler +
[image loading]


The Timeless Wild
+ Show Spoiler +
[image loading]


Challenge #1 & 2

Cyber Sphere (challenge 1)
+ Show Spoiler +
[image loading]


Urzagol (challenge 2)
+ Show Spoiler +
[image loading]
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Legan
Profile Joined June 2017
Finland532 Posts
Last Edited: 2019-06-14 05:41:13
June 14 2019 05:39 GMT
#53
Kantuva has announced that there will be feedback stream on Saturday at 7PM CEST. Everyone gets to ask feedback for one map(?) that had been submitted before pre-judging feedback dead line.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Pklixian
Profile Joined October 2017
Canada81 Posts
June 14 2019 23:11 GMT
#54
On June 14 2019 14:39 Legan wrote:
Kantuva has announced that there will be feedback stream on Saturday at 7PM CEST. Everyone gets to ask feedback for one map(?) that had been submitted before pre-judging feedback dead line.


Yea one map, last time there was so much that doing anothers second map wasnt possible.
Though he may go to anothers map to refer onto what they did, and then maybe drop some feedback on the map as well.
TLMC11 5th place finalist, Team TLMC2 3x finalist, aspiring mapmaker with dreams of success.
Legan
Profile Joined June 2017
Finland532 Posts
June 19 2019 17:22 GMT
#55
I have done my final submissions and updated my older post with new images. Good luck everyone.
Creator of Gresvan, Tropical Sacrifice, Taitalika, and Golden Forge
Sanglune
Profile Joined February 2016
Netherlands30 Posts
June 21 2019 17:15 GMT
#56
Updated my older post with new images.
ATTx
Profile Joined February 2012
Korea (South)178 Posts
June 21 2019 17:31 GMT
#57
standard

[2] Planet 612

+ Show Spoiler +
[image loading]


Macro

[2] Hazardous

+ Show Spoiler +
[image loading]


[2] Enigma

+ Show Spoiler +
[image loading]


Challenge #2

[2] Cliffhanger

+ Show Spoiler +
[image loading]
5one2heal@gmail.com
Marras
Profile Joined June 2018
Finland63 Posts
June 21 2019 18:05 GMT
#58
Ok, I've also updated the images after some small changes. Good luck everyone!

On June 09 2019 05:16 Marras wrote:
I present to you:

Standard

Ever Dream
+ Show Spoiler +
[image loading]


Nightshade
+ Show Spoiler +
[image loading]



Macro

Atlantean Rift
+ Show Spoiler +
[image loading]


Skyforger
+ Show Spoiler +
[image loading]



Challenge #1

Resurgence
+ Show Spoiler +
[image loading]



Challenge #2

Deathmatch Nightclub
+ Show Spoiler +
[image loading]

1v1 ladder maps: Romanticide, Lightshade, Deathaura, Ever Dream, Nightshade, Disco Bloodbath & Winter's Gate
SidianTheBard
Profile Joined October 2010
United States2474 Posts
Last Edited: 2019-06-22 04:28:54
June 22 2019 04:05 GMT
#59


Dunes Of Destiny
Standard

You are unable to construct buildings on the water in the middle of the map. Creep tumors can be placed though. An easy to hold Natural and third but after that with the map being as small as it is, you really need to go on the aggressive stance.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]

______________________________

Into The Beyond
Standard

A standard, care-free, easy going map. Plenty of bases allow you to play passive or you can get a little more aggressive but open yourself up to easier harass. Take down the rocks to open up another direct attack path to help with flanks or pushes.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]





______________________________

Blood Trials
Macro

A long early game attack time thus resulting in more macro heavy openings. At that point you can expand to a choice of thirds and after that grab a defensive or aggressive fourth to put pressure or retaliate on against your opponent.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]



______________________________


Embers Of War
Macro

A four player map where horizontal spawns are disabled. Expand easily yet watch your flank or you may become overrun from the enemy forces.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]





______________________________

Challenge #1
Sporogenesis

An easy natural, a backdoor natural and even after that you can easily grab a 4th or 5th base to macro up to your desires. Although, if you wish, you can mine out the middle gold base to take the aggressive stance. Watch out though because the enemy can mine out the ramps as well to create more opportunities and flank paths. Defend what you can, dominate your lands and you will grow beyond doubt.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________

Challenge #2
Habitation Station 2

You can take an easy natural followed by a third. If you wish you can go aggressive and can take one of the forward bases which means either the normal mineral field or rich one. Either way, expand hard, grow like a champ and you'll be the number one winner.

[image loading]

Pretty:
+ Show Spoiler +

[image loading]

[image loading]

[image loading]

[image loading]


______________________________

Wishing the best of luck to all participants! This TLMC I wasn't able to create as many new maps as I normally would (only two completely new maps) but I hope even the remastered versions of my older maps are better than their originals. Either way, best of luck to all participants and may the best mapper win!

Creator of Abyssal Reef, Ascension to Aiur, Battle on the Boardwalk, Habitation Station, Honorgrounds, IPL Darkness Falls, King's Cove, Korhal Carnage Knockout & Moonlight Madness.
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
June 22 2019 04:21 GMT
#60
Well, I'd better start compiling the list.
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