-Will 6 bases per player (12 total) be considered too few for the current meta and thus be disqualified automatically? If so, will the judges consider maps with 7 bases per player, or is 8 preferred?
-Should natural bases be on high ground, and main bases on level 2 above them? In other words, will flat chokes at main or natural be disqualified? This came up last go around, and I was unclear about the majority opinion.
-Should we experiment with no overlord scouting pods at the nautral, or just placement variation (by the 3rd, outside Nat, etc.)?
-Should natural minerals be explicitly 3 hexes from walls in all locations to prevent pylon/cannon rush placements, or is this becoming less of an issue in judges eyes?
-Are judges/Blizzard open to 4p maps, or do they believe that 4p map submissions will be at a significant disadvantage?
Thank you for your time!