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On March 03 2019 01:20 machinus wrote: Maru overcame balance issues by proxying every game. Just because a player is gosu doesn't make the game properly balanced. I totally agree with you, that the balancing group have been balancing terran just too much since byun's wcs championship, which is the only two terran winning the grand finals
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Maru is not gosu because of his proxying skills. They were his bane at BlizzCon, in the end!
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On March 03 2019 01:31 Xain0n wrote: Maru is not gosu because of his proxying skills. They were his bane at BlizzCon, in the end!
I didn't say that.
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On March 02 2019 19:09 Elentos wrote:Show nested quote +On March 02 2019 17:59 DBooN wrote: I hope soO shows up in better form today than yesterday, so he can crush that foreigner. What the fuck did you just call Zest? He called Zest something that describes his skill level quite accurately
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Russian Federation141 Posts
BYE BYE Serral fanboys see ya later ahahahahahahhahaa
and man I am so pissed with Pig just as pissed as I was with Kaelaris on Blizzcon get rekt now, get rekt all of ya, fanboys
User was warned for this post.
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history made, the reign falls, the one and the only runner-up won another big fight to his way to the second place
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On March 03 2019 02:51 EEk1TwEEk wrote: BYE BYE Serral fanboys see ya later ahahahahahahhahaa
and man I am so pissed with Pig just as pissed as I was with Kaelaris on Blizzcon get rekt now, get rekt all of ya, fanboys
Aah, I see. Another mature guy definitely not hating Serral! You'd better support the players you like instead of making this kind of posts.
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I think this top 4 is well deserved. Everybody can fight for the best "second best player of all time" title
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On March 03 2019 05:13 midhigh wrote: I think this top 4 is well deserved. Everybody can fight for the best "second best player of all time" title who's the best?
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On March 03 2019 00:15 General_Winter wrote: IM Nestea won multiple GSLs when the balance was vastly more unfavorable to Zerg than it is to Terran right now. For players that are good enough, a shocking level of balance disparity can be overcome. But maybe no one today is as much better than everyone else as Nestea was back then.
I’ll say it’s a smallish sample but it certainly doesn’t look good for Terran now.
You can't compare the 2010/2011 era with today. Back then, the game was not as figured out as it is today, and the mechanical skill of all players was vastly inferior to the one today. The game has evolved into a monstrosity where players are so good and every situation is so figured out that a smallest mistake can cost you the game, while in NesTea's time there was a lot more potential for comebacks and the mistakes were not as punishing. NesTea won the games not by mechanics, but by outthinking his opponents, but today, with the game being a lot more fast paced, you need extremely good mechanics just to have a fighting chance.
And on the Maru note, he won as much last year because of proxying, and he did the proxies because Terran could not go toe to toe with the Protoss in a standard macro game. He overcame that with all ins, but that doesn't mean the matchup was balanced. Also, Terran players have a tough time in weekend toruneys like IEAM and WCS, because to play Terran on the highest level, one needs a lot more preparation, because the smallest mistake in any situation can be game-ending, so Terrans need to practice the perfect response for every situation (the most notable example of this is holding all ins as Terran, if your response isn't PERFECT, you die, or at least take too much damage).
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On March 02 2019 09:23 BerserkSword wrote:Show nested quote +On March 02 2019 09:03 FrostedMiniWheats wrote:On March 02 2019 08:40 BerserkSword wrote: i feel like stats is the only guy there who can make serral bleed Naw. soO and TY have a better chance imo. soO for just having incredible ZvZ that can match Serral and TY for being a Terran with a huge arsenal to throw at him. Seral vs TY is the best finals possible. Dark or Stats will likely ruin that though. soO has an nice ZvZ but Serral is a completely different beast....i think soO would get eviscerated. Serral has already dismantled the premier Zergs in Dark and Rogue en route to his GSL vs the WCS finals i dont think soO is as good as they are at this level. TY is interesting but recently he can barely hang with the Dark's and Rogue's....there is nothing that makes me think he can beat Serral. meanwhile Stats met him in the GSL vs world and WCS finals and took games off of him
the thing is i actually agreed with you, because soo had an awful 2018 and was never the same after his crushing loss to rogue in 2017 blizzcon finals. i didn't have much hope for him at all. was just so awesome to see him take a close series off serral.
but i'm afraid he is going to choke and/or get protossed out
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On March 03 2019 05:49 K5 wrote:Show nested quote +On March 03 2019 00:15 General_Winter wrote: IM Nestea won multiple GSLs when the balance was vastly more unfavorable to Zerg than it is to Terran right now. For players that are good enough, a shocking level of balance disparity can be overcome. But maybe no one today is as much better than everyone else as Nestea was back then.
I’ll say it’s a smallish sample but it certainly doesn’t look good for Terran now. You can't compare the 2010/2011 era with today. Back then, the game was not as figured out as it is today, and the mechanical skill of all players was vastly inferior to the one today. The game has evolved into a monstrosity where players are so good and every situation is so figured out that a smallest mistake can cost you the game, while in NesTea's time there was a lot more potential for comebacks and the mistakes were not as punishing. NesTea won the games not by mechanics, but by outthinking his opponents, but today, with the game being a lot more fast paced, you need extremely good mechanics just to have a fighting chance. And on the Maru note, he won as much last year because of proxying, and he did the proxies because Terran could not go toe to toe with the Protoss in a standard macro game. He overcame that with all ins, but that doesn't mean the matchup was balanced. Also, Terran players have a tough time in weekend toruneys like IEAM and WCS, because to play Terran on the highest level, one needs a lot more preparation, because the smallest mistake in any situation can be game-ending, so Terrans need to practice the perfect response for every situation (the most notable example of this is holding all ins as Terran, if your response isn't PERFECT, you die, or at least take too much damage).
Blizzard has been trying to fix this "late game" crisis since the beginning of SC2 when they completely nerfed siege tanks and never brought them back. The development team designed the game "for esports" which means instead of making it balanced and even (like BW), they made it fast. But that wasn't enough speed for Blizzard, so they start the game with huge mineral income now to shorten the window of time where a race which relies on tier 1 and 2 units can succeed. Terran has always had to use harassment and timing attacks to win before losing to the tier 3 threats of Zerg and Protoss that it can't match.
But they keep removing all these attacks, even though they are not willing to make Tier 3 units as powerful as those in the other races. Fast Barracks, SCV health, Pre-Igniter damage, Reapers, and Cyclones (they still don't know what to do with Cyclones), to name a few, all got changed because a few players (or even only one player) used them too effectively. But Terrans didn't win with Thors and Battlecruisers instead; they lost until they could find the next abusive Tier 1 strategy or fast timing attack. Currently this means building one to three proxy Barracks in 50% of games, because Terran does not have any better choices for winning. The game has been pushed to be so fast that "late game" units show up at 8 minutes, at which point Terran has to 1) have godlike multitasking and speed to survive or 2) accept strategic loss. Terran tactics are based on defense, which was ok in Brood War where holding territory had great value, and control was so complex that bad unit AI allowed defense to be good. But SC2 is too fast for defense. Unit concentration and speed mean that defensive tactics are just weaker than other tactics like warping on the front line, or building units with 6 (or 7...) armor to lead attacks. Terran players build more bunkers outside hatcheries than they do in their own bases because SC2 is designed to only reward offense.
Katowice is only one tournament, but it is hard to see TY playing perfect 400 APM triple-harassment and being ahead in workers all game and still lose.
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On March 03 2019 06:56 machinus wrote:Show nested quote +On March 03 2019 05:49 K5 wrote:On March 03 2019 00:15 General_Winter wrote: IM Nestea won multiple GSLs when the balance was vastly more unfavorable to Zerg than it is to Terran right now. For players that are good enough, a shocking level of balance disparity can be overcome. But maybe no one today is as much better than everyone else as Nestea was back then.
I’ll say it’s a smallish sample but it certainly doesn’t look good for Terran now. You can't compare the 2010/2011 era with today. Back then, the game was not as figured out as it is today, and the mechanical skill of all players was vastly inferior to the one today. The game has evolved into a monstrosity where players are so good and every situation is so figured out that a smallest mistake can cost you the game, while in NesTea's time there was a lot more potential for comebacks and the mistakes were not as punishing. NesTea won the games not by mechanics, but by outthinking his opponents, but today, with the game being a lot more fast paced, you need extremely good mechanics just to have a fighting chance. And on the Maru note, he won as much last year because of proxying, and he did the proxies because Terran could not go toe to toe with the Protoss in a standard macro game. He overcame that with all ins, but that doesn't mean the matchup was balanced. Also, Terran players have a tough time in weekend toruneys like IEAM and WCS, because to play Terran on the highest level, one needs a lot more preparation, because the smallest mistake in any situation can be game-ending, so Terrans need to practice the perfect response for every situation (the most notable example of this is holding all ins as Terran, if your response isn't PERFECT, you die, or at least take too much damage). Blizzard has been trying to fix this "late game" crisis since the beginning of SC2 when they completely nerfed siege tanks and never brought them back. The development team designed the game "for esports" which means instead of making it balanced and even (like BW), they made it fast. But that wasn't enough speed for Blizzard, so they start the game with huge mineral income now to shorten the window of time where a race which relies on tier 1 and 2 units can succeed. Terran has always had to use harassment and timing attacks to win before losing to the tier 3 threats of Zerg and Protoss that it can't match. But they keep removing all these attacks, even though they are not willing to make Tier 3 units as powerful as those in the other races. Fast Barracks, SCV health, Pre-Igniter damage, Reapers, and Cyclones (they still don't know what to do with Cyclones), to name a few, all got changed because a few players (or even only one player) used them too effectively. But Terrans didn't win with Thors and Battlecruisers instead; they lost until they could find the next abusive Tier 1 strategy or fast timing attack. Currently this means building one to three proxy Barracks in 50% of games, because Terran does not have any better choices for winning. The game has been pushed to be so fast that "late game" units show up at 8 minutes, at which point Terran has to 1) have godlike multitasking and speed to survive or 2) accept strategic loss. Terran tactics are based on defense, which was ok in Brood War where holding territory had great value, and control was so complex that bad unit AI allowed defense to be good. But SC2 is too fast for defense. Unit concentration and speed mean that defensive tactics are just weaker than other tactics like warping on the front line, or building units with 6 (or 7...) armor to lead attacks. Terran players build more bunkers outside hatcheries than they do in their own bases because SC2 is designed to only reward offense. Katowice is only one tournament, but it is hard to see TY playing perfect 400 APM triple-harassment and being ahead in workers all game and still lose.
Yep.
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