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Unit Formations - Page 2

Forum Index > SC2 General
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tubster68
Profile Joined May 2007
Canada59 Posts
May 30 2007 00:04 GMT
#21
Just form them manually. It's just brains..

Sometimes Manual is better than Automatic
do not major in minor things
lololol
Profile Joined February 2006
5198 Posts
May 30 2007 03:52 GMT
#22
On May 30 2007 08:12 jim_raynor wrote:
A line formation could be useful for zealots and goons (or whatever unit replaces it). Ctrl click on zealot and then set line formation and angle (like in Baldur's Gate 1 if I remember correctly) so that their ranks may face any direction. Same with the ranged unit behind. I don't see anything bad about that ... There also might be some sort of spread formation to minimize damage from splash damage and spells like psi storm. Of course there should be option for no formation at all, but if it proves useful people will start using it.



Spread tanks, use siege mode and now you have a better push set than even the best T progammers, it could be fun, but there would be so much crying that it takes away skill from the game, so it won't be implemented
I'll call Nada.
alpskomleko
Profile Blog Joined March 2006
Slovenia950 Posts
May 30 2007 04:15 GMT
#23
Bet half the people will welcome a perma stack formation.
players do games, press mens do their things. and fans do make good cheers.
CoralReefer
Profile Joined June 2004
Canada2069 Posts
May 30 2007 04:59 GMT
#24
On May 30 2007 12:52 lololol wrote:
Show nested quote +
On May 30 2007 08:12 jim_raynor wrote:
A line formation could be useful for zealots and goons (or whatever unit replaces it). Ctrl click on zealot and then set line formation and angle (like in Baldur's Gate 1 if I remember correctly) so that their ranks may face any direction. Same with the ranged unit behind. I don't see anything bad about that ... There also might be some sort of spread formation to minimize damage from splash damage and spells like psi storm. Of course there should be option for no formation at all, but if it proves useful people will start using it.



Spread tanks, use siege mode and now you have a better push set than even the best T progammers, it could be fun, but there would be so much crying that it takes away skill from the game, so it won't be implemented


spread tanks aren't always the best formation. they can actually be quite weak in some situations
And this hot potato has vanished into thin air.
CROrens
Profile Joined May 2007
Croatia1005 Posts
May 30 2007 07:03 GMT
#25
On May 30 2007 03:47 WastedYouth wrote:
I think its a little too son to be worrying about things like unit formation when nobody even knows the semantics of sc2's micro yet.



heh well you can say that for every topic on this forum then.
its just in our nature to PREDICT AND LOVE IT
There is no problem that cannot be solved by the use of high explosives. - Anonymous ......||......Hyuk fan! \o/
zobz
Profile Joined November 2005
Canada2175 Posts
May 30 2007 07:45 GMT
#26
On May 30 2007 12:52 lololol wrote:
Show nested quote +
On May 30 2007 08:12 jim_raynor wrote:
A line formation could be useful for zealots and goons (or whatever unit replaces it). Ctrl click on zealot and then set line formation and angle (like in Baldur's Gate 1 if I remember correctly) so that their ranks may face any direction. Same with the ranged unit behind. I don't see anything bad about that ... There also might be some sort of spread formation to minimize damage from splash damage and spells like psi storm. Of course there should be option for no formation at all, but if it proves useful people will start using it.



Spread tanks, use siege mode and now you have a better push set than even the best T progammers, it could be fun, but there would be so much crying that it takes away skill from the game, so it won't be implemented

i assure you there will be crying, rightly so.
"That's not gonna be good for business." "That's not gonna be good for anybody."
vicml21
Profile Joined May 2007
Canada165 Posts
May 30 2007 13:35 GMT
#27
from the video, doesnt seem like there are any unit formations, but I DID see some flying units overlap each other (maybe muta micro will be possible? hehehe). But as other have stated, melee units just seemed smarter, to be able to move to the right position when attacking a group of units. Even with the zerglings, they surrounded the zealots better than they would have, had that moment been recreated in SC1, IMO.
"Meow" - Probe
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
May 30 2007 14:47 GMT
#28
On May 29 2007 20:43 ktp wrote:
flying v formation!
[image loading]

haha <3
Kwack Kwack! XD
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
May 31 2007 03:35 GMT
#29
Formation = worthless. Even the fact that you can toggle it on and off is fucking annoying. When I played war 3 I would constantly turn it off/on on accident because it had hotkeys for like CTRL+F or something. I never once found a useful circumstance to use it in a real game.

It just so stupid your units stop and reform all the time.
..and then I would, ya know, check em'. (Aka SpoR)
Asta
Profile Joined October 2002
Germany3491 Posts
May 31 2007 05:06 GMT
#30
well as the first poster said: sc/bw had formations. as long as they weren't too big, units would stay in formation.
didn't you play this game?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2007-05-31 06:34:31
May 31 2007 06:33 GMT
#31
In War 3 the melee units always stay up front and the ranged/spell units stay in the back. So the units constantly shuffle around bumping into each other instead of fighting. Plus they line up in a perfect juxtoposed rows. Its just stupid.
..and then I would, ya know, check em'. (Aka SpoR)
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
May 31 2007 10:18 GMT
#32
On May 31 2007 14:06 Asta wrote:
well as the first poster said: sc/bw had formations. as long as they weren't too big, units would stay in formation.
didn't you play this game?


I think he was referring to an Age of Empires type of formation system. The units go into perfect formation, and move at different speeds depending on where they are in the formation (while turning, etc.)
I can only play starcraft when I am shit canned. IPXZERG is a god.
ItchReliever
Profile Joined April 2004
2489 Posts
May 31 2007 11:56 GMT
#33
formations made AOE sooo slow
DTDominion
Profile Joined November 2005
United States2148 Posts
May 31 2007 13:48 GMT
#34
On May 29 2007 18:51 marquis wrote:
It will probably be like WC3, where formation is a toggle - you can leave it on, but pretty much everyone turns it off.

You have to have it in the game though or reviewers will be like, "OMG where are formations??? They add so much to the strategy!"


Basically. For some reason now having formations is like a litmus test for having a "legit" RTS.
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