• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:37
CEST 01:37
KST 08:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced58
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced Nobody gona talk about this year crazy qualifiers?
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Bitcoin discussion thread 9/11 Anniversary
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 634 users

Community Feedback Update - December 21

Forum Index > SC2 General
78 CommentsPost a Reply
Normal
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37024 Posts
December 22 2018 02:28 GMT
#1
[image loading]

Source

It’s been a great year for StarCraft II. After the epic BlizzCon finals, we were treated to one of the most exciting HomeStory Cups to date, which showcased the new balance patch just a few days after its release. Congratulations to Serral for winning HSC XVIII and also to Future for his impressive performance at Cheeseadelphia 8! On our end, we’ve been continuing to monitor tournaments and gather feedback from the community forums and pros since the new patch was released. As 2018 comes to a close, we’d like to unpack the feedback we’ve been receiving and share our thoughts on the state of the game.

TvT
As Cyclones now largely resemble their pre-3.8 patch state, TvT early-game has also functionally reverted back to its pre-3.8 patch state. We’re seeing slightly more Reaper proxies compared to the time frame right before 3.8 patch, however. Feedback we’ve received suggests that this may be because players have learned to transition more safely from proxy builds. Or it could be that aggressive builds tend to win out in the early stages after a balance patch and players simply need more time to adapt. Overall, we’ve received reports that early-game TvT has become more varied, and we’re happy with how it’s developing.

ZvZ
We’ve received feedback that Mutalisk-based strategies have become more potent due to a combination of various Zerg changes to the Queen, Roach, Hydralisk, Creep Tumors, and Nydus Networks. We’ll be carefully watching this matchup’s mid-game compositions to see if Mutalisk play becomes too oppressive.

PvP
Because of the Sentry’s Hallucination cost reduction, players are now able to open Stargate and choose their first Stargate unit based on their Hallucination scout. This effectively condenses the pre-4.7.1 Phoenix and Oracle openers into a single catchall Stargate opener. This new opener can diverge into two separate paths, which can cover each other’s weaknesses. As a result, we’re seeing more Stargate openers and Phoenix mirrors than usual.

Thus, we’re considering tweaks to either Hallucination or Stargate units that would add risk to blindly opening Stargate in PvP. We’re also considering changes that would allow players to transition out of Phoenix mirrors in the case of Stargate vs. Stargate openers.

TvZ
TvZ has been the matchup where we’ve seen the most change. We’re glad to see more Widow Mine-based play, which can lead to very back-and-forth, action-packed games. We’ve also been seeing a lot of interesting development in mech compositions with increased use of Cyclones, speed Banshees, and Battlecruisers. This matchup has been consistently evolving and we’re witnessing something new every week.

TvP
In TvP, while we’ve received feedback that Terran proxies are weaker than before, we still see a significant number of proxies in tournament play. Some Protoss players have commented that it can be difficult to discern between the various all-ins and fake all-ins while some Terrans have indicated that proxy play feels like the safest option to secure a low ground expansion against fast Adepts. We’re considering attacking this issue from two angles, both by weakening proxy openers and making macro openers more robust.

With regards to the mid-game, we’ve heard that TvP is slightly easier for Terrans now due to the Disruptor change. As for late-game, we’re keeping a close eye on the strength of Tempests, which we’re getting mixed feedback about. Since one of our overarching goals for the end-of-year patch was to bring more balance to the late-game of all matchups, we’ll keep looking at potential future changes to achieve this, if necessary. At the same time, however—partially because of the prominence of Terran proxies—our sample size of late-game TvP is not as large as we’d like.

ZvP
We’ve received feedback that it’s now easier for Protoss to survive Zerg onslaughts in the mid-game. In the shift to late-game, Zergs have responded positively to Vipers being able to survive Feedback. On the Protoss side, players have been mixing up their late-game compositions and experimenting with new combinations of Void Rays, Carriers, and Tempests. While we feel these are all already positive changes, we’d still like to see more Robotics Bay-level units in Protoss compositions.

Additional Thoughts
Outside of anything matchup-specific, there are a few other units and upgrades that we haven’t seen much of lately, such as Thors, Anabolic Synthesis, and Nydus Networks. Though a few of these may just need more time for players to figure out, we might give them an extra boost in a future patch.

As a whole, we continue to feel that it’s natural for more aggressive strategies to be stronger following a major balance patch because players will need time to explore refined responses to these strategies.

That’s it from us! Now, it’s your turn to let us know your thoughts. But before we leave, we wanted to wish Happy Holidays and a wonderful New Year from everyone on the balance team. See you all next year!
Facebook Twitter Reddit
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
Duckman
Profile Joined August 2009
United States158 Posts
December 22 2018 02:41 GMT
#2
Nice
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 22 2018 02:53 GMT
#3
Seems reasonable. Sounds like the balance team is at least on the ball about following the meta (which hasn't always been the case). Let's see what changes they make out of it.
virpi
Profile Blog Joined August 2009
Germany3598 Posts
December 22 2018 03:23 GMT
#4
I really like the new patch so far. On my skill level (m3), ZvT has become very versatile and fun. Currently, I'm mostly struggling against some weird 3 base allins/timings. BCs are neat, but so far, I mostly win against players who decide to go for the early BC harass. In the late game, they need tons of backup, because corruptors still murder them. (as it should be) ZvP is a bit odd, it's still revolving around timing attacks or the super late game with nothing in between, but that may be due to my macro oriented style. ZvZ is in a great state. Roaches still reign supreme, but muta play has become a bit more viable. If a ZvZ game goes past roach/rav/hydra, you're in for a treat every fucking time. Lurkers, ultras, vipers, brood lords, you name it. Back in WoL I used to hate ZvZ, now it's my favourite matchup.
first we make expand, then we defense it.
ShambhalaWar
Profile Joined August 2013
United States930 Posts
December 22 2018 04:11 GMT
#5
FFS why can't we get David Kim back ...

+ Show Spoiler +
FataLe
Profile Joined November 2010
New Zealand4501 Posts
December 22 2018 04:58 GMT
#6
I love how comprehensive this new balance team is.
hi. big fan.
Woosixion
Profile Joined February 2012
120 Posts
December 22 2018 05:34 GMT
#7
roaches need a late game buff, like +3 armor when under 50% health like in the campaign. P/T has so many ways to counter em its laughable
the only way out is through...
Doko
Profile Joined May 2010
Argentina1737 Posts
Last Edited: 2018-12-22 07:19:12
December 22 2018 07:10 GMT
#8
"partially because of the prominence of Terran proxies—our sample size of late-game TvP is not as large as we’d like."

I get what they are saying, but at the same time I feel like they are completely missing the point of why no terran wants to touch lategame with a 10 foot pole, be it bio or mech. Other than that their goals are very good, we'll see how they execute them.
WidowMineHero
Profile Joined September 2014
New Zealand143 Posts
December 22 2018 07:24 GMT
#9
On December 22 2018 14:34 Woosixion wrote:
roaches need a late game buff, like +3 armor when under 50% health like in the campaign. P/T has so many ways to counter em its laughable
Can't tell if you 're trolling.
"Time won't change anything, I will."
kOrc
Profile Joined July 2018
22 Posts
December 22 2018 08:16 GMT
#10
Can we get a Templar Archives level upgrade for Stalkers to get +1 range or somehow make them lategame viable? The other race's T1 units still play some meaningful role, or have a significantly better replacement (replace roaches with ravagers/lurkers, marine/marauder just good all game). But for Protoss, if you're making stalkers after the 13-14 minute mark, it probably means you fucked up. But archons just don't have the ground-to-air flexibility needed, you can't just replace stalkers with archons in late game. Just for having basic flexible composition in the mid-to-late game, you *have* to make an expensive air transition, even if the enemy has just a handful of air units.

As Zerg: counter carriers/BCs with corruptors OR ground army + infestor
As Terran: counter carrier/broods with vikings OR marine/hellbat/tank + thors, or cyclones, or widow mines or whatever...
As Protoss: counter air with tempests OR ... die making stalkers.

Storm is not a good anti air counter unless your opponent is AFK. I get that skytoss is really strong, and has good counters, but the lack of optionality just feels dumb. On the other hand, toss has 4 different ways to do AOE ground damage, which feels kinda redundant but having different viable options allows players to manifest their style better.
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 22 2018 08:37 GMT
#11
It is surprising that they did not nerf Tempest range.

What Terran unit can even reach kiting Tempest with aoe support?
Charoisaur
Profile Joined August 2014
Germany15961 Posts
December 22 2018 09:15 GMT
#12
Disappointing they won't revert the Cyclone. That change single-handily made me stop playing the game.
Many of the coolest moments in sc2 happen due to worker harassment
Doko
Profile Joined May 2010
Argentina1737 Posts
Last Edited: 2018-12-22 09:42:49
December 22 2018 09:39 GMT
#13
On December 22 2018 17:37 MockHamill wrote:
It is surprising that they did not nerf Tempest range.

What Terran unit can even reach kiting Tempest with aoe support?


For defense thors can zone small number of tempests even with 0/0 upgrades and outright annihilate them with high upgrades + emp. and while you are usually gonna be at a numerical disadvantage they can be repaired by nearby scvs if you see it coming. Its important to remember that the tempest ground attack range is MUCH smaller than their air one and does not get a bonus vs massive.

The problem is they are completely awful for anything offensive, from a mobility perspective and the fact that shield batteries are a thing. They would need like 2 more range on the high impact mode to be viable in that role but that doesn't really fix the core issue which is storm basically negating your viking count on any large scale engagement.
kOrc
Profile Joined July 2018
22 Posts
December 22 2018 09:51 GMT
#14
On December 22 2018 17:37 MockHamill wrote:
It is surprising that they did not nerf Tempest range.

What Terran unit can even reach kiting Tempest with aoe support?


Battlecruisers teleporting on top of tempests spells their end usually, even with the speed buff because they die even faster now (the ones left over after Yamato barrage)
Kikirik1
Profile Joined January 2017
45 Posts
December 22 2018 10:59 GMT
#15
BC is too expensive to worth.
ihatevideogames
Profile Joined August 2015
570 Posts
December 22 2018 11:29 GMT
#16
On December 22 2018 14:34 Woosixion wrote:
roaches need a late game buff, like +3 armor when under 50% health like in the campaign. P/T has so many ways to counter em its laughable

marines need a late game buff, like more hp and more range like in the campaign. Z/P has so many ways to counter em its laughable.
Luolis
Profile Blog Joined May 2012
Finland7104 Posts
December 22 2018 12:02 GMT
#17
On December 22 2018 18:15 Charoisaur wrote:
Disappointing they won't revert the Cyclone. That change single-handily made me stop playing the game.

What`? :D
pro cheese woman / Its never Sunny in Finland. Perkele / FinnishStarcraftTrivia
seemsgood
Profile Joined January 2016
5527 Posts
December 22 2018 12:21 GMT
#18
another poor unit got power creep'd.it's easier to defend and harrass vs terran in late game when going ultras and this is the biggest advantage over going brood lords but seems like zerg players are doing well by yolo'ing one billion banelings into terran's planetary fortress and bane,ling,hydra are doing thier defending job just fine.
power creeping works in MOBA game and could work in modern RTS game if done correctly
brickrd
Profile Blog Joined March 2014
United States4894 Posts
December 22 2018 15:36 GMT
#19
excited about possibly softening Stargate play in PvP. it's a mirror, there's nothing "broken" about it, but playing anything but phoenix against a phoenix opponent has been hell for a long time, and double phoenix games are not fun to play either.

TL+ Member
LHK
Profile Joined May 2015
204 Posts
December 22 2018 15:38 GMT
#20
i've personally been enjoying the game more than ever this patch. been facing a wide array of diverse playstyles which makes the game way more interesting and fun to me.
-Laura
mangoheap
Profile Joined November 2018
Switzerland7 Posts
December 22 2018 16:31 GMT
#21
nydus are currently only used as allin strategy.
there is one strategy with roach queens nydus that is specifically designed to hardcounter the bc build in tvz, if unscouted it is a free win in that certain situation, if scouted early enough and with the right adapation by the terran it becomes a free win for terran.

We do see nydus often, but it is only used as a gimmicky coinflip.

We dont see nydus in mid/lategame for mobility because while it can be really rewarding to pull it off, it takes a lot of attention for what it really gives you ( you can use your attention in other ways and get way more out of it, and attention is limited) and brings risks.
In my personal experience this is mostly because nydus doesnt consider the supply cost of the units that are loaded in/out. if you have zerglings in your lategame army and want to send them through a nydus it becomes a complete waste of time as it takes the same time to load in lings as it does with ultras.

I would like to see a change to that. It should be a change that doesnt change the strength of nydus allins.

-maybe adept the current load in/out speed to match units with 2 supply cost. and scale other units load in/out speed to their supply.

-another option would be an upgrade from hive that increases loading speed. but this would more difficult to balance since it could easily turn into something way too strong that has like an extreme warpprism effect (forcing enemy units somewhere without an actual commitment)
washikie
Profile Joined February 2011
United States752 Posts
Last Edited: 2018-12-22 19:28:01
December 22 2018 19:27 GMT
#22
I think that TvP is in a much worse state than blizzard seems to acknowledge. The fact that Terrans best option in 90% of scenarios is to allin is just dumb. Protoss late game is oppressively strong so the best counter is for Terran to go allin every single game leading to a terrible match up. I think all the other match ups are in a good spot overall zvt has so much going on right now that all the games feel fresh and interesting but I think tvp needs looking at Terran needs better avenues to win in the mid and late game and proxies need to go, I'm worried though that bliz will continue to chip away at proxy play without doing anything to curb protoss's absurd late game strength..
"when life gives Hero lemons he makes carriers" -Artosis
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2018-12-22 20:09:05
December 22 2018 20:02 GMT
#23
No word about swarmhosts, it's been 5+ "updates" where they refuse to acknowledge and address one of the most idiotic units in the game.

Maybe if everyone collectively calls them out on this they will finally fix it? I can't take their updates seriously.

They also have no clue what they are talking about for TvP, the match-up has been heavily Protoss favored and became even more Protoss favored after the cyclone changes. 3 nexus lets Protoss economy be out of control with chronoboost. Everything they wrote about "all-ins being hard to decipher" is the exact opposite - it's hard for Terran to figure out the all-ins, not the Protoss player.

Let's not even mention tempests and how ridiculous these things need a hotfix.

The devs also mention "hey no one is using thors?" I wonder why. They nerfed the armor by 1, left swarmhosts in their current state for 2+ yrs, and made tempests the most insane unit in the game while also reducing it's supply.

I take nothing Blizzard writes or posts about SC2 seriously until they fix swarmhosts.

The only thing they remotely even got correct in their terrible balance post, is about PvP being mass phoenix every game. It's obvious whoever writes these has a good knowledge of Protoss but is very Protoss biased.

"I think tempest might be too strong" oh really, quite the detective Mr. Sherlock balance designer.
"People aren't building thors" oh really, maybe stop nerfing mech every patch and fix swarmhosts.
"Terran all-ins are hard to figure out" oh really, you made cyclones unusable, Terran has no allins anymore lol

Almost every single Terran player hates the cyclone being reverted to it's original values. Why? Because it has 120 health, that's less health than a marauder....yeah...revert the cyclone change back to the 2nd version. I have no clue why they thought this was a good idea. Either that or give it more health appropriate to it's expensive cost. Everyone knows 120 health is horseshit for a 3 supply factory unit that cost 100 gas.

Less. Health. Than. A. Marauder. The blizzcon update was a joke for Terran.

User was banned for this post.
Sup
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 22 2018 21:48 GMT
#24
swarmhosts are fine dude
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
_fool
Profile Joined February 2011
Netherlands677 Posts
December 22 2018 22:12 GMT
#25
On December 23 2018 05:02 avilo wrote:
[...]

Almost every single Terran player hates the cyclone being reverted to it's original values. Why? Because it has 120 health, that's less health than a marauder....yeah...revert the cyclone change back to the 2nd version. I have no clue why they thought this was a good idea. Either that or give it more health appropriate to it's expensive cost. Everyone knows 120 health is horseshit for a 3 supply factory unit that cost 100 gas.

Less. Health. Than. A. Marauder. The blizzcon update was a joke for Terran.


I think Avilo has a point there. Marauder health should be tuned down a notch, to more clearly reflect its place in the Terran arsenal.
"News is to the mind what sugar is to the body"
raXNT
Profile Joined June 2015
16 Posts
December 22 2018 22:15 GMT
#26
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.
bulya
Profile Joined February 2016
Israel386 Posts
December 22 2018 22:36 GMT
#27
On December 23 2018 07:15 raXNT wrote:
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.

What if Stalkers did bonus damage to shields? (say double the damage as long as there are shields, and then you can tweak the shield to health of a pheonix oracle...).
Wouldn't it make blink quite a hard counter to SG, which makes SG openers not that strong?
Going SG you must go for a robo if you see twilight as DTs are also an option, so stalkers that are better at countering phoenix and oracles can be quite of a difference to the strength of SG openers.
raXNT
Profile Joined June 2015
16 Posts
December 22 2018 22:56 GMT
#28
On December 23 2018 07:36 bulya wrote:
Show nested quote +
On December 23 2018 07:15 raXNT wrote:
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.



What if Stalkers did bonus damage to shields? (say double the damage as long as there are shields, and then you can tweak the shield to health of a pheonix oracle...).
Wouldn't it make blink quite a hard counter to SG, which makes SG openers not that strong?
Going SG you must go for a robo if you see twilight as DTs are also an option, so stalkers that are better at countering phoenix and oracles can be quite of a difference to the strength of SG openers.



Oracle can stop DT rushes easily, is it quite easy to read possible DT openings and react to it and if DT opening does no damage it's hard to stay level in the game. Shield Batteries with units on hold position now also makes it easier to hold DT rushes and give time for Oracles to come out.

Changing any units would have too much of an impact on other MU's and is very risky in my opinion.
Ben...
Profile Joined January 2011
Canada3485 Posts
Last Edited: 2018-12-22 23:40:25
December 22 2018 23:33 GMT
#29
On December 23 2018 07:36 bulya wrote:
Show nested quote +
On December 23 2018 07:15 raXNT wrote:
Problem with Stargate in PVP is not purely related to scouting, problem is Stargate is always the best opener in PVP.
Also it is paired usually with adept openings which also adds high pressure before stargate units come out.

This is limiting options of any non Stargate build and you are basicly accepting to be defensive which gives a stargate player way 2 much space to run away with the game, and PVP is an extreme snowball matchup.

Sadly it is very hard 2 adust any of the units or build times etc because of the other matchups in the game.

Something like you did for Zerg spores vs Muta might be the only solution to stop Stargate dominated PVP.

But I know Blizzard stated at some point you do not like to make 1 matchup specific changes to units&buildings, I personally totally agree with this but its looking hard to find solutions at the moment.

What if Stalkers did bonus damage to shields? (say double the damage as long as there are shields, and then you can tweak the shield to health of a pheonix oracle...).
Wouldn't it make blink quite a hard counter to SG, which makes SG openers not that strong?
Going SG you must go for a robo if you see twilight as DTs are also an option, so stalkers that are better at countering phoenix and oracles can be quite of a difference to the strength of SG openers.

I think that's a bit too complicated. A better solution would be to give stalkers a damage bonus versus light air units. There are only 6 units in the game that fit that criteria: the phoenix, the oracle, the observer, the mutalisk, the banshee, and the raven. I can't see most protoss players being sad about oracles being a bigger risk in PvP, given how prominent proxy oracles still sometimes are. In the cases of the banshee and the raven, it'd probably be fine to remove the light tag, since from what I can tell, the only unit in the game that does bonus damage currently to light air units is the phoenix, and in either case, if phoenixes are attacking a banshee or a raven, it's probably dead anyway. This would mitigate stalkers potentially being too good at defending against banshees. Same deal with the observer, if they get sniped too easily just remove the light tag.

This light air damage bonus would accomplish two things: it would allow another option in dealing with these stupid double stargate phoenix openings (It currently takes a shocking number of stalker shots to kill a single phoenix. It's very much akin to how protoss used to fair versus mutalisks in HOTS before they added the phoenix range spell where killing the mass mutalisks required the person attacking to screw up since the defender could never catch them and you could never actually kill any of the mutas, just damage them). It also would potentially finally open the door, when combined with the new hallucination buff, for there to be a way to have a safe, non-stargate opening in PvZ since protoss could finally know that if the zerg switches to mass muta or does a fake with few mutalisks (which is just as dangerous since if you don't prepare for mutas and they go muta, you usually lose), it could be dealt with without having to throw down multiple stargates and potentially a fleet beacon just to survive.

It doesn't have to be a big damage bonus, just enough to make it so going mass phoenix against blink is more of a risk since it would take fewer shots to kill a phoenix.
"Cliiiiiiiiiiiiiiiiide" -Tastosis
avilo
Profile Blog Joined November 2007
United States4100 Posts
December 22 2018 23:42 GMT
#30
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.
Sup
deacon.frost
Profile Joined February 2013
Czech Republic12129 Posts
December 22 2018 23:49 GMT
#31
On December 23 2018 08:42 avilo wrote:
Show nested quote +
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.

Balance wise they're fine.

Design wise - at least a quarter of units is bad. So what, look at the news. Blizzard is being destroyed by Activision, there won't be any redesign. EVER. Deal with it.
I imagine France should be able to take this unless Lilbow is busy practicing for Starcraft III. | KadaverBB is my fairy ban mother.
nonoessc2
Profile Joined December 2018
4 Posts
Last Edited: 2018-12-23 00:17:39
December 22 2018 23:56 GMT
#32
proxy play feels like the safest option to secure a low ground expansion against fast Adepts. We’re considering attacking this issue from two angles, both by weakening proxy openers and making macro openers more robust.


i can see them reducing the build time of the reactor for this ( might give helion opening too much strength though).
But i can't see a way to nerf proxies other than " your first barack can't be build outside of your base"

Any thoughts ?


edit : production facilities need to be near a CC or a supply depot to be build ( with a large radius like 30-40 yards = a whole base)
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
Last Edited: 2018-12-23 00:20:33
December 23 2018 00:11 GMT
#33
On December 23 2018 08:56 nonoessc2 wrote:
Show nested quote +
proxy play feels like the safest option to secure a low ground expansion against fast Adepts. We’re considering attacking this issue from two angles, both by weakening proxy openers and making macro openers more robust.


i can see them reducing the build time of the reactor for this ( might give helion opening to much strength though).
But i can't see a way to nerf proxies other than " your first barack can't be build outside of your base"

Any thoughts ?


Is there a weird ass world where we give workers bigger vision radius to make proxy less luck base?
(In the sense that if you scout the right way at least you have less of chance to miss the proxy anyway)
Seems like a shitty way to go about it, but I can't see a lot of way to nerf it either.

Edit: or bring back the MSC, how could that go wrong.

On December 22 2018 13:58 FataLe wrote:
I love how comprehensive this new balance team is.


Ya the team has been really good on feedback, happy holidays to them too if they read this!
Writerhttp://i.imgur.com/9p6ufcB.jpg
SetGuitarsToKill
Profile Blog Joined December 2013
Canada28396 Posts
December 23 2018 01:32 GMT
#34
On December 23 2018 08:42 avilo wrote:
Show nested quote +
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.

not giving a fuck is what all the cool kids are doing. come be cool with us
Community News"As long as you have a warp prism you can't be bad at harassment" - Maru | @SetGuitars2Kill
StasisField
Profile Joined August 2013
United States1086 Posts
December 23 2018 01:38 GMT
#35
On December 23 2018 08:42 avilo wrote:
Show nested quote +
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.


"It's everyone else who is wrong! I am the only one who sees the game for what it truly is!"

No, Avilo. Just accept your opinion on balance and design when it comes to the swarmhost is in the minority. There's nothing wrong with that.
What do you mean Immortals can't shoot up?
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
Last Edited: 2018-12-23 02:44:55
December 23 2018 02:10 GMT
#36
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.
avilosavedstarcraft
Profile Joined December 2018
1 Post
Last Edited: 2018-12-23 05:19:55
December 23 2018 04:41 GMT
#37



User was banned for this post.
SHODAN
Profile Joined November 2011
United Kingdom1112 Posts
December 23 2018 08:26 GMT
#38
On December 23 2018 08:49 deacon.frost wrote:
Show nested quote +
On December 23 2018 08:42 avilo wrote:
On December 23 2018 06:48 SetGuitarsToKill wrote:
swarmhosts are fine dude


Sometimes i feel like the entire community basically just stopped giving a fuck years ago when i read posts like yours.


Blizzard is being destroyed by Activision, there won't be any redesign. EVER. Deal with it.


*cough* warcraft 3 *cough*
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 08:41 GMT
#39
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


yeah sure, pro players NEVER talk about balance, stuff like whining over balance never happens there, maybe your are mistaking them for casters (or e-sport-personalities as some are known), who only say there opinion on balance after it was changed (prior to that its always fine).
but pros are complaining all the time...

and there are countless posts here that tell you how you can handle SW pretty well, if you honestly think that nobody does, than i can't help you really i think. (in short use hellions or land somthing in the path of the locust, then counterattack)
i honestly don't enjoy playing against SW that much, but i still have decent winrate against them, and there are worse things to play against (turtle mech beeing way up there)

just because "turtle harder" isn't the answer doesn't mean that you can't handle them rather well since SW are dead supply most of the time.

and at this point i am starting to think, that they just don't change SW because they fear that avilo would be unemployed after that
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 08:45 GMT
#40
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 23 2018 08:56 GMT
#41
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now


I think both Protoss and Zerg have an easier time to transition from one composition to another depending how the game goes.

Transitioning from mech to bio (or vice versa) is much harder because of
1) Separate upgrades
2) Separate production facilities
3) Strengths that can not been combined.

Bio is strong in mobility. If you add bio to your mech you do not get the advantage of bio since your mech units slow down your bio units.

Also Hellbats are much better at protecting your tanks, bio often dies from splash damage if they try to protect tanks.

Basically mech and bio does not really work when combined (except for 1 or 2-base all-ins).
Charoisaur
Profile Joined August 2014
Germany15961 Posts
December 23 2018 08:59 GMT
#42
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now

Do you really think terrans don't start mixing 0/0 Marines into their mech army because they say "it's not part of the BO, period"?
Many of the coolest moments in sc2 happen due to worker harassment
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 09:03 GMT
#43
On December 23 2018 17:59 Charoisaur wrote:
Show nested quote +
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now

Do you really think terrans don't start mixing 0/0 Marines into their mech army because they say "it's not part of the BO, period"?


yeah sure, and nobody uses a reaper and such,

i think most people know how i mean it, but if it makes you happy to be so picky feel free to continue in doing so....
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 09:06 GMT
#44
On December 23 2018 17:56 MockHamill wrote:
Show nested quote +
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now


I think both Protoss and Zerg have an easier time to transition from one composition to another depending how the game goes.

Transitioning from mech to bio (or vice versa) is much harder because of
1) Separate upgrades
2) Separate production facilities
3) Strengths that can not been combined.

Bio is strong in mobility. If you add bio to your mech you do not get the advantage of bio since your mech units slow down your bio units.

Also Hellbats are much better at protecting your tanks, bio often dies from splash damage if they try to protect tanks.

Basically mech and bio does not really work when combined (except for 1 or 2-base all-ins).


sorry but marine/tank and marine/mines aren't allins all the time, or at least at my shitty level of play they aren't

and early mech into bio is a thing that existed at least for a while, but i'm not at all familar with the current meta right now, so maybe that's not a thing anymore.

my question was aimed more at the concept of mech in general, and i think yout first pooints are pretty interesting as to why it is even such a thing
Charoisaur
Profile Joined August 2014
Germany15961 Posts
Last Edited: 2018-12-23 09:20:43
December 23 2018 09:15 GMT
#45
On December 23 2018 18:03 uummpaa wrote:
Show nested quote +
On December 23 2018 17:59 Charoisaur wrote:
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now

Do you really think terrans don't start mixing 0/0 Marines into their mech army because they say "it's not part of the BO, period"?


yeah sure, and nobody uses a reaper and such,

i think most people know how i mean it, but if it makes you happy to be so picky feel free to continue in doing so....

I actually don't know how you mean it if you don't mean it that way. Wasn't your question why mech players deliberately ignore barrack units?
No upgrades is the answer to that.

When Zergs go Ling bane muta they also deliberately ignore Roach warren and Hydra den for the same reason - upgrades.
Protoss doesn't have this because all their ground units share the same upgrades.
Many of the coolest moments in sc2 happen due to worker harassment
Argonauta
Profile Joined July 2016
Spain4948 Posts
December 23 2018 10:13 GMT
#46
On December 23 2018 18:15 Charoisaur wrote:
Show nested quote +
On December 23 2018 18:03 uummpaa wrote:
On December 23 2018 17:59 Charoisaur wrote:
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now

Do you really think terrans don't start mixing 0/0 Marines into their mech army because they say "it's not part of the BO, period"?


yeah sure, and nobody uses a reaper and such,

i think most people know how i mean it, but if it makes you happy to be so picky feel free to continue in doing so....

I actually don't know how you mean it if you don't mean it that way. Wasn't your question why mech players deliberately ignore barrack units?
No upgrades is the answer to that.

When Zergs go Ling bane muta they also deliberately ignore Roach warren and Hydra den for the same reason - upgrades.
Protoss doesn't have this because all their ground units share the same upgrades.



unless you are Maru and you go all the units vs Gumiho


Rogue | Maru | Scarlett | Trap
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1112 Posts
December 23 2018 12:23 GMT
#47
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


the burden of proof is on you and avilo. show me a post-patch replay / VOD of a pro terran utilizing speed-mech and losing to ravager / swarm-host or hydra / swarm-host.

you boys live in an alternative universe where ravagers are unstoppable... a world where swarm-host contains still exist and cyclones have 1hp.

the fact is, your opinion about swarm hosts are fringe. you are in the minority. most terrans prefer the new cyclone and are having great success with it. the majority of meching terrans have embraced the cyclone-based speed-mech style. you and avilo, on the other hand, believe that tanks should be the be-all and end-all of mech vZ. you stubbornly go mass tanks every game and you lose to an antiquated anti-tank composition.

ravager / swarm-host is literally THE worst composition a zerg can choose against post-patch speed-mech. the meta at pro KR level is ling / bane / hydra / infestor.
Lexender
Profile Joined September 2013
Mexico2647 Posts
December 23 2018 15:31 GMT
#48
On December 23 2018 18:06 uummpaa wrote:
my question was aimed more at the concept of mech in general, and i think yout first pooints are pretty interesting as to why it is even such a thing


You have to understand is not randomly, Blizzard itself designed terran around the 2 playstyles being somewhat independent of themselves and has continued to do so, for example:
- 2 different mineral only units, 1 for bio and 1 for mech(opposed to 1 per race for Z and P)
- Unit upgrades tied to production facility, (ie: CS and stim vs BF and Magfield) making distinct production based styles.
- Attack/armor upgrades tied to style (in HotS they were only 2 mech upgrades but they splitted attack to make mech more ground based)

If you see the changes Blizz has maid their vision is 2 main ground styles, bio and mech, with air being support for both. Even so now mech has become 2 different styles, battle mech (hellion/ciclones/banshee) and traditional mech (hellbat/tank/thor/vinking)
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
Last Edited: 2018-12-23 18:55:33
December 23 2018 16:54 GMT
#49
On December 23 2018 21:23 SHODAN wrote:
Show nested quote +
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


the burden of proof is on you and avilo. show me a post-patch replay / VOD of a pro terran utilizing speed-mech and losing to ravager / swarm-host or hydra / swarm-host.

you boys live in an alternative universe where ravagers are unstoppable... a world where swarm-host contains still exist and cyclones have 1hp.

the fact is, your opinion about swarm hosts are fringe. you are in the minority. most terrans prefer the new cyclone and are having great success with it. the majority of meching terrans have embraced the cyclone-based speed-mech style. you and avilo, on the other hand, believe that tanks should be the be-all and end-all of mech vZ. you stubbornly go mass tanks every game and you lose to an antiquated anti-tank composition.

ravager / swarm-host is literally THE worst composition a zerg can choose against post-patch speed-mech. the meta at pro KR level is ling / bane / hydra / infestor.


like i said in my OP, i think the current BC is the reason why "battlemech" is a thing now, i much prefer the current cyclone over the old one, but i dont think the current cyclone alone is the reason for swarmhosts being weaker vs mech.

Imo its the BC opening that allows terran players to get into cyclone/hellion vs zerg. I think if you would take away the strength of BC openings vs zerg, battlemech would not be a thing anymore and then the old standard mech vs swarmhosts/.../... would make a return.

Zergs already adjusted their playstyle vs BCs and especially cyclones. Like you said infestors are a great response to both of those units.

People look at battlemech now and think "wow so dynamic etc". But if you open up with aynthing else than BC, this style simply doesnt work out that well and i dont know if the matchup should be "open up with BC or play bio".

If the goal is strategic diversity, then the patch hasn't reached his goal yet.

Obviously this is just speculation, im looking forward to how things will turn out, but all i can hope for is that swarmhosts somehow stay out of meta cause that unit is just depressing.

Kills the spirit of starcraft.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
Last Edited: 2018-12-23 18:50:19
December 23 2018 18:49 GMT
#50
*sorry doublepost*
Rodya
Profile Joined January 2018
546 Posts
December 23 2018 19:43 GMT
#51
On December 23 2018 17:41 uummpaa wrote:
Show nested quote +
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


yeah sure, pro players NEVER talk about balance, stuff like whining over balance never happens there, maybe your are mistaking them for casters (or e-sport-personalities as some are known), who only say there opinion on balance after it was changed (prior to that its always fine).
but pros are complaining all the time...

and there are countless posts here that tell you how you can handle SW pretty well, if you honestly think that nobody does, than i can't help you really i think. (in short use hellions or land somthing in the path of the locust, then counterattack)
i honestly don't enjoy playing against SW that much, but i still have decent winrate against them, and there are worse things to play against (turtle mech beeing way up there)

just because "turtle harder" isn't the answer doesn't mean that you can't handle them rather well since SW are dead supply most of the time.

and at this point i am starting to think, that they just don't change SW because they fear that avilo would be unemployed after that

If this is your response to "SW are overpowered" then you probably don't play against SW, you build them. Everyone knows how to best deal with swarm hosts, the problem is that flanking swarm hosts is impossible to do reliably. You just have to hold out until the zerg player makes a blunder. And that blunder won't even cost him the game because of injects.
Banned for saying "zerg players are by far the biggest whiners in sc2 history" despite the fact that this forum is full of such posts about Terrans. Foreigner Elitists in control!
Ej_
Profile Blog Joined January 2013
47656 Posts
December 23 2018 20:02 GMT
#52
On December 24 2018 04:43 Rodya wrote:
Show nested quote +
On December 23 2018 17:41 uummpaa wrote:
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


yeah sure, pro players NEVER talk about balance, stuff like whining over balance never happens there, maybe your are mistaking them for casters (or e-sport-personalities as some are known), who only say there opinion on balance after it was changed (prior to that its always fine).
but pros are complaining all the time...

and there are countless posts here that tell you how you can handle SW pretty well, if you honestly think that nobody does, than i can't help you really i think. (in short use hellions or land somthing in the path of the locust, then counterattack)
i honestly don't enjoy playing against SW that much, but i still have decent winrate against them, and there are worse things to play against (turtle mech beeing way up there)

just because "turtle harder" isn't the answer doesn't mean that you can't handle them rather well since SW are dead supply most of the time.

and at this point i am starting to think, that they just don't change SW because they fear that avilo would be unemployed after that

If this is your response to "SW are overpowered" then you probably don't play against SW, you build them. Everyone knows how to best deal with swarm hosts, the problem is that flanking swarm hosts is impossible to do reliably. You just have to hold out until the zerg player makes a blunder. And that blunder won't even cost him the game because of injects.

Do you play against SH, given that you are speaking like you knew better?
"Technically the dictionary has zero authority on the meaning or words" - Rodya
uummpaa
Profile Joined July 2018
238 Posts
December 23 2018 21:58 GMT
#53
On December 24 2018 04:43 Rodya wrote:
Show nested quote +
On December 23 2018 17:41 uummpaa wrote:
On December 23 2018 11:10 Siegetank_Dieter1 wrote:
Swarmhosts are pretty absurd vs mech, the only reason they are currently not as oppressive is because BC opening became a thing after the design patch.

If blizzard somehow nerfs BC opening in TvZ, swarmhosts/ravager (or SH/hydra cause of new cyclone) will completely shut down mech again just like it did before.

Its not just avilos opinion, everyone high level terran knows that. You can literally ask any terran pro player and they will tell you this. The difference is simply that most pros dont openly speak about balance, cause the community is more toxic than open minded when it comes to balance discussions.

Its easier to hate on someone like avilo than actually coming up with a valid counter argument.


yeah sure, pro players NEVER talk about balance, stuff like whining over balance never happens there, maybe your are mistaking them for casters (or e-sport-personalities as some are known), who only say there opinion on balance after it was changed (prior to that its always fine).
but pros are complaining all the time...

and there are countless posts here that tell you how you can handle SW pretty well, if you honestly think that nobody does, than i can't help you really i think. (in short use hellions or land somthing in the path of the locust, then counterattack)
i honestly don't enjoy playing against SW that much, but i still have decent winrate against them, and there are worse things to play against (turtle mech beeing way up there)

just because "turtle harder" isn't the answer doesn't mean that you can't handle them rather well since SW are dead supply most of the time.

and at this point i am starting to think, that they just don't change SW because they fear that avilo would be unemployed after that

If this is your response to "SW are overpowered" then you probably don't play against SW, you build them. Everyone knows how to best deal with swarm hosts, the problem is that flanking swarm hosts is impossible to do reliably. You just have to hold out until the zerg player makes a blunder. And that blunder won't even cost him the game because of injects.


maybe, just maybe you can attack the base of the zerg instead, or the rest of the army, just a suggestion
Assaulter
Profile Joined December 2010
Lithuania324 Posts
Last Edited: 2018-12-23 22:31:03
December 23 2018 22:19 GMT
#54
On December 23 2018 17:45 uummpaa wrote:
i have an honest question on that regard (means im really curious, no attempt at trolling anybody here):

is terran mech the only playstyle in SC2 where you deliberately ignore one of your techbuildings?

i dont't mean it in a way that you just don't build a darkshrine or roach warren in a game when you don't need it, but in a way where you say "it's not part of the BO, period"

i hope its not to OT here but i'm thinking about that for some time now

Protoss robotics units share upgrades with gateway units for example, bio and mech have seperate upgrades. This makes it so if you're going mech you are very heavily dicentivized (it's just not viable at all) to just decide to make a tech switch to bio suddenly because you would need a TON of things you dont have such as multiple barracks too, zerg for example can tech switch much more easily because you just need the tech building and then your units all come out from the same larvae, i am aware not all protoss and zerg units share upgrades but it's less restrictive than for terran imo, and protoss has chronoboost to help there too.

You just can't afford to get 2 engi bay upgrades going and 2 armory upgrades going while also being able to afford having so many production buildings and actually making anything out of them. So you have to make a choice if you're going bio or mech. You can go marine tank but then usually youre not really prioritizing mech upgrades at all. And obviously bio/mines don't need upgrades at all to work since they do spell damage and who cares about trying to make your mines tankier with the armor upgrade, lol.
Sound1
Profile Joined August 2016
France93 Posts
December 24 2018 08:58 GMT
#55
On December 22 2018 20:29 ihatevideogames wrote:
Show nested quote +
On December 22 2018 14:34 Woosixion wrote:
roaches need a late game buff, like +3 armor when under 50% health like in the campaign. P/T has so many ways to counter em its laughable

marines need a late game buff, like more hp and more range like in the campaign. Z/P has so many ways to counter em its laughable.



I love this idea. As zerglings have their adrenal glands in late game, why marine have not a T3 upgrade as is still a key unit all game long.
Startale Sound Fan boy Forever !
Argonauta
Profile Joined July 2016
Spain4948 Posts
December 24 2018 08:59 GMT
#56
On December 24 2018 17:58 Sound1 wrote:
Show nested quote +
On December 22 2018 20:29 ihatevideogames wrote:
On December 22 2018 14:34 Woosixion wrote:
roaches need a late game buff, like +3 armor when under 50% health like in the campaign. P/T has so many ways to counter em its laughable

marines need a late game buff, like more hp and more range like in the campaign. Z/P has so many ways to counter em its laughable.



I love this idea. As zerglings have their adrenal glands in late game, why marine have not a T3 upgrade as is still a key unit all game long.


a ball of stimmed 3/3 marines can destroy a base in seconds. You dont want to make them more powerful
Rogue | Maru | Scarlett | Trap
TL+ Member
MockHamill
Profile Joined March 2010
Sweden1798 Posts
December 24 2018 09:22 GMT
#57
Tempest seems broken in TvP.

Is there a single Terran that think the current stats of Tempest are ok? Their range made sense when they were slow but not now.

I suggest a range change from 15/10 to 13/9.
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-12-24 12:54:49
December 24 2018 12:54 GMT
#58
I think that terran needs a less micro with his army while he is playing a hard macro. For example Ghost should have an autocasting Steady Targeting ALT+R (on/off) like SCV have an auto-repair. Thor is too big and slow and can't handle with anything. Only 1 armor. Sky protoss can easily be out of his range. So what was the point to buff 250mm Punisher Cannons. Maybe he must be more mobile and faster or at least has an AA+ upgrade to be useful.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
Last Edited: 2018-12-24 15:24:26
December 24 2018 15:22 GMT
#59
We’ve received feedback that Mutalisk-based strategies have become more potent due to changing 50% of the Zerg...

What ? lol

And this is my favorite

Protoss players have commented that it can be difficult to discern between the various all-ins and fake all-ins


That's KARMA ! Time to get the big book of Terran bullshit ?
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TrashEconomy
Profile Joined August 2018
25 Posts
Last Edited: 2018-12-24 16:35:45
December 24 2018 16:35 GMT
#60
I love the guy going on about how Terrans are silly for not transitioning from mech to bio. It's the same reasons you'll never see a Protoss transition from Phoenix-Colossus to Immortal-Chargelot-Archon or a Zerg go from Roach-Ravager to Ling-Bane-Hydra. It just doesn't make sense for a million reasons. It blows me away every time just how many Zergs and Protosses don't understand why bio and mech are differen comps.

"Why don't you just include some 0-0 Marauders with your Tank-Thor-Hellbat-Viking army?" Lol
brickrd
Profile Blog Joined March 2014
United States4894 Posts
December 24 2018 16:48 GMT
#61
On December 25 2018 01:35 TrashEconomy wrote:
I love the guy going on about how Terrans are silly for not transitioning from mech to bio. It's the same reasons you'll never see a Protoss transition from Phoenix-Colossus to Immortal-Chargelot-Archon or a Zerg go from Roach-Ravager to Ling-Bane-Hydra. It just doesn't make sense for a million reasons. It blows me away every time just how many Zergs and Protosses don't understand why bio and mech are differen comps.

"Why don't you just include some 0-0 Marauders with your Tank-Thor-Hellbat-Viking army?" Lol

both of the strategies you describe for Z/P are pretty normal actually. ive seen plenty of pro level games where planned tech switches between units with different upgrade sets were used and worked well. it's weird you would say we'll "never see those things" when they do happen.

it's still true that mech is slightly different. divided armor upgrades are part of why mech-bio transitions aren't strong, and it's also because of addons and lack of flexibility in terran builds once you choose your first couple of addons.

but none of that means mech has to be viable. it doesn't.
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
December 24 2018 17:01 GMT
#62
i like the Gold Mineral bases with the destructible rocks beside them on the Automation map. it makes for some interesting decisions and a map that changes if you go into a longer game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
igay
Profile Blog Joined November 2011
Australia1178 Posts
December 25 2018 01:35 GMT
#63
On December 23 2018 05:02 avilo wrote:
No word about swarmhosts, it's been 5+ "updates" where they refuse to acknowledge and address one of the most idiotic units in the game.

Maybe if everyone collectively calls them out on this they will finally fix it? I can't take their updates seriously.

They also have no clue what they are talking about for TvP, the match-up has been heavily Protoss favored and became even more Protoss favored after the cyclone changes. 3 nexus lets Protoss economy be out of control with chronoboost. Everything they wrote about "all-ins being hard to decipher" is the exact opposite - it's hard for Terran to figure out the all-ins, not the Protoss player.

Let's not even mention tempests and how ridiculous these things need a hotfix.

The devs also mention "hey no one is using thors?" I wonder why. They nerfed the armor by 1, left swarmhosts in their current state for 2+ yrs, and made tempests the most insane unit in the game while also reducing it's supply.

I take nothing Blizzard writes or posts about SC2 seriously until they fix swarmhosts.

The only thing they remotely even got correct in their terrible balance post, is about PvP being mass phoenix every game. It's obvious whoever writes these has a good knowledge of Protoss but is very Protoss biased.

"I think tempest might be too strong" oh really, quite the detective Mr. Sherlock balance designer.
"People aren't building thors" oh really, maybe stop nerfing mech every patch and fix swarmhosts.
"Terran all-ins are hard to figure out" oh really, you made cyclones unusable, Terran has no allins anymore lol

Almost every single Terran player hates the cyclone being reverted to it's original values. Why? Because it has 120 health, that's less health than a marauder....yeah...revert the cyclone change back to the 2nd version. I have no clue why they thought this was a good idea. Either that or give it more health appropriate to it's expensive cost. Everyone knows 120 health is horseshit for a 3 supply factory unit that cost 100 gas.

Less. Health. Than. A. Marauder. The blizzcon update was a joke for Terran.

User was banned for this post.


Seems unfair?
MVP <3 MKP <3 DRG <3
OG.YoGo
Profile Joined January 2014
France8 Posts
December 25 2018 15:41 GMT
#64
LOL.
Can't win anymore on ZvP. They removed the Probe production animation from the Nexus.
Did they spoke about it ?
It's incredibly disturbing.
It's a trap
Snakestyle11
Profile Joined December 2018
191 Posts
Last Edited: 2018-12-25 18:54:34
December 25 2018 18:53 GMT
#65
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...
washikie
Profile Joined February 2011
United States752 Posts
December 26 2018 03:59 GMT
#66
On December 26 2018 03:53 Snakestyle11 wrote:
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...


I mean in some ways your right Terran is really designed as 2 races, but That's just the way the game is and on a surface level that seems like a really great and powerful mechanic for Terran to have but in a lot of ways its a huge drawback of the race and contributes to a lot of Terran's problems in the current metagame especially when fighting protoss. Recently I've been playing alot of zerg and I have to say the thing I appreciate the most Is the immense flexibility of zerg. On the surface it feels like they have less units with less viable compositions and that's true. But zerg has by far the best ability in the game to scout what there opponent is doing and then swap around there tech, commitment to economy, and overall game plan to answer that. Its odd that you say zerg is boring and predictable when I think the strongest quality of zerg is there flexibility and amorphous nature. When ever I play zerg I feal like Bruce Lee I can be like water and come to every game with no predetermined plan. After playing terran for so long where I could commit to a build, be scouted, and flawlessly countered I love the ability of zerg to radically change there plan in a short period of time to deal with any given situation. If I see toss is doing an allin great i just slap down my roach waren and in a minute or so I am ready to deal with the problem. Open with the plan to do an allin but see my opponent has an answer, its easy enough to swap into drones. As Terran you just cant play that way because of the limitations of the tech tree and production. This is especially painful in tvp. After the early stages of the game where Terran can realistically mix and match tech it becomes really hard as Terran to change up your plan if things don't look like they are going your way. First off its alot harder to get information as Terran you have to spend scans which really slow you down when your going allin and vs toss thats what your doing 90% of the time. Second of all even if you do realize that protoss has the right answer for your allin you cant pull out of it, I cant just decide I'm going to slam down a 3rd cc and play macro after I've readied myself for an allin because I have no way to be greedy and catch back up in the game. As terran your on the clock toss is just nearly unbeatable in a macro game so you have to go for that allin anyway and pray for bad execution on your opponents part. This is why I've quite playing Terran on this patch. Zerg just has immensely better tools to deal with protoss than terran ever will and bliz has had almost a year now to get tvp to a better state than allin or lose and has failed in this regard.

Yes zerg has less tech options than Terran but because they are not handicapped by split upgrades and production facilities they can much more easily mix and match those options to appropriately answer any threat. This gives them in my opinion by far the most flexible and least predictable style of play not the least. Terran on the other hand has to have a much more rock solid and committed approach to the game and I think especially protoss are able to abuse this weakness in the current meta, making Terran a race with just one really god awful match up and than 2 good ones. I think that the style of terran production works fine as long as 1, terran compositions are general enough they can handle most kinds of compositions with just the addition of a few support units, and 2 terran has the tempo advantage in the game. The problem is right now that terran does not have any answer for tempest ht death balls, theirs nothing I can add into my army to let it stand up to this kind of army. and ontop of this if terran dont allin on 2 base they actually have a tempo disadvantage vs protoss. If protoss gets past 3 base they almost always will have more probes, more upgrades, better tech, more options for tech, more threatening harass. There's really nothing terran has going for them in that kind of game. For zerg your at least flexible enough that you can always just pick a smart reaction to what your opponents doing and get around the fact that they have better units than you so the balance never gets as bad as it does for Terran.
"when life gives Hero lemons he makes carriers" -Artosis
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2018-12-26 20:50:47
December 26 2018 20:47 GMT
#67
These new Dominion Special Forces building skins allow me to pretend i'm the "Brotherhood of Nod".
On December 26 2018 12:59 washikie wrote:
Show nested quote +
On December 26 2018 03:53 Snakestyle11 wrote:
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...


I mean in some ways your right Terran is really designed as 2 races, but That's just the way the game is and on a surface level that seems like a really great and powerful mechanic for Terran to have but in a lot of ways its a huge drawback of the race and contributes to a lot of Terran's problems in the current metagame especially when fighting protoss. Recently I've been playing alot of zerg and I have to say the thing I appreciate the most Is the immense flexibility of zerg. On the surface it feels like they have less units with less viable compositions and that's true. But zerg has by far the best ability in the game to scout what there opponent is doing and then swap around there tech, commitment to economy, and overall game plan to answer that. Its odd that you say zerg is boring and predictable when I think the strongest quality of zerg is there flexibility and amorphous nature. When ever I play zerg I feal like Bruce Lee I can be like water and come to every game with no predetermined plan. After playing terran for so long where I could commit to a build, be scouted, and flawlessly countered I love the ability of zerg to radically change there plan in a short period of time to deal with any given situation. If I see toss is doing an allin great i just slap down my roach waren and in a minute or so I am ready to deal with the problem. Open with the plan to do an allin but see my opponent has an answer, its easy enough to swap into drones. As Terran you just cant play that way because of the limitations of the tech tree and production. This is especially painful in tvp. After the early stages of the game where Terran can realistically mix and match tech it becomes really hard as Terran to change up your plan if things don't look like they are going your way. First off its alot harder to get information as Terran you have to spend scans which really slow you down when your going allin and vs toss thats what your doing 90% of the time. Second of all even if you do realize that protoss has the right answer for your allin you cant pull out of it, I cant just decide I'm going to slam down a 3rd cc and play macro after I've readied myself for an allin because I have no way to be greedy and catch back up in the game. As terran your on the clock toss is just nearly unbeatable in a macro game so you have to go for that allin anyway and pray for bad execution on your opponents part. This is why I've quite playing Terran on this patch. Zerg just has immensely better tools to deal with protoss than terran ever will and bliz has had almost a year now to get tvp to a better state than allin or lose and has failed in this regard.

Yes zerg has less tech options than Terran but because they are not handicapped by split upgrades and production facilities they can much more easily mix and match those options to appropriately answer any threat. This gives them in my opinion by far the most flexible and least predictable style of play not the least. Terran on the other hand has to have a much more rock solid and committed approach to the game and I think especially protoss are able to abuse this weakness in the current meta, making Terran a race with just one really god awful match up and than 2 good ones. I think that the style of terran production works fine as long as 1, terran compositions are general enough they can handle most kinds of compositions with just the addition of a few support units, and 2 terran has the tempo advantage in the game. The problem is right now that terran does not have any answer for tempest ht death balls, theirs nothing I can add into my army to let it stand up to this kind of army. and ontop of this if terran dont allin on 2 base they actually have a tempo disadvantage vs protoss. If protoss gets past 3 base they almost always will have more probes, more upgrades, better tech, more options for tech, more threatening harass. There's really nothing terran has going for them in that kind of game. For zerg your at least flexible enough that you can always just pick a smart reaction to what your opponents doing and get around the fact that they have better units than you so the balance never gets as bad as it does for Terran.

My favourite race is Terran. I play it the most. My best race is Zerg. The game is probably imbalanced against Terran at my level of play. I'm no expert though. Anyhow, if it were perfectly balanced at my level I'd probably be a Masters-3 player rather than a Diamond-1 player as Terran. Its not that big of a deal. I'm happy with the game.

Its impossible for Blizzard to perfectly balance the game at every level of play. No diverse race RTS game has ever been perfectly balanced at every play level. The only way to make balancing easier at multiple play levels is to have every faction identical. I'd rather have a 3-race, diverse-race game that is only loosely balanced at my level of play.

Despite the fact the game is probably only loosely balanced at my level of play i'm satisfied with the game.

Keep up the great work Blizzard.

I like the the 1v1 maps this season. It looks like the TL Map Contest worked well and Blizzard selected a nice variety of maps.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 26 2018 22:44 GMT
#68
On December 26 2018 03:53 Snakestyle11 wrote:
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...


Well first zvz is almost entirely different composition and feel while tvt and pvp have the same core units then the other matchup, so you got that going for you.
As for the two other matchup, well hydra really have become kind of a necessity but you can still play spire base play with ling and banes vs toss even tho it's a bit risky, and as for mech well I personally think roach pushes have been cycle out of the meta for no reason they are still really good and even if the new cyclones is better against roaches tanks usually come out later then before so I feel (at least watching the matchup) there's a nice timing there if you manage to dodge the banshee/cyclone on their way to their base, obviously roaches suck all around if you keep them all game.
And zerg can do a lot with the late game transition doing timing with viper or choosing between ultra or BL in a way terran and protoss can't really. If you go late game T or P you just have to play the long game, there isn't really any ghost or tempest "timing" when you got there you just have to play it long.


So you know maybe not the most varied at the moment on the macro side but if your willing to play more aggressive or more funky build with spire, ravager or lurker you can definitely make it work at least on ladder.
I remember Bly having some pretty nice muta play in this last HSC maybe go check it out for inspiration?
Writerhttp://i.imgur.com/9p6ufcB.jpg
fightmelikeaman
Profile Joined December 2018
1 Post
December 27 2018 11:48 GMT
#69
absolutely nothing about swarm hosts and tempests....blizzard are you even listening?...do terran players mean nothing to you....nothing about protoss triple nexus????....toss get free econ lead with no player interaction.....balance matters in a competitive game like sc2....players will leave if the balance is bad.....terran players and streamers say the same shit over and over....blizzard dont care about sc2....swarm hosts just spam free units.....mech is unplayable....blizzard hates terran and mech....bio aint true terran....tempests kite the whole terran race infinitely....this is unfun and imbalanced....i guess we'll have to wait a year for blizzard to fix this...it took MONTHS for blizzard to think tempests in their current state is good for sc2....jesus christ man.....i cannot fathom this rofl lol xd......sc2 is best when the game is balanced and you can do many strategies with success.....the current state of T is just spam bio and bio bio bio.......little variety.....bad for viewership and esports...new cyclone is trash......disruptors counter mech......wtf man....terran players play from behind.....every matchup.....pure cancer....blizzard do you even hear us?......are you listening????........the terran race is struggling ATM and its not a git gud problem....it's a balance problem....anyone with a brain will admit that terran is weak and toss is imba as fuck.....gg wp.....sc2 ded....this is not fun for anyone balance team....give us a fucking break......sc2 is a great game but blizzard fucked it all up

User was banned for this post.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
December 27 2018 14:24 GMT
#70
TvP is so broken, its not even funny anymore

User was temp banned for this post.
Thompson
Profile Joined December 2018
3 Posts
December 28 2018 15:32 GMT
#71
--- Nuked ---
Vision_
Profile Joined September 2018
861 Posts
December 28 2018 18:01 GMT
#72


Its impossible for Blizzard to perfectly balance the game at every level of play. No diverse race RTS game has ever been perfectly balanced at every play level. The only way to make balancing easier at multiple play levels is to have every faction identical. I'd rather have a 3-race, diverse-race game that is only loosely balanced at my level of play.

Despite the fact the game is probably only loosely balanced at my level of play i'm satisfied with the game.

Keep up the great work Blizzard.

I like the the 1v1 maps this season. It looks like the TL Map Contest worked well and Blizzard selected a nice variety of maps.


I m also happy with the game.. And everybbody is according to the fact that Zerg is favored while the rank leaggue goes down. It s just the reflect of SC2 game depending on how much players have speed ability and how strategy option they go.

If you wanna balance the platinium / diamond, you have to reduce zerglings speed and increase their health, nothing seems impossible in a certain way.
seemsgood
Profile Joined January 2016
5527 Posts
December 30 2018 04:47 GMT
#73
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough
Demosthenes13
Profile Joined December 2011
United States22 Posts
December 30 2018 05:17 GMT
#74
As for pvp sentry, I propose a chance to the way hallucination works. It should require the same energy to cast the spell, then after 5-10 seconds Continue to drain energy slowly until it's killed or sentry depletes all energy. The hallucinated unit can be cancelled away any time to counter act this draining effect. Give hallucinated units small health or shields buff .
Tweak the aforementioned 5-10 second time so that the huulcinated Phoenix starts draining energy by the time the unit is about half wayacross standard maps. this way hullxinations still cost less, but need to be made earlier , across map or pool energy before hallucinating. More dynamic ?? what do you nerds think??
Don't let school get in the way of your education ~Twain
bigmechhero
Profile Joined December 2018
3 Posts
December 30 2018 15:55 GMT
#75
it's over ladies its over gentlemen blizz doesn't give a flying fuck terran is fucking strugling versus protoss right now maru had to proxy every fucking game versus p to end have a flying fuck chance AND WHAT DID BLIZZ DO??? they fucking nerf proxies so when terran race figures out new strategies and innovative ways to win blizzard says fuck you terran here is nerf hammer they did the same to widow mines, liberators, reapers, hellbats, and ravens what the fuck is wrong with you people why the fuck do you hate terran so much these units are fucking trash can after the nerfs widow mines uncloak means protoss is not kept honest in the early game protoss economy spirals out of control triple nexus is fucking retard liberators dont cut it late game versus protoss anymore its a fucking travesty man playing terran is like hurting yourself with a large knife i cant fucking take it anymore terran race is such fucking cancer and blizzard doesnt do a damn thing about it zerg and protoss have it so much easier triple nexus... swarm hosts ravagers dear jesus god man this is fucking ridiculous this is the worst time in starcraft HISTORY for blizzard to be on a holiday hell even the fucking designers dont even deserve bathroom breaks let alone holiday breaks maru wont win anymore because terran proxy is nerfed thors nerfed cyclones nerfed even after the unnecessary nerfs to every other terran units blizzard has a huge grudge against terran and it is really showing this is fucking unbelievable i cant fucking play this game in its current state starcraft is just protosscraft now every tournament will be PvP finals unless terran players just fucking outplay their opponents terran has no chance in macro game v zerg and protoss terran MUST proxy to have ANY chance versus protoss now proxy is removed because cyclone is removed from the game spoiler new cyclone is a trash can unit thors dont even counter mutalisks anymore battlecruisers still countered by queens and tempests still super expensive 400 300 unit absolute fucking joke they waited 8 years for THIS PIEC EOF HSIT what the fucking flying fuck jesus christ this is bonkers i hate playin gterran so much right now im gonna fucking play protoss now sinc eblizzard wont balance the game ill just take my free wins as protoss gg wp starcraft dead game

User was banned for this post.
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-12-30 17:52:53
December 30 2018 17:44 GMT
#76
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough

so you want it to be literally 100% impossible to ever engage sieged libs without taking a disastrous trade, like when they were new? looking forward to all the 1-1-1 pushes coming back in style!

the reason it's acceptable for tanks to murder everything on the ground if you fight into a bad spot is because tanks take attention and intelligence to set up and they can't fly. liberators are faster, easier to position and don't collide with ground units or terrain. there are also big risks for protoss blinking onto libs. if you misfocus your fire and end up with a 1 hp liberator you have to either micro stalkers separately or waste DPS overkilling it. if there are widow mines hidden in the army you can insta-lose. liberator engagements are very winnable for terran and it should be more complex than just sieging your units and then dancing 10 supply of bio back and forth to bait the toss army

blinking onto libs to focus them down is a 100% necessary interaction, because there are certain siege positions terran can establish which will literally end the game if you don't engage. what else is protoss going to do? open phoenix every game again? your suggestion takes us backward in time to something we already decided was wrong.
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1112 Posts
Last Edited: 2018-12-30 17:51:03
December 30 2018 17:47 GMT
#77
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough


was watching gumiho stream a few days ago. he lost ~10 times in a row to a simple zealot timing, after opening "safe" macro (2-3 tanks, 1 raven, bunker, 3cc)

buffing libs is not the solution. tanks should murder these kinds of mindless pushes which net 20 scv kills and often end the game with zero effort
seemsgood
Profile Joined January 2016
5527 Posts
December 31 2018 00:23 GMT
#78
On December 31 2018 02:44 brickrd wrote:
Show nested quote +
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough

so you want it to be literally 100% impossible to ever engage sieged libs without taking a disastrous trade, like when they were new? looking forward to all the 1-1-1 pushes coming back in style!

the reason it's acceptable for tanks to murder everything on the ground if you fight into a bad spot is because tanks take attention and intelligence to set up and they can't fly. liberators are faster, easier to position and don't collide with ground units or terrain. there are also big risks for protoss blinking onto libs. if you misfocus your fire and end up with a 1 hp liberator you have to either micro stalkers separately or waste DPS overkilling it. if there are widow mines hidden in the army you can insta-lose. liberator engagements are very winnable for terran and it should be more complex than just sieging your units and then dancing 10 supply of bio back and forth to bait the toss army

blinking onto libs to focus them down is a 100% necessary interaction, because there are certain siege positions terran can establish which will literally end the game if you don't engage. what else is protoss going to do? open phoenix every game again? your suggestion takes us backward in time to something we already decided was wrong.

ain't immovable siege unit without destroying everything..of course it should destroy everything because i am looking forward to give terran a stronger mid game that's why i were so generous about the tempest's nerf.I still respect the identity of each race you know
gateway units bar adepts were weak but now protoss got hydralisk's treatment for stalkers and both widow mine and liberator got nerfed so there is no reason why we shouldn't try it out.strong liberator was something way too important to the point this match up is a clusterfuck after the nerf and blizzard should've fixed it in the moment maru got his second gsl ! not after blizzcon !
besides all in tanks don't work,your khala engineers are all tank haters who designed the whole protoss army just for killing tank but for some reasons still weak to crackling for thousand years of conflict ! jeez....
and of course Davey knew this ,he knew terran can't survive in LOTV without liberators and the current balance team wants to make terran less dependent on it but from what i've seen so far......
THEY FAILED! Davey's too smart for them eh ?
i still patient with them ofc but if they want feedback ? here is my feedback

On December 31 2018 02:47 SHODAN wrote:
Show nested quote +
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough


was watching gumiho stream a few days ago. he lost ~10 times in a row to a simple zealot timing, after opening "safe" macro (2-3 tanks, 1 raven, bunker, 3cc)

buffing libs is not the solution. tanks should murder these kinds of mindless pushes which net 20 scv kills and often end the game with zero effort

i were not talking about chargelots all in and such
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-12-31 07:57:37
December 31 2018 07:57 GMT
#79
I know how to fix mech in TvP. A brilliant idea. 200IQ. An upgrade for medivac that give an ability to repair mech units while they are inside of medivac or they are lifted (thors not siege tanks). Like a flying repair station or something. Give me my noble prize.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 23m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Artosis 715
ggaemo 86
Stormgate
WinterStarcraft1456
Nathanias205
UpATreeSC140
JuggernautJason103
Dota 2
syndereN883
capcasts199
Counter-Strike
Stewie2K838
fl0m438
Super Smash Bros
AZ_Axe149
Other Games
summit1g8830
Grubby2429
shahzam961
Day[9].tv692
C9.Mang0190
ViBE132
Maynarde118
Organizations
Other Games
gamesdonequick691
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH140
• RyuSc2 72
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Pr0nogo 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota23114
Other Games
• imaqtpie1682
• Day9tv692
Upcoming Events
PiGosaur Monday
23m
WardiTV Summer Champion…
11h 23m
Stormgate Nexus
14h 23m
uThermal 2v2 Circuit
16h 23m
The PondCast
1d 10h
WardiTV Summer Champion…
1d 11h
Replay Cast
2 days
LiuLi Cup
2 days
uThermal 2v2 Circuit
2 days
RSL Revival
3 days
[ Show More ]
RSL Revival
3 days
uThermal 2v2 Circuit
3 days
CSO Cup
3 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
4 days
Wardi Open
5 days
RotterdaM Event
5 days
RSL Revival
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.