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Community Feedback Update - December 21 - Page 4

Forum Index > SC2 General
78 CommentsPost a Reply
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brickrd
Profile Blog Joined March 2014
United States4894 Posts
December 24 2018 16:48 GMT
#61
On December 25 2018 01:35 TrashEconomy wrote:
I love the guy going on about how Terrans are silly for not transitioning from mech to bio. It's the same reasons you'll never see a Protoss transition from Phoenix-Colossus to Immortal-Chargelot-Archon or a Zerg go from Roach-Ravager to Ling-Bane-Hydra. It just doesn't make sense for a million reasons. It blows me away every time just how many Zergs and Protosses don't understand why bio and mech are differen comps.

"Why don't you just include some 0-0 Marauders with your Tank-Thor-Hellbat-Viking army?" Lol

both of the strategies you describe for Z/P are pretty normal actually. ive seen plenty of pro level games where planned tech switches between units with different upgrade sets were used and worked well. it's weird you would say we'll "never see those things" when they do happen.

it's still true that mech is slightly different. divided armor upgrades are part of why mech-bio transitions aren't strong, and it's also because of addons and lack of flexibility in terran builds once you choose your first couple of addons.

but none of that means mech has to be viable. it doesn't.
TL+ Member
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
December 24 2018 17:01 GMT
#62
i like the Gold Mineral bases with the destructible rocks beside them on the Automation map. it makes for some interesting decisions and a map that changes if you go into a longer game.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
igay
Profile Blog Joined November 2011
Australia1178 Posts
December 25 2018 01:35 GMT
#63
On December 23 2018 05:02 avilo wrote:
No word about swarmhosts, it's been 5+ "updates" where they refuse to acknowledge and address one of the most idiotic units in the game.

Maybe if everyone collectively calls them out on this they will finally fix it? I can't take their updates seriously.

They also have no clue what they are talking about for TvP, the match-up has been heavily Protoss favored and became even more Protoss favored after the cyclone changes. 3 nexus lets Protoss economy be out of control with chronoboost. Everything they wrote about "all-ins being hard to decipher" is the exact opposite - it's hard for Terran to figure out the all-ins, not the Protoss player.

Let's not even mention tempests and how ridiculous these things need a hotfix.

The devs also mention "hey no one is using thors?" I wonder why. They nerfed the armor by 1, left swarmhosts in their current state for 2+ yrs, and made tempests the most insane unit in the game while also reducing it's supply.

I take nothing Blizzard writes or posts about SC2 seriously until they fix swarmhosts.

The only thing they remotely even got correct in their terrible balance post, is about PvP being mass phoenix every game. It's obvious whoever writes these has a good knowledge of Protoss but is very Protoss biased.

"I think tempest might be too strong" oh really, quite the detective Mr. Sherlock balance designer.
"People aren't building thors" oh really, maybe stop nerfing mech every patch and fix swarmhosts.
"Terran all-ins are hard to figure out" oh really, you made cyclones unusable, Terran has no allins anymore lol

Almost every single Terran player hates the cyclone being reverted to it's original values. Why? Because it has 120 health, that's less health than a marauder....yeah...revert the cyclone change back to the 2nd version. I have no clue why they thought this was a good idea. Either that or give it more health appropriate to it's expensive cost. Everyone knows 120 health is horseshit for a 3 supply factory unit that cost 100 gas.

Less. Health. Than. A. Marauder. The blizzcon update was a joke for Terran.

User was banned for this post.


Seems unfair?
MVP <3 MKP <3 DRG <3
OG.YoGo
Profile Joined January 2014
France8 Posts
December 25 2018 15:41 GMT
#64
LOL.
Can't win anymore on ZvP. They removed the Probe production animation from the Nexus.
Did they spoke about it ?
It's incredibly disturbing.
It's a trap
Snakestyle11
Profile Joined December 2018
191 Posts
Last Edited: 2018-12-25 18:54:34
December 25 2018 18:53 GMT
#65
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...
washikie
Profile Joined February 2011
United States752 Posts
December 26 2018 03:59 GMT
#66
On December 26 2018 03:53 Snakestyle11 wrote:
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...


I mean in some ways your right Terran is really designed as 2 races, but That's just the way the game is and on a surface level that seems like a really great and powerful mechanic for Terran to have but in a lot of ways its a huge drawback of the race and contributes to a lot of Terran's problems in the current metagame especially when fighting protoss. Recently I've been playing alot of zerg and I have to say the thing I appreciate the most Is the immense flexibility of zerg. On the surface it feels like they have less units with less viable compositions and that's true. But zerg has by far the best ability in the game to scout what there opponent is doing and then swap around there tech, commitment to economy, and overall game plan to answer that. Its odd that you say zerg is boring and predictable when I think the strongest quality of zerg is there flexibility and amorphous nature. When ever I play zerg I feal like Bruce Lee I can be like water and come to every game with no predetermined plan. After playing terran for so long where I could commit to a build, be scouted, and flawlessly countered I love the ability of zerg to radically change there plan in a short period of time to deal with any given situation. If I see toss is doing an allin great i just slap down my roach waren and in a minute or so I am ready to deal with the problem. Open with the plan to do an allin but see my opponent has an answer, its easy enough to swap into drones. As Terran you just cant play that way because of the limitations of the tech tree and production. This is especially painful in tvp. After the early stages of the game where Terran can realistically mix and match tech it becomes really hard as Terran to change up your plan if things don't look like they are going your way. First off its alot harder to get information as Terran you have to spend scans which really slow you down when your going allin and vs toss thats what your doing 90% of the time. Second of all even if you do realize that protoss has the right answer for your allin you cant pull out of it, I cant just decide I'm going to slam down a 3rd cc and play macro after I've readied myself for an allin because I have no way to be greedy and catch back up in the game. As terran your on the clock toss is just nearly unbeatable in a macro game so you have to go for that allin anyway and pray for bad execution on your opponents part. This is why I've quite playing Terran on this patch. Zerg just has immensely better tools to deal with protoss than terran ever will and bliz has had almost a year now to get tvp to a better state than allin or lose and has failed in this regard.

Yes zerg has less tech options than Terran but because they are not handicapped by split upgrades and production facilities they can much more easily mix and match those options to appropriately answer any threat. This gives them in my opinion by far the most flexible and least predictable style of play not the least. Terran on the other hand has to have a much more rock solid and committed approach to the game and I think especially protoss are able to abuse this weakness in the current meta, making Terran a race with just one really god awful match up and than 2 good ones. I think that the style of terran production works fine as long as 1, terran compositions are general enough they can handle most kinds of compositions with just the addition of a few support units, and 2 terran has the tempo advantage in the game. The problem is right now that terran does not have any answer for tempest ht death balls, theirs nothing I can add into my army to let it stand up to this kind of army. and ontop of this if terran dont allin on 2 base they actually have a tempo disadvantage vs protoss. If protoss gets past 3 base they almost always will have more probes, more upgrades, better tech, more options for tech, more threatening harass. There's really nothing terran has going for them in that kind of game. For zerg your at least flexible enough that you can always just pick a smart reaction to what your opponents doing and get around the fact that they have better units than you so the balance never gets as bad as it does for Terran.
"when life gives Hero lemons he makes carriers" -Artosis
JimmyJRaynor
Profile Blog Joined April 2010
Canada16710 Posts
Last Edited: 2018-12-26 20:50:47
December 26 2018 20:47 GMT
#67
These new Dominion Special Forces building skins allow me to pretend i'm the "Brotherhood of Nod".
On December 26 2018 12:59 washikie wrote:
Show nested quote +
On December 26 2018 03:53 Snakestyle11 wrote:
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...


I mean in some ways your right Terran is really designed as 2 races, but That's just the way the game is and on a surface level that seems like a really great and powerful mechanic for Terran to have but in a lot of ways its a huge drawback of the race and contributes to a lot of Terran's problems in the current metagame especially when fighting protoss. Recently I've been playing alot of zerg and I have to say the thing I appreciate the most Is the immense flexibility of zerg. On the surface it feels like they have less units with less viable compositions and that's true. But zerg has by far the best ability in the game to scout what there opponent is doing and then swap around there tech, commitment to economy, and overall game plan to answer that. Its odd that you say zerg is boring and predictable when I think the strongest quality of zerg is there flexibility and amorphous nature. When ever I play zerg I feal like Bruce Lee I can be like water and come to every game with no predetermined plan. After playing terran for so long where I could commit to a build, be scouted, and flawlessly countered I love the ability of zerg to radically change there plan in a short period of time to deal with any given situation. If I see toss is doing an allin great i just slap down my roach waren and in a minute or so I am ready to deal with the problem. Open with the plan to do an allin but see my opponent has an answer, its easy enough to swap into drones. As Terran you just cant play that way because of the limitations of the tech tree and production. This is especially painful in tvp. After the early stages of the game where Terran can realistically mix and match tech it becomes really hard as Terran to change up your plan if things don't look like they are going your way. First off its alot harder to get information as Terran you have to spend scans which really slow you down when your going allin and vs toss thats what your doing 90% of the time. Second of all even if you do realize that protoss has the right answer for your allin you cant pull out of it, I cant just decide I'm going to slam down a 3rd cc and play macro after I've readied myself for an allin because I have no way to be greedy and catch back up in the game. As terran your on the clock toss is just nearly unbeatable in a macro game so you have to go for that allin anyway and pray for bad execution on your opponents part. This is why I've quite playing Terran on this patch. Zerg just has immensely better tools to deal with protoss than terran ever will and bliz has had almost a year now to get tvp to a better state than allin or lose and has failed in this regard.

Yes zerg has less tech options than Terran but because they are not handicapped by split upgrades and production facilities they can much more easily mix and match those options to appropriately answer any threat. This gives them in my opinion by far the most flexible and least predictable style of play not the least. Terran on the other hand has to have a much more rock solid and committed approach to the game and I think especially protoss are able to abuse this weakness in the current meta, making Terran a race with just one really god awful match up and than 2 good ones. I think that the style of terran production works fine as long as 1, terran compositions are general enough they can handle most kinds of compositions with just the addition of a few support units, and 2 terran has the tempo advantage in the game. The problem is right now that terran does not have any answer for tempest ht death balls, theirs nothing I can add into my army to let it stand up to this kind of army. and ontop of this if terran dont allin on 2 base they actually have a tempo disadvantage vs protoss. If protoss gets past 3 base they almost always will have more probes, more upgrades, better tech, more options for tech, more threatening harass. There's really nothing terran has going for them in that kind of game. For zerg your at least flexible enough that you can always just pick a smart reaction to what your opponents doing and get around the fact that they have better units than you so the balance never gets as bad as it does for Terran.

My favourite race is Terran. I play it the most. My best race is Zerg. The game is probably imbalanced against Terran at my level of play. I'm no expert though. Anyhow, if it were perfectly balanced at my level I'd probably be a Masters-3 player rather than a Diamond-1 player as Terran. Its not that big of a deal. I'm happy with the game.

Its impossible for Blizzard to perfectly balance the game at every level of play. No diverse race RTS game has ever been perfectly balanced at every play level. The only way to make balancing easier at multiple play levels is to have every faction identical. I'd rather have a 3-race, diverse-race game that is only loosely balanced at my level of play.

Despite the fact the game is probably only loosely balanced at my level of play i'm satisfied with the game.

Keep up the great work Blizzard.

I like the the 1v1 maps this season. It looks like the TL Map Contest worked well and Blizzard selected a nice variety of maps.
Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
Nakajin
Profile Blog Joined September 2014
Canada8989 Posts
December 26 2018 22:44 GMT
#68
On December 26 2018 03:53 Snakestyle11 wrote:
I love how terran is somehow the one race that is allowed to have 2 races in one.
Not only they apparently need to have 2 very distincts completely different playstyle with entirely different units; but each playstyle needs to have multiple openings and harass options...

Meanwhile, zerg HAS to make hydra ling bane against almost any composition in the game; and has to open mass queen with ling bane to defend all the harass and all-ins, especially with new bc openings.

Against protoss, against stargate heavy you probably want lots of hydras with ling banes for the chargelots.
Against protoss mass immortal chargelots, you also want ling bane hydra.
Against protoss mass blink stalkers what would you want? ling hydra of course.

Against terran mech, againist speed mech ( hellion/cyclones) You want ling bane hydra with some infestors if possible
Against turtle mech, ling bane hydra wiht swarmhosts or faster broodlords.

Against bio tank, you could actually go ling bane muta and do fine, but hydra ling bane still seemed a more solid choice.
Against bio mines, you definitely want ling bane hydra.

Against terran late game with lots of ghosts? Not sure, probably ling bane hydra with broodlords?


Am i the only one seing this ? Am i just too zerg biased?

It just seems zerg has 0 variety and is a very predictable race and very boring to play nowadays if you compare to the other races.

But then you have avilo and those mech gods wanting to remove swarmhosts from the game. You guys wont stop until zerg literally has only 3 units...


Well first zvz is almost entirely different composition and feel while tvt and pvp have the same core units then the other matchup, so you got that going for you.
As for the two other matchup, well hydra really have become kind of a necessity but you can still play spire base play with ling and banes vs toss even tho it's a bit risky, and as for mech well I personally think roach pushes have been cycle out of the meta for no reason they are still really good and even if the new cyclones is better against roaches tanks usually come out later then before so I feel (at least watching the matchup) there's a nice timing there if you manage to dodge the banshee/cyclone on their way to their base, obviously roaches suck all around if you keep them all game.
And zerg can do a lot with the late game transition doing timing with viper or choosing between ultra or BL in a way terran and protoss can't really. If you go late game T or P you just have to play the long game, there isn't really any ghost or tempest "timing" when you got there you just have to play it long.


So you know maybe not the most varied at the moment on the macro side but if your willing to play more aggressive or more funky build with spire, ravager or lurker you can definitely make it work at least on ladder.
I remember Bly having some pretty nice muta play in this last HSC maybe go check it out for inspiration?
Writerhttp://i.imgur.com/9p6ufcB.jpg
fightmelikeaman
Profile Joined December 2018
1 Post
December 27 2018 11:48 GMT
#69
absolutely nothing about swarm hosts and tempests....blizzard are you even listening?...do terran players mean nothing to you....nothing about protoss triple nexus????....toss get free econ lead with no player interaction.....balance matters in a competitive game like sc2....players will leave if the balance is bad.....terran players and streamers say the same shit over and over....blizzard dont care about sc2....swarm hosts just spam free units.....mech is unplayable....blizzard hates terran and mech....bio aint true terran....tempests kite the whole terran race infinitely....this is unfun and imbalanced....i guess we'll have to wait a year for blizzard to fix this...it took MONTHS for blizzard to think tempests in their current state is good for sc2....jesus christ man.....i cannot fathom this rofl lol xd......sc2 is best when the game is balanced and you can do many strategies with success.....the current state of T is just spam bio and bio bio bio.......little variety.....bad for viewership and esports...new cyclone is trash......disruptors counter mech......wtf man....terran players play from behind.....every matchup.....pure cancer....blizzard do you even hear us?......are you listening????........the terran race is struggling ATM and its not a git gud problem....it's a balance problem....anyone with a brain will admit that terran is weak and toss is imba as fuck.....gg wp.....sc2 ded....this is not fun for anyone balance team....give us a fucking break......sc2 is a great game but blizzard fucked it all up

User was banned for this post.
Siegetank_Dieter1
Profile Joined August 2017
117 Posts
December 27 2018 14:24 GMT
#70
TvP is so broken, its not even funny anymore

User was temp banned for this post.
Thompson
Profile Joined December 2018
3 Posts
December 28 2018 15:32 GMT
#71
--- Nuked ---
Vision_
Profile Joined September 2018
861 Posts
December 28 2018 18:01 GMT
#72


Its impossible for Blizzard to perfectly balance the game at every level of play. No diverse race RTS game has ever been perfectly balanced at every play level. The only way to make balancing easier at multiple play levels is to have every faction identical. I'd rather have a 3-race, diverse-race game that is only loosely balanced at my level of play.

Despite the fact the game is probably only loosely balanced at my level of play i'm satisfied with the game.

Keep up the great work Blizzard.

I like the the 1v1 maps this season. It looks like the TL Map Contest worked well and Blizzard selected a nice variety of maps.


I m also happy with the game.. And everybbody is according to the fact that Zerg is favored while the rank leaggue goes down. It s just the reflect of SC2 game depending on how much players have speed ability and how strategy option they go.

If you wanna balance the platinium / diamond, you have to reduce zerglings speed and increase their health, nothing seems impossible in a certain way.
seemsgood
Profile Joined January 2016
5527 Posts
December 30 2018 04:47 GMT
#73
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough
Demosthenes13
Profile Joined December 2011
United States22 Posts
December 30 2018 05:17 GMT
#74
As for pvp sentry, I propose a chance to the way hallucination works. It should require the same energy to cast the spell, then after 5-10 seconds Continue to drain energy slowly until it's killed or sentry depletes all energy. The hallucinated unit can be cancelled away any time to counter act this draining effect. Give hallucinated units small health or shields buff .
Tweak the aforementioned 5-10 second time so that the huulcinated Phoenix starts draining energy by the time the unit is about half wayacross standard maps. this way hullxinations still cost less, but need to be made earlier , across map or pool energy before hallucinating. More dynamic ?? what do you nerds think??
Don't let school get in the way of your education ~Twain
bigmechhero
Profile Joined December 2018
3 Posts
December 30 2018 15:55 GMT
#75
it's over ladies its over gentlemen blizz doesn't give a flying fuck terran is fucking strugling versus protoss right now maru had to proxy every fucking game versus p to end have a flying fuck chance AND WHAT DID BLIZZ DO??? they fucking nerf proxies so when terran race figures out new strategies and innovative ways to win blizzard says fuck you terran here is nerf hammer they did the same to widow mines, liberators, reapers, hellbats, and ravens what the fuck is wrong with you people why the fuck do you hate terran so much these units are fucking trash can after the nerfs widow mines uncloak means protoss is not kept honest in the early game protoss economy spirals out of control triple nexus is fucking retard liberators dont cut it late game versus protoss anymore its a fucking travesty man playing terran is like hurting yourself with a large knife i cant fucking take it anymore terran race is such fucking cancer and blizzard doesnt do a damn thing about it zerg and protoss have it so much easier triple nexus... swarm hosts ravagers dear jesus god man this is fucking ridiculous this is the worst time in starcraft HISTORY for blizzard to be on a holiday hell even the fucking designers dont even deserve bathroom breaks let alone holiday breaks maru wont win anymore because terran proxy is nerfed thors nerfed cyclones nerfed even after the unnecessary nerfs to every other terran units blizzard has a huge grudge against terran and it is really showing this is fucking unbelievable i cant fucking play this game in its current state starcraft is just protosscraft now every tournament will be PvP finals unless terran players just fucking outplay their opponents terran has no chance in macro game v zerg and protoss terran MUST proxy to have ANY chance versus protoss now proxy is removed because cyclone is removed from the game spoiler new cyclone is a trash can unit thors dont even counter mutalisks anymore battlecruisers still countered by queens and tempests still super expensive 400 300 unit absolute fucking joke they waited 8 years for THIS PIEC EOF HSIT what the fucking flying fuck jesus christ this is bonkers i hate playin gterran so much right now im gonna fucking play protoss now sinc eblizzard wont balance the game ill just take my free wins as protoss gg wp starcraft dead game

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brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2018-12-30 17:52:53
December 30 2018 17:44 GMT
#76
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough

so you want it to be literally 100% impossible to ever engage sieged libs without taking a disastrous trade, like when they were new? looking forward to all the 1-1-1 pushes coming back in style!

the reason it's acceptable for tanks to murder everything on the ground if you fight into a bad spot is because tanks take attention and intelligence to set up and they can't fly. liberators are faster, easier to position and don't collide with ground units or terrain. there are also big risks for protoss blinking onto libs. if you misfocus your fire and end up with a 1 hp liberator you have to either micro stalkers separately or waste DPS overkilling it. if there are widow mines hidden in the army you can insta-lose. liberator engagements are very winnable for terran and it should be more complex than just sieging your units and then dancing 10 supply of bio back and forth to bait the toss army

blinking onto libs to focus them down is a 100% necessary interaction, because there are certain siege positions terran can establish which will literally end the game if you don't engage. what else is protoss going to do? open phoenix every game again? your suggestion takes us backward in time to something we already decided was wrong.
TL+ Member
SHODAN
Profile Joined November 2011
United Kingdom1107 Posts
Last Edited: 2018-12-30 17:51:03
December 30 2018 17:47 GMT
#77
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough


was watching gumiho stream a few days ago. he lost ~10 times in a row to a simple zealot timing, after opening "safe" macro (2-3 tanks, 1 raven, bunker, 3cc)

buffing libs is not the solution. tanks should murder these kinds of mindless pushes which net 20 scv kills and often end the game with zero effort
seemsgood
Profile Joined January 2016
5527 Posts
December 31 2018 00:23 GMT
#78
On December 31 2018 02:44 brickrd wrote:
Show nested quote +
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough

so you want it to be literally 100% impossible to ever engage sieged libs without taking a disastrous trade, like when they were new? looking forward to all the 1-1-1 pushes coming back in style!

the reason it's acceptable for tanks to murder everything on the ground if you fight into a bad spot is because tanks take attention and intelligence to set up and they can't fly. liberators are faster, easier to position and don't collide with ground units or terrain. there are also big risks for protoss blinking onto libs. if you misfocus your fire and end up with a 1 hp liberator you have to either micro stalkers separately or waste DPS overkilling it. if there are widow mines hidden in the army you can insta-lose. liberator engagements are very winnable for terran and it should be more complex than just sieging your units and then dancing 10 supply of bio back and forth to bait the toss army

blinking onto libs to focus them down is a 100% necessary interaction, because there are certain siege positions terran can establish which will literally end the game if you don't engage. what else is protoss going to do? open phoenix every game again? your suggestion takes us backward in time to something we already decided was wrong.

ain't immovable siege unit without destroying everything..of course it should destroy everything because i am looking forward to give terran a stronger mid game that's why i were so generous about the tempest's nerf.I still respect the identity of each race you know
gateway units bar adepts were weak but now protoss got hydralisk's treatment for stalkers and both widow mine and liberator got nerfed so there is no reason why we shouldn't try it out.strong liberator was something way too important to the point this match up is a clusterfuck after the nerf and blizzard should've fixed it in the moment maru got his second gsl ! not after blizzcon !
besides all in tanks don't work,your khala engineers are all tank haters who designed the whole protoss army just for killing tank but for some reasons still weak to crackling for thousand years of conflict ! jeez....
and of course Davey knew this ,he knew terran can't survive in LOTV without liberators and the current balance team wants to make terran less dependent on it but from what i've seen so far......
THEY FAILED! Davey's too smart for them eh ?
i still patient with them ofc but if they want feedback ? here is my feedback

On December 31 2018 02:47 SHODAN wrote:
Show nested quote +
On December 30 2018 13:47 seemsgood wrote:
you guys might not know but it seems pro players have more problem with chargelots than tempests.But why now ???? they were fine in 2017 and now they completely wiped adepts out of TvP so why ???? did blizzard misread this unit just like widow mine ??? i think the problem lies in non-upgraded liberators since they aren't doing too well against stalkers anymore.they die too fast by focus fire despite dps of stalker is lower than previous one but you know... dead units can't shoot back....
i would like to go more aggressive this time,give liberators +1 range and bonus shield dmg to make sure they can 2 shots stalkers again,put there changes into test map and see how things play out.
also tempest could get a small acceleration nerf because pro player haven't played them enough


was watching gumiho stream a few days ago. he lost ~10 times in a row to a simple zealot timing, after opening "safe" macro (2-3 tanks, 1 raven, bunker, 3cc)

buffing libs is not the solution. tanks should murder these kinds of mindless pushes which net 20 scv kills and often end the game with zero effort

i were not talking about chargelots all in and such
dummy1
Profile Blog Joined April 2018
420 Posts
Last Edited: 2018-12-31 07:57:37
December 31 2018 07:57 GMT
#79
I know how to fix mech in TvP. A brilliant idea. 200IQ. An upgrade for medivac that give an ability to repair mech units while they are inside of medivac or they are lifted (thors not siege tanks). Like a flying repair station or something. Give me my noble prize.
https://www.youtube.com/c/DepressingStarcraft <- Maru VODs and stuff | END REGION-LOCK NOW
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